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Introducing the mod
  • Stahl-Opa

    Marshall & Grossadmiral of Helvetia
    72 Badges
    Jun 16, 2011
    749
    169
    www.vmods.org
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    V-Mods proudly presents:
    Eternal%20War%20Cover%20500px_zpsbuhpwowr.jpg


    Mod history & concept
    Everything started around 2008 when I've played Hearts of Iron 2 Doomsday for the first time. After one or two matches, I tried to conquer the world with Romania. Since I'm a very creative person, I wrote a 'alternate history'-story for my "Greater Romania Empire". This story grew very strong, at least it consisted not only of a alternate history for Romania, but also for many other countries - a full scale alt-history, comparable to Kaiserreich.
    Most of these alternate Events were various Revolution which led to a balkanisation of europe. Due that, the Project was called "Usurpator". With the release of Darkest Hour and the expansion of the techtree with WW1 techs, I overworked the story behind Usurpator.
    In the new version, the world after WW1 was afflicted by famine, revolution and civil war. This led to a highly unstable, violent world. The technological advance stagnated on the level of 1920. Fights between monarchists, democrats, nazis and communists broke out all over the world. Because ironclad 'Tank' were the most important weapon in these conflicts, I renamed the mod to "Era of Steel".
    Around 2013, I rewrote the concept once again. Inspired by AGEODs 'Revolution under Siege' and the TRP, I wanted to create a alternate history mod, which was neverthless highly accurat - based on the scenario of my RuS savegame, where I was 1920 able to accomplish a patt with the whites in the russian civil war.

    Since I grow older and meanwhile love to write complex novels, I've created 'Eternal War', a yet unfinished, unpublished and german only alternate history novel, which is the base for this mod.

    The concept is hard to define. At least, this mod is more like a collection of hunders small changes for my personal taste, mixed with lot of alternate history events.
    I overworked the concept again in early 2017 and decided to make a full scale mod out of this "personal" project.

    What is Eternal War?
    Do you want to play an game as authentic as possible? Play TRP.
    Do you want to play an highly competitiv, MP focused game? Play Kaiserreich.
    Do you want to play an game hard as hell? Play Edge of Darknes.

    Eternal War is something other. Highly story based, it's more a kind of an RPG: choose your country and lead it through WW2 - with a lot of different events which will maybe lead to a totally surprising end. Beside this, I wanted to keep the vanilla game experience as good as possible. You CAN play WW2, and if you don't active interfere, the outcome should be like in real history. But you can also change the worlds destiny completely.

    Some of the main conceptual elements:
    - Arc-based storyline for (mostly) minor nations.​
    - Beside this alternate history. a highly authentic feeling: historic OOBs, corrected ministers, more historic events etc.​
    - A more casual game mechanic to allow eaqsygoing roleplaying, especially with normally weak minors.​
    - The possibility to expand the game into the cold war and even modern days.​
    The most important changes to Vanilla DH Full
    Like mentioned above, there are several changes to the vanilla HoI. Here I will explain the most essential ones. But Keep in mind that there are a lot of other small changes!

    1. Arc.-based Storylines: For some nations, I've made a full alternate history which integrates itself into the real history we know. These stories are part of my "eternal war" world history, which continues into the far future. If you play with such a country, you're free to choose the 'eternal war-arc', which will lead to a new way and (maybe) affect the outcome of WW2 massive. Neverthless, you can also play the historic way. If you do, the world after ww2 should be the same as in reality. In the current version, there are more or less 3 arcs avaible: The balkan arc (playable up to the german capitulation), the russian whites arc (playable up to 1941/Barbarossa) and the facist switzerland arc (only playable to the outbreak of the Swiss Civil War).
    2. Overworked Terrain: Plains are now Flatlands (plain to hilly terrain with no to decent Vegetation), Hills are Mountains (around 500-1500 meter), Mountains are now high Mountains (1500 and more meters). This change should simulate the strategical problems with mountain ridge better. Fighting in the Mountains is hard, but fighting in high mountains is nearly impossible. The Alps, the Balkan, the Pyrenees - this natural defences should be much more important then in vanilla HoI. Fight in high mountains is very bloody and lossy - Jäger-Infantry is a must.
    3. More clear modifiers, more WYSIWYG. DH uses sometimes +1% defence in XY Terrain etc.. It's nearly impossible to oversee, which units is best for task XY. In Eternal War, tanks are axemplary total useless in high mountains (-more then 80% effectivness). But also regular infantry: without any terrain training, they suffer from cold and rough terrain, and this as defender AND attacker. They are better then tanks, but still a very bad choice. Same System I use for brigades: a tank brigade lowers the weakness only few %. But eh, a brigade is 1/3 of a Division. A infantry divisioon + a tank brigade means that 1/4 of the whole Division is armoured. In Eternal War this is reflected 1:1 according to the equipment stated in the unit tooltip. Every single tanks lowers the weakness XY %. With manpower the same: a strategic bomber needs a crew of 10. An STRAT Group of 100 Bombers needs so 1000 men -> MP cost 1. No more give away MP for ghost soldiers. If you know the basics of military tactics/strategy, you should be able to play DH.
    4. New Ministers, techtree, leaders and more: Long term it should be possible to play up to 2050 - I will add the techs and everything else it needs.
    5. Dumb AI: Since the AI is partially very unhorthodox and do strange things, I've made the AI much more unflexible. This guarantees a more or less historic outcome of WW2 (which is necessary to play further into the cold war), but makes the AI very predictable/gives lot of room for exploits. Neverthless, this mod aims to allow fine and cozy roleplay with your favored Nation. If you need to use exploits bsessive - don't play this mod ;)
    6. Live time Support. This Mod is my life-time project I working on since 2008. I aim to expand the timeline up to the future, which I maybe will never be aible to do since it that much of effort. But I will always work on this project, no matter what. Even if DH is played by absolute no one - this is primary not a mod for the community; this mod is a to bring my novel to life. And I will do this, even if no one is playing DH any more, even If I'm the only last guy on earth. So, if you like this, you don't have to fear that the "Team" stops to improve and expand this mod. I will always working on.

    Background Story
    After the russian revolution, the Whites where able to reach a patt. In 1921, a all-russian-peace-treaty was concluded. 1927-1931 there was a intercommunistic war between Stalin and Trotzki. Stalin won.
    1934, the UdSSR invaded the Countries created in 1921, controled by the Whites.
    The western countries suffer from economic weakness; additionally to the great Depression unsuccessful interventions in Russia has cost many lives and lot of money. In these days, Hitler came to power and led Germany to new strenght. Unstable, desolated by civil unrest and economic problems, the West is not really a thread to the new power. But many fascists, which were radicalised by the bloody wars fought by the communists, meanwhile view every kind of socialism as a bad outgrowth of communism. Since WW1 the world was parted by the democraties & dictatorships. Now, with the rise of new facism, which is not aligmed to any existing allince: How this will influence the upcoming war?

    Whats done?
    You should be able to play through WW2 with any country you wish. For Romania, the alternate history is fleshed out up to 1945. Techs, units, and for some countries even historic ministers/govermental changes should be integrated up to 1945/german capitulation. If you just watch, the outcome of WW2 should be a historical partening of europe with the 'orthodox Entente' (Balkan Arc) as 3rd Cold War Party.
    The mod should be stable and without any errors except missing translations.
    At the current state, only very few textes are available in english. German (my main language) is fully supported.

    Whats next?
    Primarily, ensure that the AI follow the intended way. To allow a continuation from 1945, it is very necessary to create a stable WW2 Outcome.
    Secondary, I really want to make an english version. For this, I have to translate a unmanageable number of Strings, especially since the file structur is a bit messy during the long development time (2008-today).
    Tertiary, I have to rework the mod structure. Rearrange files, and subfolders, replace static texts with translatable strings.
    Quaternary, I want to finish the timeline up to 1945. Means: adding all 1936-1945 available story arcs, adding all neccessary historic Events to 1945, adding ministers, govermental changes etc up to 1945.

