
New buildings:
- Mineral Silo IV-VI (+ mineral storage capacity)
- Hospital (upgrade from Frontier Clinic, + habitability, + happiness)
- Entertaiment Center (upgrade from Xeno Zoo, + happiness of planet & empire, + energy)
- Industrial Complex (+ bonus to mineral extraction, - happiness)
- Bank (+ energy, + energy storage capacity)
- Central Bank (+ energy, + energy storage capacity, + influence)

UPDATE 1
New buildings:
- TV Station (+ happiness, - ethic divergence)
- Propaganda Network (- ethic divergence)
- Entertainment Network (+ happiness)
- Garantho-betharian Power Plant (+ massive energy income, + engineering research, needs Garanthium Ore and Betharain Stone to show up)
- Dark Matter Experimental Unit (+ massive energy income, + massive bonuses to research, needs Dark Matter, Garanthium Ore and Lythuric Gas)
- Atmosphere Processing Plant (+ planet habitability, needs terraforming resources)
UPDATE 2
New buildings:
Ministry:
- Ministry of Interior (+ leader capacity)
- Ministry of Interstellar Expansion (+ planet border range)
- Ministry of Administration (+ core sectors capacity)
- Ministry of Foreign Affairs (+ rivalries, + country trade attractiveness)
- Ministry of Development (+ building construction time, + building cost, + blocker removal)
- Listening Post (+ planet sensor range)
Freelancer Cooperation Department
- FCD - Dark Matter focus
- FCD - Zro focus
- FCD - Lythuric Gas focus
- FCD - Orillium Ore focus
- FCD - Engos Vapor focus
- FCD - Neutronium Ore focus
- FCD - Pitharan Dust focus
- FCD - Teldar Crystals focus
- FCD - Living Metal focus
- FCD - Satramene Gas focus
- FCD - Garanthium Ore focus
- FCD - Terraforming Liquid focus
- FCD - Terraforming Gas focus
(all above: + resource production)
- FCD - Security focus (+ happiness)
- Bunkers (+ planet fortification, + pop fortification, + garrison health)
- Defense Center (+ planet fortification, + pop fortification, + garrison health, + defensive bonus for newly trained soldiers)
Unfortunately, I had to invade "common/Buildings/00_buildings.txt" so other mods using that file may cause slight conflict. It was the only way I could find to add buildings to upgrade line. Sorry for the inconvenience, everything else should work fine.
Feedback much appreciated!
Last edited:
- 4
- 1