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I'm loving the mod but for some reason the game always crashes on a specific date, not long after startup, when I enable the BLG for CK2+ component. If I play with CK2+ and the BLG generic component it doesn't crash (although of course the portraits do look a bit wonky), so it seems to be a problem with the CK2+ com patch.

I get this in the error log:

[portraittype.cpp:157]: No effect file defined for portrait type 'PORTRAIT_holo_hood_female'

Any idea what it could be and how to fix it?
 
I'm loving the mod but for some reason the game always crashes on a specific date, not long after startup, when I enable the BLG for CK2+ component. If I play with CK2+ and the BLG generic component it doesn't crash (although of course the portraits do look a bit wonky), so it seems to be a problem with the CK2+ com patch.

I get this in the error log:

[portraittype.cpp:157]: No effect file defined for portrait type 'PORTRAIT_holo_hood_female'

Any idea what it could be and how to fix it?
That error is from the Trade League mod, you can update that.
Otherwise check exceptions.log as well, and verify that all DLC are activated.
 
Excuse me Nendur, I am wondering about something... I am a new downloader of your mod and I seem to be having a problem. When I loaded the game, I began a new campaign and noticed that many (if not all) of the portraits had problems. Many of the portraits were missing, and some had other pictures trying to intrude. Do you have any idea why those problems may be occurring? Thank you, and God bless:)
 
Excuse me Nendur, I am wondering about something... I am a new downloader of your mod and I seem to be having a problem. When I loaded the game, I began a new campaign and noticed that many (if not all) of the portraits had problems. Many of the portraits were missing, and some had other pictures trying to intrude. Do you have any idea why those problems may be occurring? Thank you, and God bless:)
This is likely a conflict with another mod, perhaps a portrait mod like CPR.
 
No, I don't have any alternative portrait mods installed. The only mods that I have installed and could be conflicting are (I think): AD 633 Rise of Islam, and An Empires of Conquest Mod HIP version. The EoC mod allows for cultural melting pots and for someone to bring back Roman culture. Every other mod touches something else in the game.
 
Also, are you supposed to subscribe to the workshop version of mod, and download the forum version as well? Because that is what I did.. maybe that is what is causing the problem.
 
No, I don't have any alternative portrait mods installed. The only mods that I have installed and could be conflicting are (I think): AD 633 Rise of Islam, and An Empires of Conquest Mod HIP version. The EoC mod allows for cultural melting pots and for someone to bring back Roman culture. Every other mod touches something else in the game.

Also, are you supposed to subscribe to the workshop version of mod, and download the forum version as well? Because that is what I did.. maybe that is what is causing the problem.
You just need one of the versions, currently the workshop version is outdated because it failed to upload repeatedly.
The conflict is with Rise of Islam, the download version of betterlookinggarbs.mod has the load order dependancy to make it work.
 
Release 14-07-2018 for 2.8.3.2
Better Looking Garbs

14-07-2018
Add a baby stage to the child portraits.
Improve and fix handling of a.o. Tibetans in mixed child script.
Avoid pagan hermetic clothing for theologians and scholars.
Widen cultural hermetic clothing options further.
Society clothing for ranks 3 and 4 is used by default now.
Adjust special troop graphical weight for separated maintenance.
Fix headgear+hair layer to use hair-color.
Fix some unit models failing with only implicit westerngfx backing.

Download Link:

Mod Download

Installation:
  1. Extract the downloaded mod or subscribe to the workshop version.
  2. If using the workshop version, open Documents/Paradox Interactive/Crusader Kings II/mod/betterlookinggarbs.zip and extract betterlookinggarbsinstall.exe (Windows) or betterlookinggarbsinstall.sh (Linux/Mac)
  3. Run betterlookinggarbsinstall.exe (Windows) or "bash betterlookinggarbsinstall.sh" (Linux/Mac). The installer will selectively add DLC dependent files and compatibility add-ons to the mod based on your installation.
  4. If you use overhaul mods or want to customize BLG, you can find the bundled add-on submods. The add-ons are packaged inside either betterlookinggarbs.zip or the betterlookinggarbsaddons directory. Extract the pair of a .mod file and directory to use it.
    • If you use the HIP SWMH mod, play with both Better Looking Garbs and the BLG/CC for SWMH mod.
    • If you use the HIP Extended Mechanics & Flavor mod, play with both Better Looking Garbs and the BLG/CC for EMF mod. Both HIP add-ons should be used if applicable.
    • If you use the CK2Plus mod, play with both Better Looking Garbs and the BLG/CC for CK2Plus mod.
    • If you use the When The World Stopped Making Sense mod, play with both Better Looking Garbs and the BLG/CC for WTWSMS mod.
    • If you use the The Winter King mod, play with both Better Looking Garbs and the BLG/CC for The Winter King mod.
    • If you use the Game of Thrones mod, play with both Better Looking Garbs and the BLG for A Game of Thrones mod.
    • If you use a different mod with non-standard cultures, play with both Better Looking Garbs and the BLG/CC generic compatibility mod.
    • If you want to play for achievements, play with both Better Looking Garbs and the BLG/CC with ironman achievements mod. This disables several portraits.
    • If you dislike the wounding and disease graphics, play with both Better Looking Garbs and the no disease mod.

Tip Jar
 
I forgot to mention that my CTDs were on startup and the end of the error.log has some invalid title history stuff followed by this:

[trigger.cpp:2265]: Unknown trigger-type: "has_dionysus_prerequisites" at
[trigger.cpp:2265]: Unknown trigger-type: "has_dionysus_prerequisites" at

I don't know what this is or why it would be the last thing.
 
I forgot to mention that my CTDs were on startup and the end of the error.log has some invalid title history stuff followed by this:

[trigger.cpp:2265]: Unknown trigger-type: "has_dionysus_prerequisites" at
[trigger.cpp:2265]: Unknown trigger-type: "has_dionysus_prerequisites" at

I don't know what this is or why it would be the last thing.
I've got the same messages, so that's not it.
 
ck2_6.png

I just talked with CK2 devs and it seems BLG does not recognise the Central African culture group properly, causing European looking holdings for Central African cultures.

Also, any chance of compatibility patch with Rex Teutonicorum?
 
I just talked with CK2 devs and it seems BLG does not recognise the Central African culture group properly, causing European looking holdings for Central African cultures.

Also, any chance of compatibility patch with Rex Teutonicorum?
In blgccck2+/common/cultures/BLGCC_cultures.txt you can replace the central african entry with
Code:
central_african = {
	graphical_cultures = { westafricangfx africangfx muslimgfx }

	kanuri = {
		graphical_cultures = { berbergfx }
	}
	hausa = {
		graphical_cultures = { berbergfx }
	}
}

Rex Teutonicorum is compatible apart from handling the communal governments.

okay, after looking thru wtwsms's localization, I've determined that some incompatibility is causing a crash when it starts loading graphics during start up.

Is https://forum.paradoxplaza.com/foru...release-0-9-12-1.1103374/page-2#post-24368938 the issue you are dealing with?