After a long time I decided to play a country with a big mission tree (Ethiopia). Now, if this was an "non updated" county, I would know exactly what I wanted and what to do. I want to rebel convert to Jewish and conquer around.
BUT, because I know I'm playing an updated nation, first I "have" to do homework. I need to go on Youtube and watch Ethiopia playtroughs from 2021 to see if you get a free event to turn Jewish, making my rebel collapsing silly. Turns out no, I don't get any free events to switch religion, like Bohemia or Persia.
Then I have to search for and read the old dev diary just so that I don't fall into any obvious "opportunity traps". Will I get any free alliances with Portugal or the Ottomans, will I get some overpowered event that might change my playstyle long term, like Gotland getting to choose to become a pirate republic or something? I don't want to spend 3000 diplo points rushing exploration only to find out I get a colonist and auto exploration for free like Russia or Inca.
At this point I'm a bit out of the mood, but I still open EU 4 and start as Ethiopia. Now I first have to read all the missions in advance, because if I don't, ill spend years on making claims I would had gotten for free and hundreds of diplo and admin points as a noneuropean nation I could had saved If I conquered provinces after I get permaclaims for them.
A lot of missions don't even tell me what Ill get; the reward is a mysterious "You will trigger Event X as a reward". Apparently If I spend 10 years of my income building a navy I don't want at all, I can "Trigger country event “The Journey over the Nile” in 30 days". Is that goint to give me an extra missionary I really really need or 10 prestige is anybodies guess. Since I'm stubborn, I minimize the game and open the wiki to see what my reward actually does. Turns out the reward “The Journey over the Nile” triggers "Contact with the Christians!" event in 50 days. At this point I just give up.
Finally I actually start playing as Ethiopia. An OPM randomly allied 3 huge powers and I need that OPM to finish a mission to give me 10 permaclaims on a totally exposed rival. YES I get it! I don't ABSOLUTELY NEED to get those permaclaims to conquer my rival, I can make 1 claim for a CB and annex him for 200 diplo points and a higher coring cost. But its Fing despiriting and iritating as hell to be between "easily grow 4 times in size in 20 years and have enough MPs to spawn renaissance" and "grow less and be starved for MPs and eventually be unprepared for the Ottomans because you did a 15 mission sausage 1 mission out of order".
Finally I somehow brute force my way trough a 18k versus 40k war, exhausting all my manpower for one 3/2/3 dev province. I core it, get free permaclaims, check the next mission and realize I need to conquer 3 provinces to get claims on 50% of my neighbors. But the 3 provinces are in a nation I JUST FULLY OCCUPIED and peaced out for 100% warscore on stupid crap like breaking alliances and retracting claims for a bit of prestige. So now I need to sit on my ass and wait 15 years to restart this janky mission conquest path.
I get that missions are not going away for one reason or another, but can the developers in the future PLEASE do them with some more good gameplay in mind other than just with "what sounds cool". Scotland has a mission to conquer TWO provinces from England which has twice its army size. Then after the war you get a mission and claims to conquer two more provinces. Who in the world will use those missions?
Starting an EU4 nation used to be all about strategy. Who is rivals with whom, what is the weakest alliance, can you get an excuse CB to declare war on that key nation? Now its much more about "How to snake trough the mission tree as fast as I can".
Finally, YES I do know that "you can just ignore missions if you don't like them". When there was a bug to develop Tibet to 80/80/80 dev provinces people could had ignored that too, but they complained anyway. When American natives had equal tech to Europeans and conquered all of America, people could had just ignored that too, but they complained. A lot of missions are objectively structured badly, and a lot of buffs and new mechanics are way too hidden and opaque.
My minimal suggestions:
1) EU 4 has a "starting window" where you can read up on the country you start to play with. At least put the most unique / important information there. "If you follow your trade missions you will get a mercenary company from Portugal", "you get PUs on this, this and this country", "Eventually you will be able to choose to become a holy order or a horde", things like that.
2) Make missions more flexible. Instead of claims missions which have to be done in the exact order, give admin points as a reward. All these huge claims are pretty overpowered anyway. Religious ideas used to be the strongest in the game because of the Holy War CB. Now they are unnecessary outside world conquests because "newly updated" nations get perma claims on everything they could possibly want to conquer.
Update:
Well, apparently Ethiopia's BS mechanics won. Despite owning half of Africa by 1500 I'm quitting the game. My autonomy is trough the roof and after 20 minutes of googling and doing mission gymnastics I have no idea what "Biblical Sabbath Reform is". Its not in the priest estate list (which I had to revoke a privilege and tank loyalty JUST TO SEE) and I cant find the damn thing on Google. Because there is no question that THE ACTUAL GAME would NOT have that information even though its impossible to play without it.
