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Werewolves models always end up busted with each update. That's kind of a rule.

Fixing them isn't easy, so we prefer still releasing the mod's update then work on it. Werewolves are only a small part of what's available to play.
 
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Werewolves models always end up busted with each update. That's kind of a rule.

Fixing them isn't easy, so we prefer still releasing the mod's update then work on it. Werewolves are only a small part of what's available to play.
Thank you for the quick response. Upon further inspection, it seems that transformations, in general, are busted. Vicissitude Dracul form is giving dragon head on top of the human body. Serpentis God Form is not working at all.

I'm sure you guys will fix it when it's the right time. Just making sure you know.
 
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Thank you for the quick response. Upon further inspection, it seems that transformations, in general, are busted. Vicissitude Dracul form is giving dragon head on top of the human body. Serpentis God Form is not working at all.

I'm sure you guys will fix it when it's the right time. Just making sure you know.
Thanks. We know.

Dracul always has the dragon head on top of the regular human head... as essentially helmet. usually its not noticeable but if the head is massive there could be some clipping.

The lack of statue effects (such as the golden god form in Serpentis) is known and mentioned in the change log.

We have fixed some of the crinos stuff in devbuild... but still some bugs with it.
 
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So, it seems that the latest update broke my boyfriend's favorite long-running ironman PoD campaign. Just crashes when he tries to load the save. I know you can roll back CK3 itself, but is there a way to roll back the workshop version of the mod too so he can finish it?
 
So, it seems that the latest update broke my boyfriend's favorite long-running ironman PoD campaign. Just crashes when he tries to load the save. I know you can roll back CK3 itself, but is there a way to roll back the workshop version of the mod too so he can finish it?
You can grab old versions of the mod from Paradox Plaza, Mod DB and Nexus Mods.
https://mods.paradoxplaza.com/mods/11356/Any

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The Wiki entry on the available Thaum paths seems to be wrong, listing Father's Vengeance and Elemental Mastery neither of which I see, but omitting Music of the Spheres and Praapti.

Edit: Actually, the Wiki doesn't quite look up-to-date and correct in a few places. I assume you can't do much about it?
 
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Technically we can.
But we are very few in numbers, and I'm the only one that doesn't despise writing on the wiki. So the stuff I make is pretty well referenced (thought not always perfect obviously), the rest tends to not be.
 
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The Wiki entry on the available Thaum paths seems to be wrong, listing Father's Vengeance and Elemental Mastery neither of which I see, but omitting Music of the Spheres and Praapti.

Edit: Actually, the Wiki doesn't quite look up-to-date and correct in a few places. I assume you can't do much about it?
We can, in fact, can update the wiki. You can list the areas that need update in this forum thread, or if you like join us on discord.
 
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Not that much to be honest.

Sparc and Chilemiao are working on Fae content. That only leaves me and I'm much more interesting on working on changing regencies to a power struggle mechanic instead.

Activities are either DLC locked (like flavorizing tournaments into midnight tournaments would still be DLC locked) or a metric ton of work in areas we aren't experts (activities need a lot of art).
 
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Power Struggle Mechanic would certainly be interesting for the Courts of Love, considering it is a tug of war between the Toreador and Ventrue. Thank you for the response! I am looking forward to what is being cooked about the Fae.
 
Oh, Fae are next? Interesting. I was sure it'd be mages, given how they're fairly popular and you guys usually handle that by patron poll.
Work on mages started first, but trying do something like True Magick is a bit more complex. We have part of that system, but its not finished yet.

Dark Ages Fae/Changeling: the Dreaming using Arts & Realms is a bit more straightforward. Also, with the Shattering happening around 1350, we have hundreds of Fae canon characters (particularly Sidhe) that are running around at 1230 AD.
 