    What I need?
    YOU!
    Primary I need translators. I can english, but not that good; I need Google translate to check what I've wrote. This way I'm very very slow in translating. Every sentence the community can translate for me would be great!
    Secondary, I need testers. I mostly use my free time to mod, not to play. Since it's very important to have a predictably WW2 (to continue the story after), I need players that report 'non-canon' situations. Additonally I think I've messed the balancing with adopting my new System of modifiers, doctrines and unit-values. With that less time I have to play myself, I can only correct the hardest problems. And I'm not a good HoI Player, a pro who can better evaluate whats OP and whats UP would be great!
    Tertiary, I need database editors. Since I want to delet all unhistoric & not 'Eternal War' related characters, adding techteam & leaders for even the smallest minor, correct all goverments and make appropriate election/coup events, I Need nearly a specialst for every Country.
    Write me an PM or here in the Forum if you are interested to help! You can become a full team meber of Vmods, including Name in the credits and a General/Minister/techteam ingame ;)

    Credits
    Some of the OOBs based on the TRP - thanks a lot for your work and the permission to use it!

    Changelog

    AI
    • Added some improved AI files for Spain, Portugal, Turkey and Saudi Arabia if they decide to join the Axis after the victory in the Middle East event.
    • Added some improved AI files for Italy and Romania if they decide to switch side and fight against the axis.
    • Fixed a bug where the Romanian intervention into Russia triggered a series of AI events which make most European countries declare war against the USSR.
    • Germany should support its allies more after the victory in Middle East event.
    • Allies should focus more on their bridgeheads in Europe and send more troops.
    • Countries with low IC should now build more IC.
    • India should send more troops to UK.
    • India should build a more diverse army.
    • Nations with People’s Army Doctrine enact total mobilization as soon they have 0 manpower, no matter if they are losing provinces or not (normal (AI) nations only do when they are in desperate defense).
    Balancing
    • Added an Event which resets all event given boni and mali for Germany and the USSR if there’s a stalemate in 1945. This is in favour of Germany so that there’s still a chance for victory if you can hold back the USSR long enough.
    • Added a massive event chain for AI countries not at war, which builds up Infrastructure over time (they pay the regular 1 IC and it need regular 360 days).
    • The hidden D-Day event should now only fire once, even if the invasion is not successful – the allies often evacuated the troops added by these events from France and used them on other fronts, which was never indented.
    • Reduced the boni from Great Patriotic War event.
    • Reduced the GDE boni of Blitzkrieg Doctrine path by 7%.
    • Increased the minimum of Troopships the AI of Germany, Japan, the US and England should have.
    • Increased the infantry and mountaineer hard attack boni of 1938 and 1940 anti tank artillery tech to 1.
    • Increased hard attack of infantry from 1942+ by 1.
    • Increased hard attack of motorized infantry 1942, 1945, 1948, 1952 and 1956 by 2.
    • Increased hard attack of mechanized infantry 1942, 1945 and 1948 by 2.
    • If Japan is played by AI, the 15th Army in Burma is created by event (at full MP cost) since the AI isn’t able to send effective reinforcements to Thailand fast enough.
    • British Homeguard is no longer blocked so that they can also used to defend British Colonies (and because the AI struggles with blocked units especially at beaches)
    • Lowered the dissent that Romania got after switching side.
    Events
    • Fixed a bug where Germany didn’t got a claim on Bayonne after the Fall of France.
    • Fixed a bug where the Province Durmitor was not affected by the Partitioning of Yugoslavia event.
    • Fixed a bug with the Yugoslav Partisan event which didn’t triggered for Croatia and triggered too often.
    • Fixed a bug that the Yugoslav Anti Axis Coup has triggered also when Yugoslavia was part of the orthodox entente.
    • Fixed a bug that Italy didn’t get control over “Les Baronnies” after Operation Attila.
    • Fixed a bug where the Anglo-Iraq War didn’t triggered correctly when Jamaica declared its independence due partisan occupation.
    • If the Spanish Republic wins the Civil War, the international Brigades are now disbanded correctly.
    • If Romania joins the War against the USSR but don’t join the Axis, it give military access to Dacia, Bulgaria and Germany, if these are allied.
    • Adjusted the Barbarossa reaction events of Ukraine, Georgia and Azerbaijan to the current version of this mod (they were outdated and not working any more).
    • Adjusted the Invasion of the Caucasus event to the current version of this mod (it was outdated and didn’t worked anymore).
    • Added an event for Bulgaria to join the Axis if Romania form the Orthodox Entente.
    • Added an separate peace event for the USSR and the Ukrainian Hetmanate if the Soviet where losing the civil war.
    • Added an separate peace event for the USSR and the Caucasus nations if the Soviet where losing the civil war.
    • Added an event for the Sibirian Whites to annex the Cossack States if the new Tsardom is created.
    • Reduced the AI chances for some ahistorical options
    • Removed the “Foreign investment” event because it was bugged for countries without any province with 30+ infrastructure.
    • Removed the “Tension Rising” event for Hungary since Eternal Wars uses its own version of this event.
    • Removed the “Peace of Bryansk” event chain because its no longer used by the mod.
    Graphics
    • Added various unit & model pictures for Romania.
    Map
    • Corrected the terrain types in Turkey.
    • Moved the VP from Riyadh to Medina.
    Misc
    • Removed the possibility to do nuclear attacks: The AI can’t handle it the right way. I want to replace it with an event based nuke system… One time… maybe.
    • Increased the offset for many events to improve performance
    Text
    • Fixed some missing localizations.

    AI
    • The AI no longer release random countries, this should only happen by event now
    Events
    • Fixed a critical, game breaking bug within the generic “Freikorps” events
    • Fixed a bug that the “Romanian victory in Bulgaria” event could triggered after WW2, if Romania switched side to the Komintern
    • Fixed a bug that “Germany announce claims on Greece” could triggered at the end of WW2, if Greece switched side to the Komintern
    Graphics
    • Added missing Sea Borders in the Persian Gulf
    • Added symbols for blocked provinces in Libya, Arabia, Egypt and Sudan
    • Added photos for some Italian air units
    Map
    • Fixed some illogical province connections in Egypt
    Scenario
    • Improved the Italian navy OOB
    Text
    • Extended the English localization (still many texts left, sadly)

    AI
    • England should now focus more on Iraq after the Anglo-Iraqi War breaks out
    Balancing
    • Increased base research speed by 2%
    • Census Tabulating Machines, Automatic feed tabulators & Accounting Machines research bonus increased by 1% each
    • Reduced the research difficulty for all special Equipment components by 2
    Content
    • Corrected some unit model names for Italy (more historical accurate)
    Events
    • Added an Event to join Axis for Spain, Portugal, France, Saudi Arabia and Turkey, when Axis wins in North Africa and the Middle East
    • Fixed broken French capitulation event which had disbanded all units without returning the manpower
    • Fixed various bugs with the Syria–Lebanon campaign
    • Fixed a bug that the Colonial Army Event triggered only for Iraq instead also for various other countries
    Graphics
    • Added photos for some Italian unit models
    Techs
    • Special Equipment techs now adds directly a bonus to all units instead of unlocking the special decisions (which were too expensive to be used by minor nations).
    • Vehicle special equipment tech now no longer need infantry special equipment researched before

    AI
    -Added an AI event for some instant build infantry divisions to help the Werhmacht if Germany isn’t able to break through French lines in 1940
    -Germany should now (mostly) ignore the Balkans if the Sovjets are breaking into Poland
    -The Russian Whites should no longer send peace proposals to an player controlled Soviet Union
    -The Swiss Rebels should no longer accept any peace proposals
    -Sinkiang should no longer send any expeditionary forces to the Soviet Union
    -Fixed a bug where the german AI produced divisions with invalid brigades
    -Improved various country AIs

