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r/CrusaderKings - RICE Mod Dev Diary #47 || Sicily Flavor Pack (Part 3): Flavor Content for Southern Italy

“Because of the variety of different people subject to our rule [in Sicily], the usages, customs and laws which have existed among them up to now are not abrogated unless what is observed in them is clearly in contradiction to our edicts here.”
- Roger II of Sicily

This is the third, final dev diary about RICE’s next flavor pack, Sicily: Where Three Worlds Met. In dev diaries 1 and 2, we covered the Sicilian struggle. Today, we’ll go over more miscellaneous features in this update instead, such as new activities, buildings, historical characters, and more!

Liminality Dynasty Legacy​

The last time RICE introduced a new dynasty legacy was way back with the Tarim Basin flavor pack in 2022. Now, a new one will come with the Sicily update, called Liminality.

Liminality has both general bonuses, and those more specific to the Sicilian struggle’s mechanics. For instance, the 1st perk in this legacy, Populus Trlininguis, doubles trait XP you gain in the Sicilian Signore trait (a trait given to every ruler in Sicily) from various actions in the Sicilian struggle. It also improves interfaith opinion, and the language learning scheme.

r/CrusaderKings - RICE Mod Dev Diary #47 || Sicily Flavor Pack (Part 3): Flavor Content for Southern Italy

The five perks in this legacy are:

  • Populus Trilinguis
  • Latifunda
  • Incastellamento
  • Nostalgia
  • Grand Signores
If you recall from the 1st Sicily struggle dev diary, the Sicily struggle can start up again and repeat continuously unless you achieve the Crossroads or Dominion ending. However, both these “true” endings require that you unlock the whole track – an important incentive to go through this track if you want to truly master the Sicilian Frontier.

Activities​

Pilgrimage to Monte Gargano​

Some of the new activity-related content has to do with previously introduced activities in RICE. For instance, Christians in Sicily now have access to their own local pilgrimage, to Monte Gargano in Foggia in southern Italy.

r/CrusaderKings - RICE Mod Dev Diary #47 || Sicily Flavor Pack (Part 3): Flavor Content for Southern Italy

Historically, the main destination for pilgrims was the sanctuary for Saint Michael there. As one of the earliest centers of pilgrimage dedicated to the Archangel Michael, it served as a model for future, similar pilgrimage sites, such as Monte-Saint-Michel, an Abbey in Normandy that RICE already added a local pilgrimage activity for.

Baths of Baia​

Another one of RICE’s general activities is the Visit to the Hot Springs. For those unfamiliar with this RICE feature, it is an activity that can be done anywhere in one’s realm, but going to certain baronies gives extra bonuses like useful modifiers. The barony of Naples, will now be one such site, for the baths of Baia.

r/CrusaderKings - RICE Mod Dev Diary #47 || Sicily Flavor Pack (Part 3): Flavor Content for Southern Italy

Baia was a popular resort for centuries, and during both the ancient and medieval era, it had a negative reputation as a place of decadence and sin. While both male and female visitors were criticized in historical sources, the latter generally faced greater scrutiny and disapproval.

r/CrusaderKings - RICE Mod Dev Diary #47 || Sicily Flavor Pack (Part 3): Flavor Content for Southern Italy

Thus, while you’ll get a beneficial modifier from visiting the hot springs in Baia, the modifier has a malus to piety and opinion, and the malus is doubled if your gender isn’t considered dominant by your faith. If your faith meets certain requirements, like having the hedonist tenet, you get bonuses to piety/opinion rather than maluses instead.

Ancient Tombs​

There are also two new activities. One, available to anyone in the region, is to pay a Visit to the Crypta Neapolitana. In medieval times, people thought the poet Virgil used magic to build this tunnel, as he was venerated as a powerful sorcerer in medieval legend. People also believed his tomb was nearby, and visitors from near and far came to his supposed tomb, which also became a local site of Christian worship.

r/CrusaderKings - RICE Mod Dev Diary #47 || Sicily Flavor Pack (Part 3): Flavor Content for Southern Italy

Going on this activity lets you choose between two intents, that provide different modifiers: to be either Inspired by Virgil, or supposedly be blessed by Virgil’s Miracles.

