Nueva versión: 0.3 (enlace en el primer post)
Notas de la versión 0.3
¡Por fín está todo listo para el Choque de Reyes! Ahora podrás revivir la Guerra de los Cinco Reyes en toda su gloria y recrear los acontecimientos de los libros, o bien conducirlos en una nueva dirección si así lo prefieres.
Por supuesto, también hemos añadido muchas más cosas para vuestro disfrute. Seguimos mejorando el sistema de Megaguerras (que ahora soportan múltiples bandos, estilo Guerra de los Cinco Reyes), y si no tienes cuidado podrías darte de morros con una cierta no-del-todo-extinta criatura escamosa...
Estamos bastante seguros de que esta versión está 100% desequilibrada, pero aún así creemos que está en un estado digno de ser jugado. Por ello, estamos muy interesados en cualquier cosa que podáis aportar de cara a ajustar el equilibrio del escenario de Choque de Reyes. Nuestra próxima versión obviamente se centrará en arreglar los problemas que descubramos en esta, pero aún con todo seguimos teniendo un buen montón de nuevas funcionalidades que no han acabado por entrar en esta versión.
Cambios
Notas de la versión 0.3
¡Por fín está todo listo para el Choque de Reyes! Ahora podrás revivir la Guerra de los Cinco Reyes en toda su gloria y recrear los acontecimientos de los libros, o bien conducirlos en una nueva dirección si así lo prefieres.
Por supuesto, también hemos añadido muchas más cosas para vuestro disfrute. Seguimos mejorando el sistema de Megaguerras (que ahora soportan múltiples bandos, estilo Guerra de los Cinco Reyes), y si no tienes cuidado podrías darte de morros con una cierta no-del-todo-extinta criatura escamosa...
Estamos bastante seguros de que esta versión está 100% desequilibrada, pero aún así creemos que está en un estado digno de ser jugado. Por ello, estamos muy interesados en cualquier cosa que podáis aportar de cara a ajustar el equilibrio del escenario de Choque de Reyes. Nuestra próxima versión obviamente se centrará en arreglar los problemas que descubramos en esta, pero aún con todo seguimos teniendo un buen montón de nuevas funcionalidades que no han acabado por entrar en esta versión.
Cambios
(Nota: me temo que esto se va a quedar sin traducir)
Version 0.3
===========
Main features:
- New scenarios: The Greyjoy Rebellion and A Clash of Kings.
- New mega-wars with multiple rebel leaders added.
- Dragons.
Events, jobs, plots and decisions:
- Added the ability to appoint commanders of the Gold Cloaks, Oldtown City Watch, Lannisport and Bloody Gate. Done through giving honourary title, and revokable through personal interaction. [ side effect: blackfish is playable
]
- Trial by combat updated to use duel engine. Can now ask captor for one via decision.
- Duel Engine optimization and balance changes.
- Added an event chain where a High Lord can ask for the local Lord Paramountcy if it is either owned by the king or vacant.
- Added a plot for the King to revoke a Lord Paramountcy off a vassal that has 3 or more.
- Added a 'White Book' decision, listing all current members of the Kingsguard as well as facts about notable past members.
- Added an event chain dealing with the King punishing losing rebels from a mega war.
- If a character with a landless title is high valyrian they are no longer culled.
- When a high valyrian is culled, a new non-high valyrian is generated to stop a loop of culling and a new high valyrian appearing.
- Added decision a player can enact if they have a custom made High Valyrian character. It will make sure they aren't culled or culture changed.
- Fixed employed Maesters not getting any education traits.
- Trial by combat. Under-aged female rulers cannot fight in the trial, unless they have Martial >20.
- Increased gifting opinion.
- Added events to gain Blackfyre and other named blades in battle.
- Fixed bug where you could punish yourself in Lord's right event chain.
- If the Iron Throne changes hands the Grandmaester should be moved to the new King's court, rather than a new one being selected.
- Fixed bugged asign councillor mission personal interaction.
- Prohibited the Archmaester of the Citadel from holding tourneys.
- Reinstated vanilla congenital trait system.
- Maesters can no longer ask for non-maester council positions.
- Altered banish to wall decision. AI will only do it if they have a negative opinion of the character.
- Most "buy loyalty" plots for the player moved to character screen-based initiation, to keep the plot list from overflowing.
- Prohibited bastards from asking for titles.
- Modified some nightswatch events so they work better with wildling mechanics.
