August 2018 Update
Hi there!
Thanks for writing here, helps a lot to remeber that I should post here more often.
The mod is working slowly, but very fine. The novel on the other side is totally stuck
Basically still more a red thread as a novel 
I've done a lot of things on the mod, sadly I've made he changelog only sloppy. I can't tell you what I've changed. Mostly the smaller (but still important!) adjustment are forgotten.
Some of the major changes are the more & more improved map. Europe has now detailed high mountains and large parts of siberia are overworked (important for the 2nd RCW). With these changes, I've also introduced a new battle-modifier file. It's expected to be the final one (oc place for improvements). The various terrain has now very unique modifiers, in high mountains, a battel rages on for ages. Swamp you can't use motorized Units effectively etc..
Here you can take a look on my working sheet:
And another screen from new sibiria. RCW situation ingame AI vs AI.
Further I've done some Database-work and added Leaders/Ministers/models/OOBs for some countries. Invested a lot of work and made only slow progress, but yeah, thats the way it is. I'm very pedantic with the database and searched sometimes days to find info about the possible ideology of an total irrelevant minor politician
Not sure what I've added in the current build. But Switerzland has new Leaders & Ukraina new Ministers. Maybe more. I'm sure that I've made also some smaller database fixes for different minors. Idk.
A 'new' feature are 'random'/'generic' Ministers with real personalities (not the vanilla one with no mali/boni). Okay, they are atm only exists for UKR, but in the end every nation should be aible to have a full goverment (if not restricted due historic/RP reason).
Here a screen of the UKR Goverment. On the Right, you can take a look on the revised Caucasus:
Another big change is the tech-tree. I redone the whole Air-Doctrine-Tree. In general, you have the specializations like before. But the tech-tree should be more logical, historical and more beautiful
With this, also some new unit types were added: (river) Monitors, Scout Cruisers & Zeppelins. All with various Models and specific techs.
Oh, and the Balloon-bombs has a new sprite I've made myself. More experimental, but I guess it's nice for the first time
Here a screen of the new air tech tree. You can also see the final Version of the iberian map with more detailed mountain Ridges.
Last but not least, I can gladly tell that I've moved (a very Tiny bit) forward with the english translation. It's a hard work for me due bad ENG language skills, and the amount of text is endless. But if I can work on at this speed, a full english translation of my mod is Ready during the next 200 years
Still, I am confident that I can translate the minimal required textes faster.
Hope you like the update!
I currently running a big test run (local MP with a friend). If there arn't big issues, I think the new build will be uploaded soon
Thanks for writing here, helps a lot to remeber that I should post here more often.
The mod is working slowly, but very fine. The novel on the other side is totally stuck
I've done a lot of things on the mod, sadly I've made he changelog only sloppy. I can't tell you what I've changed. Mostly the smaller (but still important!) adjustment are forgotten.
Some of the major changes are the more & more improved map. Europe has now detailed high mountains and large parts of siberia are overworked (important for the 2nd RCW). With these changes, I've also introduced a new battle-modifier file. It's expected to be the final one (oc place for improvements). The various terrain has now very unique modifiers, in high mountains, a battel rages on for ages. Swamp you can't use motorized Units effectively etc..
Here you can take a look on my working sheet:

And another screen from new sibiria. RCW situation ingame AI vs AI.

Further I've done some Database-work and added Leaders/Ministers/models/OOBs for some countries. Invested a lot of work and made only slow progress, but yeah, thats the way it is. I'm very pedantic with the database and searched sometimes days to find info about the possible ideology of an total irrelevant minor politician
Not sure what I've added in the current build. But Switerzland has new Leaders & Ukraina new Ministers. Maybe more. I'm sure that I've made also some smaller database fixes for different minors. Idk.
A 'new' feature are 'random'/'generic' Ministers with real personalities (not the vanilla one with no mali/boni). Okay, they are atm only exists for UKR, but in the end every nation should be aible to have a full goverment (if not restricted due historic/RP reason).
Here a screen of the UKR Goverment. On the Right, you can take a look on the revised Caucasus:

Another big change is the tech-tree. I redone the whole Air-Doctrine-Tree. In general, you have the specializations like before. But the tech-tree should be more logical, historical and more beautiful
With this, also some new unit types were added: (river) Monitors, Scout Cruisers & Zeppelins. All with various Models and specific techs.
Oh, and the Balloon-bombs has a new sprite I've made myself. More experimental, but I guess it's nice for the first time
Here a screen of the new air tech tree. You can also see the final Version of the iberian map with more detailed mountain Ridges.

Last but not least, I can gladly tell that I've moved (a very Tiny bit) forward with the english translation. It's a hard work for me due bad ENG language skills, and the amount of text is endless. But if I can work on at this speed, a full english translation of my mod is Ready during the next 200 years
Still, I am confident that I can translate the minimal required textes faster.
Hope you like the update!
I currently running a big test run (local MP with a friend). If there arn't big issues, I think the new build will be uploaded soon