The Civil War has come to BattleTech!
What Is All This Anyway?
BattleTech Advanced 3062 (BTA) is a full overhaul for the game to enhance the tactical game experience with new systems, to minorly modify the strategic game experience, and to vastly deepen and detail the amount of mechs and gear players can encounter and use in the game. Featuring more than 500 mechs, dozens of new weapon systems, an entirely overhauled combat experience, a completely different mechbay system, and an amazing new mech assembly mechanic, BTA aims to be nothing less than a fundamental sea change in how you experience and play BattleTech.
BattleTech Advanced 3062 began with a dream and a madman. The dream was to provide an experience halfway between the lighter overhaul mods like BattleTech Extended 3025 and XLRP and the full-power experience that is RogueTech. The madman decided that just porting in new mech models wasn't enough work and took on the prospect of creating this overhaul. Incorporating the work of more than a dozen incredibly talented modders and standing on the shoulders of giants, BattleTech Advanced is the work of literally months of off-and-on effort to create an experience worth sharing. Tested and tuned on livestreams for much of that time, BTA has finally reached a point that I am happy to share with others. It is my hope that you give it a try, and hopefully enjoy it as much as I do.
What You're Really Reading for: the Feature List!
Created with the help of many brilliant and amazing people, BTA touches many aspects of the tactical game and a few aspects of the strategic game while keeping a friendly-enough learning curve that someone familiar only with the vanilla game can adapt to BTA's environment quickly and with ease. Included are the following, among many other, changes:
- More than 500 mech variants! More than 200 tanks! Fight something new every mission!.
- Dozens of new weapon systems including but not limited to: working LB-X autocannons with multiple fire modes! Working Rotary autocannons! Working artillery with AoE effects! Multi-shot lasers! Deployable LRM minefields! Inferno, smoke, and thunder ammunition!
- Improved AI that actually can pose a challenge!
- Reduced head injuries so you can actually stay in a fight!
- A searchable star map so you can find that one planet you can never remember where it is!
- A totally overhauled mechbay that replicates real tabletop BattleTech rules and lets you change *anything* about your mechs!
- A totally different movement system! Now you can sprint and shoot! Evasion doesn't go away when you're shot at! Light mechs are survivable now!
- An improved heat system that checks for ammo explosions and can even force shutdowns!
- New salvage system that doesn't force you assemble mechs if you don't want to.
- Performance fixes so good you'll wonder why they're not in vanilla!
- ***COMING ONCE UPDATED*** A completely overhauled visibility system that changes combat as you know it utterly!
- ***COMING ONCE READY*** A rarity system that means that certain factions only have specific mechs! You want that Jagermech? You better fight the Davions to find one!
- ***COMING ONCE READY*** A dynamic shop system that puts all the new toys into shops naturally!
- And more!
How do I Get It?!
You'll need to move on over to the Nexus (I'd drop a link but can't do that here). You'll need to follow the installatioin instructions on the mod page and download the most recent Community Asset Bundle along with the mod. It's pretty self-explanatory but if you have any issues, feel free to hit me up here and I'll answer anything you'd like to know about the mod or installing it.
Thanks for reading, hope to see you on the battlefield!