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Update - 2021, 01, 16. Dev Diary #2
WIP - Update #1

Hey everyone, Celticus here (Primary 3D Modeler and Texture Artist), I wanted to update those interested on the progress we have made so far. Our team has been hard at work since we created the initial posting and preview images and the following will be a guide of that work.

Quickie #1 - Ethnicities

Optimizations to the ethnicities has occurred on and off the the last couple months. We slowed down during the holiday season and ramped back up once our schedules opened up. We plan to include new variants and permutations of ethnicities over time. New templates can be added post-release at any time so the AI has a diverse range of appearances.

Quickie #2 - Vanilla Mix and Match

One of the nice things about CKIII is that there is a slew of vanilla models that can be mixed and matched into more historical permutations. We have tried to use as many PDX assets as we can with our first round of variety additions. Take for example the Byzantine Imperial Headgear, by combining some nobility and imperial assets, we now have more variations for the lovely Empresses of Byzantium.

unkno234w435n.png


Plenty of other permutations and alterations are visible in our initial post. We will continue to devise creative ways to mix and match content for that little extra flavor.


Quickie #3 - Italian Patterns!

Xangelo has designed some new patterns for the Italian culture. Lets show it!

unkno2132344636463wn.png


Quickie #4 - Headgear Extravaganza!

We have created an assortment of new circlets and crown variations for our Western European cultures. This should hopefully diversify the nobility of your kingdom. There are many many more to show off once they are ready.

u3124253267134nknown.png


Our team is also trying to bring some of the iconic symbols of royalty to life. One piece is the Crown of Charlemagne, likely made for Charles the Bald as a banded style crown, Fleur were added later as well as a center cap. For the time being we have our King rank version to show off!

131234241313123433232354.png
Untitl234366743ed.png


We have also added many permutations for women for the 11th and 12th centuries. Veils and gorgets were frequently worn by the married common folk and nobility. Here are some examples featuring our new selection of circlets, veil and gorget combinations, as well as a new female royalty cloak.

unk23424536436nown.png
unknow234536432467n.png



Cultural Flavor and 3D Work #1 - Iranians

Our initial work following the vanilla mix and match focused on the Iranian peoples. We wanted to give them a more distinct look from their Arabic neighbors and try capture their distinct cultural influence. I first started by trying to diversify their war gear and hope the results are enjoyed. These are a series of Early Middle Ages Iranian helmets that have been created:

f7588w2343qj213b123t31.jpg
f7588w2343qj4213b123t31.jpg


By modifying and mixing various facial hairs and styles, we also have given them a bit more variety in their appearances. Xangelo has been hard at work on their clothing patterns as well giving them some fashionable diversity.

u345nkno234wn.png


Men are not the only ones who have added content. Iranian women have more diversity through their patterns as well as one of the fun experiments we have worked on.
Makeup! Unfortunately due to game limitations it is not select able on its own and so it randomizes with each spawning character. From our research many women across the map chose to lighten their faces with chalk and other materials alongside the use of kohl around the eyes, blushes and lip balms and coloring. They are being optimized so they fit in properly but here is a preview shot of our work


unk23436465747own.png


The cosmetics are assignable through traits, rank, and other modifiers so we will look into the best system to accommodate it. We are excited to see what we can do with these systems.

Cultural Flavor and 3D Work #2 - Turkic Peoples

We have made progress on diversifying the Turkic peoples and finally have more work to show! Xangelo has been hard at work on creating patterns and new hairstyles for the Seljuks and Persian influenced Turkic peoples of the 1066 start.

unk4n2342525own.png


Expect to see more of this culture later!


That's all we have to show off for now! Please stay tuned and be patient. We want to release a sizable mod with plenty of content as an initial release and are working to get there as soon as possible. Remember all of this is a Work in Progress and subject to change at any time. Until next time!
 
