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I used to play custom characters before I switched to premade for the lore. Its interesting to complete their goals, but afterwards there is not much to do.
So it would be great if, for example, Giovanni patriarch had a long series of events with lots of story and choices that will lead to him backstabbing the Cappadocians (similar to Antedeluvian hunt)
 
I will repeat the answer I've made before :

"The survey we did a long while ago had a small majority of people play custom character. Then the rest divide themselves for all other existing characters.

So we can't say like for HoI4 "60% of players play Germany, so let's just do Germany content."

So that would be quite a scripting effort for something likely not even 1% of our players will see.
And there is already a Giovanni objective to recreate the Conspiracy actually.
 
Could be several possibilities. Maybe your character doesn't have a splat trait. Or their splat trait doesn't work with the bookmark they are in (no werewolf on the first bookmark for example).

We strongly recommend new players to play an existing character. Or at least use the in game character designer (during the intro) and not PDX one.
 
Shaagra, the Queen of Bohemia, appears as "Vlach" culture in the list of recommended Tzimisce characters,, but is Czech in the actual game. Doesn't seem like a big deal, but I thought I'd point it out anyways.
 
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Road of Blood lore question: I understand they view the 'spawn of Khayyin' as evil and to be destroyed (preferably by diablerie), unless they convert to the Road of Blood themselves. Haqim's lineage is an exception, they are righteous. But some things are unclear.

1. How is Caine/Khayyin himself viewed? I would figure as an enemy, yet a part of the wiki description of the Road of Blood states diablerie is done to "get back into Khayyin's grace". Why get back into the grace of your enemy? But at another point it says he was "righteously cursed", so he deserved all he got? Which is it, a figure to imitate or to oppose?

Related, the Road of Blood provided one of the main blueprints for the later Path of Caine, right? I think I've heard the Road of Caine/Assamite Antitribu essentially just switch the roles to match the Sabbat's general dogma, that Haqim, like any Antediluvian, was evil, but it is Caine who's the hero and authorizing the crusade against his treacherous and evil offspring?


2. What makes Haqim special enough to be this pillar of righteousness? I've heard theories that he was not embraced but rather embraced himself, taking the blood by force from evil vampires? Is that even possible? Also read that essentially, he was the first of the Hunter movement. But what was his relationship to Caine? He did not battle the Antediluvians back in the Second City days, he was one of and worked with them, no? So where's this moral crusade come from, how is he the hero opposing them rather than just another of them? And how do the Banu Haqim even get by if they go around shouting "yeah, those kill-happy mortals that you absolutely hate, constantly making life difficult for you? We're them, just with vampire superpowers."? Everyone else should gang up to annihilate them if they display that much wanton hostility.

I suppooose Haqim could have argued that as a Hunter, he only killed evil vampires, thus not threatening all of them from the get-go, and that the whole living-together business was an experiment in whether or not kindred/Khayyin's Spawn can be moral creatures, essentially giving them a chance to prove that they are not evil? And the failure of the Second City made it clear that in fact, they are, so now it's open hunting season?
 
Road of Blood lore question: I understand they view the 'spawn of Khayyin' as evil and to be destroyed (preferably by diablerie), unless they convert to the Road of Blood themselves. Haqim's lineage is an exception, they are righteous. But some things are unclear.

1. How is Caine/Khayyin himself viewed? I would figure as an enemy, yet a part of the wiki description of the Road of Blood states diablerie is done to "get back into Khayyin's grace".
Don't quote me on this, but I think it's the third generation they really hate.

Got a question of my own: I'm considering a Baali run on the Hunters Hunted map for some interactions with demons. I think I can figure out how to advance the Demonologist and Thrall paths of the demonology lifestyle, but not how to advance Diabolist, which seems to have a very useful level 2 bonus.

Edit: Looked around for other characters to play, noticed that the Setites Nefertiti and Neferu start with the Necromancy trait, but can't actually invest in any of the necromancy perks unless they start with the Graverobber predator type or get one of the more "traditional" necromancers to teach them the discipline. I assume that might apply to some other characters with the trait too.
 
