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what happened that made everyone and their dog getting hooks on me left and right ? every vassal is getting a hook(secret) even tho they have intrigue 6 and i 30 that make zero sense whatsoever. never had this b4.
Paradox introduced that bug. They posted a hot fix for it. Then we posted our hot fix syncing with their hot fix. Make sure you have the latest version of the mod installed: "Run For Your Life" Update, Version 1.13.0.3.1, Hotfix 3, September 29, 2024
 
regarding vampires getting diseases. they are from events,mainly pox version,since it's most common. getting a lot of them from rakish trait (brothel events) or travel events(event health.1008). it even evolved in to great pox once. plague events also giving vampires diseases. (ex: health.1010)
 
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Health 1008 and 1010 are already covered by our diseases trigger. I double checked with the event trigger tab and it's just not possible for those to proc for a vampire... unless you are using other mods or you made a custom vampire without going through the usual process, meaning you didn't get the immune to disease flag.

About the spell of life, Cabirus and Horus start with it. Kemintiri can remember it at the end of her special content.
 
unless you are using other mods or you made a custom vampire without going through the usual process, meaning you didn't get the immune to disease flag.
i dont use any mods other than pod that change anything gameplay/balance wise. only QOL like artifact/character search mod.
and yes,im using custom vampire. what event do i need to run to fix this ? i did all the startup events at the start.
 
Health 1008 and 1010 are already covered by our diseases trigger. I double checked with the event trigger tab and it's just not possible for those to proc for a vampire... unless you are using other mods or you made a custom vampire without going through the usual process, meaning you didn't get the immune to disease flag.

About the spell of life, Cabirus and Horus start with it. Kemintiri can remember it at the end of her special content.
Is there any other way?
 
Princes of Darkness, "Run For Your Life!" Hotfix 4, Version 1.13.0.4 10/4/2024

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Princes of Darkness, "Run For Your Life!" Hotfix 4, Version 1.13.0.4 10/4/2024​

  • Compatibility with Crusader Kings III 1.13.0.4 "Basileus" Update and "Roads to Power" DLC

Scheme overhaul​

  • The following schemes have been turned back into personal schemes: Embrace, Ghoulify, Herdify Mortal, Herdify Vampire, Musing
  • The following schemes have been turned into basic schemes with no agents and 100% success rate, since the resolution happens during the ending event anyway:
    • Embrace, Ghoulify, Herdify Mortal, Bloodbond, Ordination, Tempt to Infernalism, Enslavement, Entrancement, Curse of Insanity, Soulbond, Spirit Eating, Emotion Injection, Project Negative Psychic Energy, Mesmerize, Cast Hekau, Skuld Fulfilled, Summon, Enthrallment
  • Reworked the following schemes:
    • Herdify Vampire: Uses agents and advantages. Added a failure event.
    • Discover True Name: Uses advantages, but no agents.
    • Tempt: Uses agents and advantages. Characters who have the appropriate sin trait, the same sin faith, or a demon-worshipping faith like Via Diabolis are valid agents. Also added agent selection options in the character interaction
    • Corrupt: Uses agents and advantages. Characters of the same sin faith or a demon-worshipping faith like Via Diabolis are valid agents. Also added agent selection options in the character interaction
  • Added a Vampire scheme icon to a number of Vampire-related schemes
  • Fixed some localization issues with scheme tooltips

Gameplay additions​

  • Added a "Diplomats" option when hunting in your capital so that all education types are accounted for
  • Landless adventurers now get the option to travel with their entire camp when starting the travel phase of a journey

Gameplay changes​

  • Modified Demon tempt and compel schemes to allow intermediate events that boost success chance to fire for Earthbound demons
  • You can no longer teleport your travel entourage if you're also taking your domicile with you
  • Clarified some returning "died falling from their horse" death reasons
  • Dracon (and Nikita post Dracon) is now Greek so that he can rebuild Constantinople
  • Non werewolf shapeshifters can now also try to stop the Flaying Plague
  • Reverted back the cost of destroying titles/laws to vanilla but hid the button to remove realms laws #Before the cost was made prohibitive since we don't want people removing elective from our laws but it had the side effect of making destroying titles too expensive (since destroying a title costs a flat amount + the laws destroyed in the process)
  • Sanity check on some Daimoinon powers
  • After 3 years, AI characters will have their masquerade automatically reduced to level 4 (if they are at level 5)
  • Decision requirements that require a title to be destroyed are no longer valid when using the Shattered World game rule
  • Made the decision to adopt a personal Coat of Arms free
  • Slowed down innovations growth a little
  • The holy legend seed for theologian can now only happen once instead of infinitely

