• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Just came across this from OneProudBavarians youtube video. It's way beyond expectations. I've played with it for 2 days and haven't come across any bugs yet. Thank you!

You said that there will be an asset list coming soon. Do you know when? Is it going to be on google sheets? In other words, is there going to be a way to visualize what areas have assets and what areas are still lacking?

One last question, there's no option for "no clothes," is there? Also sometimes I have the option for "no leggings" but sometimes there isn't. Do you know what determines whether the "no" is available or not on each category?
 
Just downloaded this. So, of course, I made Diplo Range "Unrestricted". I'm very interested in how all the different ethnicities move across the map...
 
Azure Patch Update
After a few days of waiting on your end, and after many hours of testing in game and bugfixing, we are happy to announce that the Ethnicities and Portraits Expanded: Azure Patch is now live! Please report any issues asap!
Patch Notes: Azure Patch 1.0.2

Structural Changes:

-Rewrote modifier structure to be more in line with current PDX 1.4 format.
-Brought template code more in line with PDX 1.4 format.

Bug Fixes:

-Ruler Designer characters are now clothed and have hair and beards may or may not spawn with unfitting cultural hair, just replace it
-Characters and spouses should wear their culturally appropriate clothes most of the time. PDX bug may interfere from time to time.
-Iranians should have their correct army template.
-Removed redundant and unused code to de-clog the error log.
-Re-weighted and adjusted Mena Beard 2 so that mustache does not clip.
-Re-weighted and adjusted Jeanne's hair so it works properly with veils.
-Re-activated Beauty Trait Genetics reduced slightly and enabled complexion (was de-activated by accident).

Changes/Improvements:

-Adjustments to spawn rates of various headwear across the map.
-Andalusian Culture will now spawn some Mediterranean templates alongside Arabian ones.
-Islamic Caliphs of every sect will now wear Caliph clothing added in 1.4.
-New Islamic Turban added in 1.4 to spawn pool will also spawn with EPE pools.
-Added Mena Crusades helmet to Arabian War spawning pool.
-Refined texture of Tall Round Phrygian Nasal Helmet
-Altered pattern sets for Arabian Qalansuwas, should match clothing more needs even more refining

CFP-EPE Hotfix 1.0.1

Bug Fixes:

-Brought code in line with 1.4 structure.

Changes:

-African Content Pack items added to appropriate African cultures.

 
  • 6Like
Reactions:
Hotfix 1.03
Hotfix 2 for Ruler Designer and some other small edits out. CFP Patch also updated with Hotfix 2.
Patch Notes: Hotfix 2 - 1.0.3
Bug Fixes:

-Error with Ruler Designer characters missing some hair and beards fixed.
-Correct hair and beards spawn on appropriate ethnicities.
-Adjusted weighting of PDX African clothing that had excessive clipping.

Changes/Improvements:

-Further Optimization to Qub hat textures (should match clothes better).

EPE+CFP: Hoptfix 1.0.3

Bug Fixes:

-Added African Legwear missing from initial release.
 
  • 2Like
Reactions:
Hi, quick question on future plans for the mod. First, I'll say how I love the chronology of the assets as cultures transition from the Early Middle Ages to the High Middle Ages. Gives the player the feeling that the world is evolving over time, which was sorely lacking in vanilla Ck3.

Are there future assets planned to give the transition to the Late Middle Ages a similar level of evolutionary flavor? Would be great to see some bascinets, sallets, armets and plate armor on later characters.
 
Hi, quick question on future plans for the mod. First, I'll say how I love the chronology of the assets as cultures transition from the Early Middle Ages to the High Middle Ages. Gives the player the feeling that the world is evolving over time, which was sorely lacking in vanilla Ck3.

Are there future assets planned to give the transition to the Late Middle Ages a similar level of evolutionary flavor? Would be great to see some bascinets, sallets, armets and plate armor on later characters.
Yes. In the future, gotta see what else PDX does with the game but it is planned!
 
  • 1Like
Reactions:
Hi, quick question on future plans for the mod. First, I'll say how I love the chronology of the assets as cultures transition from the Early Middle Ages to the High Middle Ages. Gives the player the feeling that the world is evolving over time, which was sorely lacking in vanilla Ck3.

Are there future assets planned to give the transition to the Late Middle Ages a similar level of evolutionary flavor? Would be great to see some bascinets, sallets, armets and plate armor on later characters.
Nothing 100% but i do want to say that yes, eventually with time we wish to flesh out all era's of the game with content for a large majority of the map!
 
Nothing 100% but i do want to say that yes, eventually with time we wish to flesh out all era's of the game with content for a large majority of the map!
Any chance for ermine robes? Or even ermine Coronation Robes?
 
Update 1.0.4
Update 1.0.4 for Patch 1.4.2 is now Live! We thank you all for your patience! Patch contains a new selection of items and various fixes to the CFP Compatibility Patch!

Patch Notes: Azure 1.4.2/ Mod 1.0.4
#############################

Structural Changes:

-Brought modifiers in line with 1.4.2
-Brought templates in line with 1.4.2

Bug Fixes:

-Balto-Finnic Barons should no longer be naked if lands turn fuedal.
-Indian headwear removed from East Africans
-Weylata and Daju should wear proper headwear.