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Princes of Darkness, "Torture and Toreadors", Version 1.9.0.4.1, HotFix, Change Log, May 21, 2023
  • Statue shader portrait effects return. Gargoyles are now stony, not fleshy.
  • Germany rework 1 and various fixes
  • Added 43 characters from the various German sourcebooks #Only scripted for now, not landed or DNA
  • Sub mod created: "POD + Better Barbershop Compatibility Patch" mod. Load Order: Princes of Darkness, Better Barbershop then POD + Better Barbershop
  • Fixed baytmutasharid being two bonus
  • Kemintiri will now change traits and remove the Setite as Sin doctrine to the child of Osiris if she choose her redemption path during her last objective
  • The Molochim objective reward has seen a small buff
  • Characters that can't hunt can no longer be invited to hunts, which should reduce the number of sneaky werewolves inviting vampires to hunts and then "accidents" happening
  • loca: replace hunt gameconcept with activity ty...
  • replace SCOPE.GetVariable with THIS.Var
  • Scope fixes
  • Incarna Gift
  • Umbra Tweak
  • You should get Legendary Incarna Artifact if reach level 5 in correspond court Demon player won't see the suicidal "Trap me in Abyss" button anymore
  • Demon Dread
  • Now demon’s revelation will tell you how much dread you need to pass boldness
  • Umbra event chance reduced from 1/5 to 1/12
  • Umbra kj event chance increased from 1/1201 to 1/133
  • Umbra event won't repeat so much
  • Umbra event won't get trigged so much
  • Umbra explorer is auto-fired when leave your court
  • Umbra Fleshing
  • Flagellant now give you stress when heal instead prevent you use heal (Doubt with so much stress gain/lose modifier in mod could lead exploit again)
  • Remove some spurious scope = none
  • Update POD_anteshunts_l_english.yml
  • removed root in an effect that doesn't alway work
  • Now you need 1000 grace and umbra level 5 to gain incarna fetish
  • Fae nerf, artifact interaction should cost same piety to claim artifact
  • Setite Hostility
  • Split setite part from apohis hostility due to problem it have
  • stress_gain_mult Nerf
  • Nerfed stress_gain_mult number overall
  • Complex trigger cleanup
  • Scrollbar on Barbershop returns
  • Update 00_PoD_ducal_buildings.txt
  • Only player characters get ventrue feeding preference secret now
  • stationed ai values changed
  • Fix to a tooltip
  • removed unused activity loca
  • remove duplicate scripted trigger
  • Ravnos Chimerstry added to chargen
  • killed by animal fix
  • Update 00_POD_1230_objectives_fae_decisions.txt
  • Update 00_marriage_triggers.txt
  • Update POD_religion_docrtineandtenets_l_english
  • Various fixes
  • Chinese translation
  • Blocked a new instance of becoming incapable post battle for immortal characters
  • The Gantenbein are now theologian
  • Ayr and Iulius are now better Antiquarians, befitting their fame as the best vampire blacksmith
  • Predator types aren't a thing for the AI anymore
  • Update 00_knight_phase_events.txt - karde5
  • Update 00_POD_demon_thrall_interactions.txt
  • Delete extra POD_western_legwear_trigger
  • add missing loca SAME_PATH_REASON
  • Change most positive prowess modifier to prowess_no_portrait
  • Change negative prowess_no_portrait modifier to prowess since modifier.log say:
  • Extra info: Doesn't affect portraits. Note that you can get some odd results when using negative values for people with negate_prowess_penalty_add
  • Update 00_POD_wraith_modifiers.txt
  • Update 00_POD_elysium_activity.txt
  • Various fixes
  • Chinese translation

Princes of Darkness, "Torture and Toreadors", Version 1.9.0.4, HotFix, Change Log, May 17, 2023
  • Compatibility to integrate Paradox 1.9.0.4 hotfix
  • Added 23 lore buttons
  • Added Tom's nightyfication of some of the new vanilla illustrations
  • Fix for Inquisitors successions issues
  • Pilgrimages piety gains nerfed
  • Nerfed the ep2 spawned characters stat inflation #Some very high intrigue characters seem to still spawn, but I haven't find the culprit for it yet
  • Grand weddings should now start properly
  • Fix for activities end being misplaced in war on action
  • Fix for activities cooldown
  • Pilgrimages now have a cooldown
  • Scroll Interaction Menu return, and better!
  • Game Rule Categories
  • Fixed another high stat outlier
  • Nerfed the AI likelihood to go to pilgrimages so that not every vampire be a master pilgrim by 30 years in
  • Building Effect Desc
  • AI focus fix
  • stationed modifier format and loca support
  • boosted kj/mummy/demon/fae/wraith/umbra stationed modifier
  • Fix can't join your sire dynasty as cadet house as chargen option
  • Passing stationed modifier in some building to generic for dumb ai
  • Horrid Reality should clean correctly now
  • Fix for tiny trait list GUI
  • The first neutral totem legacy has been adapted to the new hunt stuff
  • Werewolves crinos graphical form has been disabled until it's fixed
  • Fix catholic religion in Lubeck
  • Updates to Umbra
  • Chinese translation
 