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WIP - Update #1

Hey everyone, Celticus here (Primary 3D Modeler and Texture Artist), I wanted to update those interested on the progress we have made so far. Our team has been hard at work since we created the initial posting and preview images and the following will be a guide of that work.

Quickie #1 - Ethnicities

Optimizations to the ethnicities has occurred on and off the the last couple months. We slowed down during the holiday season and ramped back up once our schedules opened up. We plan to include new variants and permutations of ethnicities over time. New templates can be added post-release at any time so the AI has a diverse range of appearances.

Quickie #2 - Vanilla Mix and Match

One of the nice things about CKIII is that there is a slew of vanilla models that can be mixed and matched into more historical permutations. We have tried to use as many PDX assets as we can with our first round of variety additions. Take for example the Byzantine Imperial Headgear, by combining some nobility and imperial assets, we now have more variations for the lovely Empresses of Byzantium.

View attachment 671598

Plenty of other permutations and alterations are visible in our initial post. We will continue to devise creative ways to mix and match content for that little extra flavor.


Quickie #3 - Italian Patterns!

Xangelo has designed some new patterns for the Italian culture. Lets show it!

View attachment 671608


Quickie #4 - Headgear Extravaganza!

We have created an assortment of new circlets and crown variations for our Western European cultures. This should hopefully diversify the nobility of your kingdom. There are many many more to show off once they are ready.

View attachment 671609

Our team is also trying to bring some of the iconic symbols of royalty to life. One piece is the Crown of Charlemagne, likely made for Charles the Bald as a banded style crown, Fleur were added later as well as a center cap. For the time being we have our King rank version to show off!

View attachment 671610View attachment 671615

We have also added many permutations for women for the 11th and 12th centuries. Veils and gorgets were frequently worn by the married common folk and nobility. Here are some examples featuring our new selection of circlets, veil and gorget combinations, as well as a new female royalty cloak.

View attachment 671612View attachment 671613


Cultural Flavor and 3D Work #1 - Iranians

Our initial work following the vanilla mix and match focused on the Iranian peoples. We wanted to give them a more distinct look from their Arabic neighbors and try capture their distinct cultural influence. I first started by trying to diversify their war gear and hope the results are enjoyed. These are a series of Early Middle Ages Iranian helmets that have been created:

View attachment 671599View attachment 671600

By modifying and mixing various facial hairs and styles, we also have given them a bit more variety in their appearances. Xangelo has been hard at work on their clothing patterns as well giving them some fashionable diversity.

View attachment 671601


Men are not the only ones who have added content. Iranian women have more diversity through their patterns as well as one of the fun experiments we have worked on.
Makeup! Unfortunately due to game limitations it is not select able on its own and so it randomizes with each spawning character. From our research many women across the map chose to lighten their faces with chalk and other materials alongside the use of kohl around the eyes, blushes and lip balms and coloring. They are being optimized so they fit in properly but here is a preview shot of our work


View attachment 671602

The cosmetics are assignable through traits, rank, and other modifiers so we will look into the best system to accommodate it. We are excited to see what we can do with these systems.

Cultural Flavor and 3D Work #2 - Turkic Peoples

We have made progress on diversifying the Turkic peoples and finally have more work to show! Xangelo has been hard at work on creating patterns and new hairstyles for the Seljuks and Persian influenced Turkic peoples of the 1066 start.

View attachment 671607

Expect to see more of this culture later!


That's all we have to show off for now! Please stay tuned and be patient. We want to release a sizable mod with plenty of content as an initial release and are working to get there as soon as possible. Remember all of this is a Work in Progress and subject to change at any time. Until next time!
Has there been anything made for Ethiopians? It's a giant eyesore seeing them wearing the same outfit as their Muslim neighbors.
 
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I regularly pop-up on the forum to check on the mods that will bring me back to CK3 ; ethnicities and portraits expanded is on the top of my list :) !

This teaser looks great...
 
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Very good. Paradox should hire you.
 
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Nice.
 
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I...I...

Has heart attack from the glory of this
 
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