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Introducing the mod

Stahl-Opa

Marshall & Grossadmiral of Helvetia
72 Badges
Jun 16, 2011
749
169
www.vmods.org
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V-Mods proudly presents:
Eternal%20War%20Cover%20500px_zpsbuhpwowr.jpg


Mod history & concept
Everything started around 2008 when I've played Hearts of Iron 2 Doomsday for the first time. After one or two matches, I tried to conquer the world with Romania. Since I'm a very creative person, I wrote a 'alternate history'-story for my "Greater Romania Empire". This story grew very strong, at least it consisted not only of a alternate history for Romania, but also for many other countries - a full scale alt-history, comparable to Kaiserreich.
Most of these alternate Events were various Revolution which led to a balkanisation of europe. Due that, the Project was called "Usurpator". With the release of Darkest Hour and the expansion of the techtree with WW1 techs, I overworked the story behind Usurpator.
In the new version, the world after WW1 was afflicted by famine, revolution and civil war. This led to a highly unstable, violent world. The technological advance stagnated on the level of 1920. Fights between monarchists, democrats, nazis and communists broke out all over the world. Because ironclad 'Tank' were the most important weapon in these conflicts, I renamed the mod to "Era of Steel".
Around 2013, I rewrote the concept once again. Inspired by AGEODs 'Revolution under Siege' and the TRP, I wanted to create a alternate history mod, which was neverthless highly accurat - based on the scenario of my RuS savegame, where I was 1920 able to accomplish a patt with the whites in the russian civil war.

Since I grow older and meanwhile love to write complex novels, I've created 'Eternal War', a yet unfinished, unpublished and german only alternate history novel, which is the base for this mod.

The concept is hard to define. At least, this mod is more like a collection of hunders small changes for my personal taste, mixed with lot of alternate history events.
I overworked the concept again in early 2017 and decided to make a full scale mod out of this "personal" project.

What is Eternal War?
Do you want to play an game as authentic as possible? Play TRP.
Do you want to play an highly competitiv, MP focused game? Play Kaiserreich.
Do you want to play an game hard as hell? Play Edge of Darknes.

Eternal War is something other. Highly story based, it's more a kind of an RPG: choose your country and lead it through WW2 - with a lot of different events which will maybe lead to a totally surprising end. Beside this, I wanted to keep the vanilla game experience as good as possible. You CAN play WW2, and if you don't active interfere, the outcome should be like in real history. But you can also change the worlds destiny completely.

Some of the main conceptual elements:
- Arc-based storyline for (mostly) minor nations.​
- Beside this alternate history. a highly authentic feeling: historic OOBs, corrected ministers, more historic events etc.​
- A more casual game mechanic to allow eaqsygoing roleplaying, especially with normally weak minors.​
- The possibility to expand the game into the cold war and even modern days.​
The most important changes to Vanilla DH Full
Like mentioned above, there are several changes to the vanilla HoI. Here I will explain the most essential ones. But Keep in mind that there are a lot of other small changes!

1. Arc.-based Storylines: For some nations, I've made a full alternate history which integrates itself into the real history we know. These stories are part of my "eternal war" world history, which continues into the far future. If you play with such a country, you're free to choose the 'eternal war-arc', which will lead to a new way and (maybe) affect the outcome of WW2 massive. Neverthless, you can also play the historic way. If you do, the world after ww2 should be the same as in reality. In the current version, there are more or less 3 arcs avaible: The balkan arc (playable up to the german capitulation), the russian whites arc (playable up to 1941/Barbarossa) and the facist switzerland arc (only playable to the outbreak of the Swiss Civil War).
2. Overworked Terrain: Plains are now Flatlands (plain to hilly terrain with no to decent Vegetation), Hills are Mountains (around 500-1500 meter), Mountains are now high Mountains (1500 and more meters). This change should simulate the strategical problems with mountain ridge better. Fighting in the Mountains is hard, but fighting in high mountains is nearly impossible. The Alps, the Balkan, the Pyrenees - this natural defences should be much more important then in vanilla HoI. Fight in high mountains is very bloody and lossy - Jäger-Infantry is a must.
3. More clear modifiers, more WYSIWYG. DH uses sometimes +1% defence in XY Terrain etc.. It's nearly impossible to oversee, which units is best for task XY. In Eternal War, tanks are axemplary total useless in high mountains (-more then 80% effectivness). But also regular infantry: without any terrain training, they suffer from cold and rough terrain, and this as defender AND attacker. They are better then tanks, but still a very bad choice. Same System I use for brigades: a tank brigade lowers the weakness only few %. But eh, a brigade is 1/3 of a Division. A infantry divisioon + a tank brigade means that 1/4 of the whole Division is armoured. In Eternal War this is reflected 1:1 according to the equipment stated in the unit tooltip. Every single tanks lowers the weakness XY %. With manpower the same: a strategic bomber needs a crew of 10. An STRAT Group of 100 Bombers needs so 1000 men -> MP cost 1. No more give away MP for ghost soldiers. If you know the basics of military tactics/strategy, you should be able to play DH.
4. New Ministers, techtree, leaders and more: Long term it should be possible to play up to 2050 - I will add the techs and everything else it needs.
5. Dumb AI: Since the AI is partially very unhorthodox and do strange things, I've made the AI much more unflexible. This guarantees a more or less historic outcome of WW2 (which is necessary to play further into the cold war), but makes the AI very predictable/gives lot of room for exploits. Neverthless, this mod aims to allow fine and cozy roleplay with your favored Nation. If you need to use exploits bsessive - don't play this mod ;)
6. Live time Support. This Mod is my life-time project I working on since 2008. I aim to expand the timeline up to the future, which I maybe will never be aible to do since it that much of effort. But I will always work on this project, no matter what. Even if DH is played by absolute no one - this is primary not a mod for the community; this mod is a to bring my novel to life. And I will do this, even if no one is playing DH any more, even If I'm the only last guy on earth. So, if you like this, you don't have to fear that the "Team" stops to improve and expand this mod. I will always working on.