Virgil’s legendary tomb isn’t the only tomb you can visit, however. In the city of Palermo, you can pay a Visit to Palermo’s Ancient Tombs to similarly gain minor bonuses and modifiers. It is available only to those who have territory on the island of Sicily, and has two options: the tomb of the philosopher Aristotle, or that of the physician Galen.

r/CrusaderKings - RICE Mod Dev Diary #47 || Sicily Flavor Pack (Part 3): Flavor Content for Southern Italy

Ibn Hawqal, a 10th century Arab geographer and scholar, observed that the main mosque of Palermo (previously the city’s main church) had a wooden beam where Aristotle's supposed coffin was suspended. Ibn Hawqal further notes how Christians venerated this Greek philosopher and prayed to him for rain.

Meanwhile, Galen’s purported tomb lay Misilmeri, a short distance from Palermo on the road to Agrigento. A useful source making note of this was that of al-Harawi, an Iranian traveler from the 13th century.

Special Buildings and Modifiers​

Several special buildings have been added to the map in southern Italy. Generally, I spread them out with roughly one per duchy (with the exception of Sicily), representing different aspects of the region’s history, and buildings that I felt would be more relevant for the time period.

r/CrusaderKings - RICE Mod Dev Diary #47 || Sicily Flavor Pack (Part 3): Flavor Content for Southern Italy

The buildings, and the baronies they are in, are as follows:

  • Arch of Trajan in Benevento: One of the finest and best-known surviving examples of a Roman triumphal arch.
  • Monte Cassino in Cassino: One of the most influential Christian abbeys during the high medieval period.
  • Mount Etna in Catania: One of the tallest active volcanoes in Europe; the land around it is particularly fertile.
  • Royal Palace of Palermo in Palermo: A magnificent example of the fusion of Islamic, Byzantine, and Latin artistic styles. It is not built at game start.
  • Generic University in Salerno to represent the Salerno School of Medicine, arguably the most important medieval European center of medicine, drawing from Latin, Arabic, Greek, and Jewish medical traditions.
r/CrusaderKings - RICE Mod Dev Diary #47 || Sicily Flavor Pack (Part 3): Flavor Content for Southern Italy

The Salerno School of Medicine is also represented by a special county modifier in Salerno to represent its unique influence on medieval Europe and as a scholarly crossroads of different cultural traditions.

r/CrusaderKings - RICE Mod Dev Diary #47 || Sicily Flavor Pack (Part 3): Flavor Content for Southern Italy

Nearby, the county of Naples has the Phlegraean Fields modifier, representing the famous resort region discussed earlier.

r/CrusaderKings - RICE Mod Dev Diary #47 || Sicily Flavor Pack (Part 3): Flavor Content for Southern Italy

Historical Characters and Flavor​

Several historical characters have been added across both bookmarks, and some come with flavor. I won’t list them all here, but I’ll mention a couple of the more interesting ones.

Rulers​

For new playable rulers, in 867 we have Uthman. Historically, he ruled the Emirate of Taranto and may have harbored a defeated Emir Sawdan – the new bookmarked character in 867 if you recall – if Sawdan wasn't executed or captured by King Louis of Italy. Taranto was later conquered by Christian forces in 880. As Taranto is in the county of Bari in-game, I opted to make Uthman a vassal count of Sawdan.

r/CrusaderKings - RICE Mod Dev Diary #47 || Sicily Flavor Pack (Part 3): Flavor Content for Southern Italy

In 1066, Robert Guiscard is no longer the owner of Bari. In real life, Bari was controlled by the Byzantines until 1071; I assume PI has it otherwise either for balance reasons or to reflect how the Byzantines mainly controlled the region’s coastline. Anyhow, the new “count” of Bari in 1066 is Aboulchares, the second to last Catepan of Italy, who historically led the Byzantine defense against the Normans admirably. Based on his name, he was likely of Arab origin.