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Edit: Looked around for other characters to play, noticed that the Setites Nefertiti and Neferu start with the Necromancy trait, but can't actually invest in any of the necromancy perks unless they start with the Graverobber predator type or get one of the more "traditional" necromancers to teach them the discipline. I assume that might apply to some other characters with the trait too.
Necromancy is a bit special in the mod because each of the death clans has their own style and perk tree that you gotta learn from them to unlock. I believe in technical terms, that is done via adding a flag. I would guess that when this change from one to many necromancy trees was implemented, the team simply forgot to add the required flags in the character histories.
 
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Necromancy is a bit special in the mod because each of the death clans has their own style and perk tree that you gotta learn from them to unlock. I believe in technical terms, that is done via adding a flag. I would guess that when this change from one to many necromancy trees was implemented, the team simply forgot to add the required flags in the character histories.
Yeah, that's about what I thought might have happened, too.
 
About Demonology : I don't really know, it's one of CHile's mechanics, so it's obfuscated to us. Maybe this guide created by an user might help. https://www.princesofdarknessmod.com/wiki/index.php/Apprentice's_Guide_to_Demonology

About Necromancy : They probably are missing the corresponding flag, thanks for the report.

About the Banu Haqim : It's complicated. Assamites lore has evolveda lot with time. I will try to give a summary.

Haqim was, overall, a nice enough guy. A judge and an hunter in Enoch, he was a third generation not really involved in the others' shenanigans and served as a respected mediator. He didn't participate in the revolt and was, for all intents and purposes, spared by Caine. His "curse" to have his skin darken with age is laughably lenient compared to something like Nosferatu's one.

Haqim continues on, founding Alamut and forging his clan into anti infernalists first and foremost. With the Salubri, he is at the forefront of the Baali wars, being a central force there (with some... dubious decisions, like embracing Ur Shulgi, but still coming from a "good place").
During one of those Baali Wars, the Baali capture Izhim ur Azrael and uses him to curse the Warrior Caste with a thirst for diablerie. The second Banu Haqim curse is born, but is still fleeting at the start, easily controlled.
Haqim disappears from Alamut after a civil war nearly explodes during the Sparta/Athens war. He comes back to visit from time to time, until he doesn't at roughly the start of the common era.

The Baali Curse starts to get stronger. The Warrior Caste creates a proto "Road of Blood" to not get crazy as they have to contend with it but still not succumb to frenzy and such.
Comes 1242. Enkara (Izhim's childe) tries to save her sire (an event in the mod) but actually unleashes him (he was corrupted) and the full power of the curse on her clan. Everyone is now cursed with the Baali Curse and the Road of Blood becomes a matter of survival, adopted by the vast majority of the clan.

That's the most accepted story of the Banu Haqim, from books like Libellus Sanguinus, Clanbook Revised or Cainite Conspiracies.

But before those books, it was completely different. These earlier accounts were later said to be a distorted version of the truth told by the followers of Ur Shulgi, the Web of Knives (represented by path of righteouness in the mod).

In these earlier accounts, Haqim embraced himself, was a righteous hero and everyone else is unworthy of even sharing the divine blood that Haqim used. So it must be reclaimed, everyone must be diablerized and only the worthy Banu Haqim must survive at the end.
Basically, they are crazy blood addicted fanatics followers of a very powerful Methuselah (Ur Shulgi). Their account of Haqim's history is contradicted by basically everyone else, and is wildly accepted as nonsense. But they obviously believe in it fanatically.

Using the reinforced Baali Curse as a proxy (the need for diablerie is easier to accept when you think you are mandated by a righteous blood god to do it), the Web of Knives gets stronger and stronger in Banu Haqim politics. The Assamite leadership then "accepts" the Tremere Curse (the third and final curse on their clan) to try to stem this tide, since the Tremere Curse makes them unable to diablerize.

Then Ur Shulgi wakes up in modern, casually breaks the Tremere Curse and takes control of Alamut. A schism is born between followers of his (blood addicted fanatics) and followers of Al Ashrad ("traditionalists" Banu Haqim that ends up in the Camarilla).
 
