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Devil incarnate
May 2, 2001
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Does anybody else find that using the mission victory points makes the game too easy?

I've been playing the GC as England on the hardest setting with AI aggressiveness at furious. I've completed the game twice and each time I've had about 4 or 5 times the victory points of my nearest competition by the time I finish the game.

I know that England isn't the toughest nation to play if you do it right, but it really seems that the AI players don't take advantage of their missions very well, and that is one of the biggest deciding factors (last time I player I probably should have had a substantial lead since the British Empire spanned most of Germany, the Balkans, India, North and Central America, but the earlier game I didn't feel quite as dominant)

Do people normally turn missions off for a greater challenge? Any other tips other than playing a weaker nation?
 
In my last game i turned mission on, but restrained from choosing them myself and only got those my monarch selected.
As usual, since he was moron, i lost more VP than gained, but this is it, you could listen to your puppet or no :D
 
missions

That's not a bad idea. It would be kind of nice if that is how it automatically worked (ie that you can't choose your own missions) since your king's priorities shouldn't necessarily be your own. Most of the missions appear to be something of historical significance to your country (one time my king wanted me to build a shipyard in Skaegland or whatever the province is which contains Copenhagen - I assume that was a bug since I was playing England and didn't own any Scandinavian territory at the time).

The way it is now is kind of like fighting while deliberately tying one of your hands behind your back.
 
The AI doesn't get missions, so it can't take advantage of them.

Satan> if you only got one mission that made no sense whatsoever, you were incredibly lucky :D

AFAIK missions were added to give the human player some remote chance of overhauling Spain, but now we've found lots of ways to exploit AI weaknesses, we can do it without the help of missions.
 
I wouldn't bother w/ missions if I were you. As you've noticed, the computer player doesn't get them, so if you pick them you get a big leg up on them. & from everything I've heard the random missions are a joke. Things like 'get a royal marriage w/ the papal states'.

John J
 
Originally posted by Heyesey
The AI doesn't get missions, so it can't take advantage of them.

I've seen this said before. So perhaps you can explain to me where Austria (AI) gets 340 such points before 1600? They're not actually more than about a hundred such points behind me.
 
Is the Imperial Crown still in their hands? Being elected HRE three times in a century = 150 points. Also, Austria does a LOT of diplomatic work.
 
Diplomatic points are a separate category, aren't they? They're leading by a hundred points in that category as well. So this is either a truly astounding level of diplomatic activity, or I am missing something critical, or they are getting missions of some kind.

Incidentally, how else do you explain the semi-regular Spanish conquest of Oran. It happens in about half my games and I know it's a mission a human can get.
 
Originally posted by BiB
Isn't 340 VP, like, not a lot at all ?

340 mission victory points, o great one!:D Their total score is in excess of 1200 or so.
 
1) So AI-countries do not get missions but can get mission-points?

2) If a game of mine I saw France VP's going up to a few hundred and than dropping back to almost 0. How did this happen if not by failed missions?
 
Serious military defeat with territorial loss is a possibility, but AI countries don't normally crash all the way down.
 
That's not it. France owns three more provinces than it began with. In 1560 it had more than 600 VP's. In 1630 this had dropped to about 100 VP's (according to the VP graphs on the first page of the ledger).
 
Originally posted by Agelastus


340 mission victory points, o great one!:D Their total score is in excess of 1200 or so.

If an AI nation has mission victory points, something weird is going on. That's never happened in any game I played - they invariably all have exactly zero VPs from missions - whence my conclusion that the AI nations don't get missions. Apparently in your version, they do. Or at least Austria does.


Bylandt> Re-load that game and surrender again, check the totals for each category. It should be clear whether the lost VPs for France are from failed missions (a minus number in the missions column) or from defeats in war (you can't lose VPs in any other way, according to the manual)

Maybe the french have paid out a lot of indemnities, or did at one time own many more provinces but lost all but three of them.
 
Breaking Alliances etc. will lose VPs too.

Austria's just in the lead-the next in the list has about 230.

I suspect that I must be playing with some option others don't, eh? Dynamic missions (?) perhaps-the fact is that I have never played a game where the AI nations don't end up with mission victory points,and they're a lot lower than my score because I assume the AI is using them properly and getting the majority assigned them at random.

That's why I've posted before on threads like this that the AI gets missions, as I've never understood how they couldn't!:D
 
Originally posted by Agelastus
I suspect that I must be playing with some option others don't, eh? Dynamic missions (?) perhaps-the fact is that I have never played a game where the AI nations don't end up with mission victory points,and they're a lot lower than my score because I assume the AI is using them properly and getting the majority assigned them at random.

That's why I've posted before on threads like this that the AI gets missions, as I've never understood how they couldn't!:D

I had that too in my first ever game. After that I always turned them off and haven't seen a mission VP since :D
 
I actually got "Keep Calais" as a mission from Henry VII last night. Quite sensible, I thought. It almost made up for him penalising me for not discovering Hudson Bay before my first explorer arrived.