r/CrusaderKings - RICE Mod Dev Diary #47 || Sicily Flavor Pack (Part 3): Flavor Content for Southern Italy

Courtiers​

Aaron or Abu Aaron is a Jewish mystic and scholar in the 867 bookmark who was prominent in southern Italy at the time. He starts off as a courtier and friend of Sawdan, the Emir of Bari.

r/CrusaderKings - RICE Mod Dev Diary #47 || Sicily Flavor Pack (Part 3): Flavor Content for Southern Italy

A few years after game start, if he is in your court, most likely that of Sawdan, you’ll get an event where he’ll try to return to his homeland in Mesopotamia. In Jewish sources, the locals, including Sawdan, tried convincing him to stay, with Sawdan going as far as attempting to forcibly detain him, but nothing came out of it. If Abu Aaron is allowed to go, or successfully escapes an attempt to detain him, then he’ll go to the court of whoever’s holding Baghdad.

r/CrusaderKings - RICE Mod Dev Diary #47 || Sicily Flavor Pack (Part 3): Flavor Content for Southern Italy

Constantine of Africa is a Christian monk and physician of North African origin (and possibly a convert from Islam) in the 1066 bookmark. He played a prominent role in the translation of medical texts and the development of Salerno’s school of medicine mentioned above.

r/CrusaderKings - RICE Mod Dev Diary #47 || Sicily Flavor Pack (Part 3): Flavor Content for Southern Italy

Starting Flavor​

There’s also some other flavor to flesh out the historical situation in 1066.

To represent the aforementioned Norman attack on Bari, there is a new county claim war at the start of the game in 1066: the Norman Conquest of Bari. While the Byzantines do outnumber Robert Guiscard, the attacker, he’s been given extra troops at game start and the ERE is fighting a two-front war as they’re also being invaded by the Seljuks.

r/CrusaderKings - RICE Mod Dev Diary #47 || Sicily Flavor Pack (Part 3): Flavor Content for Southern Italy

Next, in 1066, a random selection of counties North Africa, particularly those controlled by or near the Zirids in Tunisia, will start off with a hit to control and a modifier called Chronic Ifriqyan Famines that reduces control and development. There is a small chance every year they’ll disappear.

The modifiers encourage you to take the interaction to ask for grain shipments from Sicily discussed in the previous dev diary, since if you’ve done so recently, it’ll increase the chances of your counties losing the modifier significantly.

r/CrusaderKings - RICE Mod Dev Diary #47 || Sicily Flavor Pack (Part 3): Flavor Content for Southern Italy

For some historical context, as was also discussed in the previous dev diary, North Africa was increasingly dependent on exports of grain from Sicily in the 11th and 12th centuries.

Minor Decisions​

There are a few minor flavor decisions that can be taken, besides the struggle-related ones discussed in dev diary 2.

r/CrusaderKings - RICE Mod Dev Diary #47 || Sicily Flavor Pack (Part 3): Flavor Content for Southern Italy

First, rulers near Salerno can take the decision to Support the Medical School of Salerno for a cost, which gives a beneficial health. There’s a chance you’ll get further modifiers, artifacts, or even a physician courtier for free. This chance is increased if you own Salerno. This is also one of the few ways you can get a boost to all tracks of the Sicilian signore trait at once.

Lastly, there is a minor decision to Construct the Admiral’s Bridge for rulers in Palermo. The Admiral’s bridge, impressive back in its day, and, interestingly, was the site of a major battle during Garibaldi’s expedition during the Italian Unification in the 1860s.

r/CrusaderKings - RICE Mod Dev Diary #47 || Sicily Flavor Pack (Part 3): Flavor Content for Southern Italy

The decision grants you and Palermo modifiers for a while. Historically, the bridge got its name from how it was built on the orders of George of Antioch, one of the most powerful officials of the Kingdom of Sicily in the 12th century who was given the title of Great Admiral or Admiral of Admirals. However, some recent scholarship has casted doubt on this, and the bridge might be older, perhaps even dating back to the Islamic period.

