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Nueva versión: 0.3 (enlace en el primer post)

Notas de la versión 0.3

¡Por fín está todo listo para el Choque de Reyes! Ahora podrás revivir la Guerra de los Cinco Reyes en toda su gloria y recrear los acontecimientos de los libros, o bien conducirlos en una nueva dirección si así lo prefieres.

Por supuesto, también hemos añadido muchas más cosas para vuestro disfrute. Seguimos mejorando el sistema de Megaguerras (que ahora soportan múltiples bandos, estilo Guerra de los Cinco Reyes), y si no tienes cuidado podrías darte de morros con una cierta no-del-todo-extinta criatura escamosa...

Estamos bastante seguros de que esta versión está 100% desequilibrada, pero aún así creemos que está en un estado digno de ser jugado. Por ello, estamos muy interesados en cualquier cosa que podáis aportar de cara a ajustar el equilibrio del escenario de Choque de Reyes. Nuestra próxima versión obviamente se centrará en arreglar los problemas que descubramos en esta, pero aún con todo seguimos teniendo un buen montón de nuevas funcionalidades que no han acabado por entrar en esta versión.

Cambios
(Nota: me temo que esto se va a quedar sin traducir)

Version 0.3
===========

Main features:
- New scenarios: The Greyjoy Rebellion and A Clash of Kings.
- New mega-wars with multiple rebel leaders added.
- Dragons.

Events, jobs, plots and decisions:
- Added the ability to appoint commanders of the Gold Cloaks, Oldtown City Watch, Lannisport and Bloody Gate. Done through giving honourary title, and revokable through personal interaction. [ side effect: blackfish is playable :) ]
- Trial by combat updated to use duel engine. Can now ask captor for one via decision.
- Duel Engine optimization and balance changes.
- Added an event chain where a High Lord can ask for the local Lord Paramountcy if it is either owned by the king or vacant.
- Added a plot for the King to revoke a Lord Paramountcy off a vassal that has 3 or more.
- Added a 'White Book' decision, listing all current members of the Kingsguard as well as facts about notable past members.
- Added an event chain dealing with the King punishing losing rebels from a mega war.
- If a character with a landless title is high valyrian they are no longer culled.
- When a high valyrian is culled, a new non-high valyrian is generated to stop a loop of culling and a new high valyrian appearing.
- Added decision a player can enact if they have a custom made High Valyrian character. It will make sure they aren't culled or culture changed.
- Fixed employed Maesters not getting any education traits.
- Trial by combat. Under-aged female rulers cannot fight in the trial, unless they have Martial >20.
- Increased gifting opinion.
- Added events to gain Blackfyre and other named blades in battle.
- Fixed bug where you could punish yourself in Lord's right event chain.
- If the Iron Throne changes hands the Grandmaester should be moved to the new King's court, rather than a new one being selected.
- Fixed bugged asign councillor mission personal interaction.
- Prohibited the Archmaester of the Citadel from holding tourneys.
- Reinstated vanilla congenital trait system.
- Maesters can no longer ask for non-maester council positions.
- Altered banish to wall decision. AI will only do it if they have a negative opinion of the character.
- Most "buy loyalty" plots for the player moved to character screen-based initiation, to keep the plot list from overflowing.
- Prohibited bastards from asking for titles.
- Modified some nightswatch events so they work better with wildling mechanics.
- If a vassal or relative is granted a LP by the King they now get all dejure titles under it held by the King.
- Disabled the event from the Better rebels Mod that destroys buildings, as it destroyed the base value buildings.