    Balancing
    -Lowered the naval attack of WW2 naval bombers by 1
    -Lowered the production time & cost malus before partial mobilization
    -Lowered the difficulty for the “Rocket Test & Research”-Tech
    -Increased the XP & org bonuses with professional army (low level mobilization)
    -Increased the debuff for both Spanish Nations to longer the civil wars duration
    -Increased Peoples Army Doctrine power
    -Trench brigades now have a speed cap of 2 instead lowering the divisions movement
    -Adjusted the terrain modifiers of various techs and units

    Content
    -Added some more unit model names for Romania
    -Added new unit names for the Magyar-Romanian Kingdom
    -Added missing army and division names for the Soviet Army factions
    -Added some missing soviet ministers
    -Removed an Hungarian minister available for Romania in 1936
    -Reworked all soviet leaders to achieve more historical accuracy
    -Improved some soviet ministers

    Events
    -Added an event to relocate the capital for the Southern Whites if Rostov-on-Don has fallen
    -Added several intervention events for the Swiss Civil War
    -Added Events for the new Great Purge
    -Added Partisan Events for nazi occupied Yugoslavia
    -Added events for the separation of Burma from India
    -Added events for the Japanese invasion of Indochina, Burma and Thailand
    -Added an improved version of the Event for Axis support of the Golden Square Coup in Iraq
    -Re-added the event chain for Syrian/Lebanon support for the Axis/Iraq
    -Fixed some wrong event picture styles
    -Fixed the problem that not all division unlocked with the “Deployment of additional Armies”-Event
    -Fixed a bug that White Siberia did not declared war to the Soviet Siberian Front
    -Fixed a bug that the Swiss Civil War triggered only a day after the Rebels declared independence
    -Fixed a bug where the USA got a wrong core province with the Occupation of Iceland Event
    -Fixed a wrong condition for the Romanian Victory event in the War on Bessarabia
    -Fixed various bugs where new provinces didn’t changed the owner in specific events
    -Improved the event chain for the Japanese invasion of Indochina
    -Increased the chance for historical outcomes for some events

    Graphics
    -Added a new skin for U38
    -Added a new skin for U07
    -Added a new skin for SOV
    -Added some new event pictures
    -Added some unit pictures for SOV
    -Changed map colour of Afghanistan

    Map
    -Reworked the Map of Thailand, the Horn of Africa, Greenland, Iceland and Ireland
    -Movement between Stryj and Przemysl is now blocked
    -Movement between Novi Sad and Bekescasaba is now blocked
    -Movement between some provinces of the southern Himalaya is now blocked
    -Replaced many wrong terrain types

    Misc
    -Fixed an missing minister picture for the swiss rebels
    -Albanian VP province will no longer occupied by partisans
    -The Magyar-Romanian Kingdom uses now its own Tag, independent from Romania
    -Improved event directory structure

    Scenario
    -Added a more historic OOB for Romania
    -Added a more historic OOB for Siam
    -Added some missing national provinces of the Soviet Siberian Front
    -Indian State brigades are now locked

    Techs
    -Fixed some wrong requirements for Air-to-Ground Missiles

    Text
    -Added the english localization for some more texts
    -Removed some unused texts
    -Fixed some errors in the vanilla text files
    -Fixed some errors in the mod text files

    AI
    - The AI should now play more historical
    - The US AI should do more invasions in Europe
    - Reduced the amount of free units for the White Partisans in Siberia
    - Reduced the amount of free units for the USSR
    - Removed obsoleted code lines from nearly all AI files
    - Adjusted the USA building scheme slightly
    Balancing
    - Lowered the defensive & offensive vulnerability of militias a little bit

    Content
    - Added the Zeppelin unit type
    - Added the Scout Cruiser unit type
    - Added Ministers for the Ukrainian Hetmanat
    - Added some more starting techs for Greece, Yugoslavia, Albania, Switzerland, Chile, Ethiopia, Paraguay and Czechoslavakia
    - Added some czech random leader names
    - Added some swiss random leader names
    - Added a scenario text for the AZT
    - Added Units names for the Swiss Rebels
    - Overworked the Iran 1936 OOB
    - Overworked the Spanish Civil War OOB
    - Overworked the Switzerland 1936 OOB
    - Overworked Swiss Leaders
    - Slightly improved Romanian unit/army naming (more historic accuracy)
    - Removed some impossible division/brigade combinations from several OOBs

    Events
    - Added various events for Bulgaria (War against Romania in 1936)
    - Added various events for the soviet occupation of the Baltic states
    - Added a White Peace event for the romanian-soviet war
    - Added a few Events for Swiss leader retirements
    - Added an Event chain to weaken Romania in early game
    - Added an event chain to allow the 'orthotox entente'-events even if Bulgaria has won in 1936 against Romania
    - Added an event for the Siberian Whites to get cheap, locked militias to guard the Yenisei
    - Added an event chain for the USSR to get some additional IC, fortifications on the western border and some locked garrisons
    - Modified the soviet defeat trigger in the romanian-soviet war slightly
    - Fixed a bug where Romania was able to trigger the 'orthodox entente' event twice
    - Fixed a bug where Romania got wrong technologies with at the 'End of the Christus Front' Event
    - Fixed a bug with the United Front event for White Siberia, it get now the correct core provinces
    - Fixed a bug in the Anglo-Soviet Invasion of Iran peace event, Persia now keep control over Teheran and the Soviets gain military access as designed
    - Reduced the ai chances for some unwanted event-outcomes
    - Removed the option to force Hungary into an alliance with Romania by war. This was a remnant of an old version and is not really needed / has led to strange situations.
    - Removed the Darkest Hour 1.05.1 peacetime / wartime economy events
    - The events which controls the AI reinforcement slider now has a higher offset to improve game stability
    - The event which prevents to build more than 450 land division now has a higher offset to improve game stability
    - To prolong the Spanish Civil War, the attack efficiency & moral malus in the civil war event chain was increased
    - If you decline with Mongolia to become a soviet puppet in 1936, the offmap VP now gets removed

    Graphics
    - Added various new model pictures
    - Added a custom sprite for Fire Balloons
    - Added new Counter, Flag & Shield for Carpatho-Ukraine
    - Added new Counter, Flag & Shield for the Swiss Rebels
    - Reworked most unit Images

    Map
    - Reworked the Iberian Peninsula
    - Reworked Romania
    - Reworked the Caucasus
    - Reworked large parts of Siberia
    - Reworked Persia
    - Reworked Iraq
    - Made several province connection in the Swiss Alps & the Caucasus impassible
    - Changed the Unit/Counter position of Fribourg since it was too close to Geneva

    Misc
    - Leader death rate slightly decreased
    - Chance to get a leader special trait decreased
    - Terrain trait bonus increased
    - Reworked all terrain modifiers for units
    - Removed some old code lines from the 1936 scenario file
    - Cavalry 1936 upgrades now to semi-motorized cavalry by default
    - Added some missing national provinces for revolter Romania
    - Added some missing national provinces for revolter Iceland

    Techs
    - Reworked the air doctrine completely
    - Techs researched before historical date needs now much longer
    - Lowered the base research modifier
    - Switched date & position of 'in-depth defense' and 'in-depth counterattack'
    - Added correct components to 'in-depth defense', 'in-depth counterattack' and 'mechanized wave'

    Text
    - Translated some texts into English
    - Fixed wrong tech name for Stealth-Interceptor 2005 (german localization)
    - Fixed some errors in the localization