Concluding Remarks​

That concludes the final dev diary!

Following the Sicily update, if time permits, work will start on a minor patch to add in miscellaneous features and bugfixes. The next planned flavor pack after Sicily is on the Zhangzhung and the Bön religion of ancient Tibet.

ETA for the Sicily content will be at the end of the month (though possibly early next month, depending on time/energy). Despite the large size of this update, there’s a lot that will be cut for time, that I might add in future updates. Until then, I’ll continue to post further previews on my discord, twitter, etc.

Thank you all for your time!

Selected Sources for Further Reading​

As promised in the previous dev diaries, here is a full list of sources I’ve used (so far) on Sicily since I started researching for this update half a year ago.

General History​

Byzantine Sicily​

Islamic Sicily​

Lombard Sicily​

Norman Sicily​

Other​

 
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Wow it will be crazy to re-adapt all RICE for the new startdate in road to power

Hopefully it won't be too much work to adapt to the start date, given I don't touch vanilla. I've modded the current 1178 (as in the incomplete version in the code in the current version of the game) and it seems to run fine, so it'll just be a matter of making sure some of my starting setup code will account for the new start date. The bigger challenge with Roads to Power will probably be figuring out how to update to some of the other new mechanics, though hopefully with my "no touch vanilla" principle it won't be too much effort - technically all the other major DLC updates I was able to get a stable version of RICE running in a day or two, most of the work for updating was elsewhere.
 
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SICILY FLAVOR PACK PREVIEW #12

In vanilla CK3, Sichelgaita (or Sikelgaita), the wife of the Norman duke and adventurer Robert Guiscard, has no special flavor and randomized traits, despite being a historically attested example of a medieval European woman leading troops. I discovered a special modifier in vanilla that can be given to allow people to command armies regardless of their faith's gender doctrines, which Sichelgaita now has. This, along with her revised trait setup, makes her a promising commander if you're playing as Robert in 1066.

Anna Komnene, the famed Byzantine princess and historian, compared Sikelgaita and her valor to the Greek goddess Athena. It is uncertain if Sikelgaita was ever an actual combatant, and Anna Komnene may have exaggerated her deeds to portray the Normans as effeminate, but she likely did command soldiers in some capacity. As a Lombard princess, she could've helped Robert ensure the loyalty of his Lombard troops.



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SICILY FLAVOR PACK PREVIEW #13

The final Sicily dev diary touched on a new activity to visit the purported tomb of the Roman poet Virgil. When I posted the dev diary, I didn't have time to code and show off another bonus from that activity. There is now a new decision, Perform the Sortes Virgilianae (or Vigilian Lots), for any ruler who follows certain pagan faiths (like Hellenism), has high learning and has a capital in the former Roman Empire, or visited Virgil's tomb at least once.

This decision is based on a form of bibliomancy where one uses Virgil's poetry, particularly his Aeneid, to predict the future. This form of divination was popular already a mere century after Virgil's death, and continued to be popular in the medieval and early modern period. For instance, King Charles I of England is said to have used the Sortes Virgilianae to predict his future during the English Civil War – he landed on a rather ominous line in the Aeneid that was said to have foretold his defeat and execution.



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Loving the direction the Sicily pack has taken so far. However, at some point, compatibility between this mod and Rajas of Asia broke. When both are enabled, a bunch of RoA's cultural traditions get overwritten or something, and are replaced with a blank space just labeled "_name." I'm somewhat familiar with modding Ck3, so is there a small fix I can insert to make it work again? I love both mods, and the extra content for playing with both is just really neat.
 
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Loving the direction the Sicily pack has taken so far. However, at some point, compatibility between this mod and Rajas of Asia broke. When both are enabled, a bunch of RoA's cultural traditions get overwritten or something, and are replaced with a blank space just labeled "_name." I'm somewhat familiar with modding Ck3, so is there a small fix I can insert to make it work again? I love both mods, and the extra content for playing with both is just really neat.