Character setup:
- Added traits "Ruthless", "Honorable" and "Crippled".
- Fixed Rickard Karstark's kids, Harrion is now the eldest, and Eddard is the youngest, instead of the other way around.
- Gave Lyn Corbray his dead father's Valyrian Sword from Crowned Stag.
- Fixed traits of Victarion Greyjoy.
- Gave Aerys a stash of piety, so he can execute more freely.
- Fixed minor errors in Iron Islands and Stormlands history.
- Corrected starting families for Swyft and Sarsfield.
- Fixed House Rambton.
- Changed the way Davos appears in Storm's End event. He is now selectable in the Rainwood from 8284 also.
- Removed Lustful from Shae.
- Added Greedy to Bronn "I'd ask how much?" of the Blackwater.
- Dynastic stain traits no longer give opinion malus to fellow dynasts.
- Fixed Longclaw not being inherited by Jorah on Jeor's death.
- Added red priest trait.
- Changed Bethany Ryswell's (wife of Roose Bolton) birthdate to make her older than her sister.
- Gave Willas tyrell a health boost, to prevent him dying young so often.
- Fixed Rolly Duckfield having three warrior skill levels.
- Like a fine cheese or single malt whiskey, Lord Wyman Manderly has been aged properly. His sons are both now knights and have also been aged properly.
- Gave Ilyn Payne Ice when Eddard dies.

Province and title setup:
- Created Houses Swygert of Galemont, House Musgood of Drakesgrave, House Horpe of Weeping Tower, House Bolling of Storm's Drum and House Wensington of Children's Fist to the Stormlands (characters & ancestors & titles).
- Added houses Wynch, Tawney, Stonehouse, Myre, Kenning, Farwynd of Lonely Light and Sunderly to the Iron Islands and gave them baronies.
- Gave Harry the heir a claim on the Vale, in lieu of the fact the succession is bugged.
- The Iron Throne is now cognatic.
- Fixed ownership of the Barrowlands (now ruled by Lady Dustin) after 284AL.
- Assigned House Moore to Darkmoor.
- Landed House Hardyng.
- Added base value building for the Night's Watch.
- Added buildings: Harrenhal, wildling barracks and Bloody Gate.

Balance:
- 0.5 relative power to liege requirement for the Gain The Iron Throne plot changed to 3 LP titles. The Tyrells should take the throne a BIT less often now.
- Removed restrictions on changing laws to primogeniture, seeing as it is the universal westerosi law.
- Maesters and the Kingsguard now have a significant opinion boost relative to their current liege, representing their vows.
- Reduced primogeniture opinion penalties slightly.
- Nerfed Tyrant trait(s).

Graphics and portraits:
- DNA Work: Davos, Sansa Stark, the Mormonts, Viserys and Dany.

Misc:
- Included the "Ransom All mini mod" that adds a decision to ransom all prisoners.
- Added the Golden Company, which you can attempt to hire via decision.
- Fixed female rulers of Dorne not being styled princess, the latest paradox patch seems to have broke it.
- Fixed paying the iron price CB
- Added a Restore the Night's Watch CB for neighbouring kingdoms if the Wall is taken by wildlings.
- Improved AI ambition selection.
- Included a few new sounds.
 
MOD EPICO. No digo mas.
Bueno si. Ramsay Bolton: Puto amo.:)
 
ese mod es maravilloso, de verdad, pero os habeis dado cuenta que Arya esta muerta? (Al empezar)...hombre, es verdad que nadie sabia bien donde paraba pero tanto como muerta...
 
ese mod es maravilloso, de verdad, pero os habeis dado cuenta que Arya esta muerta? (Al empezar)...hombre, es verdad que nadie sabia bien donde paraba pero tanto como muerta...

se la da por muerta en poniente hasta el 5º libro
 
se la da por muerta en poniente hasta el 5º libro
Bueno, siendo que no es nadie, si puede decirse que Arya esta muerta. ¿Pero resucitara de sus cenizas convertida en otra cosa?
 
Partidaca que me he jugado con Stanis. Eventos muy muy molones.
Enhorabuena a los moders, estáis haciendo un gran mod.
 
Sabeis si funciona con la version Mac del CK ?
 
Lo primero pedir perdon porque la duda que voy a preguntar me imagino que no iria aqui, pero la he buscado por el foro y no he encontrado respuesta y tampoco se donde colgarla.
¿Como registro el juego?, lo que hago es darle a registrar cuando me sale el launcher, meto la clave que me da steam pero en un juego llamado 200k club que es el que me sale por defecto, no veo por ningun lado el crusader king, y como es normal no me vale. Por favor ayudarme que quiero jugar al mod. Gracias por todo
 
Enter your code here: Pon el codigo del juego y ya.
 