    AI
    - Russian Civil War minors should no longer sue for peace with the Ussr
    - Russian Civil War AI for the Red & the Whites improved
    - The AI should have a more historical behavior (testing phase)
    - Lowered the max number of divisions the AI build
    - Improved the Russian Civil War balancing when both sides are played by the AI

    Content
    - Adjusted the Greek Air Force OOB
    - Added the Carpatho-Ukraine as a one province minor

    Events
    - Added an white peace Event for the Italian Balkan War
    - Added an white peace Event for the Finnish Winter War
    - Added an Event for Norway to ally with the Axis
    - Added several Events for the independence of the Carpatho-Ukraine
    - Added an event chain to prevent colonial territories from building armies
    - Lowered the chance of some unhistorical outcomes
    - Egypt switches no longer side if the Axis just controls one province near Cairo
    - Fixed an bug that the Italian surrender did not work correctly if Romania has switched side before
    - Fixed a bug that the Anglo-Iraqi War did not trigger proper if the allies were at war with a minor.
    - Adjusted various Events which gaves boni to the USSR
    - Removed most AI supporting Events (e.g. free units)

    Graphics
    - Corrected a wrong photo for GRE commander Spiliotopoulos
    - Added some model pictures in the new (larger) format
    - Removed some model pictures in the old (small) Format

    Map
    - Adjusted the VPs in Europe/Asia
    - Adjusted the terrain type of some provinces
    - Adjusted MP, IC & Infra for some provinces
    - Made the movement between Chambery and Pinerolo impossible
    - Made the movement between Alta and Petsamo impossible
    - Added new provinces
    - Added an topographic map layer

    Misc
    - Updated mod to HoI-DH 1.05.01
    - Overworked the MP System (WIP)
    - Restructured the text files for better modability/compatibility
    - Some changes I forgot to note...
    Map
    - Overworked the map of europe (without poland & russia)
    AI
    - AI redeploy cheat (static max. value of days needed for redeployment) deactivated
    - The AI no longer changed ministers due their personality
    - Changed neutrality stance of Syrian AI
    - Changed the German targets in Poland to prevent that Krakow becomes unconquerable to the AI
    - Overworked the soviet AI slightly to improve the USSR's performance in fighting the whites.
    - Fixed a bug that the AI canceled the alliance between Syria and Lebanon on game start
    - Fixed a bug that Romania was declaring War to German allied Yugoslavia
    - Fixed a bug that the Ukraine Peoples Republic makes peace with the southern White in early game
    - Added some basic AI files for the Free Siberian Executive
    - Added an AI file for England after the successful Operation Husky
    - England now gives independence to France if it not exists
    - Yugoslavia now only joins the axis after the 'Fall of France'
    - Nerfed the Southern Whites (less free troops)
    - Improved the trigger for AI D-Day

    Balancing
    - Reduced movement speed in jungle terrain
    - Reduced movement speed in desert terrain
    - Reduced the chance for a leader to get a specialization trait

    Content
    - Added some historic Ministers & Leaders for Iraq
    - Added a regency until Romanian king Carol III. come of age in 1937
    - Added some fictional Romanian noble leaders
    - Added some Hungarian leaders for the Hungarian-Romanian union
    - Added some Hungarian ministers for the Hungarian-Romanian union
    - Added Ukraine to the start scenario
    - Added some ships and airplanes to Dacia
    - Removed some unhistorical leaders for Romania
    - Removed some unused leaders for Romania
    - Changed the ideology of Romanian Chief of Airforce 'Dante Vizante' to PA
    - Replaced the Romanian-Abyssinian leader ‘Gilaneh’ with ‘Merid’
    - Completely reworked the initial situation in Russia 1936
    - Completely reworked the Finnish OOB

    Events
    - Changed the position of Romanian troops in Greece (Orthodox-entente event)
    - Changed the ‘Romanian-Abyssinian friendship treaty’ to ‘Romanian military mission in Ethiopia’, including rewritten and new events
    - Overworked the trigger for ending the Italian Balkan War
    - Overworked the German 'Bitter Peace' event that it triggers also when Romania is siding with the Soviets
    - Overworked the Italian capitulation completely (changed old events, added new ones)
    - Overworked the 'Death of Kornilov' event chain completely (changed old events, added new ones)
    - Added governmental change events for Iraq up to 1946
    - Added events for the Anglo-Iraqi War, the Golder Square Coup & the British 'Iraqforce'
    - Added an Romanian victory event for the Italian Balkan War
    - Added an Romanian victory event for the Soviet Invasion of Bessarabia
    - Added two governmental change events for Hungary-Romania
    - Added an peace event for Finland (Winter War)
    - Added an event for Germany to declare war on Yugoslavia
    - Added an event for Germany and the USSR to conquering the Caucasus-countries
    - Added an event which creates garrison units for the axis Balkan puppets
    - Added an capitulation event for the RSI
    - Added an capitulation event for axis allied Spain
    - Added events for the WW2 Aftermath (creation of communist puppet States)
    - Fixed a bug that the Slovak National Uprising was triggered to early
    - Fixed a bug where the USSR entered an alliance with Georgia and disbands the Cominter
    - Fixed a bug where the '4th March Coup' occurred after the republican victory
    - Fixed a bug where the Anglo-Iraqi War has not triggered correctly
    - Fixed a bug that some Nations couldn't mobilize
    - Deactivated the vanilla events for the Golder Square Coup
    - Reduced the chance that Spain enters the Axis
    - The 'united russia' event chain should trigger now more early
    - The USSR will no longer start the winter war if they are losing in Bessarabia
    - The USSR will no longer start a war in Bessarabia if they are fighting in Finland
    - The 'Grande Offensive' decision is now only available from 1941 onwards
    - The US Oil Embargo against Japan should trigger now later/more historical

    Graphics
    - Repaired some corrupted graphic files
    - Added a picture for light artillery brigade (naval)
    - Added some new event pictures for several events
    - Added new default pictures for mountains & plains
    - Fixed incorrect event style of some events
    - Slightly changed the mountain battle-modifier icon
    - Overworked many flags of the Russian counter-revolutionaries
    - Changed the color of the southern Whites

    Map
    - Blocked the connection between Suceava & Stanislawow
    - Added an new offset VP
    - Added new Provinces in Switzerland & Syria

    Misc
    - Started with restructuring the mod files
    - Removed alternative BGM
    - Added some new battle sounds

    Techs
    - Fixed a bug that 'Destroyer 2020' was not deactivated by default^

    Text
    - Corrected some typos in the German localization
    - Started with restructuring the text files
    - Started to create a English localization
    - Changed the naming of specialization traits to fit the new terrain typed
    - Changed the country name of Romania after the union with Hungary
    - Rewritten some event texts for greater Romania


    Screenshots
    ScreenSave3.bmp
    ScreenSave1.bmp
    ScreenSave0.bmp

    Alternate%20WW2_zpscotvovhz.jpg
    Techtree3_zpsggzjbcpo.png
    Map_zpsunrbgsbo.png
    Techtree2_zpsy0yptcpm.jpg
    Techtree1_zpsmnzjtgwz.jpg
    Events_zpshvbi5w9f.jpg
    Main_zpskjksgdwk.jpg
    Scenario_zpsjeme5avl.png

     
    Last edited:
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    Updated Map Autumn 2017 (Part 1)
  • Nice to hear :)


    Here a Little teaser from the next update:
    (ignore the terrain-type, this will be changed) - since in my mod you distinguish "mountain" and "high mountain", I Need some more provinces. Many vanilla 'mountain' Provinces are too big: some of them covers low mountains (500+ meter) as high mountains (1500+). To have a more deteiled Terrain-map, I added several new provinces. Most of them covers mountain ridges (Germany) or high mountain Peaks (Pyreneas/Alpes). The second-mentioned will be hard to cross, which allows more strategic possibilities. You may have to use the lower parts (aka mountain pass roads) to successfully goes through a mountain ridge - or you will suffer heavy losses due bad attack Odds. Fighting in Terrain with more then 1500 meters high is a bad idea ;)

    (Map highly WIP)
    NewMap_zpsiorhtgwj.jpg
     
    Last edited:
    Updated Map Autumn 2017 (Part 2)
  • Finally I've finished the map of Europe. For the next weeks, I have to pasue this mod. I have many Stellaris mods, which I must update to the new 1.8 patch. After that, "Eternal War" continues :)

    I will upload a new Version which includes the upgraded map today.

