<EntityInfo>
<ID>B_TILEIMP_SAWPIT_MOD</ID>
<ExportTo>B_TILEIMP_SAWPIT</ExportTo> <!-- This is what unit is being updated -->
<Import>IMPROVEMENT_BASE</Import>
<MapScale>1.0</MapScale>
<StartingData>
<Data>ConstructionCost-ResImprovementPoints,17</Data>
<Data>EntityPrefab,Improvements/B_TILEIMP_SAWPIT</Data>
<Data>WorkableConvertGoods-Logs-3-Lumber,REMOVE</Data>
<Data>WorkableConvertGoods-Logs-Lumber,REMOVE</Data>
<Data>WorkableConvertGoods-Logs,REMOVE</Data>
<Data>WorkableConvertGoods-Lumber,REMOVE</Data>
<Data>PopulationCost,REMOVE</Data>
<Data>WorkableConvertGoods-Logs-2-Lumber,2</Data>
<Data>WorkableResDomainEngineering,1</Data>
<Data>UpgradeLine-Sawmill,1</Data>
<Data>ImprovementSort,710</Data>
<Data>AIBuildWeight,2</Data>
<Data>LumberTownBonusValue,1</Data>
</StartingData>
<Tags>
<Tag>LumberTownBonus</Tag>
<Tag>BuildRequirementTag-OpenTerrain</Tag>
<Tag>IgnoreTerrainWorkerCode</Tag>
<Tag>ImprovementCategory-Woodwork</Tag>
<Tag>AIHint-NaturalistDontBuild</Tag>
</Tags>
</EntityInfo>