Por favor antes de responerme lee lo que he escrito. Si fuese así de sencillo ya lo habria registrado. Otra cosa, la clave que me da steam es para jugar multijugador. ¿Puede que haya otra clave para registrar y no me haya enterado?
 
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Si has hecho eso ya lo tienes registrado, de hecho, debajo de tu nombre pone recruit y debajo tienes el escudo del ck. Si no lo tuvieras registrado no te saldria el escudo.
 
Hola, al saber de este mod me he decidido adquirir el CKII. Estupendo juego aparte del mod!!! Pero jugando alguna partida del escenario la rebelión de Robert, con algún que otro señor del norte, cuando llego a mitad del año 3308 ocho se produce un error y me cierra el juego. Es esto normal siendo una versión Beta? Le pasa alguno de vosotros? Tiene alguna solución? Espero podáis ayudarme.
Se acerca el Invierno!!!
 
Hola, al saber de este mod me he decidido adquirir el CKII. Estupendo juego aparte del mod!!! Pero jugando alguna partida del escenario la rebelión de Robert, con algún que otro señor del norte, cuando llego a mitad del año 3308 ocho se produce un error y me cierra el juego. Es esto normal siendo una versión Beta? Le pasa alguno de vosotros? Tiene alguna solución? Espero podáis ayudarme.
Se acerca el Invierno!!!
¿Te ocurre en una sola partida o en todas? A mi no me ha dado ningún problema de ese tipo, pero ahora mismo no recuerdo hasta dónde he jugado.
 
Buenas, si me ocurre en todas ellas. He jugado en alguna que otra más y con distintos señores vasallos de las grandes casas. Puede que los que jugueís con los grandes señores en lucha por el trono de hierro llegueis al final del juego antes. Pero a mí me parece también interesante intentar que una de las casas menores se convierta en una de las grandes. Ya se por ejemplo que el CK2 tiene una fecha de caducidad para alcanzar el objetivo y tu dinastía sobreviva, el año 1453. Es posible que el mod también lo tenga? Si es el año 3308, es una pena. Ya que el que está interesado en jugar como yo no le es posible alcanzar su objetivo en tan solo tres generaciones. Podría sugerir un escenario para gente cuyo objetivo es el mismo que el mío que abarque no solo los libros de CHyF sino que vaya más allá?
O puede ser que mi equipo se quede corto?
 
Nueva versión: 0.3.1 (enlace en el primer post)

Notas de la versión 0.3.1
Esta versión se centra en pequeñas modificaciones y en arreglar errores. No hay novedades espectaculares, pero por supuesto eso tampoco quiere decir que no haya un buen montón de interesantes añadidos. Por ejemplo, puede que notes que ahora la gente es bastante más trapacera a la hora de quitarle el trabajo a otros. O nuevas y pintorescas estampas de la cultura de los hombres de Hierro (que suelen pasar por rebanar pescuezos del prójimo y quedarse con sus bienes). Los personajes más ricos pueden tener la opción de reconstruir ciertas construcciones megalomaníacas del pasado, o puede que experimentes en tus carnes por qué no suele ser una buena idea dejar que tus enemigos tomen tu capital. También hemos osado añadir montones de nuevas peculiaridades del mundo de Hielo y Fuego.

Imprevistos aparte, la próxima versión debería venir después del parche 1.07, e implementará tantas de sus nuevas funciones como podamos aprovechar.

Cambios
(Nota: me temo que esto se va a quedar sin traducir)