Make sure you have RICE comes before Rajas of Asia in load order - this is generally responsible for the vast majority of issues people experience when running RICE and ROA, since the mods are designed to work together and both I and the ROA modders run our mods together frequently to test them. Also make sure to test with only RICE and ROA running so that no other mods are interfering (this includes any "minor" cosmetic mods, to be safe). If that still doesn't work, especially after you test with only RICE and ROA, try the other usual troubleshooting steps like unsubscribing and resubscribing to the mods until they work again, verifying game files, etc. One other thing to check is to also make sure you test on a new save, sometimes if you have a long-running save, updates to the mods can mess with things, although ROA's most recent update was a few weeks ago it's also possible any other mods you're running could've had updates that messed things up.

Those would be the usual troubleshooting steps off the top of my head.
 
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As a Sicilian and Byzanphile I can’t even begin to say how excited I am to finally see Sicily done justice through this mod.

I do have a question on how the Sicilian dynastic legacy and signori trait would interact with the player being the ERE Emperor. Is it possible to get this trait and follow that dynastic legacy without your capital being located in Sicily?
 
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As a Sicilian and Byzanphile I can’t even begin to say how excited I am to finally see Sicily done justice through this mod.

I do have a question on how the Sicilian dynastic legacy and signori trait would interact with the player being the ERE Emperor. Is it possible to get this trait and follow that dynastic legacy without your capital being located in Sicily?

Thanks! Right now it will be limited to those who are in Sicily, in part because most of their bonuses have to do with the region and its special mechanics. That said, once you earn them, you don't need to stay there - i.e., once you get the Sicilian Signore trait, you can move your capital to Siberia and will still have the trait (though you won't be able to get xp in it obviously since you won't have access to the Sicily related decisions and content), and the dynasty legacy, like all dynasty legacies, will stick with your family no matter where you guys end up in the future.
 
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Thanks! Right now it will be limited to those who are in Sicily, in part because most of their bonuses have to do with the region and its special mechanics. That said, once you earn them, you don't need to stay there - i.e., once you get the Sicilian Signore trait, you can move your capital to Siberia and will still have the trait (though you won't be able to get xp in it obviously since you won't have access to the Sicily related decisions and content), and the dynasty legacy, like all dynasty legacies, will stick with your family no matter where you guys end up in the future.

So even if I owned say half of the territory in Sicily in my personal desmene as the ERE emperor I couldn’t necessarily interact with the mechanics? However, I could start in Sicily and then say usurp the ERE throne after making use of all the mechanics?
 
So even if I owned say half of the territory in Sicily in my personal desmene as the ERE emperor I couldn’t necessarily interact with the mechanics? However, I could start in Sicily and then say usurp the ERE throne after making use of all the mechanics?

Access to the Sicily stuff depends on what it is. Most of it will just require directly owning a county in Sicily - for instance, the decisions to recruit Sicilian soldiers/mercenaries or to support the school of Salerno - but a few might be more restrictive. Otherwise, yes, you could start in Sicily, resolve the Sicilian struggle and do a lot of other random Sicily stuff, and then become ERE ruler in theory.
 
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SICILY FLAVOR PACK PREVIEW #14

One thing I couldn't do in time for the last dev diary was to settle on a good special building for the southernmost duchies of mainland Italy. Anyhow, in today's preview, we can see the Sassi of Matera. Though cave settlements have been part of the Mediterranean since prehistoric times, their heyday was during the medieval period, and Matera was perhaps one of the biggest and best examples of such cave cities, with an impressive underground water system and thousands of inhabitants.

Although Matera was praised by medieval travelers for its beauty and livability, it later fell on hard times and was even considered a "national disgrace" to Italy in the 20th century due to its poverty and perceived backwardness. Recently, the caves of Matera have seen a revival of interest from both Italians themselves and from foreign tourists.


