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How are you planning on handling China's inevietable boatload of cash? Are you planning to add some modifier to make it get less tax money, like in EUIII?
 
If you want to see how terrain actually looks like, don't use EU3 vanilla map info, use Magna Mundi. If you get their permission, that is.
Them guys have the bestest of maps! (sp intentional)

The problem is editing correctly the coulourmap_hires.bmo file... I don't know how to correctly do it.

How are you planning on handling China's inevietable boatload of cash? Are you planning to add some modifier to make it get less tax money, like in EUIII?

Well, China was as rich as Europe (Roman Empire), at least this is what I think... but yes I agree it is too easy to create a very rich empire quickly. I want to add the warring state minors, but this will not change things. Probably adding new cultures to the chinese region (as currently the chinese region is extremely widespread - bringing more cash). I plan to add more chinese provinces too (this does not solve the problem too, but will slow down the "geograhical" expansion.
 
Is there a version that works with 2.31 beta?
 
Hi Camara,

I thought I'd use this opportunity to express how much I appreciate this mod. I bought EU:R Gold for this mod actually :D.

Anyhow, I have a few comments:
When I start the game as Han, within the first few days I get war declarations from Qin, Wei, Qi, and Chu. Within a few weeks, Julu is taken by Qi, and a few weeks later I get annexed by Qin. Historically, Wei, Han, and Zhao had fairly good relations as they were bore out of the same state (Jin) and were equally eager to oppose Qin. Although their relations weren't as good as allies and I don't know if there is anything in Rome that can represent that. Does the AI look at who is gaurenteeing the target nation before declaring war? Also historically speaking, Qi was notoriously non-participating when it came to foreign affairs, let alone declare wars. I don't know much about Chu, but Qin and Chu were in a war right around EU:R start time.

With regards to decreasing China's power, I think it is fair to do the following to many of the southern China provinces:
1. Change culture to Lac Viet (During the Warring States, southern China wasn't sinicized and was known as the "Hundred Yue"). This would decrease man power
2. Lower starting civilization for barbarian lands in southern China. This would slow colonization.

A few other changes I would recommend:
1. Either Qin or Chu should start out with Ba (Qin conquered it around 320BC, Chu conquered it from Qin in 280BC, and Qin got it back in 279BC...)
2. Qin should not start out with Iron. Qin had very tight regulations regarding metal use particularly because they lacked it. On the other hand, Han and I forget which one, but another one were known for producing iron.
3. Zhao should start with horses. Zhao adopted Xiongnu cavalry tactics in 350BC

A few other comments:
1. Perhaps add some historical names for the Chinese states? Rulers of Han had Han as last name, Qin for Qin, Zhao for Zhao, Tian for Qi...etc. A few of the famous people of the time include Han Fei of Han, Lian Po of Qin, and Bai Qi of Zhao.
2. I'm not sure of the importance of adding Japan. The Yayoi state in 280BC would be as significant as the Pictii in Scotland, just a bunch of warring tribes. In addition, you'd have to make half of Japan the Yayoi culture while the other half being Jomon culture. That would be like 2-3 provinces max per culture.
3. I don't think Han was as weak as currently made (I may be biased :D). In fact they only got pwnt in 230BC, 50 years after the start of EU:R. They were conveniently located right in the center of China and reaped in lots of trade income. A historical example is that Qin traded with Qi for silk and Han was the middleman.

I've been trying to find a good ~280BC Warring States map. I found one for 279BC, but I question it's correctness, because it display Yue as an independent kingdom when it should have been conquered by Chu in 334BC. It also doesn't display the territorial gains made by Zhao, Wei, Han, Yan, and Chu on Qin in 287BC...
 
Hi Camara,

I thought I'd use this opportunity to express how much I appreciate this mod. I bought EU:R Gold for this mod actually :D.

Thanks!

Anyhow, I have a few comments:
When I start the game as Han, within the first few days I get war declarations from Qin, Wei, Qi, and Chu. Within a few weeks, Julu is taken by Qi, and a few weeks later I get annexed by Qin. Historically, Wei, Han, and Zhao had fairly good relations as they were bore out of the same state (Jin) and were equally eager to oppose Qin. Although their relations weren't as good as allies and I don't know if there is anything in Rome that can represent that. Does the AI look at who is gaurenteeing the target nation before declaring war? Also historically speaking, Qi was notoriously non-participating when it came to foreign affairs, let alone declare wars. I don't know much about Chu, but Qin and Chu were in a war right around EU:R start time.