Version 0.3.1
=============

Events, jobs, plots and decisions:
- The council office ambitions for all offices except Maester have been scrapped and replaced with plots against the current office holder, allowing for a more proactive approach.
- You can now try to rebuild Harrenhal.
- Added an Ironborn reaving event chain, accessible via decision (not too many events atm, but plenty of scope for more).
- Non-imprisoned Lords can now rebel against or flee from the King's punishments after a mega war.
- Added an event informing all realm lords if the Iron Throne changes hands bloodlessly via the 'Gain the Iron Throne' plot.
- The Freys will now be pissed if you break your solemn marriage vows as Robb.
- Added an event chain dealing witht the Tyrell-Lannister alliance in ACoK.
- Added KG drama chance to trusting the king.
- Added a decision based building process so the wall can have it's "19 Forts" without towns/temples. Cost can be increased when great ranging cb works with a transfer wealth.
- Added a CB to reclaim your House's ancestral sword.
- In the post mega war king punishments, added special options for the Most Devout and Kingsguard, so they cannot be revoked.
- Added some flavor for fairs.
- Added some winter flavour events.
- Added wedding feasts.
- Included loan_engine.
- NW honorary title : Recruiter.
- Added the title Master of ships.
- Added a 'Small Council Advisor' honourary title.
- Allowed people to take the black at 14.
- Dornish can't employ concubines anymore.
- Stopped wildlings from asking to "join the watch" and increased the chance of a male banished to the wall joining the watch as opposed to being culled.
- Added maintenance event where non-maesters at the citadel are ejected to a family member's court.
- Changed household guard's actions to be permenant until otherwise issued. Increased upkeep cost to 10%.
- Improved valyrian steel inheritance so if a character is the last of their dynasty their sword doesnt disappear (makes marrying to gain a sword possible). The order of inheritance now goes: Your primary heir (same dynasty), random child (same dynasty), random sibling (same dynasty), random dynast, random child who is primary heir (any dynasty), random child (any dynasty), spouse, liege.
- NW ruler may decide to keep women in his court gaining possible councilors.
- Added a 'Notch Draw Loose' event for NW fighting on the wall.
- Added some more new decisions to NW and Wildlings.
- Allowed the knighting of non-squires via personal interaction, but at a prestige cost if they are not a good warrior.
- Can no longer use ironborn invasion against high lordship titles held by LPs.
- Can now use ironborn invasion against independent Lords (counts).
- Job_Marshal/combat_trait events edited to replace military tech action with train children.
- Spymaster study technology reflavored to 'sabotage econemy' with a strength 0.05 weaker than collect taxes bonus per stat.
- Finished Warden titles and events.
- Reworked the house words events that were removed some time ago.
- Scoured the events for instances where you get a random chance of gaining/losing traits but are not notified properly, and added notifications.
- When sending a gift/insulting someone the relation change is now shown in the tooltip.

Character setup:
- Added a 'Leads from the Rear' trait which makes battlefield duels less likely.
- Added hunting trait, so now you need a regent when you hunt.
- Many, many, many more ancestors added.
- Fixed lightbringer's date of appearence.
- Fixed crippled trait not showing up.
- If Joffrey or his siblings lose the Iron Throne Jaime is now set as their legal father.
- Ilyn Payne now in KL, Janos Slynt in NW, Jacelyn Bywater commander of gold cloaks.
- Linked minor houses together and gave the children of Lords in Roberts Rebellion scenario, children of their own for the aCoK scenario. Basically so they don't die out.
- Redwyne twins now start imprisoned in KL for ACoK.
- Gave Willas & Garlan Tyrell the formiddable warrior trait, to reflect that they are better than Loras, just less flashy about it.
- Created Small paul, Chett and Yoren in the nightswatch.
- Created Syrio Forell.
- Added Patchface & Moon Boy.
- Maesters Frenken, Qalen and Wendamyr & Erik Ironmaker added.
- Added Sarella Sand.
- Gave Mors Crowfood Umber his family.
- Added Marillion, Maester Colemon, Maester Helliweg, Septon Lucas and Samwell Strong.
- Added spouse Spotted Sylva to Eldon Estermont on 8300.5.17.
- Made Harry the Heir an Arryn from Jon Arryn's death, so he can inherit the Vale
- Added Brightroar, Heartsbane and Nightfall.
- Made Ser Helman Tallhart into the badass knight he's supposed to be.
- Initialisation event now organises the King's small council (e.g. Varys is now Master of Whisperers).
- Gave children to Ronnel Dayne (Darkstar's younger brother) so the Daynes don't die out quickly.
- Added House Arryn of Gulltown, which due to paradox bugginess has to be a seperate dynasty. The line can be legitimised if only one Arryn remains.
- Greatjon brothers added.

