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Gald you like it!

It is intended(or was) I had put quite a lot of special requirements on France as empire title, however with the new changes to de jure I have made since patch 1.05 came out, some of those requirements is obsolete(Orignally I had taken fladers out of france's de jure but now it has been put back in(and the other way around with brittany). Will update requirements in next version.

Workaround: Yes there is one, if you open the mod(swmh2.0) in your mod directory(if you use steam its: programs/steam/steamApps/common/crusaderkingsii/mod), then select the common folder and open the file thats called landed_titles.txt.
then search for france, the first hit you get should be:

Code:
 e_france = {
	color={ 74 133 186 }
	color2={ 255 255 255 }
	capital = 112 # Ile de France
	
	culture = frankish	
        
        # Creation/usurpation trigger
        allow = {
				AND = {
                                has_landed_title = d_flanders
				has_landed_title = d_brittany
				has_landed_title = k_france
				has_landed_title = k_byrgundy
				has_landed_title = k_navarre
				}
			}

this is the tiles that you need to hold to from the empire(seems like I misspelled burgundy:eek:o)

If you wan't to remove all protection of the title(so that you just need 50% of the territories) then delete

Code:
# Creation/usurpation trigger
        allow = {
				AND = {
                                has_landed_title = d_flanders
				has_landed_title = d_brittany
				has_landed_title = k_france
				has_landed_title = k_burgundy
				has_landed_title = k_navarre
				}
			}

alternativly replace some of the titles with some you prefer instead


Most changes in landedfiles requires that you start a new game, but luckely that dosn't apply for creation/usurption triggers:)

Thanks for the clarification there. I just tried correcting the name of burgundy in the mod to see if it would work, as I had the titles mentioned on my character. I still wasn't able to create the empire though. Got it to work by simply removing the requirements though, like you mentioned. I'll just have to remember to put em back when I'm playing another realm soon I suppose.
 
Is this compatible with the new ck2 1.04?

I would guess that it still works with 1.04, but why not just use the latest patch?(1.05c)
 
Aasmul, are you sure those e_france triggers work? I have a similar trigger in my mod for the Kalmar Union but in-game it only says that you need to be Catholic:

Have I missed something obvious?

Im starting to think that it might not be the best way to go around it, I have similar setup for a couple of different entities, but apparently it dosn't work as it should for a third of the kingdoms/empires. Will go though them all later today and see if I can figure out why it works so inconsistently
 
Thanks for the clarification there. I just tried correcting the name of burgundy in the mod to see if it would work, as I had the titles mentioned on my character. I still wasn't able to create the empire though. Got it to work by simply removing the requirements though, like you mentioned. I'll just have to remember to put em back when I'm playing another realm soon I suppose

Glad it worked, hopefully I can have a new version out today or tomorrow
 
Aasmul, are you sure those e_france triggers work? I have a similar trigger in my mod for the Kalmar Union but in-game it only says that you need to be Catholic:

Code:
	allow = {
		AND = {
			religion = catholic
			has_landed_title = k_denmark
			has_landed_title = k_norway
			has_landed_title = k_sweden
		}
	}

Have I missed something obvious?

you need to place it at the end of the list of de jure duchies/counties if there are some.
I'm not sure those conditions work with titular titles. with de jure titles you can only use titles already de jure of the kingdom/empire kingdom.
 
you need to place it at the end of the list of de jure duchies/counties if there are some.
I'm not sure those conditions work with titular titles. with de jure titles you can only use titles already de jure of the kingdom/empire kingdom.

That clarifies the inconsistencies :eek:o
 
That clarifies the inconsistencies :eek:o

but of course, if you succeed in making it work on titular titles let us know, I will really be interested in this feature.
 
but of course, if you succeed in making it work on titular titles let us know, I will really be interested in this feature.

