Weather with Lux Invicta should be pretty amazing. How moddable it is could lead you guys to make "mythological" or strong areas with only one weather and perhaps defensive bonuses, but we'll see.
Looks a bit too mad for me. Somewhere between the straight borders and that would be best in my opinion.No comments on my map redesign for desert gaps and mountain ranges...?
Looks a bit too mad for me. Somewhere between the straight borders and that would be best in my opinion.
I don't know... never been a fan of the SWMH-style borders, as historically accurate as they may be. It might be a personal problem more than anything; my sprout of an OCD activates when the borders get all irregular like they do in SWMH; specially in places like the Middle East or Africa (in fact it keeps me away of those regions when playing HIP with SWMH on). The borders of provinces next to deserts should probably be less straight, I'll give you that, but having provinces in strange shapes or as "oases" just for the sake of accuracy... I never liked that. I prefer the abstraction of vanilla's map. But that's just my opinion of course.
I didn't just change the Y axis, but also the X axis. The resolution in the actual version is 2816x2304, the modified one is 3072x3072. Still, I'd say it does look a bit stretched, but not as much as Europe does in the actual version, but that depends on the eye of the beholder I guess. For comparison:
- Now:
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The Nudge interface got in the way...
- With the scale modified:
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But as I look at Sahara and Rub-al-Khali, there it isn't considered ugly or problematic, does it? Shouldn't they be also filled with provinces? I just sense one big inconsistency here :/I don't know... never been a fan of the SWMH-style borders, as historically accurate as they may be. It might be a personal problem more than anything; my sprout of an OCD activates when the borders get all irregular like they do in SWMH; specially in places like the Middle East or Africa (in fact it keeps me away of those regions when playing HIP with SWMH on). The borders of provinces next to deserts should probably be less straight, I'll give you that, but having provinces in strange shapes or as "oases" just for the sake of accuracy... I never liked that. I prefer the abstraction of vanilla's map. But that's just my opinion of course.
Still, upload your work and I'll see if I can integrate some of it in the map re-scaling.
But as I look at Sahara and Rub-al-Khali, there it isn't considered ugly or problematic, does it? Shouldn't they be also filled with provinces? I just sense one big inconsistency here :/
For instance - the region of Fezzan with traditional ties to Barka/Cyrenaica is separated from it by a desert which is much smaller than Badiyat al-Sham, so actually while on region, which was regulary inhabited by nomadic tribes is turned into a uninhabited wasteland (the Tripolitania-Fezzan-Cyrenaica border area), another which was much more of a wasteland (Badiyat al-Sham) is left as provinces? - an area which was traversed by about a dozen of trade routes is left as barrier, while another which is a millenium long barrier is turned into province-filled area. Any reasoning behind?
Frankly I do believe that there should be some diversity. I don't think that all mapmods should look the same. I like and prefer the way we do it in SWMH and there you can see how I imagine the best setup (not perfect, but best which respect both historical and gameplay aspects).Want to sketch in where you think there should be provinces, and where there should be wasteland?
No problem with that, though frankly I must admit that without that words I wouldn't have reacted. I, however considered it as something little unfair that you, for esthetic reasons criticize a setup which is based on using a feature (provinces only in inhabited areas while uninhabited land is left empty) to represent historical reality, while at the same time you are defending another setup which uses the same feature and only does it - as I personaly see it - totaly inconsistently, randomly and neither historically nor with regards to better gameplay. That's what forced me to react, especially when you refused what Cèsar de Quart had proposed and you said that you prefer the setup which is quite inconsistent. However I do admit that this might be all because of the specifics of Lux Invicta mod, but that's just my guess.First, I apologize if you felt it was a rude critique against your work. It's just the personal opinion from a very picky guy with zero knowledge on cartography and very basic geographic knowledge, beyond that of my home country. So again, I apologize if you felt I was rude.
The map is largely unaltered from vanilla; Futuregary added all those "corridor" or "trade route" provinces in the Sahara desert, to simulate the Nomadic Berber tribes, you'd have to ask him for the specifics. The Empty Quarter, and generally speaking Arabia, is eventually getting a province rework with emphasis on the coast, with some new provinces in the Rub al-Khali as well to represent the nomadic peoples and trade routes. Modifying the Badiyat al-Sham into a wasteland, and moving it's province layout, would mean changing a lot of the de Jure and de Facto setup and that's something I think we shouldn't do out of respect for Shaytana's work, but then again, that's just my opinion.
In any case, if you wish to give us some general directions on what the regions you mentioned should look like, you're more than welcome.
I mostly agree with this setup. OTOH, I would have one little objection (keeping in mind that I largely prefer it over the other shown above) :Just to be clear, by the way, what I propose for the desert provinces is this:
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And don't pay attention to the provinces themselves, but to the layout, the concept. I also think that uninhabited provinces need to be reduced to the harsher deserts, but even so, for the sake of immersion, I prefer not to have the gaps of land, because they stand out in political mapmode a lot, and they give a strange XIXth Century vibe...
