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Zhangzhung Flavor Pack Preview #4


As part of the upcoming update, you might encounter characters with the Tertön trait in Tibet.

In Tibetan Buddhism (particularly the Nyingma school) and the Bon religion, Tertons, meaning treasure revealers, are spiritual figures who discover secret religious teachings or objects, called terma, which are often in the form of texts. It is believed that terma were hidden long ago by highly realized spiritual masters, so that they could be uncovered when people were ready to learn them.

As this phenomenon, in its present form, started during the medieval period, a few wandering tertons will be generated on the map at game start, but you could encounter more over the course of the game. I am still determining how the Terton and Terma system will work (presumably involving some sort of decision and artifacts), and will reveal more once I figure out more.


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Very nice. Very nice, indeed.

So much content of yours to catch up with.
 
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Zhangzhung Flavor Pack Preview #5


Continuing our preview of the content revolving around tertöns (aka treasure revealers) and termas (aka hidden Tibetan Buddhist or Bon religious teachings), a new character has been added in the history files: Padmasambhava or Guru Rinpoche, a legendary Vajrayana Buddhist religious teacher from the land of Uddiyana who lived aroud the 8th century.

Though long gone by CK3's timeframe, he is one of the most important figures in Tibetan Buddhism, particularly the Nyingma school. For instance, many terma that tertöns past and present discovered were said to have been hidden by Padmasambhava, and some tertöns are believed to be reincarnations of Padmasambhava's disciples or associates. As such, he may be referenced in a few events.


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Zhangzhung Flavor Pack Preview #6


As part of the Zhangzhung update, RICE will integrate some Tibetan content from the Dharmachakra mod by @vyshan (or Herkles), which focuses on flavor for Dharmic religions. This Dharmachakra content has also been integrated into the Rajas of Asia mod, which adds in the rest of Asia and can provide further Tibetan flavor. RICE is compatible with both mods, and I've collaborated with them extensively in the past, so do check them out! If you're interested, see these links for Dharmachakra and Rajas of Asia.

Anyhow, a new activity integrated from Dharmachakra and Rajas of Asia is the Losar Festival, the Tibetan New Year. It is available to any culture with Tibetan heritage. An important part of Losar are various dances that make use of colorful, vivid masks and which are intended to instruct and bring good karma to all who watch.


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Zhangzhung Flavor Pack Preview #7


Feeling salty about the upcoming update? As part of broader flavor for the Tibetan region, a new decision for rulers on the plateau is to Fund a Himalayan Salt Expedition.

Salt can be found in large quantities in various salt lakes and salt pans throughout the harsh terrain of western and northern Tibet. Traditionally, drokpas (i.e. nomads) would make trips to harvest this profitable salt. Because the salt lakes and salt pans were often considered sacred locations, the trips would often involve a number of special rituals and cultural customs, such as prayers to specific Buddhist religious figures, and speaking in a secretive 'salt language' during the expedition.


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Zhangzhung Flavor Pack Preview #8


Happy Christmas Eve everyone! Today, as a little holiday present, here's a preview of a new playable, bookmarked character coming with the Zhangzhung update.

In 1066, the westernmost portion of the Kingdom of Guge will be ruled by a certain Dpal Dus Sgra, a councillor of Guge who has been attested in inscriptions in modern-day Ladakh. At one point, during the reign of king Ödétsen in the first half of the 11th century, he governed a border territory known as Brusha, perhaps corresponding to lands inhabited by the Burusho people in the Pamirs, which Guge subsequently lost at some point. The kings of Guge, like Dpal Dus Sgra's current liege, Chéchentsa Tsédé, were particularly known for promoting the revival of Buddhism in Tibet. Chéchentsa Tsédé would, interestingly, be assassinated a couple decades later due to royal intrigue in Guge.

All in all, though the old Tibetan Empire is no more, the situation in Tibet and its borderlands does not lack for excitement and opportunity, whether worldly or spiritual!


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VIET/RICE 2024 Survey Results

Merry Christmas everyone! As a gift for the holidays, here's the official survey results for this year's VIET/RICE survey.

Thank you everyone who participated in this year's survey - the results and analysis took longer to publish than usual as I was quite busy, but here we are! We increased the number of responses this year to 937, with a variety of diverse responses. Like last time, this feedback will be valuable in helping shape the future of VIET and RICE.

Additionally, below are the results of the RICE Celtic flavor pack poll. Results from most to least popular, with weighted scores, were:
  1. Cornish (1414)
  2. Cumbria (990)
  3. Ynys Mon (841)
  4. Munster (567)
  5. Hebrides (549)
  6. Deheubarth (437)
  7. Mayo (404)
Like before, this is a non-binding poll, but I'll take it into consideration when deciding what to do for next year's Celtic flavor pack. It may come immediately after the Zhangzhung flavor pack (which may have to be pushed back to January), or sometime afterwards. I'll share my future plans for RICE when I finalized my modding schedule for Q1/Q2.

Thanks everyone again, and for those who celebrate any holidays this time of year, hope you're having a good holiday season!
 
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Zhangzhung Flavor Pack Preview #9


Today we'll take a quick little preview at some other new historical characters in Guge in Western Tibet besides Dpal Dus Sgra. Several belong to the Hrugs or Hrugs Wer clan, one of Guge's most prominent clans. Their members included Rinchen Zangpo of the Yudra family of the Hrugs clan, one of the most renowned translators and scholars of 11th century Tibetan Buddhism (though he is deceased by 1066).