What I meant was, that it must be the reason that some of my triggers don't work as they should(I was not trying to be offensive)
 
I downloaded the last version played around a bit to form the empire of britannia and then see it collapse after a series of bad decisions (wasn't really into the game), it's good overall, nice work.

I just noticed a little bug that was annoying, there was a county in sweden (smaland i think) without Castle or any settlement (it displayed an empty land icon), and after clicking on that county it caused a minor bug the whole game (ie the frame around the castles was not displayed anymore)

Another bug is with the sea bordering Norway, there is a border missing and it cause your ships get far higher on the map than they should. Again it's really minor and does't cause gameplay issue.

Oh and at the beggining, half of Normans troops disappeared, i don't know if there was a bug or if the troops were just lost somewhere not in normandy nor england, but it gave me an easy win in 1066 as harold.
 
I downloaded the last version played around a bit to form the empire of britannia and then see it collapse after a series of bad decisions (wasn't really into the game), it's good overall, nice work.

I just noticed a little bug that was annoying, there was a county in sweden (smaland i think) without Castle or any settlement (it displayed an empty land icon), and after clicking on that county it caused a minor bug the whole game (ie the frame around the castles was not displayed anymore)

Another bug is with the sea bordering Norway, there is a border missing and it cause your ships get far higher on the map than they should. Again it's really minor and does't cause gameplay issue.

Oh and at the beggining, half of Normans troops disappeared, i don't know if there was a bug or if the troops were just lost somewhere not in normandy nor england, but it gave me an easy win in 1066 as harold.

Glad you like it:D

Sea bordering Norway: Had not noticed it. But thanks for telling me, will fix it for tomorrow

edit- Just had a look at it and can't find the problem, could you take a screenshot?


Småland: the no settlement thing is actually intended(apart from Möre and the castle at Näs there was'nt anything bigger than tiny(very tiny) villages in that area(Småland, means "little country", which comes of "small countries". Because the area was a forested wildernes, all the little settlements was almost totally cut of from each other and the outside world, hence each acted like its own "little country". That state of affairs went on into 14th century.

ahem.. history lesson aside, if it causes bugs to have it unsettled, I will put a settlement in it from the start of the game in the new version tomorow


Begginig: I forgot to take the change out of Saxon Britain that makes half of william troops pack up and go home, when I implemented it(will be dealt with in the new version tomorrow)
 
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What I meant was, that it must be the reason that some of my triggers don't work as they should(I was not trying to be offensive)

nor I do, sorry if you felt I was offensive in my words, I'm kind of maladroit when speaking in English.
 
nor I do, sorry if you felt I was offensive in my words, I'm kind of maladroit when speaking in English.

I did not, I had the feeling that you might have thought I was(but then neither one of us has english as native tounge, so I guess that it got lost in translation;))
 
When you make the King of roman title is going be a real title king title tiular or other wise?

For starters it will be a minor title like a counciler(just implementing Closet Skeletons little peice of code....), but im open to suggestions of how to change it(I just feel that it will require a written event if it should be a titular title).
Hopefully I can have a new version out tonight(I was just about to upload it when the new patch came, and for some reason I can't work out, it has messed all the countries COA up. I have partly located the problem, to something related to samogtia(which is odd since its the only entity in the region I haven't touched:blink:)
 
Im afraid I will have to prospone the new version a couple of days, as something went horriby wrong with the new version when the new patch came out. Luckely version 2.08 still works as it should.

Little self fix to stop William from sending back half of his troops: Open the mod in the mod directory, open the folder called history and delete the txt.files called Saxon, Norman and New(its the Norman one we are after, but saxon england has changed all three, so best to delete all)

Make tiular with capioal being Aachen which is where the King of romans is crown. For example if seerval king of roman where elcet one go to Aachen first would offical king of romans.

But you would still need a written event for that. Might be a good Idea if we went through that revised HRE mod(im guessing it will need a bit of rework, as events has been changed so much in the patches) and see if there can't be build on it.