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Technology is not at this moment a planned feature, given the absolute stagnation of Westeros even a millenium after the Doom. Merc navies aren't possible because letting the North have access to so much as one single boat breaks the AI, not to mention makes it way too easy for everyone to ignore the restrictions of geography. Trust me, you don't want this. As for Driftmark, I'll talk to the others, but for now the boats you want are on Dragonstone (which you are connected to).


It isn't islanders. This is just Driftmark.



This isn't the case at all. You have ships. They're on Dragonstone. Go take them.

Thanks for the info. Now I just have to declare war to my liege Stannis to conquer Dragonstone. Sad, we are the bestest friends...

Sorry, I must have generalized the Driftmark situation too much. Obviously I have experience only about this campaign (my first and only at the moment).

Whether the other vassal islands of Dragonstone, for example the Celtigars have ships or not, I feel they should have. I got the feeling (from A Clash of Kings) that their might has both traditionally and at the time of Stannis's campaign relied mainly in the navy, because the islands were too small and rocky to feed large populations and therefore unable to raise hardly any armies. The bulk of Stannis's land army came from the Stormlands (and of course the Reach after certain events), not from the Narrow Sea lords who traditionally commanded their own ships and marines, roughly the same way as the Ironborn (although the ships, troops and tactics were different). Therefore I feel that making ships available, somehow, to Narrow Sea lords (beyond Stannis) would be logical and faithful to the book series.

But in the end, I believe you have good reason to make ships unavailable to avoid problems with Northerner AI. I must just forget playing the Narrow Sea lords (my favourite area) and roleplaying them (as I said, you can always try to play marry-assassinate-inherit game to get started).

By the way, how do you use spoiler tags? I would like to put the longest paragraph behind spoiler tags, just in case.
 
But there's still the problem that add_friend and add_rival do nothing and that any/random_friend and any/random_rival are broken scopes. If these are being fixed in 1.06 as well, then christ, I'll have your babies.

Well, took a bit longer than I thought, but Doomdark says any/random_friend/rival scopes do work, although possibly not on day0 if it uses the cached value. It should work from day0 too in 1.06 though.
 
Jamie Lannister is one BAMF. I was playing through as Aerys and in a single battle Jamie Slayed Hoster, Eddard, Robert, and Stannis in personal combat. he almost singlehandedly won the war for me.
 
Well, took a bit longer than I thought, but Doomdark says any/random_friend/rival scopes do work, although possibly not on day0 if it uses the cached value. It should work from day0 too in 1.06 though.

Thanks, will test it! Is there something like any_rev_friend or random_rev_friend, so to check who thinks of you as a friend/rival?

And, could you ask him please why a ruler when in an independence war (or depose liege, tyranny) as attacker doesn't get targeted either by any_independent_ruler nor any_realm_lord (this last one inside the previously liege scope). I made an event to check who has valyrian swords in the game, and there is no way to check all characters in the game (I had to write about 3000 lines just for 1 event :) because random_independent_lord does indeed work ).
 
Jamie Lannister is one BAMF. I was playing through as Aerys and in a single battle Jamie Slayed Hoster, Eddard, Robert, and Stannis in personal combat. he almost singlehandedly won the war for me.

That's strange. The war should automatically end if Robert dies.
 
I get the Winterfell AI problem but giving 10- ships to Driftmark shouldn't break anything that 90+ ships from Dragonstone don't break already. On the same note it seem sensible to me to give all counties with big cities on the beach +-3 ships, after testing for AI compatability of course.
Also + to the default succession law change to agnatic where needed and the ability to disinherit dwarfs/cripples/imbeciles, maybe needing support of your vassals for it in some kind of event.
Also research does increase as mentioned. And if it shouldn't then everyone should start with some levels in infrastructure. Its only logical that things already existing should be buildable (harbors, big walls ect.)
About the friends/rivals thing, how does that work and what is it supposed to do? I never got a single event about them.
Lastly, the war doesn't end with Roberts death (why would it?) In my game Robert died in battle and Stannis won the war of the usurper.

EDIT: Just noticed the bug report/feedback thread :blush:. Gonna hop over there later for a more consice list of bugs/suggestions in a while.
 
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I get the Winterfell AI problem but giving 10- ships to Driftmark shouldn't break anything that 90+ ships from Dragonstone don't break already. On the same note it seem sensible to me to give all counties with big cities on the beach +-3 ships, after testing for AI compatability of course.
Also + to the default succession law change to agnatic where needed and the ability to disinherit dwarfs/cripples/imbeciles, maybe needing support of your vassals for it in some kind of event.
Also research does increase as mentioned. And if it shouldn't then everyone should start with some levels in infrastructure. Its only logical that things already existing should be buildable (harbors, big walls ect.)
About the friends/rivals thing, how does that work and what is it supposed to do? I never got a single event about them.
Lastly, the war doesn't end with Roberts death (why would it?) In my game Robert died in battle and Stannis won the war of the usurper.

EDIT: Just noticed the bug report/feedback thread :blush:. Gonna hop over there later for a more consice list of bugs/suggestions in a while.

+1
Agreed totally, especially ship and technology thing.
 
The trouble is really in that GRRM's methodology for determining inheritance is not modeled by CK2 (except in Dorne, where Absolute Cognatic works perfectly). For the rest of Westeros, the books' method for inheritance seems to favor every male of a given House over any female members inheriting. Women inherit only if there are no men left.

Wouldn't Agnatic-Cognatic Seniority work reasonably well for this? Oldest male dynasty member would inherit. Of course this would create a problem with cadet branches.
 
Wouldn't Agnatic-Cognatic Seniority work reasonably well for this? Oldest male dynasty member would inherit. Of course this would create a problem with cadet branches.

problem with that it's a terrible gameplay mechanic, since usually the leader of the dynasty will usually be in his 50s-60s and it's just simply boring to always have that kind of age at the head of all the titles, heh. (it's not always the case, but it's still more than norm than anything else I find)
 
Once a LP declares as King and it's peace time, how do you ever go about getting them back under the thumb? I don't ever seem to have a CB to war against them to get their lands back and they are same tier so I can't even ask them to accept vassalisation.
 
Wouldn't Agnatic-Cognatic Seniority work reasonably well for this? Oldest male dynasty member would inherit. Of course this would create a problem with cadet branches.

Not really. Because that mechanic doesn't allow for direct inheritance between Father and Son, which is how it's done in the books most of the time. The War of Five Kings, for instance, wouldn't occur, because Stannis would inherit the Iron Throne after Robert.
 
Once a LP declares as King and it's peace time, how do you ever go about getting them back under the thumb? I don't ever seem to have a CB to war against them to get their lands back and they are same tier so I can't even ask them to accept vassalisation.

I think at the moment the only way is whichever one of your council members that's able to "fabricate" claims and send him towards that province and see if he eventually gets it in a few years.

Although eventually, as I have seen this in other mods, perhaps plots that focus on reclaiming lost lands should be created for just this purpose as another option or maybe a trigger event which has a small chance to activate depending on certain situations. (like all other vassals above 60 opinion of you, etc...)
 
Link updated in the first post with a temporary mirror. Sourceforge seems to have deleted our project, we are looking into this matter.
 
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