Does anyone happen to have a tech tree for the mod? i spent a few hours the other day trying to figure out what was required to make synths.
I see. I've read the description. I might adopt it myself. At the very least, I'll try to break it up into smaller mods. Something this big needs to be modular.
Anyway, thanks for the unofficial update. It will ease my job.
EDIT: I've done it. Haven't tested extensively, but I doubt there will be any issues. Turns out having a text file named the same over several mods will lead to only one being read. Good thing there aren't many files I had to split. Only a tech one that included techs for the Ringworlds, Castes and Main modules of the mod.
I'll come with a link on MEGA as soon as it finishes uploading.
EDIT2: Here it is. https://mega.nz/#F!C1FRQJLQ!Ny8WiBsnQuKMiyufGx6-Mw
The Main module includes:
- The Finest Hour edict
- The new war demands
- The new spaceport modules
- The new techs that are unrelated to the other modules
The rest are self-explanatory.
Enjoy.
For Synths only or droids, too?
and yes this is the only mod i have that effects tech or anything balance related
Please dont make the assumption that im retarded.
Yeah. I took the liberty of fixing and updating it for 1.2.1 (works fine with beta 1.2.2 too)Does this Mod work with the latest patch atleast ?. Just wondering