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Dear Bloodydoves..

When you get a moment, there's some mechs in "project 3039" you might want to snap in. The Marshal for one. maybe a couple others..

And nice work by the by
 
a little mod made by Damassh that has some uses mech resizer that is currently non working... (I like the marshal. great infighting medium!)

Here's the link for it [mod edit: no unapproved links]

chassisdef, Movedef, and mechdef files for his take on 3039 era mechs.. The Taurean "Marshal", the original 45 ton Icarus, merlin, thorn, Valkyrie, wyvern, champion, guillotine, sentry and a few other that would replicate mech mods released that have their own mesh/model. He may have meant to do more but it's been awhile since he's updated. What's of interest is the number of old star league mechs and the much newer Marshal MHL-1 (55 tons, but with Hunchback speed so more payload..uses the Griffin model in the 39 mod)
 
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Are you planning to show this game in YouTube?
I do not currently have serious time to do YouTube content. However, I do stream four days a week and you can see the mod in action there. You can find me on Twitch, Twitch name is bloodydoves. There are VODs you can check out there. I'd like to do YouTube content, time is the real constraint there, not a lack of desire.
 
chassisdef, Movedef, and mechdef files for his take on 3039 era mechs.. The Taurean "Marshal", the original 45 ton Icarus, merlin, thorn, Valkyrie, wyvern, champion, guillotine, sentry and a few other that would replicate mech mods released that have their own mesh/model. He may have meant to do more but it's been awhile since he's updated. What's of interest is the number of old star league mechs and the much newer Marshal MHL-1 (55 tons, but with Hunchback speed so more payload..uses the Griffin model in the 39 mod)
Ah, that mod, yeah I'm familiar. So, I'm going to pass on those mechs for the time being. BattleTech Advanced 3062 does not use proxy models for mechs as a rule (there is only one exception, the Rakshasa). I appreciate the work he did but proxy models that aren't extremely close (like the Rakshasa using the Timber Wolf model which is basically perfect) really bother me and I don't want to use them in BTA. Thanks for the suggestion though, I appreciate the thought. :)
 
I appreciate the work he did but proxy models that aren't extremely close (like the Rakshasa using the Timber Wolf model which is basically perfect) really bother me and I don't want to use them in BTA.

So much this. Thank the Lord for modders so we can have mechs that look right as well as have the right loadout.

To me, even if it has Mech B's weapons, heatsinks, engine, and so on, but looks like Mech A, it's an A.
 
The Civil War has come to BattleTech!
What Is All This Anyway?
BattleTech Advanced 3062 (BTA) is a full overhaul for the game to enhance the tactical game experience with new systems, to minorly modify the strategic game experience, and to vastly deepen and detail the amount of mechs and gear players can encounter and use in the game. Featuring more than 500 mechs, dozens of new weapon systems, an entirely overhauled combat experience, a completely different mechbay system, and an amazing new mech assembly mechanic, BTA aims to be nothing less than a fundamental sea change in how you experience and play BattleTech.

BattleTech Advanced 3062 began with a dream and a madman. The dream was to provide an experience halfway between the lighter overhaul mods like BattleTech Extended 3025 and XLRP and the full-power experience that is RogueTech. The madman decided that just porting in new mech models wasn't enough work and took on the prospect of creating this overhaul. Incorporating the work of more than a dozen incredibly talented modders and standing on the shoulders of giants, BattleTech Advanced is the work of literally months of off-and-on effort to create an experience worth sharing. Tested and tuned on livestreams for much of that time, BTA has finally reached a point that I am happy to share with others. It is my hope that you give it a try, and hopefully enjoy it as much as I do.


What You're Really Reading for: the Feature List!
Created with the help of many brilliant and amazing people, BTA touches many aspects of the tactical game and a few aspects of the strategic game while keeping a friendly-enough learning curve that someone familiar only with the vanilla game can adapt to BTA's environment quickly and with ease. Included are the following, among many other, changes:
  • More than 500 mech variants! More than 200 tanks! Fight something new every mission!.
  • Dozens of new weapon systems including but not limited to: working LB-X autocannons with multiple fire modes! Working Rotary autocannons! Working artillery with AoE effects! Multi-shot lasers! Deployable LRM minefields! Inferno, smoke, and thunder ammunition!
  • Improved AI that actually can pose a challenge!
  • Reduced head injuries so you can actually stay in a fight!
  • A searchable star map so you can find that one planet you can never remember where it is!
  • A totally overhauled mechbay that replicates real tabletop BattleTech rules and lets you change *anything* about your mechs!
  • A totally different movement system! Now you can sprint and shoot! Evasion doesn't go away when you're shot at! Light mechs are survivable now!
  • An improved heat system that checks for ammo explosions and can even force shutdowns!
  • New salvage system that doesn't force you assemble mechs if you don't want to.
  • Performance fixes so good you'll wonder why they're not in vanilla!
  • ***COMING ONCE UPDATED*** A completely overhauled visibility system that changes combat as you know it utterly!
  • ***COMING ONCE READY*** A rarity system that means that certain factions only have specific mechs! You want that Jagermech? You better fight the Davions to find one!
  • ***COMING ONCE READY*** A dynamic shop system that puts all the new toys into shops naturally!
  • And more!

