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Synts are part of the base game and require the Exoskeleton tech that is also part of the base game

Exoskeleton Armor -> Robots -> Droids -> Synths.

Plus, you need to be materialist, or at least non-spiritualist.
 
I see. I've read the description. I might adopt it myself. At the very least, I'll try to break it up into smaller mods. Something this big needs to be modular.

Anyway, thanks for the unofficial update. It will ease my job.


EDIT: I've done it. Haven't tested extensively, but I doubt there will be any issues. Turns out having a text file named the same over several mods will lead to only one being read. Good thing there aren't many files I had to split. Only a tech one that included techs for the Ringworlds, Castes and Main modules of the mod.

I'll come with a link on MEGA as soon as it finishes uploading.

EDIT2: Here it is. https://mega.nz/#F!C1FRQJLQ!Ny8WiBsnQuKMiyufGx6-Mw

The Main module includes:
- The Finest Hour edict
- The new war demands
- The new spaceport modules
- The new techs that are unrelated to the other modules

The rest are self-explanatory.

Enjoy.

Thanks for the breakup. I always liked this mod as it was one of the very very few that offered ringworld repair, but I always thought it got a bit too ambitious.
 
anyone can get synths. And for my games it is not simply the vanilla path required. Im having to get things like my mining buildings to 5, upgraded assisted science ship research, engineering facilities II, my power buildings to at least III, and more. There are like 10 other technologies outside of the vanilla pathing i seem to need before synthetics or sentient AI will show up in my techweights chart.
 
You need to research Exoskeleton to get Robots. You need Robots to get Droids. You need Droids plus some AI techs to get Synths.

@captainradish The Ringworld module is the only thing I still use. The wargoals I got separately, since that mod was update while this one was not. Oh, and I did make a Techs only version for this mod but I haven't uploaded it yet. It's like a Lite version of the Main module.
 
I know what the wiki and vanilla tech tree says. I get exoskeleton, robots, that colonization centralization tech or whatever, droids, the % increased research and +1 alternatives that would be needed for sentient AI to show up. What im saying is that it Does Not Show Up until i research other things, and before you think well maybe it just didnt show up that time, it doesnt show up in the "techweights" command in the command prompt, which means its not even a possible tech to research. I need to research at least an additional 6 techs to get synths than what is shown on the wiki, or tech trees for vanilla. Please dont make the assumption that im retarded.

and yes this is the only mod i have that effects tech or anything balance related
 
and yes this is the only mod i have that effects tech or anything balance related

Really? Its akward that you are the only one with that problem. I have this mod installed and researched just yesterday the robot/synth research chain without any of your stated extra techs. Probably you have another mod installed that changes that, and you are unaware of the changes.
 
Please dont make the assumption that im retarded.

Not having read the wiki or know the exact perquisites of a tech does not make you retarded. Please don't make the assumption that I'm condescending.

Then I honestly don't know. I haven't tested the techs in depth. Maybe check the tech files and see there?
 
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It is mostly dead, but some of the modules still work. All of them actually, but you should probably only use the original content, as most of the sub-mods have been updated separately.
 
The modules I created are based of his version too, so they work too. But again, check to see if newer versions of the individual mods don't exists already. For example: Novel War Goals and Colonize Unlimited have newer versions and I recommend you get those. Ring world creation doesn't, so you can happily use the module I made.

Here: http://forum.paradoxplaza.com/forum...more-technologies.931106/page-7#post-21542950