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Hello! Hoping to see if I can get some help. So I'm using Crusader Kings 3 on Gamepass, with the only mod being princes of darkness, and when I try to load into the game, it loads for about 20 seconds or so, then crashes. I'm fully up to date with both game version and mod version. Any advice would be greatly appreciate.
 

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Princes of Darkness, "Aachen bei Nacht", Version 1.9.1, Change Log, May 31, 2023

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Change Log
  • Updates for CK3 1.9.1 (Lance)
  • Reworked Germany setup to account for info from the Aachen and Frankfurt books provided by our translators
  • Hardestadt's holdings (including castle Hardestadt) are now concentrated around Wurzburg. Roughly the same size and power, and still in contention for the kingdom of East Francia with Julia
  • Vampire bookmark only : Bavaria (before fairly centralized under Ilse Reineger) has been shattered into small size domains
  • Ilse and her infamous childe Gustav Breidenstein have been moved to their loreful position as future masters of Berlin (hence Brandenburg). The duchy of Ostfalen also goes with them, keeping them as a thorn on the Black Cross side (eastern this time, and not southern)
  • Cocceius becomes prince of Aachen/duke of Julich and part of the surroundings duchies as well.
  • Other new Aachen and Frankfurt characters have been sprinkled around Germany, replacing less important characters.
  • Added Sithis' DNA to the new German chars
  • Fixed Werewolf Crinos Form (known issue: leaf)
  • Added Werewolf Armored Crinos (known issue: leaf)
  • Added Werewolf Hairless Crinos (known issue: leaf)
  • Added Werewolf Hairless Armored Crinos (known issue: leaf)
  • Update to character view illustrations
  • Script notes : recruit_courtier has been replaced by add_courtier. House feud triggering has completely changed.
  • Everyone no longer wears floral crowns
  • Characters spawned by chain of events now get a lost_duel character flag so that you don't need to imprison them twice in some instances
  • Rewrote the "in the name of Horus" objective event text to be less placeholdery
  • Karl Shreckt will now disappear instead of just going to the pool if he isn't captured
  • Fixed a nickname given by tours taking over all nicknames at the game goes on
  • Torpored characters can't be pushed for faction claims anymore
  • Fixing some more instances of potentially destroyed unique artifacts
  • More artifact safeguards
  • Removed two occurrences of incapable potentially being added to immortal characters
  • Fixed a very rare occurence of a potion potentially killing immortals
  • Fixed incapable characters being able to threaten to depart for their claims
  • else_if to else if there's no limit block
  • Logic fix to character initialization
  • add missing name loca (gehenna omen character)
  • removed harmless duplicate fields
  • Missing CFP hair and armor added to Barbershop if CFP in load order
  • proper scoping for POD_diablerie_piety_loss_effect
  • Scope fix in 00_POD_demon_tempt_interactions.txt
  • add scopes to character interactions where there's no root
  • re-add missing } in textformatting GUI
  • fix wrong character id holding c_falkenstein
  • Updates to Umbra
  • character_travel_speed on perk
  • Update resurrection effects
  • Update neteru interaction
  • Update to demon scheme
  • Fera model development
  • Chinese Translation
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Have you guys looked into the creepy messed up faces issue that sometimes occurs with the mod? I have a thread on the subject already. The sample picture is from Fallen Eagle, but it's exactly the same sometimes with only Princes of Darkness enabled. It's sadly seemingly random where it occurs, but I feel it hits Slavs the most.