I think the problem of the warring states is that they have the same culture and same religion, and the AI finds them all to be excellent targets, leading to massive wars. I didn't have time yet to work on things other than the map (provinces and countries). Maybe the guarantees can prevent that, I don't know. You seem to know alot about China, if you want to help I'm not opposed :p

With regards to decreasing China's power, I think it is fair to do the following to many of the southern China provinces:
1. Change culture to Lac Viet (During the Warring States, southern China wasn't sinicized and was known as the "Hundred Yue"). This would decrease man power
2. Lower starting civilization for barbarian lands in southern China. This would slow colonization.

Yes, I thought of that too. As I said I didn't work on that details yet, as I would like to finish the map first (and I had the problem of the limit of provinces that seems to screw the borders) and then do all the balancing, etc. But yes, I do not like how China is colonizable so fast and want to do more things such as de-square the provinces and add the minor warring states.

A few other changes I would recommend:
1. Either Qin or Chu should start out with Ba (Qin conquered it around 320BC, Chu conquered it from Qin in 280BC, and Qin got it back in 279BC...)
2. Qin should not start out with Iron. Qin had very tight regulations regarding metal use particularly because they lacked it. On the other hand, Han and I forget which one, but another one were known for producing iron.
3. Zhao should start with horses. Zhao adopted Xiongnu cavalry tactics in 350BC

Thanks, I don't know much about the period, I created the map by looking at maps and trying to figure out who owned what, and what resources some countries should have, I actually don't know if they're correct or not. Doesn't Zhao has horses? I think I gave them to it. Or maybe they're very close, I don't remember.

A few other comments:
1. Perhaps add some historical names for the Chinese states? Rulers of Han had Han as last name, Qin for Qin, Zhao for Zhao, Tian for Qi...etc. A few of the famous people of the time include Han Fei of Han, Lian Po of Qin, and Bai Qi of Zhao.

Of course I want to add all the characters possible, actually I sketched the Qin emperors files (very sketchy) but haven't published them yet. But as I said I haven't did these things yet.

2. I'm not sure of the importance of adding Japan. The Yayoi state in 280BC would be as significant as the Pictii in Scotland, just a bunch of warring tribes. In addition, you'd have to make half of Japan the Yayoi culture while the other half being Jomon culture. That would be like 2-3 provinces max per culture.

Yeah, it seems Japan is much less important than I thought it was in this period. I may add it or not, it depends on how it will work out on the game speed.

3. I don't think Han was as weak as currently made (I may be biased :D). In fact they only got pwnt in 230BC, 50 years after the start of EU:R. They were conveniently located right in the center of China and reaped in lots of trade income. A historical example is that Qin traded with Qi for silk and Han was the middleman.

As you can see, I'm not an expert in China's history :D Feel free to make all teh suggestions you want or edit them yourself.

I've been trying to find a good ~280BC Warring States map. I found one for 279BC, but I question it's correctness, because it display Yue as an independent kingdom when it should have been conquered by Chu in 334BC. It also doesn't display the territorial gains made by Zhao, Wei, Han, Yan, and Chu on Qin in 287BC...

I have some, but nothing too good, anyway I think the current map sort of fits Rome's gameplay, but of course it can be changed.

Also, I wondered how Xiongnu and the north barbarians should be represented as currently the warring states colonise them fast and Xiongnu is no match for the warring states. I also though of province events like "Build the Great Wall" to improve the defensiveness, etc. But I didn't have time yet :D As I said, if you can help modding or giving suggestions, it will be a great help :D
 
Could you add Indochina and maybe some of Indonesia? It would feel alot better if you did.
 
Could you add Indochina and maybe some of Indonesia? It would feel alot better if you did.

I will definitively add Indochina, we'll see Indonesia later. But I'm expecting something can be done with the max province problem as I need to add more provinces...

This Mod looks Great! Can this mod be used with Cursus Honorum? If so, how do you combine two different mods to work? Thanks.

