The Punic Wars
A Vae Victis mod for the Grand Campaign
Introduction
Since I was a little boy, I have been fascinated by the Punic Wars and the great stories that surround it. In my mind, few other conflicts countain such a powerful and profound "what if" factor. Hence, I was genuinely thrilled when I learned some years ago that Paradox was making a game about republican Rome.
So when the game was released, I couldn't help feeling a little underwhelmed -- like so many other people. While I did like some of the features of Rome and I had some genuine fun playing Vae Victis (with the senate and its factions, with the potential of renegade regional governors to act as an anti-blobbing mechanism), the world of EU:R still felt too static for me -- a few decades of gametime usually led to the same predictable situation where two or three superblobs dominated a large part of the mediterranean basin.
To add insult to injury, the Carthaginians always seemed to be underachieving, never putting up much of a fight. That probably was the main reason why I grew bored of my games so soon, and quit them prematurely. In the main campaign, I seldom saw an epic struggle with Carthage. I certainly never came as close to defeat as the Romans were after Cannae.
Thus, while I love classical history, I concluded that from a gameplay perspective the timeframe turned out to be less interesting than, say, Renaissance Europe with its endless political strife, religious upheaval and colonial competition. So I went back to EU3 (and the complexities of Magna Mundi).
Then Again...
Of course, this game is an abstraction. Of course, I can’t expect the ai to be as brilliant a general as Hannibal. Of course, this is a sandbox game that tries to reshape history and escape determinism. I know, I know. But still, this is a game about republican Rome, for god's sake. Carthage should be Rome's greatest obstacle to world domination bar none (with, perhaps, the risk of internal revolts and civil war as a close second). In my mind, a Rome game should be dominated by the competition and strife with Carthage. It should very much be a life or death struggle. Alas, I never felt as threatened by Carthage, as I felt by France (or even Spain, Burgundy or Austria) in EU3. The Roman-Carthaginian conflict in this game didn't rock the mediterranean world. Instead, it rocked me asleep.
A Broad Outline
So after all this time, I’ve taken my first steps into modding. To see if I can add a few thrills for Rome and Carthage. To see if I can give the main campaign a bit more historical flavor, without becoming deterministic. I do not intend to totally overhaul the game. For me, balance is of the utmost importance. I am not aiming for an intrusive mod, but for one that gives the Rome/Carthage player some interesting options and maybe – whatshamecallit – historically plausible challenges?
I've created some first events, a few specific missions, and a few basic modifiers for Rome and Carthage. They are quite simple things really, and undoubtedly greater problems and opportunities lie in store.
Ah well, we shall see. I intend to go slowly on this. If any of you have any ideas or requests (related to the Punic Wars, of course), I’d be glad to hear them. For now: Carthago delenda est! (Sorry, just couldn't resist it)
Some Quick Glances




Estimated time of first release (edit, november 11th): Early 2010? I'm on an break to try out HoI3.
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