Please don't respond by telling me under what terribly designed rock "Biblical Sabbath Reform" is hiding in. I deleted the save and I no longer care about this worse than a bugged mod experience.
BUT, because I know I'm playing an updated nation, first I "have" to do homework. I need to go on Youtube and watch Ethiopia playtroughs from 2021 to see if you get a free event to turn Jewish, making my rebel collapsing silly. Turns out no, I don't get any free events to switch religion, like Bohemia or Persia.
Then I have to search for and read the old dev diary just so that I don't fall into any obvious "opportunity traps". Will I get any free alliances with Portugal or the Ottomans, will I get some overpowered event that might change my playstyle long term, like Gotland getting to choose to become a pirate republic or something? I don't want to spend 3000 diplo points rushing exploration only to find out I get a colonist and auto exploration for free like Russia or Inca.
At this point I'm a bit out of the mood, but I still open EU 4 and start as Ethiopia. Now I first have to read all the missions in advance, because if I don't, ill spend years on making claims I would had gotten for free and hundreds of diplo and admin points as a noneuropean nation I could had saved If I conquered provinces after I get permaclaims for them.
A lot of missions don't even tell me what Ill get; the reward is a mysterious "You will trigger Event X as a reward". Apparently If I spend 10 years of my income building a navy I don't want at all, I can "Trigger country event “The Journey over the Nile” in 30 days". Is that goint to give me an extra missionary I really really need or 10 prestige is anybodies guess. Since I'm stubborn, I minimize the game and open the wiki to see what my reward actually does. Turns out the reward “The Journey over the Nile” triggers "Contact with the Christians!" event in 50 days. At this point I just give up.
Finally I actually start playing as Ethiopia. An OPM randomly allied 3 huge powers and I need that OPM to finish a mission to give me 10 permaclaims on a totally exposed rival. YES I get it! I don't ABSOLUTELY NEED to get those permaclaims to conquer my rival, I can make 1 claim for a CB and annex him for 200 diplo points and a higher coring cost. But its Fing despiriting and iritating as hell to be between "easily grow 4 times in size in 20 years and have enough MPs to spawn renaissance" and "grow less and be starved for MPs and eventually be unprepared for the Ottomans because you did a 15 mission sausage 1 mission out of order".
Finally I somehow brute force my way trough a 18k versus 40k war, exhausting all my manpower for one 3/2/3 dev province. I core it, get free permaclaims, check the next mission and realize I need to conquer 3 provinces to get claims on 50% of my neighbors. But the 3 provinces are in a nation I JUST FULLY OCCUPIED and peaced out for 100% warscore on stupid crap like breaking alliances and retracting claims for a bit of prestige. So now I need to sit on my ass and wait 15 years to restart this janky mission conquest path.
I get that missions are not going away for one reason or another, but can the developers in the future PLEASE do them with some more good gameplay in mind other than just with "what sounds cool". Scotland has a mission to conquer TWO provinces from England which has twice its army size. Then after the war you get a mission and claims to conquer two more provinces. Who in the world will use those missions?
Starting an EU4 nation used to be all about strategy. Who is rivals with whom, what is the weakest alliance, can you get an excuse CB to declare war on that key nation? Now its much more about "How to snake trough the mission tree as fast as I can".
Finally, YES I do know that "you can just ignore missions if you don't like them". When there was a bug to develop Tibet to 80/80/80 dev provinces people could had ignored that too, but they complained anyway. When American natives had equal tech to Europeans and conquered all of America, people could had just ignored that too, but they complained. A lot of missions are objectively structured badly, and a lot of buffs and new mechanics are way too hidden and opaque.
My minimal suggestions:
1) EU 4 has a "starting window" where you can read up on the country you start to play with. At least put the most unique / important information there. "If you follow your trade missions you will get a mercenary company from Portugal", "you get PUs on this, this and this country", "Eventually you will be able to choose to become a holy order or a horde", things like that.
2) Make missions more flexible. Instead of claims missions which have to be done in the exact order, give admin points as a reward. All these huge claims are pretty overpowered anyway. Religious ideas used to be the strongest in the game because of the Holy War CB. Now they are unnecessary outside world conquests because "newly updated" nations get perma claims on everything they could possibly want to conquer.
Update:
Well, apparently Ethiopia's BS mechanics won. Despite owning half of Africa by 1500 I'm quitting the game. My autonomy is trough the roof and after 20 minutes of googling and doing mission gymnastics I have no idea what "Biblical Sabbath Reform is". Its not in the priest estate list (which I had to revoke a privilege and tank loyalty JUST TO SEE) and I cant find the damn thing on Google. Because there is no question that THE ACTUAL GAME would NOT have that information even though its impossible to play without it.
Please don't respond by telling me under what terribly designed rock "Biblical Sabbath Reform" is hiding in. I deleted the save and I no longer care about this worse than a bugged mod experience.
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