The Hrugs clan were major Buddhist donors, as they are often depicted or mentioned in murals and inscriptions at Tholing and Tabo Monastery, two of the oldest surviving monasteries in Western Tibet. An example is Hrugs wer Dmag Pon Lha Blon, some sort of official in Guge who may have had ties with the royal family.

I've also included examples below of these murals from Tholing, from an article by Tibetologist Amy Heller, Preliminary Remarks on the Donor Inscriptions and Iconography of an 11th-Century Mchod rten at Tholing. The first depicts Dmag Pon Lha Blon himself, while the second depicts King Yeshe O (who died a few decades before the 1066 start date).


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Zhangzhung Flavor Pack Preview #10


Time for the last preview of the year! As a heads up, the first dev diary for the Zhangzhung flavor pack will probably be up in the next couple days. It's expanded over the past few weeks to be enough content that we'll have to have two dev diaries, and I'm excited to delve into more detail about what the update will cover.

For today's preview, we'll take a look at one of many special buildings coming to Tibet and Northern India with this update. Tsaparang Fortress represents the capital and palace complex of the Kingdom of Guge, an impressive structure built on a pyramid-shaped rock formation, and which included a couple temples and numerous caves and tunnels.

By the way, as I've talked about Guge a lot, I stumbled on a documentary about Guge from 2006 which is available in full on YouTube: Guge: The Lost Kingdom of Tibet. I've linked below if you're interested. It includes footage of Guge's artwork and archaeological sites, and features two archaeologists who specialize in the region, John Bellezza and Tsering Gyalpo (the latter unfortunately passed away in 2015). Bellezza's work is important for RICE as he has a lot of good introductory sources on Zhangzhung.


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r/CrusaderKings - RICE Mod Dev Diary #49 || Zhangzhung Flavor Pack (Part 1): Cultural and Historical Additions for Tibet!


Happy New Year! Today, we have the first of two dev diaries for RICE’s next flavor pack, and the first for 2025 – Zhangzhung: Land of Hidden Treasures. Please note all screenshots here are WIP.

Now, we often see Tibet as a united land of mystical, timeless Buddhism, but there’s more to its history. The little-known Zhangzhung civilization, which lasted from the Bronze Age to the 7th century, is one piece of the puzzle that is Tibet’s history. Though the Zhangzhung kingdom (if it existed) is long gone by CK3’s timeframe, its influence and legend endures, particularly in the indigenous Bon religion of Tibet.

As such, the Zhangzhung update focuses on adding flavor not just for Zhangzhung, but the Bon religion and Tibet in general, especially Western Tibet.

Himalayan Cultures and Traditions​

Let’s start off with changes coming to culture! There are two new traditions coming to the region. One is called Auspicious Mountain Stonework and is available to Zhangzhung or cultures descended from Zhangzhung. It unlocks a few decisions related to the Zhangzhung, and provides some hill and mountain bonuses.

r/CrusaderKings - RICE Mod Dev Diary #49 || Zhangzhung Flavor Pack (Part 1): Cultural and Historical Additions for Tibet!

The Zhangzhung had some differences with what we consider Tibetan, especially before their conquest by imperial Tibet. For instance, Zhangzhung archaeological sites are dominated by all-stone buildings often in the sides of caves and mountains; these are very distinct from the architectural styles we normally associate with Tibet.

Another new tradition is Changthang Nomads, available to any Tibetan culture. Only the Zhangzhung and Sumpa have them at game start. They provide hill and mountain bonuses, unlock a special Drokpa Horsemen MAA, give you a small amount of piety when traveling for an activity, and improve the success odds of the Himalayan salt decision (more on that later).

r/CrusaderKings - RICE Mod Dev Diary #49 || Zhangzhung Flavor Pack (Part 1): Cultural and Historical Additions for Tibet!

In Tibet, nomads, who still make up significant chunks of the population, are called drokpas. The highlands of Upper Tibet, known as the Changthang region, is particularly rugged and harsh even by Tibetan standards, and the drokpas who live there are famous for being especially hardy and tough, even during the CK3 timeframe.

Lastly, a new culture, taken from the Rajas of Asia and Dharmachakra mods, is Gandhari. They are remnants of the Gandhara civilization that was prominent in antiquity and played a major role in Buddhism’s spread in Asia, including to Tibet. They have a unique tradition, Gandharan Art, a reference to how Gandhara’s art, a syncretism of Hellenic and Indic styles, was a major influence on Buddhist art and religion elsewhere.

r/CrusaderKings - RICE Mod Dev Diary #49 || Zhangzhung Flavor Pack (Part 1): Cultural and Historical Additions for Tibet!
For those who don’t know, Dharmachakra is a mod focused on adding Indian flavor, while Rajas of Asia is a mod that adds in the rest of Asia to the map, and includes plenty of new flavor and mechanics for Asia to go along with it. RICE has collaborated extensively with both before, and I’m glad to work with them again.

Losar​

Another thing I’m integrating from Dharmachakra and Rajas of Asia is the Losar Festival, an activity available to anyone with Tibetan heritage. Losar is the Tibetan New Year, for those who don't know.

r/CrusaderKings - RICE Mod Dev Diary #49 || Zhangzhung Flavor Pack (Part 1): Cultural and Historical Additions for Tibet!

