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That was done on purpose by the Devs, there's no technology increase in this mod... Mainly because the technologies there are CK II vanilla and they don't simply fit right within the world of Westeros as it's been mostly static for thousand of years from what they said.

Also, they plan to look at it eventually, and add their own unique flavors, but for now think they prefer to focus on other matters first...

I've got tech increases. Not many but a few up to lvl 1 after 50 years.
 
Just a thought about the Lannister succession

It's made pretty clear in the books that Tywin would never allow Tyrion to inherit Casterly Rock. Have you considered giving Tyrion the "bastard/divested" trait? He could be legimitised if Tywin has a random change of heart, and it means the Lannister succession looks more plasuble, with (I think) Kevan becoming the heir. This could even be the general rule; dwarfs are automatically bastards unless legitimised. As Tyrion himself say, all dwarfs are bastards in their father's eyes.

As much fun as it is to have Tyrion being Lord Paramount of the Westerlands, I think this would create a better roleplaying experience for Tywin players. Atm, to play him according to his character you have to assassinate Tyrion (or otherwise bring about his death) to prevent him from inheriting the Rock, which is a little cold even for Tywin.
 
Just a thought about the Lannister succession

It's made pretty clear in the books that Tywin would never allow Tyrion to inherit Casterly Rock. Have you considered giving Tyrion the "bastard/divested" trait? He could be legimitised if Tywin has a random change of heart, and it means the Lannister succession looks more plasuble, with (I think) Kevan becoming the heir. This could even be the general rule; dwarfs are automatically bastards unless legitimised. As Tyrion himself say, all dwarfs are bastards in their father's eyes.

As much fun as it is to have Tyrion being Lord Paramount of the Westerlands, I think this would create a better roleplaying experience for Tywin players. Atm, to play him according to his character you have to assassinate Tyrion (or otherwise bring about his death) to prevent him from inheriting the Rock, which is a little cold even for Tywin.

Problem is that automatically makes Cersei the default heir as kingdom is agnatic-cognatic, so Kevan is still uncanonically stuffed. Which means that Cersei/Roberts child is LP of Crownlands/westerlands. Another reason why more kingdoms need to be straight up Agnatic
 
Problem is that automatically makes Cersei the default heir as kingdom is agnatic-cognatic, so Kevan is still uncanonically stuffed. Which means that Cersei/Roberts child is LP of Crownlands/westerlands. Another reason why more kingdoms need to be straight up Agnatic

Good point, I'd forgotten about Cersei. I agree that the Westerlands should be agnatic. In fact, maybe all Lord Paramount titles except Dorne should be agnatic. Although the Iron Throne should remain a-c.

Edit: Also, if we accept that the Lord Paramount title comes with the currently unrepresented title of "Warden of the West" (an entirely military position), I don't think the kingdom would be very accepting of a female holding such a title.
 
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Sorry if this has already been addressed but going through forty pages to be sure is too much for me.:)

I don't really have the mod but the Targaryen in me would very much like to role-play that dynasty in vanilla Crusader Kings II. But no family can be truly Targaryen in spirit without sister-wifes. So I would like to know how you enabled marriages between siblings such as the one between the mad King and his Queen and if this feature can somehow be modded into the vanilla?
 
Really wish that there were more options when creating a coat of arms. I cannot be the only one that like to start as a "count" or low lord and work his way up. Well how about giving us some more options. Also i think that genetics should play a bigger role. If me and my wife both have blue eyes then our kids should have blue eyes! same with hair! All in all im very impressed with the mod! good work team.
 
Just a thought about the Lannister succession

It's made pretty clear in the books that Tywin would never allow Tyrion to inherit Casterly Rock. Have you considered giving Tyrion the "bastard/divested" trait? He could be legimitised if Tywin has a random change of heart, and it means the Lannister succession looks more plasuble, with (I think) Kevan becoming the heir. This could even be the general rule; dwarfs are automatically bastards unless legitimised. As Tyrion himself say, all dwarfs are bastards in their father's eyes.

As much fun as it is to have Tyrion being Lord Paramount of the Westerlands, I think this would create a better roleplaying experience for Tywin players. Atm, to play him according to his character you have to assassinate Tyrion (or otherwise bring about his death) to prevent him from inheriting the Rock, which is a little cold even for Tywin.

