Emblem Kings - work in progress
What is this?
Emblem Kings is a total conversion mod for Crusader Kings II set in the world of Fire Emblem.
It started out as a personal project for learning how to mod, but I think it's far enough along to put up here for anyone who's interested to play with or offer feedback.
What's done so far?
Downloads
http://www.mediafire.com/file/cch7mvunxvc3zcm/emblem-kings-0.16.2.zip/file
This is still a beta version, and there are probably bugs and other weirdness like characters showing up in strange places that I haven't fixed yet.
Bug reports and feedback in general would be greatly appreciated.
Special thanks to Nukumnehtar, Okawoa, and tsf4 for their contributions!
Also thanks to the AGOT team for their duel engine, which I have shamelessly stolen.
What is this?
Emblem Kings is a total conversion mod for Crusader Kings II set in the world of Fire Emblem.
It started out as a personal project for learning how to mod, but I think it's far enough along to put up here for anyone who's interested to play with or offer feedback.
What's done so far?
- An updated map, featuring the continents of Elibe (from the Fire Emblem GBA games) and Jugdral (from Japan-only SNES games).
- Characters, title histories, and bookmarks based on the events of those games.
- New religions, decisions, and events from Fire Emblem lore.
- Classes: characters will be assigned a trait corresponding to a unit class (knight, mage, archer, etc.). These classes affect tactics and provide combat bonuses. A few unlock special events and decisions. Characters can promote to an advanced clan by gaining experience through leading armies in battle.
- Weapons: characters can obtain legendary weapons (and regular ones) as artifacts.
- Magic: Most mages just use their magic to fight, but especially skilled ones can unlock the secret of immortality or creating morphs.
- Bloodlines: dragon characters can pass on their longevity and manakete status to their children. Descendants of Jugdral's crusaders can also pass on their holy blood.
- Special troops: wyverns, pegasi, and magic-users. (Unfortunate my lack of graphic design skill means they use vanilla graphics.)
- Hordes. Nomads from east of Sacae? An army of Dragons coming back through the gate? A neo-Loptyrian cultist uprising? Pirates? Vallites?
- Societies. The Loptyrians need one at the very least. I also need to add support for secret religious societies.
- More events, decisions, and plots from the lore.
- More continents: tentatively. I have spots on the map reserved for Archanea, Valentia, Magvel, and Tellius, and a timeline worked up for when the events of games on those continents happen in relation to each other. Once I get a continent "done" (bookmarks for all the games on it, events for the story and unique mechanics, etc.) I'll probably move onto the next one.
- If you're looking for something with all the continents, you may want to check out the Fire Emblem Chronicles mod.
Era screen:
Jugdral Terrain:
New Traits:
Weapons:
Binding Blade story event:

Jugdral Terrain:

New Traits:

Weapons:

Binding Blade story event:

Downloads
http://www.mediafire.com/file/cch7mvunxvc3zcm/emblem-kings-0.16.2.zip/file
This is still a beta version, and there are probably bugs and other weirdness like characters showing up in strange places that I haven't fixed yet.
Bug reports and feedback in general would be greatly appreciated.
Special thanks to Nukumnehtar, Okawoa, and tsf4 for their contributions!
Also thanks to the AGOT team for their duel engine, which I have shamelessly stolen.
Last edited:
- 9