Background Story
After the russian revolution, the Whites where able to reach a patt. In 1921, a all-russian-peace-treaty was concluded. 1927-1931 there was a intercommunistic war between Stalin and Trotzki. Stalin won.
1934, the UdSSR invaded the Countries created in 1921, controled by the Whites.
The western countries suffer from economic weakness; additionally to the great Depression unsuccessful interventions in Russia has cost many lives and lot of money. In these days, Hitler came to power and led Germany to new strenght. Unstable, desolated by civil unrest and economic problems, the West is not really a thread to the new power. But many fascists, which were radicalised by the bloody wars fought by the communists, meanwhile view every kind of socialism as a bad outgrowth of communism. Since WW1 the world was parted by the democraties & dictatorships. Now, with the rise of new facism, which is not aligmed to any existing allince: How this will influence the upcoming war?

Whats done?
You should be able to play through WW2 with any country you wish. For Romania, the alternate history is fleshed out up to 1945. Techs, units, and for some countries even historic ministers/govermental changes should be integrated up to 1945/german capitulation. If you just watch, the outcome of WW2 should be a historical partening of europe with the 'orthodox Entente' (Balkan Arc) as 3rd Cold War Party.
The mod should be stable and without any errors except missing translations.
At the current state, only very few textes are available in english. German (my main language) is fully supported.

Whats next?
Primarily, ensure that the AI follow the intended way. To allow a continuation from 1945, it is very necessary to create a stable WW2 Outcome.
Secondary, I really want to make an english version. For this, I have to translate a unmanageable number of Strings, especially since the file structur is a bit messy during the long development time (2008-today).
Tertiary, I have to rework the mod structure. Rearrange files, and subfolders, replace static texts with translatable strings.
Quaternary, I want to finish the timeline up to 1945. Means: adding all 1936-1945 available story arcs, adding all neccessary historic Events to 1945, adding ministers, govermental changes etc up to 1945.

What I need?
YOU!
Primary I need translators. I can english, but not that good; I need Google translate to check what I've wrote. This way I'm very very slow in translating. Every sentence the community can translate for me would be great!
Secondary, I need testers. I mostly use my free time to mod, not to play. Since it's very important to have a predictably WW2 (to continue the story after), I need players that report 'non-canon' situations. Additonally I think I've messed the balancing with adopting my new System of modifiers, doctrines and unit-values. With that less time I have to play myself, I can only correct the hardest problems. And I'm not a good HoI Player, a pro who can better evaluate whats OP and whats UP would be great!
Tertiary, I need database editors. Since I want to delet all unhistoric & not 'Eternal War' related characters, adding techteam & leaders for even the smallest minor, correct all goverments and make appropriate election/coup events, I Need nearly a specialst for every Country.
Write me an PM or here in the Forum if you are interested to help! You can become a full team meber of Vmods, including Name in the credits and a General/Minister/techteam ingame ;)

Credits
Some of the OOBs based on the TRP - thanks a lot for your work and the permission to use it!

