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philanthropic19

Khan of Khans
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Sep 13, 2013
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Hi everyone,

The goal of this mod is to add immersion and interactivity while executing an important prisoner. The first version of the mod is now available for download and I would appreciate your suggestions for what could be added to the mod in the future.

Have you ever had a prisoner in your dungeon that you really wanted to execute, but were annoyed by the fact that your subjects consider it tyrannical whereas in your mind you have a valid reason? Did you want to have a way to convince your subjects that your desire to execute the prisoner is justified? Then this mod is for you.

Summary of Features (implemented):
  • Allows to Right-Click prisoners whom you are the liege of, and select the "Public Execution" decision. This will allow you to call a vote to execute the prisoner.
  • All landed characters, Count-tier and above, in your sub-realm will vote. They can vote in favor, against or abstain. The results of the vote will be announced after 1 month.
  • If you don't have enough votes in favor, you can try to convince the voters via 4 different options. If you do this, the new results will be announced 1 month later.
  • If you have sufficient votes in favor, you can execute the prisoner without tyranny. Otherwise, the execution will be considered tyrannical.
  • Three different options for execution: "Honorable Execution", "Execution with Torture" and "Execution with Humiliation and Torture".

Detailed Features and Mechanics (implemented):
-----------------------------
Basic Voting Mechanics
-----------------------------
  • In case the votes in favor and against are equal, your vote is tie-breaker.
  • Votes of characters who are currently in prison will count as "Abstained".
  • The accused prisoner himself is not considered a valid voter.
  • Voters are more likely to vote in favor of the execution if the Voter:
    • Is Cruel
    • Is Impaler.
    • Is Zealous OR Holy Warrior and the prisoner is of a different religion than the voter.
    • Is the heir of the prisoner and the prisoner is landed.
    • Is a foe/rival of the prisoner (will always vote in favor)
    • Belongs to a religion with the Bloodthirsty Gods (ritual sacrifice) feature, or belongs to the Aztec religion.
  • Voters are less likely to vote in favor of the execution if the Voter:
    • Is a close relative of the prisoner.
    • Belongs to the same dynasty as the prisoner.
    • Likes the prisoner more than the ruler who called for the execution.
    • Is Kind.
    • Has the same religion as the prisoner.
    • Has the same culture as the prisoner.
    • Has the religion feature Peaceful.
    • Is a Friend or Lover of the prisoner (will always vote against the execution).
  • Voters are more likely to abstain from voting if the Voter:
    • Is Just.
    • Is Slothful.
----------------------------
Convincing the Voters
----------------------------
  • If upon calling for a vote, the first results do not have sufficient votes for the execution, then the ruler can try to convince the voters via different methods:
    • Reason with them (uses Diplomacy and Prestige).
    • Try to discredit the prisoner (uses Intrigue and Prestige).
    • Explain legal justification (uses Learning and Prestige).
    • My word is reason enough! (uses Prestige only).
  • A Convincing Score will be calculated:
    • Prestige Convincing Score:
      • Below 1500 prestige, it will contribute negatively to the score. With the negative modifier being larger the lower the prestige is.
      • Having negative prestige will have a very large negative modifier to the score.
      • Above 1500 prestige, the contribution to the score will be positive, with the contribution being bigger upon passing certain prestige thresholds.
      • Uncrowned characters also suffer strong negative modifier to the score.
      • Who crowned the character also matters, with being Crowned by the Pope providing a good positive modifier.
    • Stat Convincing Score:
      • If the chosen stat is 8 or above, it will contribute positively to the convincing score. Crossing certain threshold values above 8 will increase the score.
      • Below 8 it will contribute negatively to the score. Going below certain thresholds will make it more negative.
      • The "professional trait" in that chosen stat (e.g. Grey Eminence if using Diplomacy) will also affect the score. Tier 1 professional trait will contribute negatively, whereas Tier 3 and 4 professional traits will contribute positively.
      • Certain character traits relevant to that stat (e.g. Gregarious if using Diplomacy) will also affect the score. Some traits affect the score positively and some affect it negatively.
    • The Convincing Score is NOT visible to the player.
  • The voters respond to the convincing:
    • Voters who already voted in favor of the execution the first time, cannot change their vote.
    • Depending on the convincing score, the remaining voters will be more likely to vote Yes or No in the new voting.
    • In addition to the above point, depending on the type of convincing used, some voters will be more likely to be affected by it and some will be affected negatively by it!
      • For example, if the convincing type was Intrigue and the voter is "Trusting", then they will be affected more by it. However, if the voter is "Paranoid" then this convincing method will reduce their chances of voting Yes.
  • If the Convincing process succeeds and the votes in favor now become sufficient for executing the prisoner, if the ruler decides to cancel the execution at this point, they have a chance to gain the Arbitrary trait.
-----------------------
Execution Method
-----------------------
  • Regardless of whether the voters voted in favor or against, you can decide to proceed with the execution. However, if the votes in favor were not enough, this action will be considered tyrannical. Once the ruler has decided to proceed with the execution, three possible execution methods will be available:
    • Honorable Execution
      • Has a chance to give the Patient trait.
    • Execution with Torture
      • Has a chance to give the Cruel and Wroth traits.
    • Execution with Humiliation and Torture
      • Has a chance to give the Cruel and Wroth traits and a small chance to give the Proud trait.
    • Cancel the Execution
      • Canceling the execution at this point has a chance to give the Arbitrary trait, as it represents mood-swings in the ruler.
  • If the execution was unjust (not enough votes in favor), all realm characters will consider it tyrannical EXCEPT:
    • Those who voted in favor AND don't have the Just trait.
  • The family of the executed prisoner will be very upset, with closer family members being more upset. Furthermore, if the execution involved torture or humiliation, they will be even more upset. Exception: if they voted in favor of the execution AND don't have the Just trait.
  • If the player has the Reaper's Due DLC:
    • Honorable Execution can play the Hanging or Beheaded sounds.
    • The other two execution methods can play the Crushing, Burning, Snake Pit, Boiled Alive, Impaling, Crucifixion, Garroting, Back Breaking or Breaking Upon Wheel sounds.