    Until then, here a Little Screenshot:
    Map_0_55_01_zps8i7jppzr.jpg
     
    February 2018 Update
  • He guys,

    sorry for not posting anything, but I'm of course still working on this ;)

    Had lot to do, moved to another City, lot of RL work, a small Motivation hole.

    But here a small update:

    Overworked the map of siberia/central asia. For the 2nd RCW this was more or less important; with the new map, it allows much more tactical options when fighting aginst/with the Whites.




    There are some Problems with the AI (Whites are absolute terrible fighting in new siberia), but the AI balancing is neverthless bad/WIP.

    Furthermore I've updated the mod to 1.05, added some Events and overworked the MP-System.

    On lower mobiliation grades, you get now more MP as in vanilla, but lower in high Mobilisation. This should allow (small) countries to build up a larger army in peacetime.

    Mobilisations grade are now these:
    1. Demobilization - no Army
    2. Establish a professional military - Small professional Army, eg Spain today
    3. Extend the professional military - Large professional Amry, eg the USA or France today
    4. Enact Selective Conscription - Small conscript/volunteer army, eg USA 1940/41
    5. Enact Extended Selective Conscription - More conscript committed, eg USA 1942
    6. Enact Extensive Selective Conscription - Even more conscitps, eg USA 1943
    7. Enact Partial Mobilization - Large amount of conscripts, but neverthless only a part of all fit for military Service, eg USA 1945
    8. Enact General Mobilization - Every men fit for Military Service (and not working in war industry) is mobilized
    9. Enact Total Mobilization - Additional old mens have to fight, eg Volkssturm Aufgebot I
    10. Enact Absolute Mobilization - Additonal all men in war industry, the youth and not-fit-for-service-mens, eg Volkssturm Aufgebot II-IV
    Now, I mostly work on the AI again. The balancing between GEr & SOV is really hard, in one game, SOV overruns GER in 1943, in another game, GER overruns SOV in 1941. Have to find a solution which - as Long the Player not interfere - let always wins SOV, but not before 1944.

    So, thats all for now, hope you like it :)
     
    Updated Map Winter 2018
  • sooo, finally I present the new Version.

    the main futures are the new overworked map with now a full topographic view and lot of AI adjustments.

    - The 2nd RCW should now work much better - ending with a patt in 1941, not with an White/red victory in 1939.
    - Most of all AI improving Events (aka free Units) are gone. Now, it seems that the AI can handle a more or less historic WW2 without these.

    I've made lot of small changes, unfortunately I forgot to note many of them. Beside the listed fixes, there may are some small aditional ones I forgot about :D

    Here some screenshots of the new Version:
    ScreenSave3.bmp
    ScreenSave1.bmp
    ScreenSave0.bmp
     
    August 2018 Update
  • Hi there!

    Thanks for writing here, helps a lot to remeber that I should post here more often.
    The mod is working slowly, but very fine. The novel on the other side is totally stuck :D Basically still more a red thread as a novel ;)

    I've done a lot of things on the mod, sadly I've made he changelog only sloppy. I can't tell you what I've changed. Mostly the smaller (but still important!) adjustment are forgotten.

    Some of the major changes are the more & more improved map. Europe has now detailed high mountains and large parts of siberia are overworked (important for the 2nd RCW). With these changes, I've also introduced a new battle-modifier file. It's expected to be the final one (oc place for improvements). The various terrain has now very unique modifiers, in high mountains, a battel rages on for ages. Swamp you can't use motorized Units effectively etc..
    Here you can take a look on my working sheet:
    Modifiers_statistics_21_08_18_zpsv4iwvhck.jpg


    And another screen from new sibiria. RCW situation ingame AI vs AI.
    Map_21_08_18_zps9xtofybp.jpg



    Further I've done some Database-work and added Leaders/Ministers/models/OOBs for some countries. Invested a lot of work and made only slow progress, but yeah, thats the way it is. I'm very pedantic with the database and searched sometimes days to find info about the possible ideology of an total irrelevant minor politician :p
    Not sure what I've added in the current build. But Switerzland has new Leaders & Ukraina new Ministers. Maybe more. I'm sure that I've made also some smaller database fixes for different minors. Idk.
    A 'new' feature are 'random'/'generic' Ministers with real personalities (not the vanilla one with no mali/boni). Okay, they are atm only exists for UKR, but in the end every nation should be aible to have a full goverment (if not restricted due historic/RP reason).
    Here a screen of the UKR Goverment. On the Right, you can take a look on the revised Caucasus:
    UKR_Ministers_21_08_18_zpszwjqe1mo.jpg



    Another big change is the tech-tree. I redone the whole Air-Doctrine-Tree. In general, you have the specializations like before. But the tech-tree should be more logical, historical and more beautiful :)
    With this, also some new unit types were added: (river) Monitors, Scout Cruisers & Zeppelins. All with various Models and specific techs.
    Oh, and the Balloon-bombs has a new sprite I've made myself. More experimental, but I guess it's nice for the first time :)
    Here a screen of the new air tech tree. You can also see the final Version of the iberian map with more detailed mountain Ridges.
    Techtree_Air_21_08_18_zpsipssdt7r.jpg



    Last but not least, I can gladly tell that I've moved (a very Tiny bit) forward with the english translation. It's a hard work for me due bad ENG language skills, and the amount of text is endless. But if I can work on at this speed, a full english translation of my mod is Ready during the next 200 years :)
    Still, I am confident that I can translate the minimal required textes faster.



    Hope you like the update!
    I currently running a big test run (local MP with a friend). If there arn't big issues, I think the new build will be uploaded soon :)
     
    Minor Features 1
  • Hi everyone!

    Sadly I have to admit that the next Version is still not Ready. I had a lot of RL work and progressed also somehow very slow. But I'm very sanguinely that I can upload the (more or less playable in english) v 0.61.00 next week :)

    For now, I want to introduce some minor features of 'Eternal War'.

    1) Confiscation
    With all non-open/authocratic nations, you can do enforced confiscations. If you run low of MP, supply or Money, you can squeeze out your own Nation.
    The amount of ressources you get is very low and the price high, but that way, you can instantly generate enought materials to survive a few week longer. Confiscate Money or supply will generate lot of dissent, enforced recruitment will additionaly hit your economy.
    Gameplay wise, this feature can be useful if e.g. you need just a very small amount of MP/supply/Money to trigger an Event and no trade/mobilization is avaible. Or if you just need some more MP to build a new division but don't want to increase the Mobilisation Niveau. Or if you've lost the war and all your IC, ran out of supply, but still want to fight. Or whatever you want…
    Currently, the mali for enforced recruitment is permanent, but I plan to do is reversible.

    enforced%20confiscation_zps1xm3u8g2.jpg


    2) Free Corps
    Freecorps are "Freikorps (German: [ˈfʁaɪˌkoːɐ̯], "Free Corps") were German volunteer units that existed from the 18th to the early 20th centuries, which effectively fought as mercenary or private armies, regardless of their own nationality." (-> see Wikipedia)
    In english, the term means especially these german units. In german, the term 'Freikorps' also includes irregular militias, death Squads and similar. Since these were deployed by many states & factions, the Free Corps (after WW2 'mercenaries') are avaible for all nations.
    An Free Corps can be recruited via decision. It will cost Money and will cause a small amount of unrest, but in the other hand, you get instantly a Units ready for battle. The unit itself correspond to the actual researched infantry Technology.
    freecorps_zpsksoedjew.jpg

    There are a late WW1 Free Corps (1918), a interwar one (1933), a mid-WW2 one (1942) and various cold war models. They have slightly lower values as regular infantry (lack of heavy weapons), but better Org and modifiers in Rough terrain (veterans, idealists, irregular doctrines).
    freecorps2_zps4f6lxzpu.jpg

    A great disadvantage is the low max strength (currently maximal 1/2 of an infantry division), which make them in spite of everything clearly inferior to regular Units. Further they do not upgrade to a newer model (but can be upgraded manually to another unit type).
    Free Corps can be usefull for rich countries, which need garrison units in very short time or lacking of MP.