- If a vassal or relative is granted a LP by the King they now get all dejure titles under it held by the King.
- Disabled the event from the Better rebels Mod that destroys buildings, as it destroyed the base value buildings.
Character setup:
- Added traits "Ruthless", "Honorable" and "Crippled".
- Fixed Rickard Karstark's kids, Harrion is now the eldest, and Eddard is the youngest, instead of the other way around.
- Gave Lyn Corbray his dead father's Valyrian Sword from Crowned Stag.
- Fixed traits of Victarion Greyjoy.
- Gave Aerys a stash of piety, so he can execute more freely.
- Fixed minor errors in Iron Islands and Stormlands history.
- Corrected starting families for Swyft and Sarsfield.
- Fixed House Rambton.
- Changed the way Davos appears in Storm's End event. He is now selectable in the Rainwood from 8284 also.
- Removed Lustful from Shae.
- Added Greedy to Bronn "I'd ask how much?" of the Blackwater.
- Dynastic stain traits no longer give opinion malus to fellow dynasts.
- Fixed Longclaw not being inherited by Jorah on Jeor's death.
- Added red priest trait.
- Changed Bethany Ryswell's (wife of Roose Bolton) birthdate to make her older than her sister.
- Gave Willas tyrell a health boost, to prevent him dying young so often.
- Fixed Rolly Duckfield having three warrior skill levels.
- Like a fine cheese or single malt whiskey, Lord Wyman Manderly has been aged properly. His sons are both now knights and have also been aged properly.
- Gave Ilyn Payne Ice when Eddard dies.
Province and title setup:
- Created Houses Swygert of Galemont, House Musgood of Drakesgrave, House Horpe of Weeping Tower, House Bolling of Storm's Drum and House Wensington of Children's Fist to the Stormlands (characters & ancestors & titles).
- Added houses Wynch, Tawney, Stonehouse, Myre, Kenning, Farwynd of Lonely Light and Sunderly to the Iron Islands and gave them baronies.
- Gave Harry the heir a claim on the Vale, in lieu of the fact the succession is bugged.
- The Iron Throne is now cognatic.
- Fixed ownership of the Barrowlands (now ruled by Lady Dustin) after 284AL.
- Assigned House Moore to Darkmoor.
- Landed House Hardyng.
- Added base value building for the Night's Watch.
- Added buildings: Harrenhal, wildling barracks and Bloody Gate.
Balance:
- 0.5 relative power to liege requirement for the Gain The Iron Throne plot changed to 3 LP titles. The Tyrells should take the throne a BIT less often now.
- Removed restrictions on changing laws to primogeniture, seeing as it is the universal westerosi law.
- Maesters and the Kingsguard now have a significant opinion boost relative to their current liege, representing their vows.
- Reduced primogeniture opinion penalties slightly.
- Nerfed Tyrant trait(s).
Graphics and portraits:
- DNA Work: Davos, Sansa Stark, the Mormonts, Viserys and Dany.
Misc:
- Included the "Ransom All mini mod" that adds a decision to ransom all prisoners.
- Added the Golden Company, which you can attempt to hire via decision.
- Fixed female rulers of Dorne not being styled princess, the latest paradox patch seems to have broke it.
- Fixed paying the iron price CB
- Added a Restore the Night's Watch CB for neighbouring kingdoms if the Wall is taken by wildlings.
- Improved AI ambition selection.
- Included a few new sounds.
Version 0.3
===========
Main features:
- New scenarios: The Greyjoy Rebellion and A Clash of Kings.
- New mega-wars with multiple rebel leaders added.
- Dragons.
Events, jobs, plots and decisions:
- Added the ability to appoint commanders of the Gold Cloaks, Oldtown City Watch, Lannisport and Bloody Gate. Done through giving honourary title, and revokable through personal interaction. [ side effect: blackfish is playable
- Trial by combat updated to use duel engine. Can now ask captor for one via decision.
- Duel Engine optimization and balance changes.
- Added an event chain where a High Lord can ask for the local Lord Paramountcy if it is either owned by the king or vacant.
- Added a plot for the King to revoke a Lord Paramountcy off a vassal that has 3 or more.
- Added a 'White Book' decision, listing all current members of the Kingsguard as well as facts about notable past members.
- Added an event chain dealing with the King punishing losing rebels from a mega war.
- If a character with a landless title is high valyrian they are no longer culled.
- When a high valyrian is culled, a new non-high valyrian is generated to stop a loop of culling and a new high valyrian appearing.