Changelog

AI
  • Added some improved AI files for Spain, Portugal, Turkey and Saudi Arabia if they decide to join the Axis after the victory in the Middle East event.
  • Added some improved AI files for Italy and Romania if they decide to switch side and fight against the axis.
  • Fixed a bug where the Romanian intervention into Russia triggered a series of AI events which make most European countries declare war against the USSR.
  • Germany should support its allies more after the victory in Middle East event.
  • Allies should focus more on their bridgeheads in Europe and send more troops.
  • Countries with low IC should now build more IC.
  • India should send more troops to UK.
  • India should build a more diverse army.
  • Nations with People’s Army Doctrine enact total mobilization as soon they have 0 manpower, no matter if they are losing provinces or not (normal (AI) nations only do when they are in desperate defense).
Balancing
  • Added an Event which resets all event given boni and mali for Germany and the USSR if there’s a stalemate in 1945. This is in favour of Germany so that there’s still a chance for victory if you can hold back the USSR long enough.
  • Added a massive event chain for AI countries not at war, which builds up Infrastructure over time (they pay the regular 1 IC and it need regular 360 days).
  • The hidden D-Day event should now only fire once, even if the invasion is not successful – the allies often evacuated the troops added by these events from France and used them on other fronts, which was never indented.
  • Reduced the boni from Great Patriotic War event.
  • Reduced the GDE boni of Blitzkrieg Doctrine path by 7%.
  • Increased the minimum of Troopships the AI of Germany, Japan, the US and England should have.
  • Increased the infantry and mountaineer hard attack boni of 1938 and 1940 anti tank artillery tech to 1.
  • Increased hard attack of infantry from 1942+ by 1.
  • Increased hard attack of motorized infantry 1942, 1945, 1948, 1952 and 1956 by 2.
  • Increased hard attack of mechanized infantry 1942, 1945 and 1948 by 2.
  • If Japan is played by AI, the 15th Army in Burma is created by event (at full MP cost) since the AI isn’t able to send effective reinforcements to Thailand fast enough.
  • British Homeguard is no longer blocked so that they can also used to defend British Colonies (and because the AI struggles with blocked units especially at beaches)
  • Lowered the dissent that Romania got after switching side.
Events
  • Fixed a bug where Germany didn’t got a claim on Bayonne after the Fall of France.
  • Fixed a bug where the Province Durmitor was not affected by the Partitioning of Yugoslavia event.
  • Fixed a bug with the Yugoslav Partisan event which didn’t triggered for Croatia and triggered too often.
  • Fixed a bug that the Yugoslav Anti Axis Coup has triggered also when Yugoslavia was part of the orthodox entente.
  • Fixed a bug that Italy didn’t get control over “Les Baronnies” after Operation Attila.
  • Fixed a bug where the Anglo-Iraq War didn’t triggered correctly when Jamaica declared its independence due partisan occupation.
  • If the Spanish Republic wins the Civil War, the international Brigades are now disbanded correctly.
  • If Romania joins the War against the USSR but don’t join the Axis, it give military access to Dacia, Bulgaria and Germany, if these are allied.
  • Adjusted the Barbarossa reaction events of Ukraine, Georgia and Azerbaijan to the current version of this mod (they were outdated and not working any more).
  • Adjusted the Invasion of the Caucasus event to the current version of this mod (it was outdated and didn’t worked anymore).
  • Added an event for Bulgaria to join the Axis if Romania form the Orthodox Entente.
  • Added an separate peace event for the USSR and the Ukrainian Hetmanate if the Soviet where losing the civil war.
  • Added an separate peace event for the USSR and the Caucasus nations if the Soviet where losing the civil war.
  • Added an event for the Sibirian Whites to annex the Cossack States if the new Tsardom is created.
  • Reduced the AI chances for some ahistorical options
  • Removed the “Foreign investment” event because it was bugged for countries without any province with 30+ infrastructure.
  • Removed the “Tension Rising” event for Hungary since Eternal Wars uses its own version of this event.
  • Removed the “Peace of Bryansk” event chain because its no longer used by the mod.
Graphics
  • Added various unit & model pictures for Romania.
Map
  • Corrected the terrain types in Turkey.
  • Moved the VP from Riyadh to Medina.
Misc
  • Removed the possibility to do nuclear attacks: The AI can’t handle it the right way. I want to replace it with an event based nuke system… One time… maybe.
  • Increased the offset for many events to improve performance
Text
  • Fixed some missing localizations.

AI
  • The AI no longer release random countries, this should only happen by event now
Events
  • Fixed a critical, game breaking bug within the generic “Freikorps” events
  • Fixed a bug that the “Romanian victory in Bulgaria” event could triggered after WW2, if Romania switched side to the Komintern
  • Fixed a bug that “Germany announce claims on Greece” could triggered at the end of WW2, if Greece switched side to the Komintern
Graphics
  • Added missing Sea Borders in the Persian Gulf
  • Added symbols for blocked provinces in Libya, Arabia, Egypt and Sudan
  • Added photos for some Italian air units
Map
  • Fixed some illogical province connections in Egypt
Scenario
  • Improved the Italian navy OOB
Text
  • Extended the English localization (still many texts left, sadly)

AI
  • England should now focus more on Iraq after the Anglo-Iraqi War breaks out
Balancing
  • Increased base research speed by 2%
  • Census Tabulating Machines, Automatic feed tabulators & Accounting Machines research bonus increased by 1% each
  • Reduced the research difficulty for all special Equipment components by 2
Content
  • Corrected some unit model names for Italy (more historical accurate)
Events
  • Added an Event to join Axis for Spain, Portugal, France, Saudi Arabia and Turkey, when Axis wins in North Africa and the Middle East
  • Fixed broken French capitulation event which had disbanded all units without returning the manpower
  • Fixed various bugs with the Syria–Lebanon campaign
  • Fixed a bug that the Colonial Army Event triggered only for Iraq instead also for various other countries
Graphics
  • Added photos for some Italian unit models
Techs
  • Special Equipment techs now adds directly a bonus to all units instead of unlocking the special decisions (which were too expensive to be used by minor nations).
  • Vehicle special equipment tech now no longer need infantry special equipment researched before