While my implementation is mainly based on Dharmachakra, I’ve made tweaks, fixes, and minor additions to it. Similar to other RICE festival activities, you can gain prestige, piety, stress gain or loss, and various positive modifiers. In particular, there is an activity option where you choose how much of a gift you want to give to the commoners, which will decide the strength of a county modifier placed in your capital that improves county opinion and development.

r/CrusaderKings - RICE Mod Dev Diary #49 || Zhangzhung Flavor Pack (Part 1): Cultural and Historical Additions for Tibet!

An important part of Losar are dances that make use of colorful, vivid masks and which are intended to instruct and bring good karma to all who watch them. As you might notice in the below screenshot, I’m also starting to make more use of the gloss tooltips the devs added with Roads to Power.

r/CrusaderKings - RICE Mod Dev Diary #49 || Zhangzhung Flavor Pack (Part 1): Cultural and Historical Additions for Tibet!

Restoring Zhangzhung​

But enough about random cultural flavor. What new content is actually directly related to Zhangzhung?

Zhangzhung is an interesting enigma in historical studies because we still don’t know a lot about them. They left no written records, so the best we have is archaeological sites and what was mentioned in sources dated to centuries after their conquest by Tibet. Bon, the indigenous religion of Tibet, believes that Zhangzhung was once a powerful kingdom that was the source of their religion. However, academic scholars are more divided. Some believe a Zhangzhung state never existed, and they were just a group of small local polities at best. Others think Zhangzhung did exist, but perhaps they may have been more of a decentralized confederation.

Whatever the reality, the legends of Zhangzhung remain quite popular even nowadays, especially among Bonpos. Anyhow, rulers with the Auspicious Mountain Stonework have access to a decision to Revive Zhangzhung if you seek to recreate this ancient state.

r/CrusaderKings - RICE Mod Dev Diary #49 || Zhangzhung Flavor Pack (Part 1): Cultural and Historical Additions for Tibet!

To take this decision, you need to be an independent king who fully controls Guge, Maryul, and a bit of the Pamir region. You also need to be of a culture that has the Auspicious Mountain Stonework tradition (like Zhangzhung).

r/CrusaderKings - RICE Mod Dev Diary #49 || Zhangzhung Flavor Pack (Part 1): Cultural and Historical Additions for Tibet!

Besides the Zhangzhung Empire title, you’ll also get some prestige and renown bonuses, and piety depending on your faith. Additionally, if you’re Bon, you’ll also get a unique dynasty modifier, depending on whether you follow old Bon or new Bon. Every county in the new Zhangzhung Empire’s de jure borders also have a chance of converting to your faith.

r/CrusaderKings - RICE Mod Dev Diary #49 || Zhangzhung Flavor Pack (Part 1): Cultural and Historical Additions for Tibet!

According to legend, the capital of Zhangzhung was called the Silver Castle of Garuda Valley. Once the Zhangzhung Empire is founded, you can take a decision to Rebuild the Silver Castle. It’ll give you some legitimacy and adds a permanent county modifier to your capital county with various bonuses.

r/CrusaderKings - RICE Mod Dev Diary #49 || Zhangzhung Flavor Pack (Part 1): Cultural and Historical Additions for Tibet!

Miscellaneous Decisions​

Supplicate at Pillars​

There are also a couple minor decisions associated with the Zhangzhung region.

One odd trait at Zhangzhung archaeological sites in western Tibet, particularly those that appear to have ceremonial functions, are the presence of multitudes of stone pillars. Sometimes, they appear seemingly randomly in the wilderness, without any attached buildings. The last of these pillars appear to have been erected during the imperial era of Tibet, before game start.

r/CrusaderKings - RICE Mod Dev Diary #49 || Zhangzhung Flavor Pack (Part 1): Cultural and Historical Additions for Tibet!

These mysterious pillars, even nowadays, are believed to have powerful, sometimes destructive, supernatural powers. People tend to avoid them and the deities associated with them, unless they want to ask for their favor. You can do just that, with the decision to Supplicate at Ancient Pillars. It gives you a good or bad modifier (or nothing at all) based on your traits and piety level.

r/CrusaderKings - RICE Mod Dev Diary #49 || Zhangzhung Flavor Pack (Part 1): Cultural and Historical Additions for Tibet!

This decision is available for anyone who owns land or has a domicile in Western Tibet. If you have the Auspicious Mountain Stonework tradition, however, you can take the decision from anywhere.

Salt​

Salt played an important role in Himalayan economic history, and the salt trade was often heavily taxed. Salt itself can be found in large quantities in various salt lakes and salt pans in western and northern Tibet. Thus, there is now a decision to Fund a Himalayan Salt Expedition if you own a county in Western or Northern Tibet.

r/CrusaderKings - RICE Mod Dev Diary #49 || Zhangzhung Flavor Pack (Part 1): Cultural and Historical Additions for Tibet!

Traditionally, drokpas would regularly make trips to harvest this profitable salt in these regions. Because these lakes and pans were often considered sacred locations, the trips would often involve a number of special rituals and cultural customs, such as prayers to specific Buddhist religious figures, and speaking in a secretive 'salt language' during the expedition.

r/CrusaderKings - RICE Mod Dev Diary #49 || Zhangzhung Flavor Pack (Part 1): Cultural and Historical Additions for Tibet!