Content Additions!:

-New Selection of Early Medieval/High Nasal Helmets and Crossbands with coifs and coifless versions!
-New Gjerbundbu Helmet for Norse cultures.
-20+ New Skin Complexions for Men and Women bringint total # to 44.
-German Culture Group clothing patterns added for DLC and Non-DLC users.

Changes/Improvements:

-Optimized a lot of textures that were larger then they needed to be/reducing VRAM usage.
-Standardization of some metal textures.
-Steppe Armor HDified.
-Chinese Headwear darkened.
-Ethnicity Optimizations and large expansion to Iranian.
-Expanded range of Hair Color Palette
-Expanded range of Skin Color Palette
-Eye Textures have been overhauled to be even more HD.
-Skin textures have recieved further HD edits.
-Skin should properly reflect light allowing for consistent head coloring if bald or hava receding hairline.
-Small modifications to cultural clothing colors

##########################
EPE+CFP: Azure Patch 1.4.2/ Mod 1.0.4
##########################

Bug Fixes:

-African items should spawn on the correct cultures.
-Fixed African necklaces spawning on all characters
-Beards and hairs should properly spawn
-Iron Crown of Lombardy from CFP should spawn alongside Iron Crown from EPE
-Crown of Otto should spawn on Germanic cultures.
-Roman Wreaths and Cloak should spawn for the Roman Empire title.
-Plate Armor should now spawn with the Plate Armor innovation.
-Ermine Cloaks should spawn with the Ermine Cloaks innovation
 

Attachments

  • 1-1.jpg
    1-1.jpg
    568,2 KB · Views: 0
  • 5Like
  • 1Love
Reactions:
Appears the central african cultures may still have an issue with pearl necklaces with the EPE+CFP compatch. Also have the load order set correctly and re-subscribed to the mods to make sure they re downloaded.
 
Appears the central african cultures may still have an issue with pearl necklaces with the EPE+CFP compatch. Also have the load order set correctly and re-subscribed to the mods to make sure they re downloaded.
There must be some type of error on your end, it is fixed on ours. Please follow correct bug reporting procedure on our mod page or discord otherwise we can't investigate.
 
-Ermine Cloaks should spawn with the Ermine Cloaks innovation
About those Ermine Cloaks, if you get the Ermine Cloaks Innovation Early, do you get the Ermine Cloaks early? Or do you still need to wait for a specific year?
 
About those Ermine Cloaks, if you get the Ermine Cloaks Innovation Early, do you get the Ermine Cloaks early? Or do you still need to wait for a specific year?
It's tied to the innovation
 
So if you have the Innovation, the cloaks should turn up in the Barbershop?
Technically i believe everything is available in the barbershop regardless, that's more so for natural spawning.

As we feel the barbershop is essential a dress-up area, so the players can do as they feel in all fairness.

Whereas the natural spawning world is the more historical reality.
 
Technically i believe everything is available in the barbershop regardless, that's more so for natural spawning.

As we feel the barbershop is essential a dress-up area, so the players can do as they feel in all fairness.

Whereas the natural spawning world is the more historical reality.
So, where, exactly, would the Ermine Cloaks be found? Do they appear naturally? Or in the Barbershop? I looked for them, but couldn't find them
 
So, where, exactly, would the Ermine Cloaks be found? Do they appear naturally? Or in the Barbershop? I looked for them, but couldn't find them
With both EPE and the CFP comp patch, once you have the innovation, they'll appear naturally throughout the world, and there should be a cloaks category in the barbershop.
 
I was poking around the files for fun, and I noticed the following in the special headgear section: "## Restored Roman Empire ##
Roman_imperial"

Currently a placeholder right now -- but can I ask what the plan is for the Roman imperial headgear?

edit: Or is that just a placeholder for the EPE/CFP compatch?
 
Last edited:
  • 1Like
Reactions:
Twilight of the Karlings Announcement
totk.png

Untitqw32423322344423451232133124led.png
Untitqw32423324451232133124led.png


Was announced on the discord a few days ago, reposting here.

Announcement: We are happy to announce our first major content update! Twilight of the Karlings! The update will feature a selection of Early Medieval Frankish headwear some hairstyles, and other clothing pieces which will mix into the fashion of our favorite French and German Rulers in the 867 start date.
Not quite ready for release yet but look forward to it soon :).
 
  • 3Like
  • 2Love
Reactions:
View attachment 737255
View attachment 737256View attachment 737257

Was announced on the discord a few days ago, reposting here.

Announcement: We are happy to announce our first major content update! Twilight of the Karlings! The update will feature a selection of Early Medieval Frankish headwear some hairstyles, and other clothing pieces which will mix into the fashion of our favorite French and German Rulers in the 867 start date.
Not quite ready for release yet but look forward to it soon :).
Ill use the crown for my Byzantines early age too, as the vanilla giant crown is enlarged to a comical level.
The komnenian crown from CFP is awesome but thats later in time.

Great work and cant wait :)