Have you thought of making your mo compatible with the BTML and modtek?
Working on that for @Justin Kase . When I get that done, looks for news from him for that.
Have you thought of making your mo compatible with the BTML and modtek?
Please notice:Oh boy! We both drop our big mods and then they have the gall to update their own game? How inconsiderate of them!
https://forum.paradoxplaza.com/forum/index.php?threads/live-battletech-1-0-4-release-notes.1099787/Note that the public_beta branch is still on Release 1.0.3 plus the additional Beta Launcher for BATTLETECH - we will also be advancing public_beta to contain 1.0.4 plus Launcher later this week.
@Justin Kase -- did I see you were thinking about changing the salvage to only require two partial mechs to create a whole, to mitigate the impact of the higher number of variants?
If so, I fully support that as a stopgap until when/if HBS changes salvage to be by the basic chassis instead of the variant, or otherwise compensates for their own added mechs and variants at some future point.
Please notice:
https://forum.paradoxplaza.com/forum/index.php?threads/live-battletech-1-0-4-release-notes.1099787/
So problems could be just ahead![]()
Just got an infinite loading screen - so SOMETHING seems to be off...hmm.
Well, just got a rather taunting piece of salvage. A command console
Will I be able to install it into a Command Mech, if its gets blown out??
Sorry to hear - did you try reapplying the VersionManifest.csv? And the MetadataDatabase.db (if you are using the Campaign option)?
Are you using any other mods? Or did you manaully add lines?
Are you able to pull the Output log after a crash? Located at : \\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\output_log.txt
If it does lock up - try to grab that log file and copy it to your desktop. Then upload it here - or post it on GoogleDrive and let me know
There may well be a mismatch somewhere in all the stuff that I added that is causing a conflict. I know it takes longer to load (due to all the choices) - sometimes I Alt-tab out and come back and that seems to help it catch up.
I've also noticed that installing the 'fixes' for the Minor Adjustments mod seem to help a bit. Working to make it BTML friendlier - rather than a straight up replacement.
This will be fixed in the 1.04 upload this evening.
Yeah, the "minus" weapons are meant to be just that, crappy variants, based off the fluff.
They should be very rare to find in the shops - and they don't preclude other items from appearing (so they aren't taking another object's spot). Their only real benefit is that they are cheaper than their STOCK counterpart. They aren't something you would typically buy - unless you were desperate for a replacement part, then you may just wind up using it.
For the +-, -+, ++-, --+ (etc) I was just using @GenTask 's Weapon Diversity mod
Since they don't take up another object's spot, I respectfully disagree with myself, then. Carry on, good sir!
Not sure I'm catching what you mean.I noticed your 5 movement files all are at 2x movement speed. I'm surprised by that hoice because it isn't standard. There are a lot of different ways that peie address movement and this seems like it could make things "off."
Or, maybe I'm just selfish because I want he unmodified movement files to make my life easier.![]()
Yeah, the "minus" weapons are meant to be just that, crappy variants, based off the fluff.
They should be very rare to find in the shops - and they don't preclude other items from appearing (so they aren't taking another object's spot). Their only real benefit is that they are cheaper than their STOCK counterpart. They aren't something you would typically buy - unless you were desperate for a replacement part, then you may just wind up using it.
For the +-, -+, ++-, --+ (etc) I was just using @GenTask 's Weapon Diversity mod