Thanks! It is easy, as my mod is almost map only yet and Cursus Honorum does not interfere with the map. Merge all the files of one of the mods in the folder of the other mod, there is only one file overlapping, defines.txt in the common folder of the mods. I changed it to make movement slower (as map is bigger). Use Cursus Honorum defines and change the lines in the military section to

Code:
	1  #		_MDEF_MILITIA_SPEED_,
	1  #		_MDEF_HEAVY_INFANTRY_SPEED_,
	2  #		_MDEF_CAVALRY_SPEED_,
	2  #		_MDEF_HORSE_ARCHERS_SPEED_,
	1  #		_MDEF_ARCHERS_SPEED_,
	1  #		_MDEF_WARELEPHANTS_SPEED_,
	4  #		_MDEF_TRIREME_SPEED_,

values in the original should be double of these, change them to these. And that's it.
 
Hi, I am a Chinese and I would like to help you on modding those warring states.;)
For the population,as I remembered that a famous Chinese historian(sorry that I have forgotten his name) said that when Qin united the states,there were about 200million people living in the China that owned by Qin.
 
.....Anyhow, I have a few comments:
... Historically, Wei, Han, and Zhao had fairly good relations as they were bore out of the same state (Jin) and were equally eager to oppose Qin. ...
You are right.Seems that Hanfresco know well about our country...
.....With regards to decreasing China's power, I think it is fair to do the following to many of the southern China provinces:
1. Change culture to Lac Viet (During the Warring States, southern China wasn't sinicized and was known as the "Hundred Yue"). This would decrease man power...
Agree,but also put Chu in Viet culture group,because they are totally different to the other six,and their culture is similer to Viet .Also the Written Chinese in these seven state were different.Han,Wai and Zhao used one,but other four have other four(or even more)type of Written Chinese,so I think they have different culture.
......2. Qin should not start out with Iron. Qin had very tight regulations regarding metal use particularly because they lacked it......
Qin is not lack of iron.Thay used Iron to make sth to help them farm,but not in war.They still use Bronze.

......On the other hand, Han and I forget which one, but another one were known for producing iron...
is Wai.
......I've been trying to find a good ~280BC Warring States map. I found one for 279BC, but I question it's correctness, because it display Yue as an independent kingdom when it should have been conquered by Chu in 334BC. It also doesn't display the territorial gains made by Zhao, Wei, Han, Yan, and Chu on Qin in 287BC...
this job is diffcult.I can just only find a few map either and I don't know how to translate them to English.(I can only speak Cantonese,and the translation word that you guys are using is Chinese:wacko: )
Maybe I can work with you;)


P.S. Qin liked to use Black on their flags,and Wai like to use red


sorry for my English,that's really bad...
 
I don't think your English is bad, in fact I didn't notice anything wrong until you apologized, and it was limited to your last sentence.
 
Thanks for your help! Do you think representing all China as one culture is accurate or should more cultures be represented? I want China to have about twice the number of provinces now, specially in the warring states zone, so I can include the minor ones too. Do you have suggestion for the names? I plan to use north, south, east, west like I used in Xiognu area.

As you can see I'm short of busy with my master thesis but this mod is not forgotten. Even if the Alexander expansion expands the map to Bactria/Kush, this mod will include China too, so it will live after the expansion.
 
Thanks for your help! Do you think representing all China as one culture is accurate or should more cultures be represented?
I think that representing all China as one culture is not accurate until Qin conquered the others.You may put Han,Wai and Zhao into a culture called Jin,and you may let the other four have their own culture,so that you have Jin,Qi ,Yan,Qin and Chu for the Warring states culture.
... I want china to have about twice the number of provinces now, specially in the warring states zone, so I can include the minor ones too. Do you have suggestion for the names? I plan to use north, south, east, west like I used in Xiognu area...

Stop to use Dingling Dong again!We can also use left/right or yang/yin to represent the position of the provinces.btw,Xiongnu is not as north as you thaught and I will post the map later,after translate it.(I have found two maps of Qin,one is on chinese wikipedia,and the other is in a Chinese history book.)
 
Having trouble... My game crashes when I try to play. The mod will load but once I select the nation I want to play as it starts to load then crashes.

Which version are you playing? I did not test it yet with the 2.32 beta patch.