I need your suggestions regarding the following aspects of the mod:

  1. Balance:
    • Base AI chance to vote "Yes" will be much lower than the base AI chance to vote "no". Voters can also abstain from voting.
    • This chance will be modified based on voter traits, opinion, relationship and other factors.
    • Perhaps tie the ability to call such a vote to certain laws or technology levels of the realm?
  2. Voter AI - What should it be based on?
    • Current ideas: whether a voter (AI) will say yes or no will depend on a lot of factors. For example, the voter's traits (cruel, kind, impaler, slothful etc.), his opinion of the prisoner and the person who called for the execution, his relationship to the prisoner and the ruler, his potential gain from the prisoner's death (e.g. inheritance), his religion and culture and whether or not they match with the prisoner's etc.
  3. Try to convince the realm - Please suggest what things should this depend on?
    • The ruler may try to convince the realm that the execution is justified. The success of this "convincing process" will depend on a lot of factors, such as the ruler's stats (especially diplomacy and intrigue) and traits (e.g. gregarious).
  4. Any more features?
    • If you think any other relevant features should be added to the mod, please suggest in the comments below.
Thank you for reading, and I look forward to your suggestions.

Version 0.1 is now available. Download the attached .zip file and extract the contents into your Crusader Kings II mod folder.
 

Attachments

  • LMMPublicExecution.zip
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Maybe make the title a double meaning, by concluding the vote (when they vote to execute) with an event where it describes the character being executed before a jeering crowd (for a small and temporary revolt risk decrease).
 
Great mod idea!
What about compatibility with other mods and game versions?

And I agree with mattrhearn, but make it more complex. Like, certain character traits or (if that's possible) past actions will give the execution some sort of flavour. Maybe positive flavour, such as reduced revolt risk for some folks, and negative flavour, such as higher revolt risk for a martyr, for example.
I think that would be too much for the game's mechanics, though. Probably un-doable.
 
Maybe make the title a double meaning, by concluding the vote (when they vote to execute) with an event where it describes the character being executed before a jeering crowd (for a small and temporary revolt risk decrease).
Interesting idea. I am thinking of adding three different execution options once the ruler decides to proceed with the execution:
  • "Honorable Execution" whereby the accused is given a swift and quick death in an honorable way. It will give the Patient trait to the ruler ordering the execution and has a chance to give the Just trait.
  • "Execution with Torture" whereby the accused is tortured before execution, this will give the Cruel trait to the ruler and has a chance to give the Wroth trait.
  • "Execution with Humiliation and Torture" which will give the Cruel and Wroth traits to the ruler and has a chance to give the Proud and Impaler traits.
Let me know what you guys think :)

Great mod idea!
What about compatibility with other mods and game versions?
Thank you for your appreciation! The mod will be 100% compatible with all other mods including overhaul mods such as HIP and CK2+, as it will use its own independent events and modifiers. Furthermore, since it won't modify any vanilla game file, it will most likely remain compatible even when the game is patched and updated.