AI
-Added an AI event for some instant build infantry divisions to help the Werhmacht if Germany isn’t able to break through French lines in 1940
-Germany should now (mostly) ignore the Balkans if the Sovjets are breaking into Poland
-The Russian Whites should no longer send peace proposals to an player controlled Soviet Union
-The Swiss Rebels should no longer accept any peace proposals
-Sinkiang should no longer send any expeditionary forces to the Soviet Union
-Fixed a bug where the german AI produced divisions with invalid brigades
-Improved various country AIs

Balancing
-Lowered the naval attack of WW2 naval bombers by 1
-Lowered the production time & cost malus before partial mobilization
-Lowered the difficulty for the “Rocket Test & Research”-Tech
-Increased the XP & org bonuses with professional army (low level mobilization)
-Increased the debuff for both Spanish Nations to longer the civil wars duration
-Increased Peoples Army Doctrine power
-Trench brigades now have a speed cap of 2 instead lowering the divisions movement
-Adjusted the terrain modifiers of various techs and units

Content
-Added some more unit model names for Romania
-Added new unit names for the Magyar-Romanian Kingdom
-Added missing army and division names for the Soviet Army factions
-Added some missing soviet ministers
-Removed an Hungarian minister available for Romania in 1936
-Reworked all soviet leaders to achieve more historical accuracy
-Improved some soviet ministers

Events
-Added an event to relocate the capital for the Southern Whites if Rostov-on-Don has fallen
-Added several intervention events for the Swiss Civil War
-Added Events for the new Great Purge
-Added Partisan Events for nazi occupied Yugoslavia
-Added events for the separation of Burma from India
-Added events for the Japanese invasion of Indochina, Burma and Thailand
-Added an improved version of the Event for Axis support of the Golden Square Coup in Iraq
-Re-added the event chain for Syrian/Lebanon support for the Axis/Iraq
-Fixed some wrong event picture styles
-Fixed the problem that not all division unlocked with the “Deployment of additional Armies”-Event
-Fixed a bug that White Siberia did not declared war to the Soviet Siberian Front
-Fixed a bug that the Swiss Civil War triggered only a day after the Rebels declared independence
-Fixed a bug where the USA got a wrong core province with the Occupation of Iceland Event
-Fixed a wrong condition for the Romanian Victory event in the War on Bessarabia
-Fixed various bugs where new provinces didn’t changed the owner in specific events
-Improved the event chain for the Japanese invasion of Indochina
-Increased the chance for historical outcomes for some events

Graphics
-Added a new skin for U38
-Added a new skin for U07
-Added a new skin for SOV
-Added some new event pictures
-Added some unit pictures for SOV
-Changed map colour of Afghanistan

Map
-Reworked the Map of Thailand, the Horn of Africa, Greenland, Iceland and Ireland
-Movement between Stryj and Przemysl is now blocked
-Movement between Novi Sad and Bekescasaba is now blocked
-Movement between some provinces of the southern Himalaya is now blocked
-Replaced many wrong terrain types

Misc
-Fixed an missing minister picture for the swiss rebels
-Albanian VP province will no longer occupied by partisans
-The Magyar-Romanian Kingdom uses now its own Tag, independent from Romania
-Improved event directory structure

Scenario
-Added a more historic OOB for Romania
-Added a more historic OOB for Siam
-Added some missing national provinces of the Soviet Siberian Front
-Indian State brigades are now locked

Techs
-Fixed some wrong requirements for Air-to-Ground Missiles

Text
-Added the english localization for some more texts
-Removed some unused texts
-Fixed some errors in the vanilla text files
-Fixed some errors in the mod text files

AI
- The AI should now play more historical
- The US AI should do more invasions in Europe
- Reduced the amount of free units for the White Partisans in Siberia
- Reduced the amount of free units for the USSR
- Removed obsoleted code lines from nearly all AI files
- Adjusted the USA building scheme slightly
Balancing
- Lowered the defensive & offensive vulnerability of militias a little bit

Content
- Added the Zeppelin unit type
- Added the Scout Cruiser unit type
- Added Ministers for the Ukrainian Hetmanat
- Added some more starting techs for Greece, Yugoslavia, Albania, Switzerland, Chile, Ethiopia, Paraguay and Czechoslavakia
- Added some czech random leader names
- Added some swiss random leader names
- Added a scenario text for the AZT
- Added Units names for the Swiss Rebels
- Overworked the Iran 1936 OOB
- Overworked the Spanish Civil War OOB
- Overworked the Switzerland 1936 OOB
- Overworked Swiss Leaders
- Slightly improved Romanian unit/army naming (more historic accuracy)
- Removed some impossible division/brigade combinations from several OOBs

