Is it Ironman compatible? (Since it's only graphical)
Sadly not, no.
Is it Ironman compatible? (Since it's only graphical)
Would it be possible for you to upload this to the Paradox Mods page? I'm using the windows store edition of the game, but I use the workshop to keep track of updates and I found your mod on there, and I love what it does, but I obviously can't use it as is.
Would it be possible for you to upload this to the Paradox Mods page? I'm using the windows store edition of the game, but I use the workshop to keep track of updates and I found your mod on there, and I love what it does, but I obviously can't use it as is.
Is it Ironman compatible? (Since it's only graphical)
It is not possible to gain achievements if the checksum has been changed - either by tampering with game files, or by running the game using mods that affect gameplay mechanics (graphical mods do not affect checksum), or a corrupted installation (the Ironman mode icon will change to reflect this).
~ Added: simple mail coif. Western, Northern, Crusaders, Steppe, Byzantine and Abbasid cultural groups will use it.
~ Improved: full plate helmets are now worn with a padded mail coif.
~ Improved: Sugarloaf helm is now to be used by Holy Roman Empire and Crusaders only, to avoid it appearing in game right from 867.
~ Fixed: Holy Roman Empire will now use the new headgears.
~ Improved: helmets did not need a old person variant as they are rigid shape.
~ Improved: optimized mod size.
Would it be possible for you to upload this to the Paradox Mods page? I'm using the windows store edition of the game, but I use the workshop to keep track of updates and I found your mod on there, and I love what it does, but I obviously can't use it as is.
Paradox support is stuck at unlocking the name for me to upload it and suggested me to "change the mod name".
Meanwhile this is sorted I prepared a local build you can download here : https://github.com/ElTyranos/CommunityFlavorPack/releases/tag/v1.41
Please follow the install instructions.
Sorry for the inconvenience.
~ Added: Byzantine Roman Xth century helmet with aventail.
~ Added: Byzantine Roman Xth century helmet with exposed face.
~ Added: vanilla Byzantine helmet variant without neck flaps.
~ Changed: Sugarloaf helm is back in western culture but with a very low spawn rate. In the future hopefully Paradox will include a "era unlock" feature for cosmetics, otherwise I will try to find a scripted solution.
~ Removed: unused pattern mask definition.
~ Improved: optimized mod size.
Great mod, really enjoying the variety it adds. Something I noticed though is if a character has the giant trait, the their chin clips out of the helmet. Not a big deal, just an observation.
Thank you !
For suggestions and issues feel free to report them directly on project's github.
I will tackle clothing and jewelry at some point that's for sure, but for now I'm focusing on headgear. You can check my roadmap on the first post. Mass production first, take time learn new techniques after, this way there's already a decent base content to play with.
This mod gets better every update, great work man. Hope you can do some new crowns in one of the updates.
Sorry I should have been more clear, whilst I did use the word clothing (since I guess clothing to me means like the whole outfit, headwear included), I'm aware your mod focuses on head-wear right now, but yeah African cultures are rich in fashion, and headwear is no exception, some samples below I slapped together in paintRight now there are no 'African' options for headwear at all in the base game unfortunately.