The decision works similarly to the Whaling decision previously added by RICE: you pay an upfront sum, and hope that you gain a larger sum of gold in return later on. The chances of success for this decision, and how much gold you could earn, is based on your traits, skills, and piety level. You can also spend some extra piety to increase your chances of success.

Guge Flavor and History​

The Zhangzhung kingdom, if it did exist, was no longer around by CK3’s timeframe, as it was conquered by the Tibetan Empire. Yet the latter itself had fallen too, replaced by several successor states. One such states, located where Zhangzhung was, was Guge, which lasted well into the 17th century. During its political height in the 10th and 11th century, it played a major role in the spread and growth of Tibetan Buddhism.

While CK3’s depiction of Tibet is decent (for instance, a lot of fictitious rulers come from real, if obscure Tibetan clans), there is room for improvement, and several new historical characters and dynasties have been added to Guge. One such character is a new bookmarked character for the 1066 start date, Dpal Dus Sgra, a councillor of Guge who has been attested in inscriptions in modern-day Ladakh.

r/CrusaderKings - RICE Mod Dev Diary #49 || Zhangzhung Flavor Pack (Part 1): Cultural and Historical Additions for Tibet!

In the first half of the 11th century, during the reign of king Ödétsen, he governed a border territory known as Brusha, perhaps corresponding to lands inhabited by the Burusho people in the Pamirs, which Guge subsequently lost at some point.

r/CrusaderKings - RICE Mod Dev Diary #49 || Zhangzhung Flavor Pack (Part 1): Cultural and Historical Additions for Tibet!

If you play as him, you’ll get a series of events that explain your situation and let you set up your starting situation if you want. Dpal Dus Sgra also starts with a modifier, Former Governor of Brusha, with various bonuses. The county of Purig, which he now controls, also gets a county modifier for 25 years to represent the aforementioned inscriptions, which were carved in the second half of the 11th century: In Solemn Praise of Brusha's Governor.

Besides Dpal Dus Sgra, several characters have been added from the Hrugs or Hrugs Wer clan, including a couple playable rulers. They were prominent supporters of Buddhism in Guge, and their members included Rinchen Zangpo of the Yudra family, one of the most renowned translators and scholars of 11th century Tibetan Buddhism (though he is deceased by 1066).

r/CrusaderKings - RICE Mod Dev Diary #49 || Zhangzhung Flavor Pack (Part 1): Cultural and Historical Additions for Tibet!

Rinchen Zangpo is a major figure in the region’s Buddhist legends, as he is said to have founded many monasteries in Western Tibet. As such, the Hrugs dynasty in-game get a dynasty modifier, Rinchen Zangpo's Clan, to represent this.

New Landless Characters​

A few historical landless adventurer characters (playable if you have Roads to Power) have also been added to the Himalayas as well:
  • Khutsa Dawo (Bon, 1066)
  • Drapa Ngönshé (Nangchos, 1066)
  • Sangye Lama (Nangchos, 1066)
  • Nyangrel Nyima Özer (Nangchos, 1178)
r/CrusaderKings - RICE Mod Dev Diary #49 || Zhangzhung Flavor Pack (Part 1): Cultural and Historical Additions for Tibet!

These men are not only Tibetan religious figures, but are in fact important lay Tertöns. In Tibetan Buddhist and Bon tradition, a tertön, or treasure revealer, is someone who discovers hidden spiritual teachings or artifacts called terma. I am planning a major mechanic related to that for the Zhangzhung update, but I’ll discuss that more in the next dev diary.

Buildings​

Lastly, before we close off this dev diary, I want to mention a few special buildings that will be added to Tibet and Northern India as part of this update. Hopefully, this will make the region a bit more interesting especially given the paucity of buildings there in vanilla.

r/CrusaderKings - RICE Mod Dev Diary #49 || Zhangzhung Flavor Pack (Part 1): Cultural and Historical Additions for Tibet!

The buildings, and the baronies they are in, are in alphabetical order:

  • Alchi Monastery (Leh): One of the oldest surviving Buddhist monasteries in Ladakh.
  • Kangra Fort (Kangra): One of the oldest and largest fortresses in the Himalayan region.
  • Lake Dangra (Nyima): A sacred lake believed to be the source of the universe among local Bon followers.
  • Phuktal Monastery (Padum): A remote monastery in Ladakh that has housed many famous Buddhist masters over the centuries.
  • Tabo Monastery (Tabo): One of the most important medieval monasteries of the Kingdom of Guge.
  • Tsaparang Fortress (Tsaparang): The capital of Guge; the palace/fortress is perched atop a pyramid-shaped rock.

Concluding Remarks​

That concludes our first dev diary about the Zhangzhung flavor pack! The second dev diary will focus on new religious content for (Tibetan) Buddhism and Bon. For those who are interested in my sources, I’ll provide my traditional list of sources in that second dev diary.

Currently, the ETA for this update’s release is sometime in late January. We’ll see if that timeline holds.

Anyhow, that's all for today. Once again, happy New Year to everyone!

Mod Credits and Other Mods Used in Screenshots:
 
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RICE 2024 YEAR IN REVIEW

Merry New Year!

In celebration of another year for changes and new content RICE, just like last year, I've made a little timeline covering some of the major highlights and releases of RICE over the past year. While I did not accomplish as much as I wanted for RICE this year, due to being busy with IRL matters, we still managed to get a lot out, including RICE's newest flagship flavor pack, Sicily: Where Three Worlds Met.