Events
- Added various events for Bulgaria (War against Romania in 1936)
- Added various events for the soviet occupation of the Baltic states
- Added a White Peace event for the romanian-soviet war
- Added a few Events for Swiss leader retirements
- Added an Event chain to weaken Romania in early game
- Added an event chain to allow the 'orthotox entente'-events even if Bulgaria has won in 1936 against Romania
- Added an event for the Siberian Whites to get cheap, locked militias to guard the Yenisei
- Added an event chain for the USSR to get some additional IC, fortifications on the western border and some locked garrisons
- Modified the soviet defeat trigger in the romanian-soviet war slightly
- Fixed a bug where Romania was able to trigger the 'orthodox entente' event twice
- Fixed a bug where Romania got wrong technologies with at the 'End of the Christus Front' Event
- Fixed a bug with the United Front event for White Siberia, it get now the correct core provinces
- Fixed a bug in the Anglo-Soviet Invasion of Iran peace event, Persia now keep control over Teheran and the Soviets gain military access as designed
- Reduced the ai chances for some unwanted event-outcomes
- Removed the option to force Hungary into an alliance with Romania by war. This was a remnant of an old version and is not really needed / has led to strange situations.
- Removed the Darkest Hour 1.05.1 peacetime / wartime economy events
- The events which controls the AI reinforcement slider now has a higher offset to improve game stability
- The event which prevents to build more than 450 land division now has a higher offset to improve game stability
- To prolong the Spanish Civil War, the attack efficiency & moral malus in the civil war event chain was increased
- If you decline with Mongolia to become a soviet puppet in 1936, the offmap VP now gets removed

Graphics
- Added various new model pictures
- Added a custom sprite for Fire Balloons
- Added new Counter, Flag & Shield for Carpatho-Ukraine
- Added new Counter, Flag & Shield for the Swiss Rebels
- Reworked most unit Images

Map
- Reworked the Iberian Peninsula
- Reworked Romania
- Reworked the Caucasus
- Reworked large parts of Siberia
- Reworked Persia
- Reworked Iraq
- Made several province connection in the Swiss Alps & the Caucasus impassible
- Changed the Unit/Counter position of Fribourg since it was too close to Geneva

Misc
- Leader death rate slightly decreased
- Chance to get a leader special trait decreased
- Terrain trait bonus increased
- Reworked all terrain modifiers for units
- Removed some old code lines from the 1936 scenario file
- Cavalry 1936 upgrades now to semi-motorized cavalry by default
- Added some missing national provinces for revolter Romania
- Added some missing national provinces for revolter Iceland

Techs
- Reworked the air doctrine completely
- Techs researched before historical date needs now much longer
- Lowered the base research modifier
- Switched date & position of 'in-depth defense' and 'in-depth counterattack'
- Added correct components to 'in-depth defense', 'in-depth counterattack' and 'mechanized wave'

Text
- Translated some texts into English
- Fixed wrong tech name for Stealth-Interceptor 2005 (german localization)
- Fixed some errors in the localization

AI
- Russian Civil War minors should no longer sue for peace with the Ussr
- Russian Civil War AI for the Red & the Whites improved
- The AI should have a more historical behavior (testing phase)
- Lowered the max number of divisions the AI build
- Improved the Russian Civil War balancing when both sides are played by the AI

Content
- Adjusted the Greek Air Force OOB
- Added the Carpatho-Ukraine as a one province minor

Events
- Added an white peace Event for the Italian Balkan War
- Added an white peace Event for the Finnish Winter War
- Added an Event for Norway to ally with the Axis
- Added several Events for the independence of the Carpatho-Ukraine
- Added an event chain to prevent colonial territories from building armies
- Lowered the chance of some unhistorical outcomes
- Egypt switches no longer side if the Axis just controls one province near Cairo
- Fixed an bug that the Italian surrender did not work correctly if Romania has switched side before
- Fixed a bug that the Anglo-Iraqi War did not trigger proper if the allies were at war with a minor.
- Adjusted various Events which gaves boni to the USSR
- Removed most AI supporting Events (e.g. free units)

Graphics
- Corrected a wrong photo for GRE commander Spiliotopoulos
- Added some model pictures in the new (larger) format
- Removed some model pictures in the old (small) Format

Map
- Adjusted the VPs in Europe/Asia
- Adjusted the terrain type of some provinces
- Adjusted MP, IC & Infra for some provinces
- Made the movement between Chambery and Pinerolo impossible
- Made the movement between Alta and Petsamo impossible
- Added new provinces
- Added an topographic map layer

Misc
- Updated mod to HoI-DH 1.05.01
- Overworked the MP System (WIP)
- Restructured the text files for better modability/compatibility
- Some changes I forgot to note...
Map
- Overworked the map of europe (without poland & russia)
AI
- AI redeploy cheat (static max. value of days needed for redeployment) deactivated
- The AI no longer changed ministers due their personality
- Changed neutrality stance of Syrian AI
- Changed the German targets in Poland to prevent that Krakow becomes unconquerable to the AI
- Overworked the soviet AI slightly to improve the USSR's performance in fighting the whites.
- Fixed a bug that the AI canceled the alliance between Syria and Lebanon on game start
- Fixed a bug that Romania was declaring War to German allied Yugoslavia
- Fixed a bug that the Ukraine Peoples Republic makes peace with the southern White in early game
- Added some basic AI files for the Free Siberian Executive
- Added an AI file for England after the successful Operation Husky
- England now gives independence to France if it not exists
- Yugoslavia now only joins the axis after the 'Fall of France'
- Nerfed the Southern Whites (less free troops)
- Improved the trigger for AI D-Day

