...
I personally am Bored to tears with the game
...
Just catching up on posts and saw this. Finally getting some time over the holidays to play, and thankful that I can get to over 100 turns without a game stopper.
All in all, the game is ungodly slow.
- I understand missions add a new layer of play, but there has to be a better way to streamline. Like surveying - why can't we have "Hold position for next orders."? Take a real navy that can be order off to one part of the world, do they just turn around and come back to port after arriving? Even an imaginary fleet of a civilization that has stellar travel and multiple star systems colonized, I find it hard to imagine the admiral saying, "well, we just surveyed this system, but we better return to port instead of mapping this other system close by and we have more than enough supplies to do both or even more." Worse yet, a fleet with a colonizer, the admiral saying "wow, what an awesome system with only one planet, but hey, even though we brought those 2 colonizers, we better go back to base instead of colonizing." Just soooo sloooowww....
- Or even base building. Okay, step 1, build base. Depending on closest constructor, some time later your base is built. Now you have to build the modules before it is any good...some time later, you actually get a base that is doing something.
- Research and feasibility - just another roadblock. If a tech was going to be 1% then why bother to put in the tree in the first place? By itself, feasibility is interesting twist to research, but compounded with the molasses of a game already, it becomes frustrating.
- Above all that is the click-fest-athon. Let's build a fleet. Click a planet, click the build icon, click the ships, click the submit, click the invoice name. Oh look ships were build there, let's make a fleet. Click planet, click fleet manager, click create fleet, click the scroll to find an admiral, click the create fleet. Now, click the reserves to expand, click the subgroup (like Armor class cruiser) to expand, now click and drag the ship to the fleet, repeat as needed, and even more clicking to actually place ships in a future patch since setting them up does absolutely nothing in the battle screen. And that is just one planet, one building fleet, one made fleet. I am playing a relatively small map and only 2 opponents. I would hate to see the larger maps.
- The UI. This really is the dealbreaker for me. Bugs aside and the glitzy additions, the UI is so confusing, cluttered, or laggy (I can't count the number of times I clicked the Back button twice only to have the menu popup come up & crash by loosing the cursor). It is hard to figure out information each turn. What fleets have no mission? I can't find a fast way to search. The fleet manager has no button for "No Missions". Sorting through the fleets or bases is slow trying to read what is what, what needs upgrading, or what about a fleet that is dire need of repair? I had a fleet that lost it command ship in a battle. I had to click a bunch of fleets before I could find it.
Anyhow, bug fixing is nice, but I have to ask the devs if they actually asked themselves "would players find this fun?"