Interface​

  • Added a Knights detail breakdown view for any character. This is accessible from the character window by clicking on a new button over their military power
  • Added some icons to the options of Hunt in your Capital
  • Added new decision categories for PoD decisions

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Graphics​

  • Added some conditional graphics to the events triggered by the WoD lore button, e.g. for Antediluvians
  • Gave POD's hostile scheme interactions an appropriately bloody header image
  • Added the new stained-glass header backgrounds to POD event themes
  • Added 6 portraits by Rex and Sithia
  • Added the "ignore cappadocian look" flag to several more Cappadocians never seen in their "true" form
  • Volker has been given a spa visit so that he looks closer to his canon appearance.
  • POD icon added to POD additions to Barbershop
  • Added various triggers and flags for ep3 portrait content
  • Added BDW's excellent Nosferatu portrait to Caradoc
  • Fachan's burn moved to opposite side of face. Personal coat of arms modified to match.
  • Christof Romuald now wears a Knight of the Red Cross Crusader tabard, as is proper. Sir Cuthbert would be proud.
  • Gave Berchta 'the Iron-Nosed" a metal nose (Usurper's Prosthesis).
  • Fixed Pox skin
  • Great pox and Lover's pox restored as Barbershop monster skin options
  • Smallpox Griet now looks like she has the pox
  • Added Ka Luon Form
  • Added Isanwayen portrait
  • Fixed numerous portrait bugs related to portrait modifier triggers
  • Zulo form/Dracul form, etc... no longer should get clothing overlap
  • Removed some POD clothes that are no longer needed because of house/character color decision and scripted effect
  • Helena has Greek Princess' Coiffure hair
  • Michael got imperial threads and a halo
  • Fixed some bookmark portraits
  • Fixed Antediluvian clothing (now with less cloaks!)
  • Added some animation poses to Antediluvian and a few Methuselah lore events

Bugfixes​

  • Added monstrous categories back to the ruler designer
  • Fixed the custom mapmodes (they all broke after the DLC)
  • Fixed some issues with Umbra realm tooltips
  • Fixed a bug due to auto-translated flags in the Hunt in your Capital Journey
  • Fixed a faulty trigger that would prevent you from blackmailing others for being a secret Sorcerer, Infernalist, and the like
  • Updated the odds_prediction for Demon tempt and compel schemes to be slightly more accurate. They are still quite inaccurate, though.
  • The torpor animation works correctly again.
  • Fixed an issue with court positions availability depending on order of assignment
  • Added missing formatting to certain game concept links
  • Fixed Tzimisce childer not leaving after telling you they want to leave
  • Fixed (mostly, it's janky) players ending up with kids of another shapeshifters kind if they marry that other kind.
  • Changed event background triggers to prevent Vampires from waltzing around in the sunlight in some cases
  • Fixed a few typos
  • Fixed an issue making a maintenance event consider litany gov forbidden for werewolves, which resulted in constant reset of realm laws
  • The vanilla event where travelers offer to join your court will no longer give you the option to convert their faith if it's invalid for their splat
  • Fixed the issue that made the spawned inquisitors not declare any wars
  • Cleaned the masquerade breach events
  • Added godbodies lifestyle image placeholder
  • Fixed some localization issues with Umbra crafting ingredients

Other​

  • Chinese translation by Chilemiao

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Horus and Cabirus have it from the start. Kemintiri can get it at the end of her special content.
That's it, no other method in the mod, and no submod that I know of. It's a very small change in the character interaction file for the spell of life anyway if someone wants to change it for their own use.
 
There is a power to give someone a sin trait. This power didn't check for opposites so you could theoritically end up with a character with a lot more personalities traits (including opposities) that should be achievable.
It also had the possibility to give a modifier chosen from a set of a dozen or so. Those modifiers were infinite, meaning you can also end up with dozens or so daimoinon modifiers. They have been made temporary.
 
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There is a power to give someone a sin trait. This power didn't check for opposites so you could theoritically end up with a character with a lot more personalities traits (including opposities) that should be achievable.
It also had the possibility to give a modifier chosen from a set of a dozen or so. Those modifiers were infinite, meaning you can also end up with dozens or so daimoinon modifiers. They have been made temporary.
Thank you very much! :)
 
Kemintiri and Cabrius seem good candidates for landless adventurerness
the rebel spy fighting her clan, and the mummy eternally on the run with the whole world chasing him
 
Kemintiri and Cabrius seem good candidates for landless adventurerness
the rebel spy fighting her clan, and the mummy eternally on the run with the whole world chasing him
Since landless adventurers are DLC locked, we won't have such important canon characters start as landless. But we might have introduction/decision events that allow a player character to decide to give up land and become landless adventurers.
 
