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Version 1.85 (06/12/2024)

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- Fixed description of event "Hints of an Odd Party"
- Included English placeholders for Polish language (!)
- Legitimizing bastards is now more costly
- Updated all language files (*)



(!) - Now those playing CK3 in Polish have English content within Dark Ages, instead of localization tokens
(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are
 
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Version 1.86 (13/12/2024)

Download HERE

- Fixed tooltip of event "Risky Carnal Behaviour"
- Changed text of event "General Overview"
- Fixed Influence game rule to prevent lower AI house members to provide bonus to human senior house member through the trickle effect (now it is controlled by event)
- Fixed a typo in a tooltip of event "The Solidary Tax"
- Fixed new costs for legitimate bastards
- Started coding new event pool about Influence (20% done)
- Updated all language files (*)



(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are
 
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Version 1.87 (20/12/2024)

Download HERE

- Continued coding the event pool about Influence (60% done)
- Updated all language files (*)



(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are


Enjoy!
 
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Version 1.88 (27/12/2024)


DOWNLOAD HERE


- Forgiving characters may now decide to start a Piracy Operation
- There will be a bit less cadet branches forming in general, with a special attention to administrative government dynasties
- Changed the way compatibility was assured with different third party mods to significantly curb the size of the error log
- Fixed a flag in the event "A Long Voyage"
- Fixed a typo in the event "Helping Hand"
- Fixed costs in event "Créme de la Créme"
- Fixed two bugs with notifications from border raids events
- Fixed Levy Size game rule that was seriously hindering the AI if player set it at 100%
- Fixed some minor problems in the music file
- Removed from the code 8 modifiers that were never used (were being kept for compatibility)
- Continued coding the event pool about Influence (80% done)
- Updated all language files (*)



(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are
 
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A GREAT 2025 TO EVERYONE, FULL OF HEALTH AND LOTS OF SUCESSES!
 
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Version 1.89 (03/01/2025)

Download HERE

- Modified base defender advantage for buildings, reducing the bonuses
- Bellum Justum Perk now rteduces the cost of Casus Belli by 25%
- Balanced Theodosian Walls modifiers
- Balanced some effects of the Administrative Laws bonuses
- Lowered the Domain size bonuses Regents give
- Changed the number of Varangian Guards MaA (!)
- Fixed an instance where the trait blademaster has the old designation in a decision
- Fixed instance of double "is_shown" in a decision
- Increased the threshold of Dread needed for the Spymaster to warn the player about high Dread
- Decreased the additional penalties to be more liable to murder attempts for higher Dread (&)
- Decreased somewhat the chances of a character being invited to a deviant sex party
- Fixed undefined trigger in modifier for dynast interactions
- Finished coding the event pool about Influence and added it to the game
- Added Eccentric to some maintenance events pertaining number of Personality Traits
- Dragons from AGOT will not be gaining Personality Traits
- Changed effects in 3 events concerning hooks
- Updated all language files (*)


(!) - It was plain wrong for the Emperor to have thousands upon thousands of Varangian Guards and on top of it, they were heavily unbalanced
(&) - Base value remains the same
(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are



Enjoy!
 
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Version 1.90 (10/01/2025)

Download HERE or through Steam

- Decreased income from buildings
- Applied principle of diminishing returns regarding number of vassals
- Coded a game rule to define the scope of the diminishing taxes
- Removed unused game rule modifier
- Prevented border raids spam messages
- Reviewed reqs for conversions to Administrative Governments. Harder now to convert, specially for the AI
- Nerfed the importance of the Learning Skill to advance on Innovations
- Rebalanced the chances the AI will desire to improve the Development level of a province (every ten levels)
- Improved modifiers for women who pick Martial to be rare under default conditions (!)
- Fixed missing locs for languages other than English and Spanish
- Added impact of Physician in event "Strange lack of Vigour"
- Updated all language files (*)


(!) - Doesn't apply to alternate genre rules or cultures where women have more proeminence
(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are


Enjoy!
 
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Version 1.91 (17/01/2025)

Download on Steam or HERE

- Court physicians now impact the recovery rate of Pneumonia in the event "Strange Lack of Vigour" (!)
- Implemented a decision to harshly increase taxes in one's own Domain (50% done) (%)
- Fixed wrong scope in modifiers in event "Nasty Quarrel"
- Updated all language files (*)




(!) - Having no physician employed worsens your chances of survival while having a physician with experience (minimum 50, better yet if 100) raise such chances
(%) - Includes several events to cover the situation
(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are



Enjoy!
 