    3) (River-) Monitors
    Monitors are a new unit type in Eternal War.
    The cheap and fast builded, small warships are basically for river Defence - they lack firepower, defense and range. They are so bad, that even destroyers are a threat for them. Historically, they were used mostly for river patrols / defense. Since we can't cruise rivers in DH, it's of course questionable if we need this ship type. I decided mostly the add them, to allow small nations like Iraq or Romania a somewhat larger fleet. Just because it feels better to have some ships :)
    Gameplay wise, Monitors can neverthless be useful in an very limited scope. Areas of use can be limited coastal bormbardement or intercepton of invading (unguarded) trasport fleets. And of course, they can be a main battle unit in a war with the participants both exclusively uses Monitors.
    monitors_zpstqpohk8w.jpg



    Okay, that's all for now.
    Hope you like it!

    Greez
     
    • 1Like
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    December 2018 Update
  • I wish a nice Advent everyone!

    I'm here today with great news: I'm ready to release Eternal War, version 0.61.00.

    Some of the highlights are:
    • Better balanced WW2
    • New content like Scout Cruisers and Zeppelins, overworked OOBs, more model & unit pictures and more Ministers for some countries
    • New & improved events for Romania and the USSR
    • Improved map with major rework in (eastern) Siberia, Romania, Spain, Persia, Iraq and the Caucasus
    • Complete rework of the air doctrine tree
    • For the first time, all most important texts are available in English
    You will find the full changelog below and on the first post.

    I want to say some words to some of the features mentioned above.

    a) The balancing: It's very hard to get a constant course for WW2. The current state is much more stable than before, but still: Depending on how many USSR divisions get completely disbanded due encirclements in the 2nd RCW (1936-1941), the Nazis will crush the Soviet Union very easily.



    Another construction site is the allied AI. Currently, there are fortunately several invasions to Europa from 1942 on. This is very important, because without a 2nd front, the Reds probably aren’t able to push the Germans back which ends in trench warfare in the east. Sadly, in the current state, the allies withdraw the invasion troops mostly short time after the successful landing (->leads to a defeat of the remaining 2 divisions all the time aka status quo). Atm, I don't know how to fix this.

    Remember that the WW2 is balanced for RP and/or minors. If you min_max with a major, it's probably very easy to win WW2.

    b) The map is still highly WIP, even in some regions where already new provinces where added. Map modding is very time intense, trough that, except major changes up to v. 1.00.00.



    c) The translation is much better than before, and maybe it's even possible to play in English. Since the last weeks and for the feature, I create all new events directly in English & German. The older Events from circa January 2018 up to now should have all English titles and actions, so it's basically possible to do the right choice; sadly without knowing the (alternate) historic background. Of the pre 2018 events, many uses at least an English title, but lot of them I've made by write the texts directly into the .txt file. To localize them, I have to create new strings which needs lot of additional time. Please do not let it bother you when run into German events while playing the mod in English.

    All non-event based texts should be fully translated, except tech components (which aren’t that important after all).



    V: 0.61.00
    AI
    • The AI should now play more historical
    • The US AI should do more invasions in Europe
    • Reduced the amount of free units for the White Partisans in Siberia
    • Reduced the amount of free units for the USSR
    • Removed obsoleted code lines from nearly all AI files
    • Adjusted the USA building scheme slightly
    • Balancing
    • Lowered the defensive & offensive vulnerability of militias a little bit
    Content
    • Added the Zeppelin unit type
    • Added the Scout Cruiser unit type
    • Added Ministers for the Ukrainian Hetmanat
    • Added some more starting techs for Greece, Yugoslavia, Albania, Switzerland, Chile, Ethiopia, Paraguay and Czechoslavakia
    • Added some czech random leader names
    • Added some swiss random leader names
    • Added a scenario text for the AZT
    • Added Units names for the Swiss Rebels
    • Overworked the Iran 1936 OOB
    • Overworked the Spanish Civil War OOB
    • Overworked the Switzerland 1936 OOB
    • Overworked Swiss Leaders
    • Slightly improved Romanian unit/army naming (more historic accuracy)
    • Removed some impossible division/brigade combinations from several OOBs
    Events
    • Added various events for Bulgaria (War against Romania in 1936)
    • Added various events for the soviet occupation of the Baltic states
    • Added a White Peace event for the romanian-soviet war
    • Added a few Events for Swiss leader retirements
    • Added an Event chain to weaken Romania in early game
    • Added an event chain to allow the 'orthotox entente'-events even if Bulgaria has won in 1936 against Romania
    • Added an event for the Siberian Whites to get cheap, locked militias to guard the Yenisei
    • Added an event chain for the USSR to get some additional IC, fortifications on the western border and some locked garrisons
    • Modified the soviet defeat trigger in the romanian-soviet war slightly
    • Fixed a bug where Romania was able to trigger the 'orthodox entente' event twice
    • Fixed a bug where Romania got wrong technologies with at the 'End of the Christus Front' Event
    • Fixed a bug with the United Front event for White Siberia, it get now the correct core provinces
    • Fixed a bug in the Anglo-Soviet Invasion of Iran peace event, Persia now keep control over Teheran and the Soviets gain military access as designed
    • Reduced the ai chances for some unwanted event-outcomes
    • Removed the option to force Hungary into an alliance with Romania by war. This was a remnant of an old version and is not really needed / has led to strange situations.
    • Removed the Darkest Hour 1.05.1 peacetime / wartime economy Events
    • The events which controls the AI reinforcement slider now has a higher offset to improve game stability
    • The event which prevents to build more than 450 land division now has a higher offset to improve game stability
    • To prolong the Spanish Civil War, the attack efficiency & moral malus in the civil war event chain was increased
    • If you decline with Mongolia to become a soviet puppet in 1936, the offmap VP now gets removed
    Graphics
    • Added various new model pictures
    • Added a custom sprite for Fire Balloons
    • Added new Counter, Flag & Shield for Carpatho-Ukraine
    • Added new Counter, Flag & Shield for the Swiss Rebels
    • Reworked most unit images
    Map
    • Reworked the Iberian Peninsula
    • Reworked Romania
    • Reworked the Caucasus
    • Reworked large parts of Siberia
    • Reworked Persia
    • Reworked Iraq
    • Made several province connection in the Swiss Alps & the Caucasus impassible
    • Changed the Unit/Counter position of Fribourg since it was too close to Geneva
    Misc
    • Leader death rate slightly decreased
    • Chance to get a leader special trait decreased
    • Terrain trait bonus increased
    • Reworked all terrain modifiers for units
    • Removed some old code lines from the 1936 scenario file
    • Cavalry 1936 upgrades now to semi-motorized cavalry by default
    • Added some missing national provinces for revolter Romania
    • Added some missing national provinces for revolter Iceland
    Techs
    • Reworked the air doctrine completely
    • Techs researched before historical date needs now much longer
    • Lowered the base research modifier
    • Switched date & position of 'in-depth defense' and 'in-depth counterattack'
    • Added correct components to 'in-depth defense', 'in-depth counterattack' and 'mechanized wave'
    Text
    • Translated some texts into English
    • Fixed wrong tech name for Stealth-Interceptor 2005 (german localization)
    • Fixed some errors in the localization


    For the feature, I plan to focus on some specific branches, while a stable WW2 outcome and the AI balancing is a general evergreen.