Hopefully, 2025 will also bring even more flavor! 2025 will start with the Zhangzhung Flavor Pack, hopefully in late January. As for what comes after that, more news will be out when the time comes.

Thank you all for your support as always, and may you have a merry new year of 2025!



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Zhangzhung Flavor Pack Preview #11


Happy new year! We'll start off 2025 with a preview of a character I did not mention in the dev diary earlier this week, as I was unsure about whether to add him yet.

On a personal note, Tibetan Buddhism was a big part of my childhood, so it's been fun to not only research the region's history from an academic angle, but to interpret religious stories, topics, and figures I learned about years ago through the lens of Crusader Kings. One such figure, revered as one of Tibet's greatest religious teachers and hermits, is Milarepa, who has been added as a (non-playable) character in 1066. His life is the subject of much legend; in one story, he supposedly defeated a Bön master named Naro Bönchung in a duel of miracles to assert Buddhism's dominance over Mount Kailash, the holy mountain located in the heart of old Zhangzhung. This likely apocryphal anecdote, symbolic of tensions between Buddhists and Bönpos in medieval Tibet, is captured through an event that can randomly trigger as long as Milarepa is alive.

As a fun fact, this is my first attempt at DNA modding, i.e. giving a historical character a set appearance, in this case Milarepa. He is typically depicted as a long-haired, skinny man with his hand cupped to his ear (hence why he has the "eavesdrop" pose in the event). It is said his skin turned green because he lived as a hermit who only ate nettles for many years, though for reasons of realism, I won't make him green.


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Zhangzhung Flavor Pack Preview #12


The next dev diary (whenever that's out) will focus on the religious content coming with the Zhangzhung flavor pack. One of the "core" mechanics in the update, as we looked at previously, are the tertöns, or treasure revealers in Tibetan Buddhism and Bön, who discover terma or hidden sacred treasures or teachings.

Although tertöns and termas may have had earlier antecedents in Buddhist practices elsewhere, or from older Tibetan customs, they only emerged in their current sacralized form during the revival of Tibetan Buddhism and the development of institutionalized Bön in the 10th and 11th centuries.

Thus, in early start dates, the Tertön mechanic won't be accessible until a global event triggers around the 10th/11th century; another global event will trigger later on to represent the phenomenon becoming more accepted and institutionalized, by increasing the likelihood of tertöns and termas appearing, and expanding on who can patronize them.


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Zhangzhung Flavor Pack Preview #13


Had some IRL stuff to take care in the past week, so I didn't get much a chance to mod, alas. However, here's another little preview of the tertön system! The religious treasures, or termas, the tertöns sought could be in immaterial form, such as learning a teaching within one's mind. A lot of times, however, it can also be a physical object.

In-game, if the terma a tertön seeks is a physical object, they will actually travel to the location it is in, generally close to your capital. This is thus RICE's first use of the travel system outside of activities. (Do note tertöns outside your court won't use this system for performance reasons, and because the player will hardly notice that anyhow; this is mainly just for immersion for tertöns in players' court, or if you are one yourself.)


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Zhangzhung Flavor Pack Preview #14


Our next teaser is also related to the tertön and terma mechanic. After the tertön discovers the terma, you'll get a notification event. The event's text will be somewhat randomized in some parts for flavor. For instance, the terma might be discovered in a temple, under a lake, or even within the mind of the tertön themselves, and so on.

Termas have three levels of recognition: questioned, accepted, and venerated. This impacts the effects of the terma's bonuses; if it's an artifact, for instance, a questioned terma will likely have less modifiers. This represents how, historically and now, there was skepticism from other Tibetan Buddhists about these religious treasures, particularly from non-Nyingma sects. Even Nyingma texts acknowledge the possibility of fraud, and many tertöns had to justify the legitimacy of their finds through different ways.

As an example of this skepticism, a noted 18th century Tibetan monk and scholar of the Gelug sect, Sumpa Khenpo Yeshe Peljor, argued that "the famed “transmitted precepts” (bka '-ma) and “spiritual treasures” (gter-ma) were composed by numerous frauds, who mixed them with some words of the Conqueror [i.e. the Buddha] as they wished. Any learned person who looks at them can know this easily."


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You are a monster. I took a break, played mostly other games, and was catching up.

I scrolled down and read all the Zhangzhung previews, teaser, etc. and was like: "Hell yeah, i´ve been gone so long, the release announcement will appear any time now.."

And now i´m at the end of the thread, and there´s no release. You monster. :)
 
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You are a monster. I took a break, played mostly other games, and was catching up.

I scrolled down and read all the Zhangzhung previews, teaser, etc. and was like: "Hell yeah, i´ve been gone so long, the release announcement will appear any time now.."

And now i´m at the end of the thread, and there´s no release. You monster.:)

Lol I feel you. Zhangzhung's grown with a bit more content than I originally planned, but I suppose that's all for the better as the Tibetan region hasn't had a lot of content from RICE unique to it, since most of its current content is stuff it gets indirectly from the other updates/flavor packs. Probably could've finished this at the end of last year but after I was very busy much of 2024 with IRL stuff I was taking it easy later in November and December and didn't do much modding.
 
