I do, in the CustomNations folderjust to be clear, does your mod have the custom nation xml file?
it looks like this
Code:<ConfigID>Maya</ConfigID> <PlayerType>PT_Human</PlayerType> <NationName>Maya</NationName> <CityNameCollection>MayaCityNames</CityNameCollection> <TownNameCollection>MayaTownNames</TownNameCollection> <Flag>flag_Maya</Flag>
<?xml version="1.0" encoding="utf-8"?>
<ArrayOfAEntityNameTableState>
<AEntityNameTableState>
<ID>KarneCityNames</ID>
<TableType>NTT_City</TableType>
<Names>
<Name>$$TrasinVor$$</Name>
<Name>$$ArnEstoria$$</Name>
<Name>$$ArnBastor$$</Name>
<Name>$$KemelGeorge$$</Name>
<Name>$$Eriemire$$</Name>
<Name>$$ArnGull$$</Name>
<Name>$$KemelElizabeth$$</Name>
<Name>$$KemelVictoria$$</Name>
<Name>$$ArnPositor$$</Name>
<Name>$$ShebalVukan$$</Name>
<Name>$$MoselyGull$$</Name>
<Name>$$GertruVor$$</Name>
<Name>$$Kenshemal$$</Name>
<Name>$$Buraduhim$$</Name>
<Name>$$DuhimalVor$$</Name>
<Name>$$SentaMorin$$</Name>
<Name>$$SentaMichael$$</Name>
<Name>$$Mesumia$$</Name>
<Name>$$MoltemVur$$</Name>
<Name>$$ArnVorvoltran$$</Name>
</Names>
</AEntityNameTableState>
<AEntityNameTableState>
<ID>KarneTownNames</ID>
<TableType>NTT_Town</TableType>
<Names>
<Name>$$Molhekle$$</Name>
<Name>$$Gerntruder$$</Name>
<Name>$$Bastorvial$$</Name>
<Name>$$Lizvial$$</Name>
<Name>$$Gentvial$$</Name>
<Name>$$Karnevial$$</Name>
<Name>$$Veilmern$$</Name>
<Name>$$Georgehon$$</Name>
<Name>$$Mexamal$$</Name>
<Name>$$Semphon$$</Name>
<Name>$$Chevalvial$$</Name>
<Name>$$KemelOrcstopper$$</Name>
<Name>$$Trasinvial$$</Name>
<Name>$$Kestholme$$</Name>
<Name>$$Orcwitt$$</Name>
<Name>$$Tenmial$$</Name>
<Name>$$Vormial$$</Name>
<Name>$$Shumnda$$</Name>
<Name>$$SentaBorin$$</Name>
<Name>$$Karmua$$</Name>
<Name>$$Letsu$$</Name>
<Name>$$Holds$$</Name>
<Name>$$Krenga$$</Name>
<Name>$$Buradvial$$</Name>
<Name>$$Karnsu$$</Name>
<Name>$$Blukle$$</Name>
<Name>$$Sentavial$$</Name>
<Name>$$Krensholm$$</Name>
<Name>$$Ormial$$</Name>
<Name>$$KemelLemek$$</Name>
</Names>
</AEntityNameTableState>
</ArrayOfAEntityNameTableState>
Where did you put the folder? It's the mods folder in the millennia folder in appdata right?I can play as your nation, it just doesn't have a flag or proper city names
yep, the very sameWhere did you put the folder? It's the mods folder in the millennia folder in appdata right?
[0] Tried to add name table with duplicate ID BritishCityNames!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[0] Tried to add name table with duplicate ID BritishTownNames!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[0] Tried to add name table with duplicate ID SpanishCityNames!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[0] Tried to add name table with duplicate ID SpanishTownNames!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[0] Tried to add name table with duplicate ID FrenchCityNames!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
We'd like to see the subfolder structure for these XML files too, so we can overwrite the original game filesHello Modders!
We have decided to let you see the XML files for Millennia, as they normally aren't available to be seen due to the way the game is normally released. Have a fun time browsing through the files and seeing what you can come up with. This is similar to how on Paradox Grand Strategy games we have a lot of script files available to modders to look through and alter for their mods!You can see the attached file for said XML files!
Happy browsing modders! See the attached ZIP file for the files!
The wiki people have a program to extract the XMLs, and they did post a recent version on the official Discord:I noticed the example don't have the content from the Atomic DLC, but has the Ancient World DLC. Can the example be updated to include the new content? I really want to play with the diplomatic opinion startup bonus, but without documentation don't know what the key is.