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Your welcome, just write if you run into any issues!

I will always continue this mod - even if it's only all 3 years xD
No, of course I hope I have more time. Currently it looks really bad. Yeah, life happens, right? But I guess I would have at least time in November/December.

Hope earlier, of course ;)
 
May 2023 Update
Okay guys, I'm here with a new version of this :)

0.62.00 is finished. It brings many improvements to the map and a lot of fixes.
I've fleshed out the USSR much. There is also many new events for the (still not really working) Swiss Civil war and also Indochina.

In general, the Mod is now much better balanced and the WW2 much more stable. There are still some issues of course, but I'm close to get the "stable, alternate WW2 outcome" working.

Hope you like it; if at least someone still alive here xD

To download, see at the end of Post 1.

edit: Oh, I've noticed that I never posted the changelog of 0.61.00 to 0.61.01.
If you want to see all changes, check the changelog on my website.
 
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September 2023 Update
Heyya guys

The next update is ready: 0.62.01

I fixed various issues I run into on my current italy run. Basically nothing new (except one event chain if Axis seems to win in North Africa/Middle East).
Its a small update with bugfixes. Oh an I rebalanced tech speed which was too low.

Full changelog:
AI
  • England should now focus more on Iraq after the Anglo-Iraqi War breaks out
Balancing
  • Increased base research speed by 2%
  • Census Tabulating Machines, Automatic feed tabulators & Accounting Machines research bonus increased by 1% each
  • Reduced the research difficulty for all special Equipment components by 2
Content
  • Corrected some unit model names for Italy (more historical accurate)
Events
  • Added an Event to join Axis for Spain, Portugal, France, Saudi Arabia and Turkey, when Axis wins in North Africa and the Middle East
  • Fixed broken French capitulation event which had disbanded all units without returning the manpower
  • Fixed various bugs with the Syria–Lebanon campaign
  • Fixed a bug that the Colonial Army Event triggered only for Iraq instead also for various other countries
Graphics
  • Added photos for some Italian unit models
Techs
  • Special Equipment techs now adds directly a bonus to all units instead of unlocking the special decisions (which were too expensive to be used by minor nations).
  • Vehicle special equipment tech now no longer need infantry special equipment researched before
 
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It is perhaps not editable?
I usually create a savegame the first day of play and modify some value for my own comfort, some major plane stake, some more division control for the generals, or maybe the years of the tech teams for fun or giggles, but nothing, no matter how light the modify is, the save crash even with only one number different.
 
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AM to having a save game play issue....i did a clean install and any play of a save game collaspe....looking at the savebug it shows
Freischar-Grossverb nde = 0 as the issue...i fix it with this Freischar-Grossverbnde = 0 and it works but have to repeat the fix for Freischar-Kleinstverb nde = 0 to this
Freischar-Kleinstverbnde = 0 HOWEVER the next save repeats the error(i think this is the error) the space between b and n in the words....no idea why its repeating or its cause...nor the time to now figure it out....anyway hope you can fix....ty
 
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looked into the issue a bit more and noticed that in the mods events under that file random_EoS...the file for the creation of freekorps there are a bunch of names spelled like Freischar-Grossverbände....the spelling with the a with dots above are german...as i understand it(could be totally wrong) the game engine does not read german spelling...only english.
 
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Something i noticed is that after running some save and restart with the save the game works...but shows the save as (wont copy and paste so i explain)
Freischar-Grossverb nde = 0 ....the space between b and n in
Freischar-Grossverb nde = 0 is filled with a small box with ? in it....like von intrupp the save that i tried to use and wont work was edited (played as canada and add some starting manpower , money and convorys)....editing and saving the game seems to be the issue (as the box with ? in it wont be saved)...and before you ask...no...there was no issue with any mistakes in my changes(easy to make) ....if made the savebug would have shown them....
 
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IF this is the cause of the problem...the german spelling... I am unsure the mod is playable. I can correct the spelling or remove the events but most likely will cuase futher issues. Could try playing an unedit save game but feel that the german spelling issue will cause long term issue with the game ....,hate to play till 1940 point and find the save wont work..... seems like a great mod but sadly not playable.
 
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Hey!
Sorry for my late reply. Lot to do these days.

1) the savegames should be editable. Nothing special with my mods, it's the same as everywhere :)
2) I can fix the issue if you send me / post the savedebug :)
3) oh yeah. The Freikorps thing sounds terrible. This will for sure cause problems. The Freikorps event is from an very early stage of this mod, but to be honest, I never really used Freikorps myself. So it's totally possible that theres a critical bug I never discovered myself. Back then, I wasn't much experienced and thus made some horrible modding mistakes (as using german letters lol).