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Take your sweet time with it. I appreciate all your flavor packs, but i´m especially thankful for your work around tibet, the tarim, india, etc., because i´m especially interested in those areas and RICE adds so much to those. :)
 
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Zhangzhung Flavor Pack Preview #15


We've talked a lot about tertöns and termas, so let's preview something else for now. I'm planning for a dev diary to be out later this week.

One issue with depicting indigenous Tibetan beliefs is that Tibet hardly had a united religious tradition before Buddhism. Even vanilla makes a nod to this by describing Old Bön, or Khyarwé Bön in-game, with the qualifier that “exact beliefs varied from place to place.” In RICE, I avoid touching vanilla code at all costs to ensure maximum compatibility, so I can’t add new faiths to the Bön religion, but to showcase this aforementioned diversity, and because it's highly debatable how similar or connected the pre-Buddhist faiths of the Himalayas were (i.e., they might not have been that similar at all), there is now a new West Himalayan religion, representing indigenous Tibeto-Burman beliefs in the western Himalayas. It has one faith in the county of Kimru: Kimshuism.

Kimshuism represents the traditional beliefs and rituals of the indigenous inhabitants of Kinnaur, which might be related to the pre-Buddhist practices of Zhangzhung. Over the centuries, these beliefs and rituals have been heavily influenced by both Vajrayana Buddhism and Shaivite Hinduism as the people of Kinnaur have (loosely) adopted both. I'll hopefully talk more about flavor they'll get in the upcoming dev diary.


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r/CrusaderKings - RICE Mod Dev Diary #50 || Zhangzhung Flavor Pack (Part 2): Tibetan Buddhist & Bön Flavor


Today, we have the second dev diary for RICE’s upcoming flavor pack – Zhangzhung: Land of Hidden Treasures. The ETA for this update will be in roughly 2 weeks, but this is subject to change.

In the first dev diary we covered cultural and historical content for Tibet, particularly Western Tibet. This time, we’ll cover religious additions and changes, and other stuff I didn’t get to last time.

Please note all screenshots here are WIP!

New Faiths and Doctrines

New Faiths

The Dezawist faith in the old Peristani religion that was added with the Pamir and Zunist Flavor Pack more than 3 years ago, to represent the indigenous beliefs of the Dardic and Nuristani peoples of northern Pakistan and eastern Afghanistan, will finally have company. A new faith, Bonoñah, represents the old religion of the native Dards of Ladakh, like the Brokpas.

r/CrusaderKings - RICE Mod Dev Diary #50 || Zhangzhung Flavor Pack (Part 2): Tibetan Buddhist & Bön Flavor

The modern Brokpas have two pantheons: the Bonoñah pantheon, who are only worshipped in certain circumstances, and the Live pantheon. It is theorized that the Live pantheon came with more recent waves of post-medieval Dardic immigrants in Ladakh, while the Bonoñah are the gods of earlier Dards who lived in Ladakh in medieval times and before.

Moving on, one issue with depicting indigenous Tibetan beliefs is that Tibet hardly had a united religious tradition before Buddhism. The history of Bön is complex, and there’s much debate on how to define it. Even vanilla makes a nod to this by describing Old Bön, or Khyarwé Bön in-game, with “exact beliefs varied from place to place.” There is some indication that later Bön traditions evolved from agglomerations of diverse, distinct spiritual practices and even today, monastic Bön, which has great similarities to mainstream Tibetan Buddhism, differs heavily from the folk religion of various Tibetan peoples.

r/CrusaderKings - RICE Mod Dev Diary #50 || Zhangzhung Flavor Pack (Part 2): Tibetan Buddhist & Bön Flavor

In RICE, I avoid touching vanilla code at all costs to ensure maximum compatibility, so I can’t add new faiths to the Bön religion. However, to showcase the aforementioned diversity, there is a new religion, West Himalayan, representing indigenous Tibeto-Burman beliefs found in the western Himalayas. It has one faith (for now) found only in the county of Kimru: Kimshuism. Kimru’s local Zhangzhung ruler will also start as that at game start.

Kimshuism represents the traditional beliefs and rituals of the indigenous inhabitants of Kinnaur, which may be related to the pre-Buddhist practices of Zhangzhung. Over the centuries, these beliefs and rituals have been heavily influenced by both Buddhism and Hinduism as the people of Kinnaur have (loosely) adopted both.

Doctrines

The Tibetan/Bön and West Himalayan religions have a special doctrine, Himalayan Deities, which has two different options: Assertive Deities (Kimshuist and Old Bön by default) and Protective Deities (Reformed Bön by default).

r/CrusaderKings - RICE Mod Dev Diary #50 || Zhangzhung Flavor Pack (Part 2): Tibetan Buddhist & Bön Flavor

These represent the different approaches to gods in folk Tibetan religion on one hand, and monastic Bön, which is more similar to Buddhism, on the other. Their bonuses relate to new decisions/mechanics I’ll explain below.

