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Yeah, I downloaded and I'll try it later today, I believe I've united Italy as Rome 9 times now :p By God I'll do it again!

Also do Holy Orders (Catholic) still exist? In my version 3 game it seemed that none of the events were firing for them, and it was 1160

I haven't changed anything about them at all... so I am unsure what happened to them. :blush:
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I've left a game run into the 1250s on my laptop...and I have to say I am flabergasted by the results. The map got consolidated into BIG states, but not the ones I expected...Carthage, Neustria, Arles, Hibernia and Avaria are the superpowers. I've never seen this outcome before, I'm wondering it the new setup is prone to anything happening now or there's a new set of overpowered kids on the block. ;)
 
hey bro the codes to play as an observer and raise fog of war are accepted at the mod? sorry if i question the vident ( study kills brain aftes some time:p)
 
hey bro the codes to play as an observer and raise fog of war are accepted at the mod? sorry if i question the vident ( study kills brain aftes some time:p)

Yah i use observe all the time on my laptop to see how the game develops.

I've posted an update. Reworked paradox's liege culture line of troops, made them liege and province changed things to vibe a bit better with my own system, rebalanced etc. Some other changes as well, but most importantly I've changed the religious war CB and the conquest CB and made them costly. Religious war now requires very high piety and prestige to be available.
 
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I think I went overboard with the CB changes... but strangely enough I looked at a couple observe games into the 1200s and the world looks a lot better. In fact it looks great. It's a pity imgur doesn't work atm or I would post a screenshot. I will still rebalance the CBs a bit and make religious war easier though. (still hard)

In any case today I will continue updating the building system. Going to look through my list of ideas and see what I can implement today - I'm getting better at estimating the time needed for implementation hehe.
 
Got a bug, the Pope calls a Crusade for Jerusalem, and after I join the crusade and take a province, he, I assume surrenders because the Catholics lose morale authority, and calls a white peace, but I'll see the Shia Caliphate call a Jihad against, say Imperium Romanion, and fight it out until they are victious or utterly defeated, maybe because the Pope doesn't have any money or land that he calls it quits? Otherwise everything is great and seems bug free! And I can still vassal the Holy Orders and become super OP, but I think that's more of a CK2 issue.
 
Got a bug, the Pope calls a Crusade for Jerusalem, and after I join the crusade and take a province, he, I assume surrenders because the Catholics lose morale authority, and calls a white peace, but I'll see the Shia Caliphate call a Jihad against, say Imperium Romanion, and fight it out until they are victious or utterly defeated, maybe because the Pope doesn't have any money or land that he calls it quits? Otherwise everything is great and seems bug free! And I can still vassal the Holy Orders and become super OP, but I think that's more of a CK2 issue.

A lot of the strange things you see are probably vanilla related. I have not touched crusades/jihads/holy orders. I'm certain there's some inherent bugs left somewhere even with 1.06b.

I'm also not going to redo these anytime soon(well unless something is incredibly broken then I will try and fix) because I'm taking a "focus on one aspect" approach that works well for me. For example when I made BLC I slowly managed to learn and understand portrait graphics, so I did that. Building Lux I got to understand a lot about scenario setup (that still needs to be finished) and now I've come to understand the building aspect pretty well. The more you work on one aspect the more you understand its intricacies and right now I'm focusing on those. Once I get the setup and the buildings system done to my minimal satisfaction I will start overhauling and focusing on another aspect of the game and in the process understand it better ehehehe.(till then I'm mostly into fixing stuff that's clearly broken in other areas) At a guess after I'm done with buildings next in line is the casus belli system - unless people think I should focus on something else.
 
On the CB system, 10 years seems a long wait for another Holy War, I changed it myself to 5 years

But I was messing around with the religions and land_titles, gave the Patriach the right to call crusades to help them out a bit, which could be useful in the actual version of the mod, made the Vagarian Guard religion Sol to aviod their rebeliousness to their Sol leader, and made the ruler of the ERE be the head of the Sol Invictus religion ( I know it's OP and idk if its part of the lore) just to mess around, and gave the Sol religion the power to call crusades, excommunicate, and allow invasions, but won't allow me to do any because of a limit called "Cannot interact with self", any way to work around it or is it just too OP and I'm dealing with greater powers than my own?
 