- Added decision a player can enact if they have a custom made High Valyrian character. It will make sure they aren't culled or culture changed.
- Fixed employed Maesters not getting any education traits.
- Trial by combat. Under-aged female rulers cannot fight in the trial, unless they have Martial >20.
- Increased gifting opinion.
- Added events to gain Blackfyre and other named blades in battle.
- Fixed bug where you could punish yourself in Lord's right event chain.
- If the Iron Throne changes hands the Grandmaester should be moved to the new King's court, rather than a new one being selected.
- Fixed bugged asign councillor mission personal interaction.
- Prohibited the Archmaester of the Citadel from holding tourneys.
- Reinstated vanilla congenital trait system.
- Maesters can no longer ask for non-maester council positions.
- Altered banish to wall decision. AI will only do it if they have a negative opinion of the character.
- Most "buy loyalty" plots for the player moved to character screen-based initiation, to keep the plot list from overflowing.
- Prohibited bastards from asking for titles.
- Modified some nightswatch events so they work better with wildling mechanics.
- If a vassal or relative is granted a LP by the King they now get all dejure titles under it held by the King.
- Disabled the event from the Better rebels Mod that destroys buildings, as it destroyed the base value buildings.
Character setup:
- Added traits "Ruthless", "Honorable" and "Crippled".
- Fixed Rickard Karstark's kids, Harrion is now the eldest, and Eddard is the youngest, instead of the other way around.
- Gave Lyn Corbray his dead father's Valyrian Sword from Crowned Stag.
- Fixed traits of Victarion Greyjoy.
- Gave Aerys a stash of piety, so he can execute more freely.
- Fixed minor errors in Iron Islands and Stormlands history.
- Corrected starting families for Swyft and Sarsfield.
- Fixed House Rambton.
- Changed the way Davos appears in Storm's End event. He is now selectable in the Rainwood from 8284 also.
- Removed Lustful from Shae.
- Added Greedy to Bronn "I'd ask how much?" of the Blackwater.
- Dynastic stain traits no longer give opinion malus to fellow dynasts.
- Fixed Longclaw not being inherited by Jorah on Jeor's death.
- Added red priest trait.
- Changed Bethany Ryswell's (wife of Roose Bolton) birthdate to make her older than her sister.
- Gave Willas tyrell a health boost, to prevent him dying young so often.
- Fixed Rolly Duckfield having three warrior skill levels.
- Like a fine cheese or single malt whiskey, Lord Wyman Manderly has been aged properly. His sons are both now knights and have also been aged properly.
- Gave Ilyn Payne Ice when Eddard dies.
Province and title setup:
- Created Houses Swygert of Galemont, House Musgood of Drakesgrave, House Horpe of Weeping Tower, House Bolling of Storm's Drum and House Wensington of Children's Fist to the Stormlands (characters & ancestors & titles).
- Added houses Wynch, Tawney, Stonehouse, Myre, Kenning, Farwynd of Lonely Light and Sunderly to the Iron Islands and gave them baronies.
- Gave Harry the heir a claim on the Vale, in lieu of the fact the succession is bugged.
- The Iron Throne is now cognatic.
- Fixed ownership of the Barrowlands (now ruled by Lady Dustin) after 284AL.
- Assigned House Moore to Darkmoor.
- Landed House Hardyng.
- Added base value building for the Night's Watch.
- Added buildings: Harrenhal, wildling barracks and Bloody Gate.
Balance:
- 0.5 relative power to liege requirement for the Gain The Iron Throne plot changed to 3 LP titles. The Tyrells should take the throne a BIT less often now.
- Removed restrictions on changing laws to primogeniture, seeing as it is the universal westerosi law.
- Maesters and the Kingsguard now have a significant opinion boost relative to their current liege, representing their vows.
- Reduced primogeniture opinion penalties slightly.
- Nerfed Tyrant trait(s).
Graphics and portraits:
- DNA Work: Davos, Sansa Stark, the Mormonts, Viserys and Dany.
Misc:
- Included the "Ransom All mini mod" that adds a decision to ransom all prisoners.
- Added the Golden Company, which you can attempt to hire via decision.
- Fixed female rulers of Dorne not being styled princess, the latest paradox patch seems to have broke it.
- Fixed paying the iron price CB
- Added a Restore the Night's Watch CB for neighbouring kingdoms if the Wall is taken by wildlings.
- Improved AI ambition selection.
- Included a few new sounds.