Religious Decisions

I am also adapting the Rajas of Asia and Dharmachakra mods’ decisions to select a personal meditation deity. There are three variations of what you can select depending on your faith:

  • Yidam: Bön or West Himalayan religion, or Buddhist faith and Tibetan heritage
  • Nat: Burmic religion or Buddhist faith with Burman heritage
  • Personal Meditation Deity: All other Buddhists whose faith has the East Asian or Tantric Canon Doctrines
r/CrusaderKings - RICE Mod Dev Diary #50 || Zhangzhung Flavor Pack (Part 2): Tibetan Buddhist & Bön Flavor

Each deity provides a different modifier with various effects, though it will cost piety to switch. If your faith is Buddhist and has the Tantric Canon doctrine, or is Bön or West Himalayan and has the Assertive Deities doctrine, you don’t need to pay the piety cost to change modifiers.

r/CrusaderKings - RICE Mod Dev Diary #50 || Zhangzhung Flavor Pack (Part 2): Tibetan Buddhist & Bön Flavor

Lastly, on a larger scale is an important decision to Find a New Faith for Tibet, similar to a decision in the Persian struggle, available to all rulers following the unreformed Bön faith.

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There are several options, from various Buddhist sects to Shaivism and Abrahamic religions with some presence in Tibet during this period. Usually, the AI will aim to convert to Nangchos or Gyur Bön as happened historically but you (and rarely the AI) can take an alternate route with a different spiritual path if you meet certain requirements.

Milarepa

Flavor has also been added in the form of Milarepa, an 11th century Tibetan hermit and religious teacher. Though associated with the Kagyu sect of Tibetan Buddhism, he is widely venerated by all Tibetan Buddhists to this day.

Milarepa’s life is the subject of much legend; in one story, he defeated a Bön master named Naro Bönchung in a duel of miracles to assert Buddhism's dominance over Mount Kailash, a holy mountain in the heart of old Zhangzhung. This likely apocryphal anecdote, symbolic of tensions between Buddhists and Bönpos in Tibet to this day, is captured through an event that can randomly trigger during the 11th century.

r/CrusaderKings - RICE Mod Dev Diary #50 || Zhangzhung Flavor Pack (Part 2): Tibetan Buddhist & Bön Flavor

As an aside, Milarepa is my first attempt at DNA modding, i.e. giving a historical character a set appearance. He is often depicted as a long-haired, skinny man with a hand cupped to his ear (hence why he has the "eavesdrop" pose in the event). It is said his skin turned green as he lived as a hermit who only ate nettles for many years, though for reasons of realism, I won't make him green.

r/CrusaderKings - RICE Mod Dev Diary #50 || Zhangzhung Flavor Pack (Part 2): Tibetan Buddhist & Bön Flavor

The event in turn unlocks a decision to Consecrate Zuthulpuk Monastery for any Buddhist ruler who controls the county of Purang, where Mount Kailash is. It gives various positive modifier bonuses to the ruler who takes the decision as well as the county.

Treasure Revalers

The “star” feature of this update is the Tertön system. Tertöns, or treasure revealers, are people in Tibetan Buddhism (particularly the Nyingma sect) and Bön who discover hidden religious treasures called termas. Termas are often spiritual teachings, whether in physical written form or verbal, mental form, but can also be artifacts, buildings, locations, and so on. It is believed that ancient holy figures hid these treasures so that when the time was right, future generations would discover them for the benefit of all. Perhaps the most famous terma outside Tibet is the Bardo Thodol, often known (incorrectly) as the Tibetan Book of the Dead, which was revealed by Karma Lingpa in the 1300s.

The Tertön mechanic is available to Bön faiths with the Protective Deities doctrine, or Buddhists of Tibetan cultural heritage.

Tertöns

r/CrusaderKings - RICE Mod Dev Diary #50 || Zhangzhung Flavor Pack (Part 2): Tibetan Buddhist & Bön Flavor

Tertöns are represented through a Tertön trait that can be leveled up the more termas a tertön discovers. Before someone can even get this trait, they need to get the Potential Tertön character modifier via an event. This event triggers randomly, but you can increase the chances it happens (more on that below). Certain things, like having high learning or some traits like the Mystic lifestyle, make it likelier to appear, but any adult could be a potential tertön – even those with many sinful traits. It is often said one shouldn’t dismiss a tertön just because they have flaws, and that it is possible for a fraud to pretend to be a Buddha-like figure

r/CrusaderKings - RICE Mod Dev Diary #50 || Zhangzhung Flavor Pack (Part 2): Tibetan Buddhist & Bön Flavor

Termas are discovered randomly. There is a chance every year that someone with the Tertön trait, or the Potential Tertön modifier, discovers a terma. This chance is increased based on traits, piety, as well as experience in the Tertön trait.

r/CrusaderKings - RICE Mod Dev Diary #50 || Zhangzhung Flavor Pack (Part 2): Tibetan Buddhist & Bön Flavor

As said, you can boost the chances of terma discovery, however. If you are a landed ruler, you can take the decision to Patronize Tertöns. It gives you a modifier increasing the chances that Tertöns or Potential Tertöns in your court will discover terma, and it also increases the chances that courtiers (or even you) will get a Potential Tertön modifier. Even if nothing is discovered per se, you’ll still get small, randomized amounts of piety and prestige every year you have the modifier to represent the discovery of “minor” terma.

r/CrusaderKings - RICE Mod Dev Diary #50 || Zhangzhung Flavor Pack (Part 2): Tibetan Buddhist & Bön Flavor

If you have the Tertön trait or Potential Tertön modifier, you can take a decision to Search for Termas as well. This increases your own chances of finding termas.

