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For “realism” sake, i feel like gut lvl that unlocks 5 health should allow u to drop w/ 1 injury, 6 health = drop w/ up to 2 injuries.

3 / 4 health pilots have to rest if injured.

Any further injuries should be considered “serious” like you just broke your arms. Gotta recover.

with your xp limit, this should create some cool build specializations and need for backups.

Also, for fatigue, i think you should always be able to drop when tired. However, more fatigue = higher moral / skill / ejection chance penalties.

Imagine you telling victor davion on his conquest of smoke jaguars: “sorry my lord, i know we lost half of our forces, but i have a headache, and can’t join the next offensive”

Lol
So you want the X-COm expansion system rather thanthe original implementation? I will say... one of these options is far harder than the other one. Heh.
 
So you want the X-COm expansion system rather thanthe original implementation? I will say... one of these options is far harder than the other one. Heh.

I just realized the very obvious way in which my earlier thought would fail.

Shouldn't try to think these things through while also trying to direct the movements of millions of pounds of frozen fruit.
 
So long as I can adjust the fatigue factor settings via .json files, I'm all good.

Played through War of the Chosen with default fatigue... went all NOPE!! within a week.

Besides, my premiere fire-teams were SG-1 from Stargate, and Blue Team from Halo. Fatigue? Pfft.
 
So much work in one day!!! I didn't get a chance to play yesterday because of 4th of July holiday and you get all this done?? Awesome! Can't wait to test it.
 
So much work in one day!!! I didn't get a chance to play yesterday because of 4th of July holiday and you get all this done?? Awesome! Can't wait to test it.
You should stream tonight. ;)
 
Hey Don. Take another look at that lifenod folder. I think that may be it. Certain biographies are linked, right? Look at this pic.

Line: 35-36. This is the Tinkerer description in the pic to the right.

Now take a look at Line: 57-59. This seems to add pilot_tech tag.

I have seen some that add two tags (B pic). I think the biographies and tags all link to each other. Which depending on the tag, exclude other tags, so you don't have a Smugger, Assassin, and Hitman all listed under someone who has a petty criminal biography or maybe they didn't want certain tags to mix with others on the same person. This is all speculation since I have no idea how to code lol.

Pic (A)
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Jumpship technician adds two tags: Tech & Spacer.

Pic (B)
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Awwwww yeah!
 
So, upon release that entire Tags line will be replaced with their actual bonuses. Then you'll know what the pilot you're about to buy will actually do! :)
 
Some more proposals now that I have started work on this:

  • Reckless: +1 to hit, +1 to be hit.
  • Cautious: -1 to hit, -1 to be hit.
  • Lucky: -1 to be hit.
  • Brave: +5% panic resistance
  • Dependable: +5% ejection resistance.
 
@don Zappo I really like your changes to Brave and dependable. I was thinking it might be good to let most of the trait changes enhance the strategic layer of the game (Argo). While keeping changes to the tactical layer minimal.

I updated the Spreadsheet with some of Ganimals, Fiona Marshe, and Karsus suggestions. Also, updated Radiation to Fatigue.

Karsus had a lot of great feedback for factions but I couldn't add all the reasons behind why he chose each change because it made the cell too long.

Anyway, whatever you pick I'm behind it. Thanks for working on this. :)

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The first quirk has been added. It's easier to test pilots being fired, then being able to find a pilot with the correct tags. But...that's -100 MechTech skill for a "Tech" pilot being fired. WE'RE THERE!

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I hope the devs are reading these threads, the "idea rate" here is incredible.
 
For those keeping score, here is the entire list of tags that we have. I can't promise they are all being used (Mouser and Cat, I'm looking at you), but this is what exists. Somebody check it against our list for consistency, please.
"Unstable"
"Merchant"
"Criminal"
"Bookish"
"Solaris Gladiator"
"Assassin"
"ComStar"
"Nobility"
"Tortugan"
"Taurian"
"Canopian"
"Lyran"
"Aurigan"
"Leaguer"
"Federal"
"Kuritan"
"Capellan"
"Officer"
"Reckless"
"Inner Sphere"
"Periphery"
"Disgraced"
"Rebellious"
"Wealthy"
"Honest"
"Technician"
"Naive"
"Dependable"
"Cautious"
"Brave"
"Klutz"
"LosTech Experience"
"Spacer"
"Military"
"MechWarrior"
"Lucky"
"Drunk"
"Low Spirits"
"High Spirits"
"Command Experience"
"Athletic"
"Mouser"
"Cat"
"Jinxed"
"Dishonest"
 
@don Zappo Ok spent an hour and a half redoing this whole spreadsheet with updated pilot numbers and new traits. I even went into the pilot files again and made sure I got all the Pilot backers, Ronin, and beta pilots. Not sure if the beta pilots still appear in game.

- I'm pretty sure leaguer and inner sphere is the same thing (born or grew up in inner sphere) but with different wording. None of the static pilots appeared with those traits.
edit - Just found this, it might help: https://battletech.gamepedia.com/MechWarriors

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