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Not relevant for this flavor pack, but I loved this bbc article about Turkey’s underground city (Elengubu, known today as Derinkuyu) that I bookmarked it:

For all I remember you may have this in your mod already! (My memory is bad. Heck, I may have linked this article before…:D )
 
Not relevant for this flavor pack, but I loved this bbc article about Turkey’s underground city (Elengubu, known today as Derinkuyu) that I bookmarked it:

For all I remember you may have this in your mod already! (My memory is bad. Heck, I may have linked this article before…:D )

Yeah the underground cities in Cappadocia are pretty cool! If I ever get to that area on the map I'll definitely want to add in something related to that, in fact it was one of the earliest things I put on my list of potential candidate features for RICE years ago.
 
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SICILY FLAVOR PACK PREVIEW #15

It's been a hot minute since the last preview, so here's a quick one for today!

All of RICE's local pilgrimage activities, like the one to the sanctuary of Saint Michael at Monte Gargano, will now get a new activity option, Offerings, representing a genericized variety of such offerings from pilgrims.

A notable example of one such offering from pilgrims to Gargano was a splendid garment given by Duke Simon of Dalmatia. It was part of the treasury of votive offerings that Emperor Lothar III of the HRE took away from the sanctuary in 1137. Another example was from Desa, a Grand Prince of Serbia, who gave the entire island of Mljet to the abbey of St Mary of Pulsano in Gargano in 1151.

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SICILY FLAVOR PACK PREVIEW #16


As some of you already know, there's been even more delays on the Sicily update than anticipated, but rest assured work is coming along and I'm hoping to get something by early July. In the meanwhile, here's a preview of something I completed yesterday.

I previously mentioned about the decision to Perform the Sortes Virgilianae. If you recall, it's a form of divination practiced since Roman times using the poetry of Virgil. Today's preview is an example of this bibliomancy in action. There are a lot of unique positive and negative modifiers you can earn with different minor bonuses, each tied to actual quotes/lines from Virgil's Aeneid, so it's likely in a single playthrough, you won't encounter all of the available modifiers.


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SICILY FLAVOR PACK PREVIEW #16


As some of you already know, there's been even more delays on the Sicily update than anticipated, but rest assured work is coming along and I'm hoping to get something by early July. In the meanwhile, here's a preview of something I completed yesterday.

I previously mentioned about the decision to Perform the Sortes Virgilianae. If you recall, it's a form of divination practiced since Roman times using the poetry of Virgil. Today's preview is an example of this bibliomancy in action. There are a lot of unique positive and negative modifiers you can earn with different minor bonuses, each tied to actual quotes/lines from Virgil's Aeneid, so it's likely in a single playthrough, you won't encounter all of the available modifiers.


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Could be a good source for House mottos, should one wish to change them. Or better, perform the Sortes Virgilianae before forming a new House!
 
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SICILY FLAVOR PACK PREVIEW #17


Since it's been a while, here's another quick preview of the Sicily Flavor Pack!

Like with previous RICE struggles, you can get a legend for completing either permanent endings of the Sicilian Frontier struggle, Dominion and Crossroads. This is, of course, but one of the many rewards incentivizing you will complete either of the permanent endings. For instance, turn Sicily into a powerful Dominion and your dynasty will be able to recruit more knights and MAAs (among other bonuses); transform Sicily into a Crossroads instead, and receive gold and an extra building slot in your capital (among other bonuses).


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SICILY FLAVOR PACK PREVIEW #18


We're getting closer to the release of the Sicily Flavor Pack! Most of the main content is complete, so it's a matter of cleaning up bugs and polishing the update. As discussed elsewhere, I'm hoping to get this all out this month.

After the dev diaries, I realized I hadn't added much to the Lombards, despite their importance and presence in medieval southern Italy, so here's a preview of some Lombard flavor. Though I don't have time to add much, there is now a decision to Create the Second Pavia as a goal for Lombard rulers to work towards. The decision was inspired by an erstwhile nickname for Benevento as it became a second center for the Lombards in the south after the defeat of the original Lombard Kingdom.


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