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Thanks so this is real time to download :p

Well depends...:) When I call the version I release 0.1a THEN people will be playing what I wanted them to play initially... I'm a long way of that though because I didn't realize how much time stuff can take hehehe.
 
Do nt be afraid i had seen all the versions bro there in nothing to swcare me out there i think keep going :cool:
 
I think I'm going to try a temporary solution to nerf the ERE and make the initial setup more prone to go in different directions... I'll give Thessalonika independence. Whoever gobles it up (if they can) will have a slight advantage in the area...If the ERE is the one to eat it up at least that slows it down.

I am currently revamping paradox's liege culture buildings like the squire lists etc. I am going to adapt them to my 7 tier system tie them into my prereqs system, rebalance them, rename them slightly and make it so they are tied to either liege or provincial culture so you can build them anywhere with a liege of a particular culture or if you're not that culture build them in a province of that culture. They will also persist in a province of their culture if your liege switches culture. This should further customize the militaries to reflect their cultures.
 
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Very nice to hear it but i am a little unsure about THESSALONIKA :mellow:

Think of it as being in rebellion against the Emperor. :cool:

Also I pmed you and your inbox is full. Now I'm really going to focus on getting things done, I'm falling behind. :cool:
 
I played it yesterday(so probably lux3) and I have some stuff that is buggy/balancy:
- Realms just seem to spam holy war and exploit states that are already in a war. Maybe add some penalties(like piety) to holy wars?
- Some buildings don't work(courthouse, shrines).
 
Think of it as being in rebellion against the Emperor. :cool:

Also I pmed you and your inbox is full. Now I'm really going to focus on getting things done, I'm falling behind. :cool:
hmmm ok that seems better i had cleaned now when toy have time resent your message
 
I played it yesterday(so probably lux3) and I have some stuff that is buggy/balancy:
- Realms just seem to spam holy war and exploit states that are already in a war. Maybe add some penalties(like piety) to holy wars?
- Some buildings don't work(courthouse, shrines).

On holy wars - I need to revamp the CB system...need to look into it and make declaring holy war HARD. Will do that after I finish the building system.

So you're saying that the - revolt risk and piety add doesn't work? If so it means those modifiers are broken I guess and unusable...BLEH! I guess courthouse already gives a bit of money...I can switch shrine to giving some money too if it doesn't give any piety. :sad:
 
Does anyone know how to add religion heads for pagan factions?
 
Does anyone know how to add religion heads for pagan factions?

Not sure, I'll look into that when I eventually get to it. :sad:

-------------
While working on the new liege/province buildings I noticed Hungarians didn't get a tradition in game...because I used magyar tag for them in files instead of hungarian DOH! Corrected that now. Tell me if you notice anyone else lacking a tradition please.
 
Religious heads are in landed_titles

Code:
d_sunni = {
	color={ 40 160 40 }
	color2={ 220 220 0 }
	
	capital = 719 # Mecca
	
	creation_requires_capital = no
	
	dignity = 100 # Counted as having this many more counties than it does
	
	title = "CALIPH"
	title_female = "CALIPHA"
	foa = "CALIPH_FOA"
	short_name = yes
	
	religion=sunni
	
	# Controls a religion
	controls_religion = sunni
	
	allow = {
		OR = {
			trait = mirza
			trait = sayyid
			piety = 1000
		}
		OR = {
			AND = {
				trait = sayyid
				piety = 1000
			}
			custom_tooltip = controls_mecca_medina
			AND = {
				hidden_tooltip = {
					719 = { # Mecca
						OR = {
							is_liege_or_above = ROOT
							owner = { character = ROOT } 
						}
					}
					718 = { # Medina
						OR = {
							is_liege_or_above = ROOT
							owner = { character = ROOT } 
						}
					}
				}
			}
			custom_tooltip = controls_jerusalem_damascus_baghdad
			AND = {
				hidden_tooltip = {
					774 = { # Jerusalem
						OR = {
							is_liege_or_above = ROOT
							owner = { character = ROOT } 
						}
					}
					728 = { # Damascus
						OR = {
							is_liege_or_above = ROOT
							owner = { character = ROOT } 
						}
					}
					693 = { # Baghdad
						OR = {
							is_liege_or_above = ROOT
							owner = { character = ROOT } 
						}
					}
				}
			}
		}
	}
	
	caliphate = yes
}
 
Religious heads are in landed_titles

Code:
d_sunni = {
	color={ 40 160 40 }
	color2={ 220 220 0 }
	
	capital = 719 # Mecca
	
	creation_requires_capital = no
	
	dignity = 100 # Counted as having this many more counties than it does
	
	title = "CALIPH"
	title_female = "CALIPHA"
	foa = "CALIPH_FOA"
	short_name = yes
	
	religion=sunni
	
	# Controls a religion
	controls_religion = sunni
	
	allow = {
		OR = {
			trait = mirza
			trait = sayyid
			piety = 1000
		}
		OR = {
			AND = {
				trait = sayyid
				piety = 1000
			}
			custom_tooltip = controls_mecca_medina
			AND = {
				hidden_tooltip = {
					719 = { # Mecca
						OR = {
							is_liege_or_above = ROOT
							owner = { character = ROOT } 
						}
					}
					718 = { # Medina
						OR = {
							is_liege_or_above = ROOT
							owner = { character = ROOT } 
						}
					}
				}
			}
			custom_tooltip = controls_jerusalem_damascus_baghdad
			AND = {
				hidden_tooltip = {
					774 = { # Jerusalem
						OR = {
							is_liege_or_above = ROOT
							owner = { character = ROOT } 
						}
					}
					728 = { # Damascus
						OR = {
							is_liege_or_above = ROOT
							owner = { character = ROOT } 
						}
					}
					693 = { # Baghdad
						OR = {
							is_liege_or_above = ROOT
							owner = { character = ROOT } 
						}
					}
				}
			}
		}
	}
	
	caliphate = yes
}

Thank you Zeress. I noticed that while I was editing landed titles, but wasn't sure if you needed to edit any other files though.
 
It will need a coat of arms and localization (just like everything else in landed_titles) but that should be it. A quick search of the file contents of the CK2 folder seems to also confirm this.
 
It will need a coat of arms and localization (just like everything else in landed_titles) but that should be it. A quick search of the file contents of the CK2 folder seems to also confirm this.

Ah yes, quite right on the flag front. Which reminds me I should add a flag for Sparta. :cool:

I'm very happy with the way the military revamp continues. If I manage to finish today this update will allow you to make some truly proper armies for your particular culture. In the future I will also look into tweaking fighting efficiency in various terrains...so while your Sassanid cataphract stacks of doom might rule the plains they experience some nasty problems in terrain not fit for massed horse warfare.
 
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This new army system looks quite promising, but I think I'll hold off on downloading the mod for a while because of the rate that you're putting out updates for it.

I might slow down some though. :cool: In any case tonight's update with the revamped liege and provincial cultural troops line on top of the traditions and regional troops will make for interesting militaries. I might also sneak in a toning down of the rampant holy wars, not sure yet if I will but I might.
 
Oh man, I don't look for one day and a lot of new updates!

Yeah after I posted the thing about the Umayyads, I looked and they have elective

I'll be downloading the updates now and see what's new, will it be compatiable with the games from version 3?

I think it should work. I'm not 100% certain, but my guess is it should be compatible. Don't take it as gospel...when you change loads of things something might fox stuff up in unexpected fashion. :sad:

I'll be updating most likely once per day (hopefully) till I get the mod in what I consider to be 0.1a state. That will mean I am happy with its state hehe...