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Princes of Darkness, "Run For Your Life!" Hotfix 5, Version 1.13.1.1, 10/8/2024
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Princes of Darkness, "Run For Your Life!" Hotfix 5, Version 1.13.1.1, 10/8/2024
  • Compatibility with 1.13.1
Gameplay additions
  • Fleshcrafting someone who knows Blood Sorcery into a book now grants that artifact a bonus to Blood Sorcery lifestyle xp (based on the amount of Blood Sorcery perks of the victim). However, you need to know the same Traditions as the victim to make use of such a book
Gameplay changes
  • Added the Lexor Brujah house
  • The translate lore perk now adds 5 max languages instead of 5 max languages schemes
  • Improved Grey Umbra event
  • Removed the ability for the AI to complete the Arabia Ikhwan objective #Could result in silent game over for players
Interface
  • Brought back the fluff text for Vassal obligation levels. Due to engine limitations, these are only visible in a nested tooltip (hover over the obligation level's name to see it)
Graphics
  • Added a special icon for fleshcrafted books
  • Leaf be gone! The leaf has been removed from shapeshift full body forms.
  • Also, other artifacts like floating teeth and eyeballs were also removed in all full body forms.
  • Residual clothing should also no longer appear on full body forms. If it does, you can remove it via barbershop.
  • Bloodworm and LERMU form added.
  • Changes the order of appearance of monster forms, additions like wings are first, then the most common vampires forms, then fae kiths and then more obscure forms.
  • Glabro was moved to the Fera form list.
  • Added more Byzantine garb triggers to better control for canon character assignment.
  • Added new buildings icons for Constantinople, Paris and the Courts of Love #Thanks to Rex
  • Unwanted COA Crest should stop appearing, but still selectable under secondary headgears in barbershop.

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Bugfixes
  • Fixed an issue where the recruit guest interaction wasn't working
  • The hunter hunted event now properly happens in the vampire bookmark
  • Fixed issues in Thessalonika starting dev
  • Adding more safeguard to diseases for supernaturals
  • Fixed a wrong scope in wrath of god interaction
  • Fixed godbodies lifestyle art (again)
  • Loca fixes
  • Torpored characters who somehow find themselves imprisoned will now be released immediately.
  • Fixed Cabirus modifier
  • Added check for blood potency 10 during predator type selection. This should make no actual difference but it was missing so it has been added for the purpose of things looking nice.
  • Reduced unintentionally high xp gain from herded vampires to intended levels
  • Blood heal now takes into account diplomatic range
  • Strengthened some artifact prerequisites
  • Fixed several issues and inconsistencies related to Constantinople #Survey capital new opportunities will now have a chance to give +1dev to Constantinople since its buildings slots start maxed
  • Removed a tooltip for a spell not yet implemented in koldunic sorcery
  • Empathic psychic healing now gives psy xp to the healer and not the healed
  • Removed several new ways that the AI can randomly marry
  • Allowed guests to once again be added to herds
  • Potential fix to a successions of things leading to not being able to revoke an holy order lease
  • Fix to Mohammad al Sahuir's nickname so no one confuses him with a Toreador Einherjar in Finland.
Interface
  • Updated the Knights window to be sorted by prowess
Others
  • Chinese translation by Chilemiao
 
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Thank you, @flintsparc! :)

Would it be possible to get more details on what these changes involved?
  • Fixed Cabirus modifier
  • Strengthened some artifact prerequisites




I'm also wondering about this:
  • Fixed several issues and inconsistencies related to Constantinople #Survey capital new opportunities will now have a chance to give +1dev to Constantinople since its buildings slots start maxed
Does this apply to other counties as well when they have maxed building slots, i.e. they can get +1 Development?
 
Cabirus negative scheme resistance modifier wasn't working with the new schemes from vanilla, that's fixed.
Some artifacts have stricter prerequisites, like artifacts tied to Fae and glamour in lore can only be used by Fae (and Fae adjacent like kinain, changeling and ceilican)
Only Constantinople, since it's the only city that starts with maxxed building slots
 
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Cabirus negative scheme resistance modifier wasn't working with the new schemes from vanilla, that's fixed.
Some artifacts have stricter prerequisites, like artifacts tied to Fae and glamour in lore can only be used by Fae (and Fae adjacent like kinain, changeling and ceilican)
Only Constantinople, since it's the only city that starts with maxxed building slots
Thanks again, Karde! :)