On the CB system, 10 years seems a long wait for another Holy War, I changed it myself to 5 years

But I was messing around with the religions and land_titles, gave the Patriach the right to call crusades to help them out a bit, which could be useful in the actual version of the mod, made the Vagarian Guard religion Sol to aviod their rebeliousness to their Sol leader, and made the ruler of the ERE be the head of the Sol Invictus religion ( I know it's OP and idk if its part of the lore) just to mess around, and gave the Sol religion the power to call crusades, excommunicate, and allow invasions, but won't allow me to do any because of a limit called "Cannot interact with self", any way to work around it or is it just too OP and I'm dealing with greater powers than my own?

You're moding ahead of schedule hehehe. I am not aware of a workaround for the interact with self issue. Maybe someone else does.

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Meantime I've been revamping buildings - all of the remaining vanilla buildings will be changed/tweaked implemented using my system for tonight's update. (hopefully) In addition to those more buildings will make it in.

I am also thinking of having new lines of buildings called "Superior: _troop name_" Those would be tied to specific provinces (irrespective of liege/provincial culture) and reflect a truly transcendant local military tradition. So a region might truly be able to produce some particular excellent unit no matter what - an example would be Daylami Infantry or Longbowmen...

IF YOU GUYS HAVE ANY FEEDBACK ON THIS NEW SUPERIOR TROOPS LINE - suggestions of provinces and their particular units PLEASE TELL ME.

I've finished reworking all of the vanilla buildings. I'm now going to add some new ones. Hopefully tonight's update will have a decent building system in place. I'm still brainstorming what provinces to give Superior troops to, although I'm thinking I'm going to go a bit with gameplay balance here and start by giving some superior troops to the 1 province minors first.
 
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I think the HRE needs something :rofl:
 
I think the HRE needs something :rofl:

ROFL good point!!! Paladins of Charlemagne anyone? :rofl: Just Kidding but yeah I'll give them something.
 

I've rethought things. I'm going to give every province (in the future! there's 900+ provinces) a Superior: Unit type. But for now I'm going to give a few select provinces Legendary: _________. The pinnacle of military tradition stuff. Any particular ideas what provinces would be worthy of a Legendary Unit? These are going to be ultra rare...

For example I'm going to give Rome legendary heavy infantry, Sparta too*heheheh, Aachen heavy cavalry(paaaaaladddins), Antioch cataphracts maybe or pikemen for the silver shields hmm...Immortals for Estakhr, Heavy infantry for Jomsborg etc.
 
Companions yes, don't know why they escaped my mind. But, how will these units work? Like the Varangian guard? It would really make holding Sparta, Rome, etc, way more worthwhile if it was like that.
 
And Pella is in Thessalonika province on CK2 map....and I made Thessalonika independent for balance reasons rofl...hmmm......ahhh to hell with it I'm starting to think of something fun although not necesarrily very in tune with the setup sigh. :ninja:

Companions yes, don't know why they escaped my mind. But, how will these units work? Like the Varangian guard? It would really make holding Sparta, Rome, etc, way more worthwhile if it was like that.

No not like the Varangian guard. They will be buildings in the province. something like "Legendary Tradition: Bla bla bla" gives 30 heavy cavalry 30% hc attack 30% defense etc.

I'm also thinking that since Thessalonika is in rebellion...why not make the chief rebel a Hellenistic general claiming descent from Alexandros and trying to reinstate a new Macedonian state? Deluded perhaps, but fun! And that way I can justify the reimplementation of a Companions tradition at Pella better. :ninja:
 
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That would be fun. You should insert a Ptolemy state somewhere, make it a fractured state. Like, a one county in Alexandria. ;)

There's one already in - Kyrene.
 
Damn. I need to look at the original pictures again. You are including Arche Seleukia right? Will there be a Seleucid descended from Seleucid? And, are you going to make random trees that descend to the characters like Ptomely, Alexandros, etc.