Talking about icon replacement , how about an alternative unimproved port maybe just a small colored dot without the anchor.
Talking about icon replacement , how about an alternative unimproved port maybe just a small colored dot without the anchor.
TeutonburgerW,
here's a little improvement I'd really enjoy: an icon for structures which are being produced, more or less the same as for units, to tell at a glance what's being built. I haven't properly resized them but you get the idea. It would be good if we could reserve a space roughly as big as the one for regular unit icons on the left of the production bar... do you think it's feasible?
Thanks in advance!
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Talking about icon replacement , how about an alternative unimproved port maybe just a small colored dot without the anchor.
Just tell me approximately how should it look like it and I'll try to do it (both empty and full port).
Ok, icon is done - however, I'm experiencing a problem. Icon's palette is 256 colors; after I mod it, by saving it my editing program automatically converts it to 24bit colors and thus screws my work (background becomes visible, in game).Talking about icon replacement , how about an alternative unimproved port maybe just a small colored dot without the anchor.
Honestly, I haven't got a clue! That's why I asked youHaven't found and don't know if they are moddable, i.e. have their own icon, but it's just a standard background and the name is hardcoded, so if we add, let's say an anchor, then all buldings will have an anchor on it even if it's a nuclear plant. Or am I wrong?
Ok, icon is done - however, I'm experiencing a problem. Icon's palette is 256 colors; after I mod it, by saving it my editing program automatically converts it to 24bit colors and thus screws my work (background becomes visible, in game).
@ TeutonburgerW, do you know a quick way to convert .bmp files from 24bit format back to 256 color format?
Edit: about this:
Honestly, I haven't got a clue! That's why I asked you. I gave the input and hoped you could turn it into fact
.
Hmmm... I tried but it didn't workJust open the original (un modded file) and copy over the modded picture and save and then you get the correct palette or send it to me and I'll fix it.
Another problem linked with that is that I wanted to widen the darkened area in the topbar. File is topbar_plate.bmp; I added the required length but, as the file has been saved in 24b instead of 256, it's unusable just like the harbor one... help!
Thank you, Leonaru. Tried that - opened the picture, selected "decrease color depth", chose "256 colors", clicked OK and saved. However, below you can see the results. It's clear that I'm doing something wrong but I can't figure out what...Get easy to use iview (http://www.irfanview.com/)
Open the picture
Reduce colours to 256 colours
Save
Done
That's a problem related with Imageshack, I guess. The file I uploaded (and put in AoD folder to make that screenshot) was a .bmp, of course.It's not .bmp instead of .png?
And there's some mods that have changed this icon, you can take a look.
Yes, I know there are many other mods for that icon, thank you. The fact is that I'd like to understand how to convert from 24b to 8b (that is, 256 colors) since I'm a modder too and like to make icons and other stuff by myself.
I use Paint.NET and it gives me the possibility to save .bmp in 8-bit.
Irfanview gives this option too; but, at least in this case, it didn't worked! And I don't know why...![]()
sure, maybe not regularly but i'll throw sth in your direction from time to time if you dont mind?
btw re the harbour symbols the best (IMO) can be found over at stonyroad in this thread:
http://www.stonyroad.de/forum/showthread.php?t=6945
(made by Steffele/HSR i think)
EDIT: well if u need leaders/ministers pics look at my sig?
EDIT2: what about a new clock for ministers/leaders (a smaller one, or move it?)
@ TeutonburgerW
Yeah, I agree, although I have to warn you that I normally don't have very much spare time. This week has been an exception since I was ill and stayed home, but normally I can dedicate myself to AoD modding (and AoD itself) only in the weekends. So if you're going to hire me to the team besides these premises, I'm in
.
BTW, the modified harbour for Chromius is here.
@ bestmajor
Here you go, mate. I changed its position, shrinked and darkened it a bit, too (hope you won't mind). File goes to ...\AoD\gfx\interface.
P.S.: are you the same guy from Stony Road too...?
I support this position of yours and say that you can sign me upI don't wanna be a contenstent to GIP (who done a great job through the years) and they very much create an complet new game gfx-wise and done a greatjob with colorzie everything, but I'd rather want to enchance the current gfx-style. Also, and hopefully, something of what I/we do, will make it up in a patch and so that we all can contribute and making this great game even greater.. Since it's an "user-made game", I even more feel to show my support, so other will feel in the future, that these user made projects has support and they are not alone in wanting to develop the game further..![]()
No problem, you're welcome. As a matter of fact, I've later noticed that while it looks good for M Leaders, it doesn't as well for Ministers. I'll check and improve it later. BTW, if you have suggestions on it fell free to tell me (I was thinking about moving it from the bottom left to the bottom right corner of the pictures).Thanks for the (nicely) done clock, Titan79!
Titan79 said:Here you go, mate. I changed its position, shrinked and darkened it a bit, too (hope you won't mind). File goes to ...\AoD\gfx\interface.
P.S.: are you the same guy from Stony Road too...?
TeutonburgerW said:Do you mean the 3000+ link or colored pictures?
Glad you like it (well, I hopethanks! i'll try that, and yes theres only one guy with such a stupid nick:wacko: