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IlikeTrains

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May 2, 2016
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upload_2019-10-19_10-25-23.png


A Roman Perspective mod for Crusader Kings II

Compatibility: CK2 3.3.0
Major features of the mod:
  • united Chalcedonian Christianity before the Great Schism
  • Great Schism mechanic
  • decisions to mend the Chalcedonian and Nestorian Schisms for the Orthodox religion
  • fixed localisation of the Roman Empire
  • improved history of Southern Italy
  • second 867 bookmark
For details, see Changelog.


WARNING:
This mod is in early beta, which means that:
  • there may be bugs,
  • feedback is very appreciated, especially on the Great Schism.

2020-01-03 v0.5:
- Tweaks to Orthodox organization
- Added a historical Patriarch of Antioch between 1062 and 1075
- Moved Chios from the theme of Samos to the theme of Aegean Sea
- Moved Lesbos from the theme of Abydos to the theme of Aegean Sea
- Fixed the conversion of holy order leaders
- Fixed Aghlabid conquest of Sicily ending inconclusively in the Viking Age bookmark

2019-11-01 v0.4:
- Fixed historical events prior to game start not impacting the Schism
- Added a historical theme of Seleukeia, created sometime in the reign of Romanos I Lekapenos
- Added a Wikipedia link for Nikephoros Phokas Barytrachelos and fixed his death date
- Added a Wikipedia link for Eudokia Makrembolitissa
- Added a Wikipedia link for Andronikos Doukas, son of Constantine X
- Added a Wikipedia link for Konstantios Doukas, son of Constantine X
- Moved Euboia from the theme of Aegean Sea to the theme of Hellas

2019-10-26 v0.3:
- Minor event optimisation.
- Fixed errors related to the emperor Michael III.

2019-10-20 v0.2:
- CK2 3.3.0 compatibility.

2019-10-19 v0.1:
- Merged e_byzantium and e_roman_empire tags. There's no reason to have two tags for the same state.
- Added a new flag based on the Chi-Rho symbol for the Roman Empire. Integrated from the Project Augustus mod.
- Added Michael III as the Roman Emperor in vanilla The Old Gods bookmark. Added a new bookmark called The Macedonian which focuses on Basil I. Integrated from the Project Augustus mod.
- Added relative localisation for the Roman Empire for more immersive gameplay:
  • If you play as a Catholic, Fraticelli or an Orthodox and your religious head is the Pope of Rome, the HRE existed or exists and the Roman Empire's authority in the West is not restored, the Roman Empire gets "Empire of the Greeks" localisation.
  • If you play as anyone else, the Roman Empire gets "Roman Empire" localisation.
- Made the Roman Empire hold Bari until April 1071.
- Made the Roman Empire hold Brindisi between 1067 and 1070, Taranto in 1067 and Otranto in 1068.
- Added Stephen Pateranos, Catepan of Italy. Integrated from the Project Augustus mod.
- Added Abulchares and Leo Perenos, Catepans of Italy.
- Added an ability to mend the Chalcedonian and Nestorian schisms.
- Added more requirements to forming the early HRE.
- schwarzherz for figuring out how to convert priests without issues
- CK2Plus team for the Schism lead-up events
- omega20056 and other Project: Augustus - A Historical Overhaul Mod's creators and collaborators for various features I integrated:
  • AnaxXiphos
  • SWMH Team
  • .Hobbes/DK
  • WtWSMS Team
  • Solo_Adhémar
  • LumberKing
  • Five_X
  • warlordJake
  • Ciccillo Rre
  • JohnathanCrow
  • Jorlem
  • twiggyt13
  • cybrxkhan
  • Ordep
  • Cironian
  • Taran14
  • Chlodio
  • Ofaloaf
  • Asakhra
  • KeijiMaeda12
  • Preacher
  • tsf4
  • Rambo
  • elementium
  • DingoWally
  • starwarsfan541
  • Zarathustra_the
  • Tom the Knight
  • miloilgufo
  • caocao268
  • TheLunarwolf
  • Bill Cipher
  • Gloria Regni
  • Antak
  • Kyro
  • Talvos
  • xXConquerorXx
  • Silo
  • DevilSauron
  • Ooiue
  • HandicapdHippo
  • Hac
 

Attachments

  • Roman-Perspective-0.5.zip
    1,9 MB · Views: 92
Last edited:
  • 2Like
Reactions:
Thanks for this, truly! Paradox might ignore Orthodoxy, the Schism and the unique aspects of the ERE, but it's awesome to see mods such as this getting the job done!
 
Thanks for this, truly! Paradox might ignore Orthodoxy, the Schism and the unique aspects of the ERE, but it's awesome to see mods such as this getting the job done!
Thanks for the kind words, I can't wait to see how the Romans will be handled in CK3, and how much it can be modded to give them some more love :).
 
First of all, I’d like to thank you for making this. As a Byzantine fanatic, nothing makes me happier than seeing the empire better represented.

As for some questions: Will there be a new government type for the Romans (maybe more imperial without the erroneous feudal systems)? Also, the Project Augustus mod added quite a few provinces as a representation of the empire’s size and diversity. Are you thinking of anything like this (maybe with local Greek names)?
 