And I agree with mattrhearn, but make it more complex. Like, certain character traits or (if that's possible) past actions will give the execution some sort of flavour. Maybe positive flavour, such as reduced revolt risk for some folks, and negative flavour, such as higher revolt risk for a martyr, for example.
I think that would be too much for the game's mechanics, though. Probably un-doable.
This is definitely very immersive and interesting, I will try to see how far I can go with it in terms of implementation in the mod :)
 
I love the idea!

To give it a historical tinge, maybe couch the voting process in the conceit of a lengthy trial (with the voters as some kind of jury)? You can then also add culturally and religiously appropriate flavor to colour proceedings (and I'd be happy to offer some fluff for non-Christian trials).
 
I love the idea!

To give it a historical tinge, maybe couch the voting process in the conceit of a lengthy trial (with the voters as some kind of jury)? You can then also add culturally and religiously appropriate flavor to colour proceedings (and I'd be happy to offer some fluff for non-Christian trials).
Thank you for your comment and appreciation :)

I think your idea is also very interesting, although it will require a much more involved undertaking. Currently, I am trying to make the mod functional as soon as possible - especially because I usually have very little time to do the coding every day. So, perhaps in a future version I can expand on this. If the mod turns out to be a success and if, eventually, the plan would be to expand it, perhaps I will be happy to form a modding team as well - in order to make bigger mods without too much burden on one person.

Furthermore, as it stands right now, I have included all landed characters, Count-tier and above, in the sub-realm to be voters. In such a case, to make the mod quite involved and have each voter play a more significant role, would be very cumbersome for the player in a large realm. However, one could change the mod to include only "Powerful Vassals" as eligible voters, and then make the "jury" game much more involved and interesting. I think this can add a lot of intrigue, immersion and interactivity to the game :)
 
My point was you could probably do this in terms of a couple of triggered event texts with one or two jurors making an appearance rather than having to put together something quite as involved as that. Not a real coded trial, just the appearance of one to add some (pseudo)historical gravitas to proceedings and add some window-dressing to the game mechanic.
 
My point was you could probably do this in terms of a couple of triggered event texts with one or two jurors making an appearance rather than having to put together something quite as involved as that. Not a real coded trial, just the appearance of one to add some (pseudo)historical gravitas to proceedings and add some window-dressing to the game mechanic.
Ah, I get it now. That's a great idea! I will let you know once the mod has its functionality all done. It will be great if you could help with the flavor texts :) Thank you for the offer!
 
No worries, just let me know when you need me and what you need.
 
I am happy to announce that the first functional version of the mod is ready! You can download it via the attachment in the opening post of this thread.

Please note that this is the first version, so I will be happy if you can give me feedback regarding the current balance in the mod and how it plays out. It will greatly help in getting the mod to reach its true potential.

Summary of Features:
  • Allows to Right-Click prisoners whom you are the liege of, and select the "Public Execution" decision. This will allow you to call a vote to execute the prisoner.
  • All landed characters, Count-tier and above, in your sub-realm will vote. They can vote in favor, against or abstain. The results of the vote will be announced after 1 month.
  • If you don't have enough votes in favor, you can try to convince the voters via 4 different options. If you do this, the new results will be announced 1 month later.
  • If you have sufficient votes in favor, you can execute the prisoner without tyranny. Otherwise, the execution will be considered tyrannical.
  • Three different options for execution: honorable, with torture, with humiliation and torture.