Balancing
- Reduced movement speed in jungle terrain
- Reduced movement speed in desert terrain
- Reduced the chance for a leader to get a specialization trait

Content
- Added some historic Ministers & Leaders for Iraq
- Added a regency until Romanian king Carol III. come of age in 1937
- Added some fictional Romanian noble leaders
- Added some Hungarian leaders for the Hungarian-Romanian union
- Added some Hungarian ministers for the Hungarian-Romanian union
- Added Ukraine to the start scenario
- Added some ships and airplanes to Dacia
- Removed some unhistorical leaders for Romania
- Removed some unused leaders for Romania
- Changed the ideology of Romanian Chief of Airforce 'Dante Vizante' to PA
- Replaced the Romanian-Abyssinian leader ‘Gilaneh’ with ‘Merid’
- Completely reworked the initial situation in Russia 1936
- Completely reworked the Finnish OOB

Events
- Changed the position of Romanian troops in Greece (Orthodox-entente event)
- Changed the ‘Romanian-Abyssinian friendship treaty’ to ‘Romanian military mission in Ethiopia’, including rewritten and new events
- Overworked the trigger for ending the Italian Balkan War
- Overworked the German 'Bitter Peace' event that it triggers also when Romania is siding with the Soviets
- Overworked the Italian capitulation completely (changed old events, added new ones)
- Overworked the 'Death of Kornilov' event chain completely (changed old events, added new ones)
- Added governmental change events for Iraq up to 1946
- Added events for the Anglo-Iraqi War, the Golder Square Coup & the British 'Iraqforce'
- Added an Romanian victory event for the Italian Balkan War
- Added an Romanian victory event for the Soviet Invasion of Bessarabia
- Added two governmental change events for Hungary-Romania
- Added an peace event for Finland (Winter War)
- Added an event for Germany to declare war on Yugoslavia
- Added an event for Germany and the USSR to conquering the Caucasus-countries
- Added an event which creates garrison units for the axis Balkan puppets
- Added an capitulation event for the RSI
- Added an capitulation event for axis allied Spain
- Added events for the WW2 Aftermath (creation of communist puppet States)
- Fixed a bug that the Slovak National Uprising was triggered to early
- Fixed a bug where the USSR entered an alliance with Georgia and disbands the Cominter
- Fixed a bug where the '4th March Coup' occurred after the republican victory
- Fixed a bug where the Anglo-Iraqi War has not triggered correctly
- Fixed a bug that some Nations couldn't mobilize
- Deactivated the vanilla events for the Golder Square Coup
- Reduced the chance that Spain enters the Axis
- The 'united russia' event chain should trigger now more early
- The USSR will no longer start the winter war if they are losing in Bessarabia
- The USSR will no longer start a war in Bessarabia if they are fighting in Finland
- The 'Grande Offensive' decision is now only available from 1941 onwards
- The US Oil Embargo against Japan should trigger now later/more historical

Graphics
- Repaired some corrupted graphic files
- Added a picture for light artillery brigade (naval)
- Added some new event pictures for several events
- Added new default pictures for mountains & plains
- Fixed incorrect event style of some events
- Slightly changed the mountain battle-modifier icon
- Overworked many flags of the Russian counter-revolutionaries
- Changed the color of the southern Whites

Map
- Blocked the connection between Suceava & Stanislawow
- Added an new offset VP
- Added new Provinces in Switzerland & Syria

Misc
- Started with restructuring the mod files
- Removed alternative BGM
- Added some new battle sounds

Techs
- Fixed a bug that 'Destroyer 2020' was not deactivated by default^

Text
- Corrected some typos in the German localization
- Started with restructuring the text files
- Started to create a English localization
- Changed the naming of specialization traits to fit the new terrain typed
- Changed the country name of Romania after the union with Hungary
- Rewritten some event texts for greater Romania


Screenshots
ScreenSave3.bmp
ScreenSave1.bmp
ScreenSave0.bmp

Alternate%20WW2_zpscotvovhz.jpg
Techtree3_zpsggzjbcpo.png
Map_zpsunrbgsbo.png
Techtree2_zpsy0yptcpm.jpg
Techtree1_zpsmnzjtgwz.jpg
Events_zpshvbi5w9f.jpg
Main_zpskjksgdwk.jpg
Scenario_zpsjeme5avl.png

 
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I congratulate you on this mod. I really love it, if a new mod arrives from the blue. Could you also include your novel, if you are finished with it? it doesn't matter if it is in German, I speak German too.
 
I congratulate you on this mod. I really love it, if a new mod arrives from the blue. Could you also include your novel, if you are finished with it? it doesn't matter if it is in German, I speak German too.

Thanks a lot!

I will publish the novel when I've finished it. But to be honest, I'm a very slow writer and (to finish) the novel is a low-prio Project atm. The novel works more as a Basic for the mod then as an really independ novel, that's why it will Need probably years until it's far enought for Publishing.
 