I just make a small hotfix fot this issue (see attached file). Copy it into "Games\Darkest Hour A HOI Game\Mods\Eternal War\db\events" and overwrite.

The mod should work now. If not, please send me the (extended) savedebug and I will fix any issue asap.

Thanks for choosing Eternal War ;)
 

Attachments

  • random_EoS.txt
    43,6 KB · Views: 0
To get the extended savedebug (if you never used it before):

go into "settings.cfg" and change the line "1 # Extra debug logs (savedebug.txt): 0 = disabled, 1 = enabled, 2 = enabled + extra map statistics" to 2.

(just as info, since my mod is not fully localized, you will get tons of text errors with the extended log, but you can ignore them all)
 
TY....dont have time for full test at moment but i did apply your fix and did a fast check on it....started as japan...made 1 of those freekorps units just for the hell of it...saved game...edit the save and relaunch. IT WORKED. I seem to recall that the freekorps event had the "unknown string" before.... ALSO that I played this mod (unedit save) awhile back...an earlier version with no issues. ANYWAY seems the german words in the events was cause of crash...and only then when the save was edit. I HAVE seen this mention a few times over the years on the forum and imagine for a native english speak is easy mistake to make...THANK YOU for the super fast fix and also for making the mod...looking forward to playing it.
 
thanks you for playing my mod :D

Yeah, that makes sense I guess. If I'm right, the german letter DO work. But if you edit the savegame, your text editor can't load the german letters (because the editor has no german language installed) and replace them with whatever. As soon you save the edited savegame, DH can't read the file anymore.

Hope you enjoy the game, call me if you run in any issue or if you have any suggestions!
 
December 2023 Update
Alright mates, I've a new version ready: 0.62.02

It's a very simple, small update.

Primarly it fixes the bug found by @Von Intrupp and @deadmanhope - many many thanks for you guys, you're awesome!

Beside that, this December update improves italy gameplay a little bit:
Better (more accurate) Navy OOB, mostly the ships have the correct model now. The BBs are more obsolate, but many cruisers are instead more modern.

Also, I've modified the map and added the graphical representasion of blocked province borders in Libya, Egypt an Sudan. This makes strategic planning more easier for Italy and England. Two illogical province connections in Egypt were removed.

There are some additional changes, and many new english event texts... Still, the english localization is far from finished and sadly not close to perfect... I still have to use Google Translate (checking it myself after tranlsation; to clean up the most horrible fails)


AI
  • The AI no longer release random countries, this should only happen by event now
Events
  • Fixed a critical, game breaking bug within the generic “Freikorps” events
  • Fixed a bug that the “Romanian victory in Bulgaria” event could triggered after WW2, if Romania switched side to the Komintern
  • Fixed a bug that “Germany announce claims on Greece” could triggered at the end of WW2, if Greece switched side to the Komintern
Graphics
  • Added missing Sea Borders in the Persian Gulf
  • Added symbols for blocked provinces in Libya, Arabia, Egypt and Sudan
  • Added photos for some Italian air units
Map
  • Fixed some illogical province connections in Egypt
Scenario
  • Improved the Italian navy OOB
Text
  • Extended the English localization (still many texts left, sadly)

To download the new version, check the first post.
 
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January 2024 Update
Alright, I was kind of prodictive during the last weeks ;)

I've the next version ready. There is not much new, but many minor bugs fixed and much improvement to the AI (especially late war).
At all, it's a nearly invisible but very important update and I suggest to use the new version asap. It's far superior (stable) as the last.

