How are you planning on handling China's inevietable boatload of cash? Are you planning to add some modifier to make it get less tax money, like in EUIII?
If you want to see how terrain actually looks like, don't use EU3 vanilla map info, use Magna Mundi. If you get their permission, that is.
Them guys have the bestest of maps! (sp intentional)
How are you planning on handling China's inevietable boatload of cash? Are you planning to add some modifier to make it get less tax money, like in EUIII?
The problem is editing correctly the coulourmap_hires.bmo file... I don't know how to correctly do it.
Is there a version that works with 2.31 beta?
Hi Camara,
I thought I'd use this opportunity to express how much I appreciate this mod. I bought EU:R Gold for this mod actually.
Anyhow, I have a few comments:
When I start the game as Han, within the first few days I get war declarations from Qin, Wei, Qi, and Chu. Within a few weeks, Julu is taken by Qi, and a few weeks later I get annexed by Qin. Historically, Wei, Han, and Zhao had fairly good relations as they were bore out of the same state (Jin) and were equally eager to oppose Qin. Although their relations weren't as good as allies and I don't know if there is anything in Rome that can represent that. Does the AI look at who is gaurenteeing the target nation before declaring war? Also historically speaking, Qi was notoriously non-participating when it came to foreign affairs, let alone declare wars. I don't know much about Chu, but Qin and Chu were in a war right around EU:R start time.
With regards to decreasing China's power, I think it is fair to do the following to many of the southern China provinces:
1. Change culture to Lac Viet (During the Warring States, southern China wasn't sinicized and was known as the "Hundred Yue"). This would decrease man power
2. Lower starting civilization for barbarian lands in southern China. This would slow colonization.
A few other changes I would recommend:
1. Either Qin or Chu should start out with Ba (Qin conquered it around 320BC, Chu conquered it from Qin in 280BC, and Qin got it back in 279BC...)
2. Qin should not start out with Iron. Qin had very tight regulations regarding metal use particularly because they lacked it. On the other hand, Han and I forget which one, but another one were known for producing iron.
3. Zhao should start with horses. Zhao adopted Xiongnu cavalry tactics in 350BC
A few other comments:
1. Perhaps add some historical names for the Chinese states? Rulers of Han had Han as last name, Qin for Qin, Zhao for Zhao, Tian for Qi...etc. A few of the famous people of the time include Han Fei of Han, Lian Po of Qin, and Bai Qi of Zhao.
2. I'm not sure of the importance of adding Japan. The Yayoi state in 280BC would be as significant as the Pictii in Scotland, just a bunch of warring tribes. In addition, you'd have to make half of Japan the Yayoi culture while the other half being Jomon culture. That would be like 2-3 provinces max per culture.
3. I don't think Han was as weak as currently made (I may be biased). In fact they only got pwnt in 230BC, 50 years after the start of EU:R. They were conveniently located right in the center of China and reaped in lots of trade income. A historical example is that Qin traded with Qi for silk and Han was the middleman.
I've been trying to find a good ~280BC Warring States map. I found one for 279BC, but I question it's correctness, because it display Yue as an independent kingdom when it should have been conquered by Chu in 334BC. It also doesn't display the territorial gains made by Zhao, Wei, Han, Yan, and Chu on Qin in 287BC...
Could you add Indochina and maybe some of Indonesia? It would feel alot better if you did.
This Mod looks Great! Can this mod be used with Cursus Honorum? If so, how do you combine two different mods to work? Thanks.
1 # _MDEF_MILITIA_SPEED_,
1 # _MDEF_HEAVY_INFANTRY_SPEED_,
2 # _MDEF_CAVALRY_SPEED_,
2 # _MDEF_HORSE_ARCHERS_SPEED_,
1 # _MDEF_ARCHERS_SPEED_,
1 # _MDEF_WARELEPHANTS_SPEED_,
4 # _MDEF_TRIREME_SPEED_,
If you need any info on nations or flags you can use my EU3 mod: Latinia Universalis
http://forum.paradoxplaza.com/forum/showthread.php?t=396692
You are right.Seems that Hanfresco know well about our country........Anyhow, I have a few comments:
... Historically, Wei, Han, and Zhao had fairly good relations as they were bore out of the same state (Jin) and were equally eager to oppose Qin. ...
Agree,but also put Chu in Viet culture group,because they are totally different to the other six,and their culture is similer to Viet .Also the Written Chinese in these seven state were different.Han,Wai and Zhao used one,but other four have other four(or even more)type of Written Chinese,so I think they have different culture......With regards to decreasing China's power, I think it is fair to do the following to many of the southern China provinces:
1. Change culture to Lac Viet (During the Warring States, southern China wasn't sinicized and was known as the "Hundred Yue"). This would decrease man power...
Qin is not lack of iron.Thay used Iron to make sth to help them farm,but not in war.They still use Bronze.......2. Qin should not start out with Iron. Qin had very tight regulations regarding metal use particularly because they lacked it......
is Wai.......On the other hand, Han and I forget which one, but another one were known for producing iron...
this job is diffcult.I can just only find a few map either and I don't know how to translate them to English.(I can only speak Cantonese,and the translation word that you guys are using is Chinese:wacko: )......I've been trying to find a good ~280BC Warring States map. I found one for 279BC, but I question it's correctness, because it display Yue as an independent kingdom when it should have been conquered by Chu in 334BC. It also doesn't display the territorial gains made by Zhao, Wei, Han, Yan, and Chu on Qin in 287BC...
I don't think your English is bad, in fact I didn't notice anything wrong until you apologized, and it was limited to your last sentence.
I think that representing all China as one culture is not accurate until Qin conquered the others.You may put Han,Wai and Zhao into a culture called Jin,and you may let the other four have their own culture,so that you have Jin,Qi ,Yan,Qin and Chu for the Warring states culture.Thanks for your help! Do you think representing all China as one culture is accurate or should more cultures be represented?
... I want china to have about twice the number of provinces now, specially in the warring states zone, so I can include the minor ones too. Do you have suggestion for the names? I plan to use north, south, east, west like I used in Xiognu area...
Having trouble... My game crashes when I try to play. The mod will load but once I select the nation I want to play as it starts to load then crashes.