Well neither Project Nero nor Project Armstrong was a Dark Ages game but I did notice that a lot of people seemed very interested in one so I decided to start a thread for discussing possible mechanics for a game set in the Dark Ages.
The Dark Ages began with the Fall of Rome, not the actual sacking of Rome but the Fall of the Western Roman Empire. Fall of Rome sounds more dramatic though.
Many factors contributed to the collapse but one of the largest and most direct of them was the migration of German tribes into Roman lands. Migrations played a large role in the Dark Ages and I feel like it should be a core mechanic of a Dark Age game.
If you're playing as a tribe you can choose to uproot your people and migrate somewhere else. Perhaps you can choose a certain number of provinces based on your population to take when migrating. If the owner of those provinces accepts you moving there, then you would now live under their rule (although you would be basically independent). If they do not, then you can declare war for them.
Another important mechanic would be cultural mixing. The cultures of France, Italy, and Iberia all mixed together with the German tribes that conquered them and that should be an option between any conquered group and its conqueror in a Dark Ages game.
However, this should not be the only way of taking land because the Saxons taking over modern day England had very little cultural mixing involved. The Saxons largely replaced the Anglo-Roman culture that existed before.
This is obviously a very broad and very short list of what would be needed for a Dark Ages game but i feel like it's a good start. If you have any ideas, please contribute below.
The Dark Ages began with the Fall of Rome, not the actual sacking of Rome but the Fall of the Western Roman Empire. Fall of Rome sounds more dramatic though.
Many factors contributed to the collapse but one of the largest and most direct of them was the migration of German tribes into Roman lands. Migrations played a large role in the Dark Ages and I feel like it should be a core mechanic of a Dark Age game.
If you're playing as a tribe you can choose to uproot your people and migrate somewhere else. Perhaps you can choose a certain number of provinces based on your population to take when migrating. If the owner of those provinces accepts you moving there, then you would now live under their rule (although you would be basically independent). If they do not, then you can declare war for them.
Another important mechanic would be cultural mixing. The cultures of France, Italy, and Iberia all mixed together with the German tribes that conquered them and that should be an option between any conquered group and its conqueror in a Dark Ages game.
However, this should not be the only way of taking land because the Saxons taking over modern day England had very little cultural mixing involved. The Saxons largely replaced the Anglo-Roman culture that existed before.
This is obviously a very broad and very short list of what would be needed for a Dark Ages game but i feel like it's a good start. If you have any ideas, please contribute below.