Terma Discovery

How are terma discovered in-game? If you’re lucky, you or the Tertön/Potential Tertön will receive a vision indicating where the terma could be. It will generally be in a province close to your capital; the tertön will then have to travel there. Once they reach their destination, if one is found (as there’s always a chance of failure) an event triggers showing what kind of terma it is. In terms of in-game effects, termas range from artifacts, to gold, positive modifiers, and more.

r/CrusaderKings - RICE Mod Dev Diary #50 || Zhangzhung Flavor Pack (Part 2): Tibetan Buddhist & Bön Flavor

For most types of termas, you can choose to keep it for yourself, let the tertön keep it (if you didn’t discover it), or donate it to a local temple, with varying effects. Besides this, people might react to the terma differently: the terma’s recognition level could be questioned, accepted, or venerated. This influences the effects of the terma (for instance, if your terma is in the form of an artifact, better reactions means artifacts with more modifiers).

r/CrusaderKings - RICE Mod Dev Diary #50 || Zhangzhung Flavor Pack (Part 2): Tibetan Buddhist & Bön Flavor

The recognition level simulates how even back then, tertöns were controversial, with some non-Nyingma Tibetan Buddhists arguing that termas were hoaxes. Even true believers acknowledged some tertöns could be frauds – in fact, tertöns would often express self-doubt and self-deprecating rhetoric as a way to prove their credentials (the idea being that only glory-seeking fraudsters would pretend to be perfectly virtuous and all-knowing).

Lastly, Tertöns started appearing in Tibet around the 11th century, and it took a while for them to become an important religious institution in the region. It is uncertain how the phenomenon started; for instance, some scholars believe it may have evolved from earlier Tibetian customs of recovering treasures from ancient burial mounds to protect them, while others say it has antecedents in similar Indian or Mahayana Buddhist practices.

r/CrusaderKings - RICE Mod Dev Diary #50 || Zhangzhung Flavor Pack (Part 2): Tibetan Buddhist & Bön Flavor

Anyhow, the Tertön mechanic isn’t available right away in earlier start dates. You’ll have to wait for a global event to trigger sometime in the 10th/11th century first; a subsequent global event, sometime later, will make Tertöns more common and have an easier time finding terma.

Padmasambhava

As an aside, many Buddhist termas were said to have been hidden by Padmasambhava, an Indian religious master active in Tibet around the 8th century, and one of Tibet’s most venerated spiritual figures. It is common for Tertöns to receive visions or dreams from Padmasambhava to guide them to termas, so he will often appear in these events in-game, as he has been added as a historical character of Gandhari culture and Vajrayana faith.

r/CrusaderKings - RICE Mod Dev Diary #50 || Zhangzhung Flavor Pack (Part 2): Tibetan Buddhist & Bön Flavor

Miscellaneous Religious Flavor

There’s other religious flavor coming with the new update to immerse you in the spiritual culture and practices of the Himalayas, too!

Mani Stones

Characters of Tibetan heritage who are of a Buddhist, Bön, or West Himalayan faith have a new travel option, Mani Stones, which increases your piety gain noticeably while traveling. I might change the bonuses to something more interesting for release, but no promises.

r/CrusaderKings - RICE Mod Dev Diary #50 || Zhangzhung Flavor Pack (Part 2): Tibetan Buddhist & Bön Flavor

Flower Festival

One of the most important traditional celebrations in Kinnaur is the Fulaich Festival in autumn. During Fulaich, locals go into the highlands to gather beautiful wildflowers, and offer them to local deities. It is thus an activity available to the West Himalayan religion, and is similar to other RICE activities that provide bonuses like piety and stress relief through various events.

r/CrusaderKings - RICE Mod Dev Diary #50 || Zhangzhung Flavor Pack (Part 2): Tibetan Buddhist & Bön Flavor

Each family sends at least one person to go up the mountains to partake in harvesting flowers. You can thus appoint a Flower Collector from among your guests if they’re close or extended family – such an honor, of course, brings them piety and prestige, and raises their opinion of you, while also giving you a little dynasty prestige, too.

r/CrusaderKings - RICE Mod Dev Diary #50 || Zhangzhung Flavor Pack (Part 2): Tibetan Buddhist & Bön Flavor

Traditionally, only men were allowed to do this, so your faith’s gender doctrine will determine who can take this role. For instance, if you reform Kimshuism to be female dominant, then only women can be flower collectors.

Bön Tweaks

There have also been some minor changes to Bon in general. The Old Bon faith, for instance, no longer has Sky Burials. Although sky burials are commonly associated with Tibet nowadays, even during the era of the Tibetan Empire, burials in tombs were much more common.

Conclusion

That concludes the second dev diary for the Zhangzhung flavor pack!

This has been a fun flavor pack to work on, as I have a personal connection to this content as someone who was raised in a Buddhist household and was exposed to Tibetan Buddhism substantially as a child. Exploring this region’s history and religion through the lens of the game and academic research was quite interesting.

Huge thanks to Soraya, a former modder and researcher for Rajas of Asia and the Fallen Eagle, who pitched ideas and provided some sources to me about Zhangzhung more than a year ago. The number of sources (almost 180!) is the most I’ve ever had for a non-flagship update, so big that I've put my list of sources for further reading in this Google Doc.

Again, the ETA for this update will be in roughly 2 weeks, but this is subject to change. I’ll continue to post teasers and previews until then. I’ve already started planning for RICE’s next couple updates, but will reveal information when I’ve a better idea of my schedule, as it will also depend heavily on when Paradox will release their upcoming free update in Q1.
 
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