The books also make it pretty clear that Tywin (and other lords, like Black Walder Frey and Brynden "Blackfish" Tully) would never (re)marry, but you can still marry them off. I think we might just want to allow for some deviation between the books and the game. Tywin in the books is operating off the assumption that Jaime will come to his senses and renounce his Kingsguard vows, which is obviously not going to happen.
 
The books also make it pretty clear that Tywin (and other lords, like Black Walder Frey and Brynden "Blackfish" Tully) would never (re)marry, but you can still marry them off. I think we might just want to allow for some deviation between the books and the game. Tywin in the books is operating off the assumption that Jaime will come to his senses and renounce his Kingsguard vows, which is obviously not going to happen.

Granted, but surely we should have a choice about whether we want to play a strictly "cannonical" Tywin or an "off-the-rails" version. In the current version, Tywin isn't forced to remarry, and in the same way he shouldn't be forced to accept Tyrion as legitimate. Bastardising Tyrion lets us make that choice, though admittedly that would necessitate making the Westerlands agnatic to prevent Robert's heir inheriting in most games. Joffrey (who'd eventually give away the title to someone else, probably Tommen) inheriting seems just as unlikely as Tyrion inheriting.
 
The Iron Throne actually should be Agnatic, rather than Agnatic-Cognatic. The succession was set by the result of the Dance of the Dragons.

That's not really the case though. The Dance of the Dragons confirms Aegon II's legitimacy as greater than that of Rhaenyra's. Essentially, it supports Agnatic-Cognatic over Absolute Cognatic. If the Iron Throne was Agnatic succession, it would mean Dany's claim to the throne would hold absolutely no legitimacy, and it would also mean that Stannis would be
Tommen's heir, not Myrcella (not the case in the books--Myrcella is Tommen's heir)
.

The trouble is really in that GRRM's methodology for determining inheritance is not modeled by CK2 (except in Dorne, where Absolute Cognatic works perfectly). For the rest of Westeros, the books' method for inheritance seems to favor every male of a given House over any female members inheriting. Women inherit only if there are no men left.
 
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4) Baratheon getting Dragonstone immediately is weird indeed, it should be a last-stand of the Targaryen, given that most provinces lack harbors...
This is something I'm considering as a part of usurpation megawars in general.

The technology levels seem to be 0 everywhere. Is this a bug or work as intended? The problem is, I was a island-locked count (Lord?). I had fabricated claims everywhere and when I was going press them I realised I couldn't move my army anywhere. I couldn't raise a navy. Couldn't build a Port because Town Infrastructure was 0 (level 2 needed). And couldn't hire Salladhor Saan or any other mercenary navy because there were none... I had to inherit some land in the mainland to progress anywhere.
Technology is not at this moment a planned feature, given the absolute stagnation of Westeros even a millenium after the Doom. Merc navies aren't possible because letting the North have access to so much as one single boat breaks the AI, not to mention makes it way too easy for everyone to ignore the restrictions of geography. Trust me, you don't want this. As for Driftmark, I'll talk to the others, but for now the boats you want are on Dragonstone (which you are connected to).

I can understand the reasoning there. But it still feels kinda stupid that islanders can't build ports and therefore can't have ships in Westeros. At the moment.
It isn't islanders. This is just Driftmark.

I feel there needs to be an Abdicate throne choice, I know it goes against Westerosi culture, but by the time my King dies, his son is in his 60's.
There's an event for this.

I wouldn't mind _reducing_ the amount of ships for other than Iron Islanders but no ships AT ALL? At the moment, say, Stannis's campaign is impossible in the game. The only way for non-Iron islanders to progress is to inherit land in the mainland. It can be done of course but it feels a bit gamey way to start your campaign running. Furthermore, developing Driftmark or Dragonstone (other than economic buildings) is waste of money because you can't ship your troops mainland (or any other island for that matter).
This isn't the case at all. You have ships. They're on Dragonstone. Go take them.

It isn't an issue, I just feel there should be an Abdicate the Throne option, even if it goes against Westerosi customs. I had Eddard Stark live to be 103. His heir was in his 70's when Ned died.
Sweet jesus that's crazy.
 
I agree that Lord Paramountships should probably be Agnatic. That will fix the current instability we see with these titles, and make it much more difficult for Starks, Lannisters, etc. to lose control of their ancestral Lordships. A must if we want to really want to see true Westerosi stagnation in the game as these holdings canonically have never been peacefully inherited by another House. It is always violent overthrow.