So I just recently found out about this mod and I'm really loving it. I played your project Augustus mod back when it was still compatible with the base game and I played it religiously as in was infinitely better than the base-game, and i was wondering if you are going to add the Autokrator trait to the mod, it was one of the little things that i loved about it.
And just a little recommendation for the players (not the developer) another mod that works with this is called Symbasilius and Co-Emperors allows you to basically designate any child of close relative of yours as your co-emperor so that he gets to be an elector, his children also get the born in the purple trait. It adds a lot of historical depth because most Roman Emperors in the Late Classical and Byzantine Periods from Diocletian to Constantine XI had co emperors.

But long story short I'm so happy that you got back into the modding game and actually making a mod that makes the Roman Empire in game be more historically accurate.
 
First of all, I’d like to thank you for making this. As a Byzantine fanatic, nothing makes me happier than seeing the empire better represented.

As for some questions: Will there be a new government type for the Romans (maybe more imperial without the erroneous feudal systems)? Also, the Project Augustus mod added quite a few provinces as a representation of the empire’s size and diversity. Are you thinking of anything like this (maybe with local Greek names)?
If I get into succession modding, I will probably change how succession in the themes works. Modders can now mod the map freely without caring about new patches, because the vanilla map is not likely to change. So yes, adding some provinces is something I would like to do in the future.
So I just recently found out about this mod and I'm really loving it. I played your project Augustus mod back when it was still compatible with the base game and I played it religiously as in was infinitely better than the base-game
Thanks for the kind words, but I'm not the author of the Project Augustus mod.
 
Have not tried it yet but a question with code while I'm doing some code reviews, in "events\great_schism_events.txt"
Code:
...
       any_landed_title = { #convert holy orders
           limit = {
               religion = orthodox
               holy_order = yes
               capital_scope = {
                   religion = catholic #capital converted to catholic on schism
               }
           }
           religion = catholic
           holder_scope = {
               religion = catholic
               set_character_flag = schism_decided_side
           }
       }
And I also remember there's a changing in 3.3 patch note.
###################
# User modding
###################
- Disallowed safe ReligionEffect from changing the religion of a Holy Order leader.
Is it necessary for this mod to update with "unsafe_religion"? Or it works just fine.

And why not keep e_byzantium untouched there and leave tons of files under /common unmodified.
just out of curiosity.
 
Last edited:
Is it necessary for this mod to update with "unsafe_religion"? Or it works just fine.
It should probably be changed, thanks for noticing the oversight :)
And why not keep e_byzantium untouched there and leave tons of files under /common unmodified.
just out of curiosity.
The e_byzantium name is confusing because it was legally the united Roman Empire after the collapse of the West. If I add a decision to divide the empire into two administrative parts (similarly to the historical division), I will probably re-use e_byzantium for the East and use e_wre for the West. Also, TBH, I have an aversion towards terms like "Byzantium", "Byzantine Empire", "Byzantines" etc. being used instead of "Rome"/"Romania", "Roman Empire", "Romans".
 
I know "Byzantine" sounds a bit grating for this mod, but since its role was all replaced by e_roman_empire in scripts. Why not just leaving e_byzantium as an obsolete stub there.
It won't shows anywhere except of the manual title search.(even so, a localisation edit is enough)

I suggest so because it helps compatibilities of this mod, not to offend.
 
I know "Byzantine" sounds a bit grating for this mod, but since its role was all replaced by e_roman_empire in scripts. Why not just leaving e_byzantium as an obsolete stub there.
It won't shows anywhere except of the manual title search.(even so, a localisation edit is enough)

I suggest so because it helps compatibilities of this mod, not to offend.
But how will it improve compatibility? If some mod adds flavour for e_byzantium, the flavour won't work anyway, and if some mod edits landed titles, it is incompatible anyway.
I'm not against compatibility with other mods, just can't see the advantage of a stub title.
 
It will not improve compatibility with mod codes using "e_byzantium", but more general.
If every one overrides vanilla files in their mod. There's no compatibility.

Put e_roman_empire stuffs in a seperated landed_titles_z.txt (something lower in alphabetic order ), instead of landed_titles.txt.
It helps compatibility with other mods which also overrides landed_titles.txt(you cooperate with others in this case),
and plays best with mods with same seperated landed_titles_addon.txt.(both merged)
This principle also applies to as artifacts/governments/succ_laws/..., and by not overriding these files your mod play your good role in compatibility.
Since e_byzantium is already obsolete, detached in your mod. It's better not to eliminate it from every files.
See Wiki: duplicate definition for more.

Paradox did not remove some legacy stub entries, for the same reason.
 
The addition of the Duchy of Seleukia seems very out of place considering you didn't add any additional counties to the map to accomodate for it (understandably, since that sounds like a lot of work, i sure wouldn't want to do it), also Anatolia already had too many tiny duchies of only two or three countries, it was good that there was at least one bigger one with Cilicia. And a one-county duchy is very unusual, normally only islands or historically merchant republics get them, it's pretty much CK2 convention that you never see feudal non-island one-county duchies. For these reasons i'd suggest, if you insist on having this duchy, (at least until you get around to redrawing the map to increase the number of provinces in Anatolia) adding to it also the adjacent county of Tarsos, regardless of whether this is historical or not. And the duchy should not exist de jure past the 1066 start date, for example in the Alexiad bookmark the duke of Armenia Minor can form it and make himself a double duke right from the start, which is not good for game balance in that region.
 
I also wanted to ask what you think about adding Arianism as a Chalcedonian heresy, it could be fun to have it still be around in the 769 start date in a few counties, even if no ruler still follows it (maybe to represent some Vandal holdouts in North Africa, or a few Lombards or Visigoths in Italy or Spain respectively who are still holding on to the old ways).