    I hope I can push forward the English localization.
    Because I'm very slow in translating stuff, I decided to invest some cash into this project. Everyone which want to help, can except an small compensation for translating event texts. I'm not that rich, so my funds are very limited.


    I will pay minimal 3 Euros per event text translated from GER to ENG (when quality is okay!). For longer texts as scenario descriptions, we can negotiate. If you're interested, send me a PM or email contact@vmods.org. I will not pay anyone without contacting me before!

    Another main focus will be the improvement of (western) Siberia as like as (soviet) Central Asia map. These are both secondary battlefields in the civil war 1936-1941, which means as long they are unfinished, exact balancing (for the 2nd RCW) is hard to achieve.

    Improving OOBs is also important for the initial balancing and has an increased priority.


    Last but not least, I want to present a side project which come into being during the last months. It's a DLC for the turn based strategy game 'Wars across the World', developed by myself and based on the story behind 'Eternal War'.



    The scenario is availed for 2.99 Euro on the WAW Shop and will come to Steam this January. You can play both sides in the Swiss Civil War 1937, which is (in a very raw way) also implemented to the Darkest Hour Mod. All gains will be invested in further projects of mine.
     
    July 2021 Update
  • After a long time, here the current version of my mod.


    CHANGELOG:
    Original Changelog got lost – this one is may not complete
    AI
    -Improved AI behavior
    -Fixed the USSR Winter War and Barbarossa preparation AIs since they had wrong target provinces definitions

    Balancing
    -The USSR is now partial mobilized at the start of the game
    -Bulgaria has now an extended professional military and the appropriate MP
    -Added some additional starting Divisions to the USSR
    -Added some units to the production queue of AI USA
    -Added some units to the production queue of AI USSR
    -Doubled the effect of shore bombardment
    -Increased the GDE for Soviet doctrines by 10%
    -Reduced the GDE for German doctrines by 8%
    -While played by the AI, the USSR get some instant build units (at full MP cost!) and some free blueprints after the great patriotic war event
    -Increased the minimum available tech teams by 1
    -Increased the maximal available tech teams by 1
    -Changed some events for Nationalist China. The events give China additional units when it loses too much ground. Set forward the event dates to prevent an early defeat before they can trigger

    Content
    -Splitted up the USSR in four separate countries for better balancing
    -Added a new country (Russian Union)
    -Added some new (more historic) model and unit names
    -Added historic ministers for Paraguay
    -Added historic ministers for the USSR
    -Added many unique minister personalities
    -Added an prewar model of tank destroyers (cavalry / cruiser tanks)
    -Improved the 1936 cabinet of the USSR (more realistic)
    -Added some tech teams for the Philippines
    -Added some tech teams for the USA
    -Corrected national provinces for the Free Siberian Executive
    -Italy get now Resistenza divisions after the Badoglio Proclamation
    -Replaced some swiss rebel ministers & leaders

    Events
    -Added an event for Stalin to replace Molotov
    -Added a new event chain for the end of Czechoslovakia
    -Added an event for the swiss army reform in 1936-38
    -Added an event for a revolt in Ticino (swiss civil war)
    -Added an event to reunite white and red Russia after Bitter Peace with Germany
    -Added an event to deconstruct the Italian base in Romania after Italy was defeated
    -Added the option to send an Intervention to Russia instead of declaring war in the ‘Partidul Alb’ event and the decision to end that intervention later
    -Fixed a bug that the Reichskommissariats didn’t get the correct provinces when released
    -Fixed a bug that the German-Soviet war triggered again after The Bitter Peace
    -Fixed a bug that the War in the Balkans event didn’t triggered when Yugoslavia is allied to Romania
    -Fixed a bug that the USA still held its claims on France after the German capitulation event chain
    -Fixed wrong spawning position of RAF Habbaniya (Anglo iraqi war Event)
    -Deactivated the ‘Liberation of France’ event – to replace it with an improved event in a later version
    -Delayed the Hungarian-Romanian Alliance a little bit
    -Doubled the chance to trigger ‘Govermental crisis’ for the South-Russian Alliance when played by the AI
    -Reduced the AI chance to choose unhistorical event outcomes for some events
    -Changed the trigger for the Romanian capitulation when it joins the Southern Whites. The event triggers now also when Romania is not allied to the whites ever more. Additionally, the event no longer triggers when Romania has lost 33% of its VP, but when it has lost 15% of its national provinces
    -Romania will now join the Siberian Whites if allied with the Southern Whites while they support Vladek

    Graphics
    -Replaced some of Germanys minister pics
    -Replaced some of Spains minister pics
    -Replaced some of Portugals minister pics
    -Added missing counters for Romania
    -Added an correct counter for U04 (Carpatho-Ukraine)
    -Added some new unit & model pictures
    -Reworked the naval tech tree
    -Added an terrain type icon to the province pictures

    Map
    -Improved parts of the map
    -Reworked Mongolia
    -Added some rare resources and energy in Abyssinia
    -Corrected the terrain types in mainland Japan
    -Corrected the terrain types in China

    Misc
    -Cavalry can’t use ‘normal’ brigades anymore, however ‘mobile’ ones instead. This was necessary to prevent an CTD when upgrading cavalry to motorized cavalry
    -Fixed the issue that the Aircraft Assembly Line decreased the Transport Plane build time by 800 to 20
    -Added some missing core provinces for Free France
    -Added some missing core provinces for Allied Occupation Zone

    Scenario
    -Added more starting techs for Portugal
    -Added more starting techs for the Philippines
    -Added more starting techs for Persia
    -Added missing national provinces to the USSR
    -Mongolia has now access to Soviet Siberia and Sinkiang
    -Set an Abyssinian leader to dormant since he should not available at 1936
    -Chile has now a more historic OOB in 1936
    -Corrected the starting techs of Chile
    -Corrected wrong minister personality for the Iraqi HoS

    Text
    -Fixed a problem with various missing strings in Italian events
    -Expanded the English localization


    I suggest to play Romania, USSR or any russian White movement.
    If you play romania, I suggest following path: not enter russian Civil war in 1936 / try to avoid war with the axis / avoid to join the axis and fight on your own (or with allied Yugoslavia/Greece if allied with them)
    If you play with White Russians, keep in mind that they will join a rebellious "free Siberian Executive" if all events occurs as intened. If you can choose to join the new Tsar, the eventname is marked with (Game Over). You still can choose this option; the annexion will triggers like one day later. So you have enought time to save and play forth with the FSE.

    Currently biggest issues:
    -still lot of english event texts missing (maybe hard to understand some of the alt-history story lines)
    -USSR balancing; the AI handles the USSR still very bad. It's much better, but still Germany defeat russia from time to time, which more or less ends the game since allied AI can't defead Germany alone.
    -You have lot of decisions for various events. If you choose an not intended path, it may can break the storyline and you miss later events.
     
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    • 1Love
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    May 2023 Update
  • Okay guys, I'm here with a new version of this :)

    0.62.00 is finished. It brings many improvements to the map and a lot of fixes.
    I've fleshed out the USSR much. There is also many new events for the (still not really working) Swiss Civil war and also Indochina.

    In general, the Mod is now much better balanced and the WW2 much more stable. There are still some issues of course, but I'm close to get the "stable, alternate WW2 outcome" working.

    Hope you like it; if at least someone still alive here xD

    To download, see at the end of Post 1.

    edit: Oh, I've noticed that I never posted the changelog of 0.61.00 to 0.61.01.
    If you want to see all changes, check the changelog on my website.
     