No problem with that, though frankly I must admit that without that words I wouldn't have reacted. I, however considered it as something little unfair that you, for esthetic reasons criticize a setup which is based on using a feature (provinces only in inhabited areas while uninhabited land is left empty) to represent historical reality, while at the same time you are defending another setup which uses the same feature and only does it - as I personaly see it - totaly inconsistently, randomly and neither historically nor with regards to better gameplay. That's what forced me to react, especially when you refused what Cèsar de Quart had proposed and you said that you prefer the setup which is both inconsistent, ahistorical and in my personal view also estethicaly ugly.
OTOH, as a map modder myself I know that you sometimes have to sacrifice your own rules and consistency in order to make the gameplay function as it should. So I believe that there are some reasonable principles which guided those words.
So, let's rephrase the question before giving you a sketch of how I think your map might look better:
What is the general approach? Do you think that deserts should be or should not be inhabited in respect to historical reality? Should the map follow esthetic and therefore purely subjectivepreferences over gameplay and historical reality?
My personal preference (and the same goes for SWMH team) is that uninhabited areas - especialy those, which were also barriers for travellers and armies - should be left blank. The other areas, even in the desert - which were at least partialy inhabited and/or were not major barriers of communication - should be filled by provinces which -especialy in sparsely populated areas- may also lead the direstion of expansions and therefore actively influence the gameplay.
Does this mean adding interesting realms into the middle of desert where nobody has ever lived? What was ever interesting in the middle of Syrian desert? I mean east of Palmyra?Shaytana's original design philosophy was based on adding new interesting realms wherever possible, this means, where the map and province setup allowed for it. He often said that he "WTB" more provinces in the (former) eastern border of the map at Persia.
Generaly the point is that it just looks weird to see historicaly inhabited region being left empty, while at the same time not very far from there a totaly deserted area is filled with quite many provinces. If it's a design, furthemore a desin which is not planned to be changed in any way, then ok and just ignore my stupid points.Again, as I said, it's just my personal preference... not the whole team's, so if the other members would want to change it, Who am I to refuse it?
I'm not even the author of this version of the map, the author is Camara, since this is the Umbra Spherae map, with slight modifications by Fututregary (the new West African, Central African including the Sahara ones, and East African provinces).
If you want, I can of course draw you a sketch, but before I do so, I'd need to know your approach and preferences at least in regard of gameplay, historicity, esthetics etc. Do you prefer the nomadic-tribal areas to be rather empty or filled with provinces?
This mod is awesome and unique project itself and therefore I would first need to know what are goals of the map for this mod before giving you a sketch, due to specific aspect of Lux.
What is the general approach? Do you think that deserts should be or should not be inhabited in respect to historical reality? Should the map follow esthetic and therefore purely subjectivepreferences over gameplay and historical reality?
My personal preference (and the same goes for SWMH team) is that uninhabited areas - especialy those, which were also barriers for travellers and armies - should be left blank. The other areas, even in the desert - which were at least partialy inhabited and/or were not major barriers of communication - should be filled by provinces which -especialy in sparsely populated areas- may also lead the direstion of expansions and therefore actively influence the gameplay.
I don't think that rework of dejure setup is not that problematic, but if it is due to respect to Shaytana's work, it is understandable. Then I believe you should find a way how to to do similar setup also elswhere?
I mostly agree with this setup. OTOH, I would have one little objection (keeping in mind that I largely prefer it over the other shown above) :
there are areas in the desert, which were at least seazonaly inhabited by nomadizing bedouin tribes at least for half a year (the seazonal south-north nomadization of some Berber tribes in fact led to creation of the westernmost trans-Saharan route).
That means some of those routes were more than just trade routes and therefore I believe it wouldn't hurt making them regular tribal provinces - in particular these are at least those in Fezzan and between Fezzan and Cyrenaica and Tripolitania in Lybia, then the areas just south of Eastern Alas mountains and west of Jaríd region in curent Tunisia and adjacent areas of eastern Algeria.
Then almost entire route between Dra'a and Takrur/Awdaghust, especially the Adrar region in western part of Sahara (in current Mauritania), then also the area around Hoggar/Ahaggar region in central Sahara.
Again, as I said, it's just my personal preference... not the whole team's, so if the other members would want to change it, Who am I to refuse it?
For all I know, Shaytana himself (ironically to this discussion) wanted to use the SWMH map once it had expanded east, which is doing very well I might add.
Making those parts you mentioned into deserts would mean eliminating many of those interesting realms, or moving them to (even more) illogical places.
Honestly if we cared to follow historical "common sense" to the letter, I think we would have removed things like Ahriman worshippers and uninterrupted dynastic lines coming from the god-damn Augustus Caesar and Alexander the Great a long time ago.
As an added info bit; one of the things on my to-do list is adding a working system to represent nomads and their periodic movements; so I think that having uninhabited provinces that were otherwise inhabited only partially by nomads is a good idea.
Here you go - I made this map for purpouses of SWMH - it is a compilation of several dozens of various maps and it includes major trade routes, general locations of Berber tribes, Cities and/or oases and names of regions in the Sahara and the Sahel.I'd like a sketch, even if it's only for my own personal uses or for a submod.