I am working on a Pilot Quirk mod for inclusion into dZ Consolidated Company Commander. It will be unwieldy to have that discussion in that thread since it will be a major undertaking, so I've split it off into a separate thread. The goal of this Mod is to utilize the Pilot Tags and add significant flavor to the Pilots you are collecting.
This top thread is devoted to what we are still theory crafting, what we have decided to implement, what has been decided to and what has already been implemented.
This is in the very early ideas stage and I will start working on code implementation. Please jump in and provide any feedback! If I have to decide on all the quirks myself this will never get done.
Pilot Fatigue:
Factions
Davion, x13 I don't know much about the factions can you guys give ideas?
Kurita, x7
Liao, x6
Marik, x5
Periphery, x10
Steiner, x15
Taurian, x2
Tortuga, x1
This top thread is devoted to what we are still theory crafting, what we have decided to implement, what has been decided to and what has already been implemented.
This is in the very early ideas stage and I will start working on code implementation. Please jump in and provide any feedback! If I have to decide on all the quirks myself this will never get done.
Pilot Fatigue:
- Pilots should not be able to drop immediately after completing a mission. I'm thinking that this will be set to 7 days after a mission.
- Pilots will now be able to drop when fatigued, but not when injured. This will use the No Time to Bleed mod.
- Cannot drop if Fatigued and Low Spirits.
- Will make the pilot Low Spirits if dropped this way.
- Guts will be able to mitigate this effect to some degree.
- Athletic, x2
- +1 hp
- Bookish, x13
- +10 Medtech
- Brave, x5
- +10 radiation resistance
- Cautious, x4
- +20% PE resistance or -1 to other pilots hit chance against this target?
- Command, x15
- +1 morale per turn?
- Does not stack.
- +1 morale per turn?
- Comstar, x1
- +500 to Mechtech
- Very Rare. Great knowledge of Mechs & lostech.
- +500 to Mechtech
- Criminal, x13
- -0.10 Morale? or -10% to contract payout?
- Dependable, x5
- +10 ejection resistance
- Gladiator, x16
- +1 melee accuracy
- Lucky, x8
- +10 survival roll
- Mechwarrior, x47
- Merchant, x20
- +0.25% Buy/sell at store? Stacks. They are able to negotiate better prices.
- Military, x52
- +10% xp rate
- Probably not since this is too common so far.
- +10% xp rate
- Naïve, x1
- -50% to Pilot upkeep cost
- Haha, I'm not sure what to put here. It's as rare as Comstar.
- -50% to Pilot upkeep cost
- Noble, x14
- +10% to upkeep costs
- They expect more money.
- +10% to upkeep costs
- Reckless x1
- +20% radiation resistance
- This guy thinks he's immune to radiation poisoning
- +20% radiation resistance
- Spacer, x13
- + 0.10 Morale? Or None
- These people are happy living on board a ship
- + 0.10 Morale? Or None
- Tech, x14
- +100 MechTechSkill
- Wealthy, x1
- -100% to upkeep
- He's an adreneline junkie. Here only for the thrill and fame.
- -100% to upkeep
Factions
Davion, x13 I don't know much about the factions can you guys give ideas?
Kurita, x7
Liao, x6
Marik, x5
Periphery, x10
Steiner, x15
Taurian, x2
Tortuga, x1
Last edited: