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Speaking of ships, I think it should be possible to hire Mercenary Ships so you can maneuver/protect against the Iron Islands.

I believe there was an issue with The North's AI if "sell-sails" are available for hire, unfortunately. I hope a work around or fix can be found.
 
I believe there was an issue with The North's AI if "sell-sails" are available for hire, unfortunately. I hope a work around or fix can be found.

Ah, right. Forgot about that. Damn. Sadly, this makes seizing the Iron Islands without a port hard.
 
I believe there was an issue with The North's AI if "sell-sails" are available for hire, unfortunately. I hope a work around or fix can be found.

As Mercs in Vanilla are cultural dependent creating Merc Ships that were only available to the Andal culture group would seem like an obvious one.
 
So are we being treated with the War of the Five Kings in the next update, or is it still a way off?

I want to start burninating people for R'hllor.

R'holloring would need alot of new events and current events modified, so a new scenario isnt going to do it and i wouldnt expect it soon. I think someone said Beyond the Wall is the next big addition to be expected.

If you want to be R'hillor you can cheat to get it, but it excludes you from knight events and tourneys and some other things too.
 
How hard would it be to make a plot to banish characters to the wall. With their title going to their heir if they have titles, or to you if they have no heir and are count or below or something like that?
Or if that wouldnt work maybe add to the kill plot that the AI uses on everyone with a conspire to get banished decision so the AI would start sending its cousins to the wall rather than everyone dying in suspicious accidents.

Also in the Master Mod List thread, ought the Game of Thrones mod not get its own category rather than be listed in major overhauls so as its mods can be listed alongside it?
 
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I imagine the Ironborn are particularly aware of that. They'd presently very little threat, otherwise.

But as every LP except the North has a fleet its kinda meh. And their tendency to suicide their armies on you first means you only need to be able to ship troops over slowly to siege as they have no one left guarding the islands.

Also is it possible to have a merc company that only the player and not the AI could hire to give some boats to the north? I know Ai = yes used to work for events...
 
Yes, but it's also a constructed capital. Washington, D.C. was founded less than 300 years ago and is the 7th largest metropolitan population in the United States.

So in a game about the 18th century you'd also prohibit a village from becoming a city?
This is one of the decisions that make this mod feel so static (which is apparently the chief complain) and in my opinion unnecessary. Why wouldn't I be able to construct a new capital like Aegon did if I wanted to?
 
Yep the reason Deepwood Motte is just a bunch of planks on a moat is because no one ever deemed useful to build a large fortification here. But should the area become a place of some relevance, or should the Glover become a wealthy house, i don't see why the local lords wouldn't be able to improve the fortifications there .. it makes no sense.
 
So in a game about the 18th century you'd also prohibit a village from becoming a city?
Um...no? I was saying that cities constructed with the intent of being a capital naturally grow faster (being Administrative centers and having the wealth of an entire nation behind them) than other places. Thus, DC is a major metropolitan area while Greenville, SC (founded about the same time) hasn't grown much at all.

This is one of the decisions that make this mod feel so static (which is apparently the chief complain) and in my opinion unnecessary. Why wouldn't I be able to construct a new capital like Aegon did if I wanted to?

Well...I mean, the world of ASOIAF is pretty static. They haven't developed past Knights and swords for thousands of years, for instance. I don't necessarily think you shouldn't be able to construct a powerful capital on your own, I just think it should cost you some extreme amount and take forever. The King's Landing of Aegon's day was little more than a motte-and-bailey fortress surrounded by the city. The Red Keep wasn't finished until 40 years after Aegon's Landing. The Great Sept wasn't built until 150-170 years AL. So, the city took quite a while to come into being.
 
Or the Mod Devs haven't worked out buildings yet? Like how temples have no buildings at all and apart from ships and castles everything else is unchanged?

Presumably, when they have a plan for tech development they'll have a plan for buildings as well.
 
I have a very minor suggestion. Domeric Bolton begins with the Kind trait. I think Trusting might better represent the very little we know about him. The Trusting trait lowers intrigue while raising diplomacy if I remember rightly. We know that Domeric was a fairly likeable fellow, and we also have every reason to suspect that he was rather naive - he sought out his bastard brother because he'd always wanted a brother, and didn't suspect that Roose would poison him.

tl;dr - Can Domeric Bolton be Trusting instead of Kind please?

Edit: I just looked at the game files so I could mod this in myself and found something strange. It actually says that Domeric should be both Trusting and Kind at birth, but in game he only gets Kind. Similarly, Ramsay is meant to have Lunatic, Bastard and Genius but only has Genius and Bastard in game.
 
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