Another thing is that many exceptionally strong castles in the book are unrepresented in the game. Harrenhal is merely a 'Common Riverlander Castle.' The Aerie should be the strongest castle in the game, and Greywater Watch should also be nearly impossible to take. Some of these may be represented by unique buildings like Storm's End has, while others would perhaps be better represented with unique events that plague attackers in that province. I understand it would be impossible to model Moat Cailin's strength against the South but weakness against the North, but most other castles should be doable, right? Any plans along these lines?
 
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I think military buildings should be reviewed as they are pretty useless for now. Adding 120 men worths your money when you raise 800 men from a region but it is really waste of money when you already raise 8000 men. They should be adjusted according to the increased number of starting levies.

Seconded, and same for mercs. Really, buying 2000 men in Westeros makes no sense, while it might have made sense in vanilla.
 
I agree that Lord Paramountships should probably be Agnatic. That will fix the current instability we see with these titles, and make it much more difficult for Starks, Lannisters, etc. to lose control of their ancestral Lordships. A must if we want to really want to see true Westerosi stagnation in the game as these holdings canonically have never been peacefully inherited by another House. It is always violent overthrow.

Actually that's something that can be easily changed yourself if you like: (I'm gonna test it myself tomorrow to see how it goes), but simply all you have to do is this:

Go to GoT Mod Dir in your CK 2 folder and find the "history/titles" folder... Inside, you'll see a ton of .txt files ranging from a_... to k_....

The ones you need to pay attention to are mainly the e_... and k_... and open any of those files up with notepad ++ (google it, free download and much nicer to use than regular notepad) and change the "law=conagtic_succession" to "law=agnatic_succession" just make sure there's no other references in that txt file to "cognatic" and you're good to go.

Example:
Say I want to change The Starks to Agnatic Succession...

Find the .txt file called "k_north" (since they hold the North) in the directory mentioned above and when you open it you'll see:

Code:
900.1.1={
	liege="e_iron_throne"
	law = succ_primogeniture
	law = cognatic_succession
	law = centralization_1
}

change it too:

Code:
900.1.1={
	liege="e_iron_throne"
	law = succ_primogeniture
	[B]law = agnatic_succession[/B]
	law = centralization_1
}

now rinse-repeat that process for your other favorite dynasties that you know what titles they hold and enjoy true agnatic if that's what you want, heh.
 
Seconded, and same for mercs. Really, buying 2000 men in Westeros makes no sense, while it might have made sense in vanilla.

I presume mercenaries are just a placeholder for now; there is a wealth of canonical mercenary groups from the books that I bet they're working on adding eventually. :)
 
The thing about the Eyrie and its fort level is pretty complicated. The Eyrie is of course almost impossible to assault successfully due to the one narrow way up and the treacherous terrain of this path, but at the same time it is incredibly easy to besiege just for this reason. There is only one entrance to block supplies coming in through, there is no access to the sea (like in Storm's End) and the Eyrie is also rather small and as has been said hard to supply; Therefore having a small garrison.
 
This mod is amazing guys, bought crusader kings 2 just for this mod, have not touched vanilla but have played the mod loads, its the first paradox game i have understood the mechanics of and truelly enjoyed. Congrats for making a better game than paradox ever could
 
Sorry if this has already been addressed but going through forty pages to be sure is too much for me.:)

I don't really have the mod but the Targaryen in me would very much like to role-play that dynasty in vanilla Crusader Kings II. But no family can be truly Targaryen in spirit without sister-wifes. So I would like to know how you enabled marriages between siblings such as the one between the mad King and his Queen and if this feature can somehow be modded into the vanilla?
There's a console command which allows you to marry anyone (even parent to children). I think it's marry_anyone but you should check the cheats or console command thread on the main section of the forum.

The thing about the Eyrie and its fort level is pretty complicated. The Eyrie is of course almost impossible to assault successfully due to the one narrow way up and the treacherous terrain of this path, but at the same time it is incredibly easy to besiege just for this reason. There is only one entrance to block supplies coming in through, there is no access to the sea (like in Storm's End) and the Eyrie is also rather small and as has been said hard to supply; Therefore having a small garrison.
Yeah, the game could do with significant tweaking in that regard honestly. Most forts should have very little to no garrison, with whatever troops that would be garrisoned replaced with levies. In the books I'm pretty sure it was said that it went like that, especially considering that it was made evident by a certain capital being captured by a very small troop of soldiers in the second book/season. It's worth noting that the forts on the Wall are totally generic, when in reality I'd imagine them to be among the best though maybe not in terms of troop amounts.
 
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