AI
  • Added some improved AI files for Spain, Portugal, Turkey and Saudi Arabia if they decide to join the Axis after the victory in the Middle East event.
  • Added some improved AI files for Italy and Romania if they decide to switch side and fight against the axis.
  • Fixed a bug where the Romanian intervention into Russia triggered a series of AI events which make most European countries declare war against the USSR.
  • Germany should support its allies more after the victory in Middle East event.
  • Allies should focus more on their bridgeheads in Europe and send more troops.
  • Countries with low IC should now build more IC.
  • India should send more troops to UK.
  • India should build a more diverse army.
  • Nations with People’s Army Doctrine enact total mobilization as soon they have 0 manpower, no matter if they are losing provinces or not (normal (AI) nations only do when they are in desperate defense).
Balancing
  • Added an Event which resets all event given boni and mali for Germany and the USSR if there’s a stalemate in 1945. This is in favour of Germany so that there’s still a chance for victory if you can hold back the USSR long enough.
  • Added a massive event chain for AI countries not at war, which builds up Infrastructure over time (they pay the regular 1 IC and it need regular 360 days).
  • The hidden D-Day event should now only fire once, even if the invasion is not successful – the allies often evacuated the troops added by these events from France and used them on other fronts, which was never indented.
  • Reduced the boni from Great Patriotic War event.
  • Reduced the GDE boni of Blitzkrieg Doctrine path by 7%.
  • Increased the minimum of Troopships the AI of Germany, Japan, the US and England should have.
  • Increased the infantry and mountaineer hard attack boni of 1938 and 1940 anti tank artillery tech to 1.
  • Increased hard attack of infantry from 1942+ by 1.
  • Increased hard attack of motorized infantry 1942, 1945, 1948, 1952 and 1956 by 2.
  • Increased hard attack of mechanized infantry 1942, 1945 and 1948 by 2.
  • If Japan is played by AI, the 15th Army in Burma is created by event (at full MP cost) since the AI isn’t able to send effective reinforcements to Thailand fast enough.
  • British Homeguard is no longer blocked so that they can also used to defend British Colonies (and because the AI struggles with blocked units especially at beaches)
  • Lowered the dissent that Romania got after switching side.
Events
  • Fixed a bug where Germany didn’t got a claim on Bayonne after the Fall of France.
  • Fixed a bug where the Province Durmitor was not affected by the Partitioning of Yugoslavia event.
  • Fixed a bug with the Yugoslav Partisan event which didn’t triggered for Croatia and triggered too often.
  • Fixed a bug that the Yugoslav Anti Axis Coup has triggered also when Yugoslavia was part of the orthodox entente.
  • Fixed a bug that Italy didn’t get control over “Les Baronnies” after Operation Attila.
  • Fixed a bug where the Anglo-Iraq War didn’t triggered correctly when Jamaica declared its independence due partisan occupation.
  • If the Spanish Republic wins the Civil War, the international Brigades are now disbanded correctly.
  • If Romania joins the War against the USSR but don’t join the Axis, it give military access to Dacia, Bulgaria and Germany, if these are allied.
  • Adjusted the Barbarossa reaction events of Ukraine, Georgia and Azerbaijan to the current version of this mod (they were outdated and not working any more).
  • Adjusted the Invasion of the Caucasus event to the current version of this mod (it was outdated and didn’t worked anymore).
  • Added an event for Bulgaria to join the Axis if Romania form the Orthodox Entente.
  • Added an separate peace event for the USSR and the Ukrainian Hetmanate if the Soviet where losing the civil war.
  • Added an separate peace event for the USSR and the Caucasus nations if the Soviet where losing the civil war.
  • Added an event for the Sibirian Whites to annex the Cossack States if the new Tsardom is created.
  • Reduced the AI chances for some ahistorical options
  • Removed the “Foreign investment” event because it was bugged for countries without any province with 30+ infrastructure.
  • Removed the “Tension Rising” event for Hungary since Eternal Wars uses its own version of this event.
  • Removed the “Peace of Bryansk” event chain because its no longer used by the mod.
Graphics
  • Added various unit & model pictures for Romania.
Map
  • Corrected the terrain types in Turkey.
  • Moved the VP from Riyadh to Medina.
Misc
  • Removed the possibility to do nuclear attacks: The AI can’t handle it the right way. I want to replace it with an event based nuke system… One time… maybe.
  • Increased the offset for many events to improve performance
Text
  • Fixed some missing localizations.

You find the link for downloading the new version in the first post!
 
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Savegames from Version 0.62.02 will work with the new version too.
There may will be some minor issues/some things may not work correctly, but it should be compatible.

You will get for sure this error:

Code:
--- missing
eventdatabase:db/ebents/ai/Industrybuildup/InfrabuildUp.txt

This is not important for the game, you can just ignore it and play on.

If you want to eliminate that error, go to your savegame (Darkest Hour/Mods/Eternal War/scenarios/save games/savegame_name.eug), open it with any txt editor (I suggest Notepad++) and search for this line:

event = "db\events\AI\IndustryBuildUp\InfraBuildUp.txt"

remove this line and save the file. Error should be gone.
 
Hi @Stahl-Opa
Could you share how to modify the map? I've tried to follow the tutorial but i didnt achieve anything
 
it's rather complex. Sadly I haven't the time to write an tutorial, at least not for now. But if you need help with a specific question, feel free to ask.
 
Our local legend Vilochka made a tutorial in russian that is really helpful when it comes to modify the map.
I am working on a full translation of it to make it more accessible. I hope to finish it this week, hopefully it will help you enough, it is quite detailled.
 
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