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So if I get you right, by default they're like any other Cainite, maybe like a second Salubri, unlike the Setites, who usually insist they're a completely different non-Cainite species of vampire altogether. And the Road of Blood is a deliberate propaganda piece crafted to make palpable the entirely worldly need to commit diablerie due to a curse, more than a true religion or ideological movement.

Still unclear though on whether the Road of Blood views Caine as a sacred figure or an enemy?

If I understand it correctly, they believe the curse is evil, always, even in themselves, but it can still be put to good use if put in responsible hands and mastered, and that there is something sacred in mastering it and using it for purposes of atonement?
 
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As with any religion, you have a wide spectrum of practitioners.

Road/Path of Blood was created for the need to not succumb to your Beast despite the heinous act of diablerie being mandated by the Baali Curse. So it's a code of morality that tries to reconcilite this act with one's "conscience" in a way. Sadly for many old Banu Haqim, you have to actually "believe" in it for this scheme to works (it's why some very old Banu Haqim like Al Ashrad or Tegyrius aren't in the road of blood, they know it for what it truly is, an excuse).

For those actually practicing it :

- Many young Banu Haqim only know that road. That's what they are taught after the Embrace. It's as natural to them as humanity to most vampires. Some might believe in the deeper undertones of the road, some might not, but it's just what it is to them. They tend to drift towards another category (or change roads) as time passes though as it's not an easy road to just half ass like humanity.

- Then you have the believers (roughly the "Sentinels" part of the road of blood, not path of blood). They believe in Haqim as a judge, jury and executioner. The Road of Blood is their moral (almost chivalric) code of honor about how, when and why exercise their rights as judges. And when the sentence is death, it can be by diablerie. They tend to be very principled individuals, following a very strict code about how to do things. This very regimented unlife is how to deal with the curse for them.
A character like Fatima, the Banu Haqim signature character, falls into this category most of the time.

- Then you have the fanatics. The Web of Knives/Ur Shulgi's loyalists changed the road of blood to the path of blood as their influence grew. This path is much more about religious zeal, killing "heretics" and reclaiming the "holy blood". Those are your archetypal frenzied maniac that many outsiders fear when thinking about the Banu Haqim.

Obviously, each individual is unique and these categories are very broad. There is a lot of overlap.

For your other question about Caine, the vast majority of Assamites don't really care about Caine. They recognize the common origin story and Haqim as their third generation progenitor.
The Web of Knives/Ur Shulgi's loyalists think Caine is an enemy, the final one in a way. Cainites must be either converted or killed. Here is an excerpt of a Shulgite assassin being interrogated about his beliefs.

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Thanks a lot, I think now I get it. With how rigid and clear the sin hierarchy of Paths of Enlightenment often is, it is sometimes easy to forget that they still are supposed to represent an entire spectrum of viewpoints. Sometimes those split into standalone Paths, like with the Bahari. And sometimes multiple paths re-fuse into a single one, like the modern Path of Typhon.
 
Are there any plans to add earlier bookmarks? For example, just before the 3rd crusade or 5th century after the fall or Roman Empire?
do we *know* what the vampire world was like at those times? it's my understanding we have books about the setting of the mod, the victorian era and modern day only?
 
Premodern VTM elders have a very strange habit of delayed embracing. You can tell VTM was originally designed for modern and when they went back for the novelty settings that is the past, they really had to stretch the time between embraces to somehow make it work that there's only been 13-15 generations in the modern day. As far as I can tell, despite vampires having existed for thousands of years, until around 0 AD or so, it's nearly all been fourth, fifth and sometimes sixth generation, not just pulling the strings, but even just being the generations that exist at all.

So I have the feeling the earlier one gets, the harder it would be to make the setting believable or varied.
 
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do we *know* what the vampire world was like at those times? it's my understanding we have books about the setting of the mod, the victorian era and modern day only?
Its not like Dark Ages bookmark is 100% accurate, many rulers (especially vassals) are just made up based on their sphere of activity, and we do know what happened after the fall of Rome, there is information on whitewolf wiki.
 
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