Updated Map Autumn 2017 (Part 1)
Nice to hear :)


Here a Little teaser from the next update:
(ignore the terrain-type, this will be changed) - since in my mod you distinguish "mountain" and "high mountain", I Need some more provinces. Many vanilla 'mountain' Provinces are too big: some of them covers low mountains (500+ meter) as high mountains (1500+). To have a more deteiled Terrain-map, I added several new provinces. Most of them covers mountain ridges (Germany) or high mountain Peaks (Pyreneas/Alpes). The second-mentioned will be hard to cross, which allows more strategic possibilities. You may have to use the lower parts (aka mountain pass roads) to successfully goes through a mountain ridge - or you will suffer heavy losses due bad attack Odds. Fighting in Terrain with more then 1500 meters high is a bad idea ;)

(Map highly WIP)
NewMap_zpsiorhtgwj.jpg
 
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Updated Map Autumn 2017 (Part 2)
Finally I've finished the map of Europe. For the next weeks, I have to pasue this mod. I have many Stellaris mods, which I must update to the new 1.8 patch. After that, "Eternal War" continues :)

I will upload a new Version which includes the upgraded map today.

Until then, here a Little Screenshot:
Map_0_55_01_zps8i7jppzr.jpg
 
February 2018 Update
He guys,

sorry for not posting anything, but I'm of course still working on this ;)

Had lot to do, moved to another City, lot of RL work, a small Motivation hole.

But here a small update:

Overworked the map of siberia/central asia. For the 2nd RCW this was more or less important; with the new map, it allows much more tactical options when fighting aginst/with the Whites.




There are some Problems with the AI (Whites are absolute terrible fighting in new siberia), but the AI balancing is neverthless bad/WIP.

Furthermore I've updated the mod to 1.05, added some Events and overworked the MP-System.

On lower mobiliation grades, you get now more MP as in vanilla, but lower in high Mobilisation. This should allow (small) countries to build up a larger army in peacetime.

Mobilisations grade are now these:
1. Demobilization - no Army
2. Establish a professional military - Small professional Army, eg Spain today
3. Extend the professional military - Large professional Amry, eg the USA or France today
4. Enact Selective Conscription - Small conscript/volunteer army, eg USA 1940/41
5. Enact Extended Selective Conscription - More conscript committed, eg USA 1942
6. Enact Extensive Selective Conscription - Even more conscitps, eg USA 1943
7. Enact Partial Mobilization - Large amount of conscripts, but neverthless only a part of all fit for military Service, eg USA 1945
8. Enact General Mobilization - Every men fit for Military Service (and not working in war industry) is mobilized
9. Enact Total Mobilization - Additional old mens have to fight, eg Volkssturm Aufgebot I
10. Enact Absolute Mobilization - Additonal all men in war industry, the youth and not-fit-for-service-mens, eg Volkssturm Aufgebot II-IV
Now, I mostly work on the AI again. The balancing between GEr & SOV is really hard, in one game, SOV overruns GER in 1943, in another game, GER overruns SOV in 1941. Have to find a solution which - as Long the Player not interfere - let always wins SOV, but not before 1944.

So, thats all for now, hope you like it :)
 
This system is quite good. Are in the 2nd RCW only two sides? Maybe you could do something about the AI problem, if you make a White puppet nation like Northern White Command or something in the Siberian parts and give them some cavalry units. Would that help?
 
Thanks!
1936 there are various sides in the RCW: Southern Whites (Ukrainia, South Russia, Caucasus), White Partisans (Eastern/Northern Siberia + Region around Arkhangelsk), Democratic Ukraina (very small and weak since at war with the reds & whites, mostly defeated 1936-37) and the Reds.
In early 1937, the Southern Whites (depending on decision) are shattered into Ukrainan Hetamat, Geogria, Azerbaidschan, Don-Repulic, Kuban-Republic and a remnant of the tsarist Whites.
In mid 1937, a former red puppet Switches the side and Appoints a new tsar. Depending on decisions, the remaining southern Whites and the White partisans (Siberia) will become part of the new tsardom. After that, there is mostly only the new Tsardome, the Ukrainia Hetmanat Gerogia and Azerbaidschan left.

so, ist very hard to tell how many sides there are in the 2nd RCW ;)

I have edited the White AI files yesterday, and, surprisingly, with a good result. The Whites are now much more focused and defend the most important provinces in Siberia. Neverthless, in 1/3 testgames, the red breakthrou and defeated the Whites more or less, but I think thats for now okay. To use a additional Puppet with some Bonus Division would may have also worked; but I want to avoid that due RP/Story reasons.
The bigger problem now is, that the reds don't work any more. They are too focused on siberia, which results in the loss of most western/southern russia with lot of IC. during this, the USSR is at least too weak in 1941 (Barbarossa). I tried to fix that by splitting the reds into 2 factions (siberian and western reds), but that didn't solved the Problem.
Have to take a deeper look inside the Red AI.
 
A second option would be locked garrison units. It would make the taking more important positions harder and the AI would need to focus larger forces to take they province. The locked garrisons couldn't attack, so those can't just surround the weakened attack forces. So an attacker would not bleed out and be crushed.
 