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Version 1.92 (24/01/2025)

Download on Steam or HERE

- Officers of the Night's Watch from AGOT mod will not marry anymore
- Fixed scopes is several "Reminder" events where Councillors advise player of different stuff
- Coded new way of improving Prowess through decision (!)
- Implemented a decision - together with about a dozen new events - to harshly increase taxes in one's own Domain (%)
- Updated all language files (*)



(%) - An option for every player of lower ranks to get a boost to monthly cash... at a price in the long run, of course!
(!) - "Practice Sparring with Blademaster" now improves the character Prowess with a chance to gain the trait Blademaster (if Prowess >=12) and a chance to improve the XP of the Blademaster trait (if character already owns trait). The chances to gain the trait and the amount of the XP gained depend on the level of the trainer
(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are



Enjoy!
 
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An emergency fix for a murder event that was firing when it shouldn't:

Version 1.92 (26/01/2025)

Download on Steam or HERE

- New warning event to inform the player about the Increase Domain Taxes decision
- Optimized triggers in on_actions
- Fixed a murder event regarding ruthless taxation that was firing when it shouldn't
- Updated all language files (*)


(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are
 
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Version 1.93 (31/01/2025)

Download on Steam or HERE

- Improved triggers of "A Profitable Suggestion" event
- Reduced by a significant amount the death outcome because of being Ill over the long run(!)
- Reduced the bonuses of the Traveler Trait
- Reduced the bonuses of the Pilgrim trait
- Ask for gold from Religious Head has been balanced(#)
- Reviewed a few Personality Traits making sure no one gave or took more than 3 points in a stat
- Updated all language files (*)




(!) - Vanilla effect, not the DA event that resolves after about two weeks. Also added plenty of modifiers to modulate the results
(#) - No more sugar daddy Pope!
(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are


Enjoy!
 
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Hey,

Have been using this Mod for several months now, and it was difficult to play the game without it.

However, I believe that the cut on the buildings income with the update Version 1.90 (10/01/2025) was too harsh

For eg. playing as the Byzantine Emperor (an extreme example) and having an income of 3.7 gold per Month...? 867 or 1066 start. and this doesnt change much as you devolop your capital and add more buildings. Furthermore, you cannot interact with the dozens of functionailities or events the game has and throws at you if the income has been crippled like this.

Really love this mod but this last cut on the income was deadly and made remove it from my playset.

Thank you for your hardworking here but I would ask if some balancing could be done in the next update or at least just review buildings income.
 
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Hey,

Have been using this Mod for several months now, and it was difficult to play the game without it.

However, I believe that the cut on the buildings income with the update Version 1.90 (10/01/2025) was too harsh

For eg. playing as the Byzantine Emperor (an extreme example) and having an income of 3.7 gold per Month...? 867 or 1066 start. and this doesnt change much as you devolop your capital and add more buildings. Furthermore, you cannot interact with the dozens of functionailities or events the game has and throws at you if the income has been crippled like this.

Really love this mod but this last cut on the income was deadly and made remove it from my playset.

Thank you for your hardworking here but I would ask if some balancing could be done in the next update or at least just review buildings income.

Glad you are enjoying and thank you for your concerns / suggestions.

It is true that I nerfed the building's income but it is also true that I implemented a new decision that provides a whooping 30% increase to domain taxes.

The 3.7 gold per month you mention is not your total income, you have other types of income available. You may attempt to enlarge your domain to bring this value up.

All in all, the present balance is always being evaluated and it is possible changes according to your opinion are soon made.
 
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Hey,

Have been using this Mod for several months now, and it was difficult to play the game without it.

However, I believe that the cut on the buildings income with the update Version 1.90 (10/01/2025) was too harsh

For eg. playing as the Byzantine Emperor (an extreme example) and having an income of 3.7 gold per Month...? 867 or 1066 start. and this doesnt change much as you devolop your capital and add more buildings. Furthermore, you cannot interact with the dozens of functionailities or events the game has and throws at you if the income has been crippled like this.

Really love this mod but this last cut on the income was deadly and made remove it from my playset.

Thank you for your hardworking here but I would ask if some balancing could be done in the next update or at least just review buildings income.

Already increased the income of buildings for this week's version. Available on Friday, bar if Trump decides to impose tariffs on Dark Ages.
 
Version 1.94 (07/02/2025)

Download on Steam or HERE

- Added the relevant code to implement the reduced murders in one of the "Reverse of the Coin" event
- Updated 3 tooltips in the same event to clearly state why the player is suffering the murder attempt
- Fixed a bug in a on_action that was disrregarding the "halved" option of murder attempts
- The age for males and females to become desperate to marry has been changed as DA now already addresses that in other ways
- Fixed the issue of lack of MaA units at startup inside the Byzantine Empire for 1066 and 1178 starts
- Rebalanced the income of buildings by increasing the values
- Reduced the minimum cost of amenities
- Increased compatibility by porting an on action from an overwritten CK3 file to a customized one


- Updated all language files (*)



(*) - The language displayed is always English except for Spanish that has now a translation in Dark Ages. There are submods for Spanish, Chinese and Russian translations. I don't have a clue how update they are


Enjoy!