How do I Get It?!
You'll need to move on over to the Nexus (I'd drop a link but can't do that here). You'll need to follow the installatioin instructions on the mod page and download the most recent Community Asset Bundle along with the mod. It's pretty self-explanatory but if you have any issues, feel free to hit me up here and I'll answer anything you'd like to know about the mod or installing it.


Thanks for reading, hope to see you on the battlefield!


I could really use a spot of help here. I went to Nexus and got both the 3062 mod and the asset bundle. I opened the mod, made a 'mod' folder inside the battletech folder inside Steam, copied all files to the new mod folder... then extracted and installed the asset bundle. But, I can't get 3062 to function.
all I seem to get is vanilla game play. No extended Mech schematics, nada. What did I do wrong?
 
I could really use a spot of help here. I went to Nexus and got both the 3062 mod and the asset bundle. I opened the mod, made a 'mod' folder inside the battletech folder inside Steam, copied all files to the new mod folder... then extracted and installed the asset bundle. But, I can't get 3062 to function.
all I seem to get is vanilla game play. No extended Mech schematics, nada. What did I do wrong?

you need something called modtek in order to run any mod.
it is on github..the version you want is 7.2
extract to mod folder...find the injector inside modtek folder..follow prompts.
start BT...enjoy!
 
I could really use a spot of help here. I went to Nexus and got both the 3062 mod and the asset bundle. I opened the mod, made a 'mod' folder inside the battletech folder inside Steam, copied all files to the new mod folder... then extracted and installed the asset bundle. But, I can't get 3062 to function.
all I seem to get is vanilla game play. No extended Mech schematics, nada. What did I do wrong?

im not 100% because Im medding with many mods as of late, but I think there should be along with the main folder of BTA3062 a folder named MODTEK, get in there and hit a file named modinjector, a window will pop up, follow its instructions, then run the game.

exert from nexus' BTA3062 site

"
Installation and Requirements
So, here are the installation instructions for BTA. They are simple and not numerous but be certain you have everything necessary and that you follow the directions precisely. If you do not, you might run into issues and no one wants that.

What you need:
  • BattleTech Advanced 3062 and any optional components you decide you want.
  • The Community Asset Bundle, use the most recently updated CAB from the Nexus.
  • BattleTech Advanced 3062 is built on and requires BattleTech patch 1.6.2. I cannot and will not guarantee it's functionality on older patches.

Process
  1. Create a Mods folder in your BattleTech install directory like for any mod pack. If you have one already, delete *everything* in there, wipe it completely clean.
  2. Unzip BTA 3062 Core directly into Mods. Unzip any optional modules into Mods as well.
  3. Run the Community Asset Bundle's installer and follow the directions. If you do it right, it will install into the Mods folder as well. It's a little tricky, read carefully.
  4. In your Mods folder, open the Modtek folder and run ModTekInjector. Follow the prompts. This is critical.
  5. DO NOT USE THE VANILLA RANDOM STARTING MECHS BUTTON. BTA has its own random starting mech system. Do not use the vanilla one.
  6. ???
  7. Play the game! If you did it right then you are good to go."
 
you need something called modtek in order to run any mod.
it is on github..the version you want is 7.2
extract to mod folder...find the injector inside modtek folder..follow prompts.
start BT...enjoy!

That seems to have done it, thanks! I didn't know about the modtek folder or the injector, and thanks to another commenter for the heads up on the 'don't use the base game's random mechs selection button'. The game is working now!
YAY!!
 
I keep seeing any additional components you decide to add, but the question is, do you have a recommendation of which components work best and you recommend for your mod?
 
I have a quick question. Installed the mod, no issues but when i starting a new career the Date is Not set. Is that normal? Do. you recommend pursuing the career Mode Orte campaign?
 
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I have a quick question. Installed the mod, no issues but when i starting a new career the Date is Not set. Is that normal? Do. you recommend pursuing the career Mode Orte campaign?

let time go a day.
should pop an 'event' that lets you select date.
 
@bloodydoves hey man....
Colobos' Hangar just released a Corsair mech mod....
is this a replacement for yours or compatible with?