A second option would be locked garrison units. It would make the taking more important positions harder and the AI would need to focus larger forces to take they province. The locked garrisons couldn't attack, so those can't just surround the weakened attack forces. So an attacker would not bleed out and be crushed.

yep, totally right, I want to avoid using too much such divisions, but I've added now a few in western russia. seems to help. The rest I hope to do with custom AI files :)

No Russian Green? Sad! But in all seriousness, very cool idea for a mod, can't wait to try.

Thanks for the praise :)
so, in fact there ARE some russian Greens ;) But since they are unorganized, they are represented by Partisans.
so, with the current Version 0.55.01, the mod is playable, but I highly recommend to wait on the next Version. I've fixed some serious issues. Will upload 0.56.00 during the last weeks of february, I guess. Independently of that, I fear you will not be aible to enjoy the mod since it's still mostly in german only. I don't have the ressources for proper Translation work :( Still hope/plan to work on it :)
 
Updated Map Winter 2018
sooo, finally I present the new Version.

the main futures are the new overworked map with now a full topographic view and lot of AI adjustments.

- The 2nd RCW should now work much better - ending with a patt in 1941, not with an White/red victory in 1939.
- Most of all AI improving Events (aka free Units) are gone. Now, it seems that the AI can handle a more or less historic WW2 without these.

I've made lot of small changes, unfortunately I forgot to note many of them. Beside the listed fixes, there may are some small aditional ones I forgot about :D

Here some screenshots of the new Version:
ScreenSave3.bmp
ScreenSave1.bmp
ScreenSave0.bmp
 
hi, so, that would be for 100% Romania , if you choose the "Iron Guard" Path in jan-feb 1936 (conquer Balkan, fight against SOV, Switch sides, free Europe).

You can also try one of the RCW Whites, but there you have to know, that the 'Free Siberian Executive' will switch sides in 1937 and annex the other Whites per Event. There is a warning 1-2 days before, so you have enought time to save and reload if you are one of the other Whites (to play further with the Whites, but now with the FSE).
There are currently not many events for the Whites, but imho it's very interesting to fight in Siberia. Please notice, if you want to try the Whites, that my last testgame with them was years ago (but then it was really fun). SOV ai vs. White ai works, but MAYBE the human Player can crush the UdSSR too easely - what lowers the fun of course, and breakes various WW2 Event chains. MAYBE the Whites are total no Chance. I really don't know how it is as human player in the current version :D

The next thing I want to say, is that the mod is mostly in german. Nearly all event texts & names are missing in ENG, which is of course bad.
You may will not understand the alternate Story, which is imho one of the big + of this mod. Neverthless, THEORETICAL it should be possible to Play in english. If there are any missing/broken vanilla strings in the ENG Version, please post. It is possible that since Project start some localization info become missing (long ago, the vanilla GER localization got broken) .

If you speak german, enjoy :D

edit: oh, if you run in any game breaking bug (shouldn't be in 0.60.00), you can post it here and send me your save-file; if possibe I will fix immediately.
 
Hi Stahl-Opa, just came across your mod today looks very interesting. I was wondering if rivers could be two categories as well?. The Dnieper river, or Volga being a ( type 2 ) opposed to smaller ( type 1 ) rivers. Really like your idea with the mountains. I've always wanted a topographic map with out the tab...like DEC map. I'm beginning to study map modding, seems daunting at first look. Could you give me a list of programs/mods I would need to get started, any help would be great. I think I will be working on DH modding long after its dead as well...feel this game was made just for me.:) Best wishes on your work!
 
Hi Stahl-Opa, just came across your mod today looks very interesting. I was wondering if rivers could be two categories as well?. The Dnieper river, or Volga being a ( type 2 ) opposed to smaller ( type 1 ) rivers. Really like your idea with the mountains. I've always wanted a topographic map with out the tab...like DEC map. I'm beginning to study map modding, seems daunting at first look. Could you give me a list of programs/mods I would need to get started, any help would be great. I think I will be working on DH modding long after its dead as well...feel this game was made just for me.:) Best wishes on your work!

Thanks for your Post! I had exactly the same Idea with rivers (to make river flotillas for eastern europe), but there are 2 problems: to do it the right way, you would need (A) the possibility to create a new terrain typ. Which is currently not possible. (B) the possibility to make an province typ only passable by specific unity types, else you will end up with Carrier fleets in the Donau.

Just change the graphics, e.g. make the Dnieper more broad, without any gameplay changes, is indeed very easy to do (once you know how to edit the map).

About the Map modding: I can't write a complete tutorial since I don't have enought spare time for it. But if you have a specific Problem/question, I would help you for sure :)
Programms I use are: MapUtility v1.2.5b, adjacency_maker, Photoshop CS6, Notepad++

Glad to see someone interested in the occult arts of mapmodding!

Hehe, yeah, Thanks. I think, beside my bad drawing skill, I'm not bad at it. But maybe just because I'm interested in occultism :D If I can cast some evil spell for you, just ask ;)

Mod no longer available on Mega

Very strange, have to check. Will reupload / post correcr download link it in the next few minutes.