Province and title setup:
- All provinces now have histories back to 1 AL!
- Renamed Ten Towers province to Harlaw Hill.
- Created the Barony of Sunderland Hall, gave Lord Triston Sunderland dominion over it and the Sisters.
- All Vale lordships should now be primogeniture from the start.
- Made Torrhenn's Square a part of the Winterfell High Lordship.
- HL of North Clans now vacant rather than owned by the Starks, to give the north clans something to work towards.
- Fixed the base buildings in the Rills.
- If Renly has a child in ACOK the Stormlands will now change form seniority to primogeniture.

Balance:
- Reduced the chance of lunacy as a result of inbreeding through divine_blood.
- Adjusted navy composition in Dragonstone so the AI is more likely to use it. Also gave Driftmark some boats as well.
- Increased the maximum AI counter invasion distance in defines.txt, so The Iron Throne doesnt assemble giant stacks to just gain attrition in King's Landing.
- E_beyond the wall requires 500 prestige and costs 100 prestige.
- Cityguard training is now +0.1 morale instead of tech gain.
- Tweaked reeducation.
- Free infidel title revocation no longer allowed at any CA, to stop free revocation of iron islander titles.
- Your Maester's skill now effects your courtier's chances of gaining/losing health conditions.

Graphics and portraits:
- Removed bishop hats for all cultures.
- Added RicardoSilva's winterhorn trait pic.
- Added a COA for Bronn, which he gets after the battle of Blackwater.
- Added COAs for House Swygert, Musgood and Wagstaff. Existing Sunderland COA added to the new dynasty.

Misc:
- Added the Dungeons and Sieges mod by waylit1 (http://forum.paradoxplaza.com/forum...mini-Dungeons-and-Sieges-An-Imprisonment-Game!).
- Included a part of Lupus Agnum minimod (http://forum.paradoxplaza.com/forum...gnum-improved-usefulness-of-the-martial-skill).
- Removed characterview.wav.
- Disabled the technology overview screen.

Bugfixes:
- Fixed bug where if a Lord joined Robb's ACOK war they wouldnt be part of the North after the war if they won.
- In the wildling invasion CB, the victor is now given the primary title of the defeated even if unoccupied.
- After banishing and choosing to send to nights watch succession is now recalculated properly, so black brothers dont stay in lines of succession.
- If you banish the Grand Maester he wont now simply come back.
- Fixed Lords who join independence wars through a call to arms not being vassalised by the new King.
- Fixed Lyanna being imprisoned by Ned if the Targs win.
- Tweaked ship positioning for Dragonstone so that boats wouldn't appear on land.
- Fixed a few weird straits.
- No more kingsguards in the Night's Watch.
- Fixed mega war bug where a Lord sometimes joined and left a mega war in an endless loop.
- Fixed bug where wildlings can be forced to give up NW castles after conquering them.
- Fixed bug in the restore the NW CB where sometimes not all territory is given back to the watch.
- Fixed Blackwood/Bracken trait inheritance.
- Fixed the event which banishes men from the KG court, if KG somehow ended up with the King it banished all the King's vassals.
- Stopped wildlings from holding trial by court and wildlings from being recognised by the laws of men. Nightswatch can no longer send people to the wall via trial.
- Fixed mega war issue where a loyalist would not rejoin the King's wars if at peace.
- When someone joins the Kingsguard succession is now recalculated.
- Fixed bug where Renly would be made to start iron Throne wars when Stannis dies, years after ACoK ends.
- NW members now properly lose claim.
- Stopped wildling revolts from happening at the wall if culture spread resulting in game over.
- Repaired the finding/losing valyrian sword events.
- Fixed problem with characters who weren't inbred gaining the inbred trait.
- Fixed targs sometimes getting more than one notification of the coin flip.
- Fixed being able to pick your captor as your champion in a trial by combat.
- Fixed wildfire being able to cure maiming.
- Initialisation event can now happen at any date.
 
Gracias. Enooorme trabajo.
instalando en 0,