Detailed Features and Mechanics:
-----------------------------
Basic Voting Mechanics
-----------------------------
  • In case the votes in favor and against are equal, your vote is tie-breaker.
  • Votes of characters who are currently in prison will count as "Abstained".
  • The accused prisoner himself is not considered a valid voter.
  • Voters are more likely to vote in favor of the execution if the Voter:
    • Is Cruel
    • Is Impaler.
    • Is Zealous OR Holy Warrior and the prisoner is of a different religion than the voter.
    • Is the heir of the prisoner and the prisoner is landed.
    • Is a foe/rival of the prisoner (will always vote in favor)
    • Belongs to a religion with the Bloodthirsty Gods (ritual sacrifice) feature, or belongs to the Aztec religion.
  • Voters are less likely to vote in favor of the execution if the Voter:
    • Is a close relative of the prisoner.
    • Belongs to the same dynasty as the prisoner.
    • Likes the prisoner more than the ruler who called for the execution.
    • Is Kind.
    • Has the same religion as the prisoner.
    • Has the same culture as the prisoner.
    • Has the religion feature Peaceful.
    • Is a Friend or Lover of the prisoner (will always vote against the execution).
  • Voters are more likely to abstain from voting if the Voter:
    • Is Just.
    • Is Slothful.
----------------------------
Convincing the Voters
----------------------------
  • If upon calling for a vote, the first results do not have sufficient votes for the execution, then the ruler can try to convince the voters via different methods:
    • Reason with them (uses Diplomacy and Prestige).
    • Try to discredit the prisoner (uses Intrigue and Prestige).
    • Explain legal justification (uses Learning and Prestige).
    • My word is reason enough! (uses Prestige only).
  • A Convincing Score will be calculated:
    • Prestige Convincing Score:
      • Below 1500 prestige, it will contribute negatively to the score. With the negative modifier being larger the lower the prestige is.
      • Having negative prestige will have a very large negative modifier to the score.
      • Above 1500 prestige, the contribution to the score will be positive, with the contribution being bigger upon passing certain prestige thresholds.
      • Uncrowned characters also suffer strong negative modifier to the score.
      • Who crowned the character also matters, with being Crowned by the Pope providing a good positive modifier.
    • Stat Convincing Score:
      • If the chosen stat is 8 or above, it will contribute positively to the convincing score. Crossing certain threshold values above 8 will increase the score.
      • Below 8 it will contribute negatively to the score. Going below certain thresholds will make it more negative.
      • The "professional trait" in that chosen stat (e.g. Grey Eminence if using Diplomacy) will also affect the score. Tier 1 professional trait will contribute negatively, whereas Tier 3 and 4 professional traits will contribute positively.
      • Certain character traits relevant to that stat (e.g. Gregarious if using Diplomacy) will also affect the score. Some traits affect the score positively and some affect it negatively.
    • The Convincing Score is NOT visible to the player.
  • The voters respond to the convincing:
    • Voters who already voted in favor of the execution the first time, cannot change their vote.
    • Depending on the convincing score, the remaining voters will be more likely to vote Yes or No in the new voting.
    • In addition to the above point, depending on the type of convincing used, some voters will be more likely to be affected by it and some will be affected negatively by it!
      • For example, if the convincing type was Intrigue and the voter is "Trusting", then they will be affected more by it. However, if the voter is "Paranoid" then this convincing method will reduce their chances of voting Yes.
  • If the Convincing process succeeds and the votes in favor now become sufficient for executing the prisoner, if the ruler decides to cancel the execution at this point, they have a chance to gain the Arbitrary trait.
-----------------------
Execution Method
-----------------------
  • Regardless of whether the voters voted in favor or against, you can decide to proceed with the execution. However, if the votes in favor were not enough, this action will be considered tyrannical. Once the ruler has decided to proceed with the execution, three possible execution methods will be available:
    • Honorable Execution
      • Has a chance to give the Patient trait.
    • Execution with Torture
      • Has a chance to give the Cruel and Wroth traits.
    • Execution with Humiliation and Torture
      • Has a chance to give the Cruel and Wroth traits and a small chance to give the Proud trait.
    • Cancel the Execution
      • Canceling the execution at this point has a chance to give the Arbitrary trait, as it represents mood-swings in the ruler.
  • If the execution was unjust (not enough votes in favor), all realm characters will consider it tyrannical EXCEPT:
    • Those who voted in favor AND don't have the Just trait.
  • The family of the executed prisoner will be very upset, with closer family members being more upset. Furthermore, if the execution involved torture or humiliation, they will be even more upset. Exception: if they voted in favor of the execution AND don't have the Just trait.
  • If the player has the Reaper's Due DLC:
    • Honorable Execution can play the Hanging or Beheaded sounds.
    • The other two execution methods can play the Crushing, Burning, Snake Pit, Boiled Alive, Impaling, Crucifixion, Garroting, Back Breaking or Breaking Upon Wheel sounds.
 
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