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    September 2023 Update
  • Heyya guys

    The next update is ready: 0.62.01

    I fixed various issues I run into on my current italy run. Basically nothing new (except one event chain if Axis seems to win in North Africa/Middle East).
    Its a small update with bugfixes. Oh an I rebalanced tech speed which was too low.

    Full changelog:
    AI
    • England should now focus more on Iraq after the Anglo-Iraqi War breaks out
    Balancing
    • Increased base research speed by 2%
    • Census Tabulating Machines, Automatic feed tabulators & Accounting Machines research bonus increased by 1% each
    • Reduced the research difficulty for all special Equipment components by 2
    Content
    • Corrected some unit model names for Italy (more historical accurate)
    Events
    • Added an Event to join Axis for Spain, Portugal, France, Saudi Arabia and Turkey, when Axis wins in North Africa and the Middle East
    • Fixed broken French capitulation event which had disbanded all units without returning the manpower
    • Fixed various bugs with the Syria–Lebanon campaign
    • Fixed a bug that the Colonial Army Event triggered only for Iraq instead also for various other countries
    Graphics
    • Added photos for some Italian unit models
    Techs
    • Special Equipment techs now adds directly a bonus to all units instead of unlocking the special decisions (which were too expensive to be used by minor nations).
    • Vehicle special equipment tech now no longer need infantry special equipment researched before
     
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    December 2023 Update
  • Alright mates, I've a new version ready: 0.62.02

    It's a very simple, small update.

    Primarly it fixes the bug found by @Von Intrupp and @deadmanhope - many many thanks for you guys, you're awesome!

    Beside that, this December update improves italy gameplay a little bit:
    Better (more accurate) Navy OOB, mostly the ships have the correct model now. The BBs are more obsolate, but many cruisers are instead more modern.

    Also, I've modified the map and added the graphical representasion of blocked province borders in Libya, Egypt an Sudan. This makes strategic planning more easier for Italy and England. Two illogical province connections in Egypt were removed.

    There are some additional changes, and many new english event texts... Still, the english localization is far from finished and sadly not close to perfect... I still have to use Google Translate (checking it myself after tranlsation; to clean up the most horrible fails)


    AI
    • The AI no longer release random countries, this should only happen by event now
    Events
    • Fixed a critical, game breaking bug within the generic “Freikorps” events
    • Fixed a bug that the “Romanian victory in Bulgaria” event could triggered after WW2, if Romania switched side to the Komintern
    • Fixed a bug that “Germany announce claims on Greece” could triggered at the end of WW2, if Greece switched side to the Komintern
    Graphics
    • Added missing Sea Borders in the Persian Gulf
    • Added symbols for blocked provinces in Libya, Arabia, Egypt and Sudan
    • Added photos for some Italian air units
    Map
    • Fixed some illogical province connections in Egypt
    Scenario
    • Improved the Italian navy OOB
    Text
    • Extended the English localization (still many texts left, sadly)

    To download the new version, check the first post.
     
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    January 2024 Update
  • Alright, I was kind of prodictive during the last weeks ;)

    I've the next version ready. There is not much new, but many minor bugs fixed and much improvement to the AI (especially late war).
    At all, it's a nearly invisible but very important update and I suggest to use the new version asap. It's far superior (stable) as the last.

    AI
    • Added some improved AI files for Spain, Portugal, Turkey and Saudi Arabia if they decide to join the Axis after the victory in the Middle East event.
    • Added some improved AI files for Italy and Romania if they decide to switch side and fight against the axis.
    • Fixed a bug where the Romanian intervention into Russia triggered a series of AI events which make most European countries declare war against the USSR.
    • Germany should support its allies more after the victory in Middle East event.
    • Allies should focus more on their bridgeheads in Europe and send more troops.
    • Countries with low IC should now build more IC.
    • India should send more troops to UK.
    • India should build a more diverse army.
    • Nations with People’s Army Doctrine enact total mobilization as soon they have 0 manpower, no matter if they are losing provinces or not (normal (AI) nations only do when they are in desperate defense).
    Balancing
    • Added an Event which resets all event given boni and mali for Germany and the USSR if there’s a stalemate in 1945. This is in favour of Germany so that there’s still a chance for victory if you can hold back the USSR long enough.
    • Added a massive event chain for AI countries not at war, which builds up Infrastructure over time (they pay the regular 1 IC and it need regular 360 days).
    • The hidden D-Day event should now only fire once, even if the invasion is not successful – the allies often evacuated the troops added by these events from France and used them on other fronts, which was never indented.
    • Reduced the boni from Great Patriotic War event.
    • Reduced the GDE boni of Blitzkrieg Doctrine path by 7%.
    • Increased the minimum of Troopships the AI of Germany, Japan, the US and England should have.
    • Increased the infantry and mountaineer hard attack boni of 1938 and 1940 anti tank artillery tech to 1.
    • Increased hard attack of infantry from 1942+ by 1.
    • Increased hard attack of motorized infantry 1942, 1945, 1948, 1952 and 1956 by 2.
    • Increased hard attack of mechanized infantry 1942, 1945 and 1948 by 2.
    • If Japan is played by AI, the 15th Army in Burma is created by event (at full MP cost) since the AI isn’t able to send effective reinforcements to Thailand fast enough.
    • British Homeguard is no longer blocked so that they can also used to defend British Colonies (and because the AI struggles with blocked units especially at beaches)
    • Lowered the dissent that Romania got after switching side.
    Events
    • Fixed a bug where Germany didn’t got a claim on Bayonne after the Fall of France.
    • Fixed a bug where the Province Durmitor was not affected by the Partitioning of Yugoslavia event.
    • Fixed a bug with the Yugoslav Partisan event which didn’t triggered for Croatia and triggered too often.
    • Fixed a bug that the Yugoslav Anti Axis Coup has triggered also when Yugoslavia was part of the orthodox entente.
    • Fixed a bug that Italy didn’t get control over “Les Baronnies” after Operation Attila.
    • Fixed a bug where the Anglo-Iraq War didn’t triggered correctly when Jamaica declared its independence due partisan occupation.
    • If the Spanish Republic wins the Civil War, the international Brigades are now disbanded correctly.
    • If Romania joins the War against the USSR but don’t join the Axis, it give military access to Dacia, Bulgaria and Germany, if these are allied.
    • Adjusted the Barbarossa reaction events of Ukraine, Georgia and Azerbaijan to the current version of this mod (they were outdated and not working any more).
    • Adjusted the Invasion of the Caucasus event to the current version of this mod (it was outdated and didn’t worked anymore).
    • Added an event for Bulgaria to join the Axis if Romania form the Orthodox Entente.
    • Added an separate peace event for the USSR and the Ukrainian Hetmanate if the Soviet where losing the civil war.
    • Added an separate peace event for the USSR and the Caucasus nations if the Soviet where losing the civil war.
    • Added an event for the Sibirian Whites to annex the Cossack States if the new Tsardom is created.
    • Reduced the AI chances for some ahistorical options
    • Removed the “Foreign investment” event because it was bugged for countries without any province with 30+ infrastructure.
    • Removed the “Tension Rising” event for Hungary since Eternal Wars uses its own version of this event.
    • Removed the “Peace of Bryansk” event chain because its no longer used by the mod.
    Graphics
    • Added various unit & model pictures for Romania.
    Map
    • Corrected the terrain types in Turkey.
    • Moved the VP from Riyadh to Medina.
    Misc
    • Removed the possibility to do nuclear attacks: The AI can’t handle it the right way. I want to replace it with an event based nuke system… One time… maybe.
    • Increased the offset for many events to improve performance
    Text
    • Fixed some missing localizations.

    You find the link for downloading the new version in the first post!
     
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