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Here is a screenshot of how I have altered setup in Persia for next version, after reading various books about the area and adding things here and there.

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I might give them tribal vassals but main realm will be Feudal or Nomadic due to certain limitations of Tribal governments (lack cavalry is one).
I'd say nomadic with tribal vassals
 
On the other hand, I am not sure how will "settle" decision will work with k_hungary already in existence? Reason why it already exists was the fact it created 100k doomstack of troops if "Create Hungary" decision was done.

So would things in this case lead to empire level title being created with secondary kingdom title being divided by gavelkind or what. And of course, being Nomadic would only be something a player character would do as AI would settle down on day 2.

So I think I just give some other tweaks but for sake of gameplay, keeping them feudal kingdom works best.
 
Nomad settling is also going to change in 2.6 though. I'd wait until the 25th, and just check how the settling works out.
 
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Probably.

So for now I just made the vassals into children/grand-children of Arpad in history files (changed names, etc.) and turned succession law to e_gavelkind (though of course AI and human player likely changes this to vanilla gavelkind on day 2) to simulate seniority system Hungarians had.
 
That was fast :) What were the changes that had to be made?
 
All changes had been made in advance (see first page about version 2.4) and only thing was to note that it worked with RD, plus I had to redo couple of things due to new duchies in north.
 
One thing I've noticed in my Hungary game is that armies, even when leaders are assigned to them, when actually fighting and in the battle results screen appear to have no one assigned. It's possible that's a vanilla bug, though.