Thanks so this is real time to download![]()
Very nice to hear it but i am a little unsure about THESSALONIKA :mellow:
hmmm ok that seems better i had cleaned now when toy have time resent your messageThink of it as being in rebellion against the Emperor.
Also I pmed you and your inbox is full. Now I'm really going to focus on getting things done, I'm falling behind.![]()
I played it yesterday(so probably lux3) and I have some stuff that is buggy/balancy:
- Realms just seem to spam holy war and exploit states that are already in a war. Maybe add some penalties(like piety) to holy wars?
- Some buildings don't work(courthouse, shrines).
Does anyone know how to add religion heads for pagan factions?
d_sunni = {
color={ 40 160 40 }
color2={ 220 220 0 }
capital = 719 # Mecca
creation_requires_capital = no
dignity = 100 # Counted as having this many more counties than it does
title = "CALIPH"
title_female = "CALIPHA"
foa = "CALIPH_FOA"
short_name = yes
religion=sunni
# Controls a religion
controls_religion = sunni
allow = {
OR = {
trait = mirza
trait = sayyid
piety = 1000
}
OR = {
AND = {
trait = sayyid
piety = 1000
}
custom_tooltip = controls_mecca_medina
AND = {
hidden_tooltip = {
719 = { # Mecca
OR = {
is_liege_or_above = ROOT
owner = { character = ROOT }
}
}
718 = { # Medina
OR = {
is_liege_or_above = ROOT
owner = { character = ROOT }
}
}
}
}
custom_tooltip = controls_jerusalem_damascus_baghdad
AND = {
hidden_tooltip = {
774 = { # Jerusalem
OR = {
is_liege_or_above = ROOT
owner = { character = ROOT }
}
}
728 = { # Damascus
OR = {
is_liege_or_above = ROOT
owner = { character = ROOT }
}
}
693 = { # Baghdad
OR = {
is_liege_or_above = ROOT
owner = { character = ROOT }
}
}
}
}
}
}
caliphate = yes
}
Religious heads are in landed_titles
Code:d_sunni = { color={ 40 160 40 } color2={ 220 220 0 } capital = 719 # Mecca creation_requires_capital = no dignity = 100 # Counted as having this many more counties than it does title = "CALIPH" title_female = "CALIPHA" foa = "CALIPH_FOA" short_name = yes religion=sunni # Controls a religion controls_religion = sunni allow = { OR = { trait = mirza trait = sayyid piety = 1000 } OR = { AND = { trait = sayyid piety = 1000 } custom_tooltip = controls_mecca_medina AND = { hidden_tooltip = { 719 = { # Mecca OR = { is_liege_or_above = ROOT owner = { character = ROOT } } } 718 = { # Medina OR = { is_liege_or_above = ROOT owner = { character = ROOT } } } } } custom_tooltip = controls_jerusalem_damascus_baghdad AND = { hidden_tooltip = { 774 = { # Jerusalem OR = { is_liege_or_above = ROOT owner = { character = ROOT } } } 728 = { # Damascus OR = { is_liege_or_above = ROOT owner = { character = ROOT } } } 693 = { # Baghdad OR = { is_liege_or_above = ROOT owner = { character = ROOT } } } } } } } caliphate = yes }
It will need a coat of arms and localization (just like everything else in landed_titles) but that should be it. A quick search of the file contents of the CK2 folder seems to also confirm this.
This new army system looks quite promising, but I think I'll hold off on downloading the mod for a while because of the rate that you're putting out updates for it.
Oh man, I don't look for one day and a lot of new updates!
Yeah after I posted the thing about the Umayyads, I looked and they have elective
I'll be downloading the updates now and see what's new, will it be compatiable with the games from version 3?