Gald you like it!
It is intended(or was) I had put quite a lot of special requirements on France as empire title, however with the new changes to de jure I have made since patch 1.05 came out, some of those requirements is obsolete(Orignally I had taken fladers out of france's de jure but now it has been put back in(and the other way around with brittany). Will update requirements in next version.
Workaround: Yes there is one, if you open the mod(swmh2.0) in your mod directory(if you use steam its: programs/steam/steamApps/common/crusaderkingsii/mod), then select the common folder and open the file thats called landed_titles.txt.
then search for france, the first hit you get should be:
Code:e_france = { color={ 74 133 186 } color2={ 255 255 255 } capital = 112 # Ile de France culture = frankish # Creation/usurpation trigger allow = { AND = { has_landed_title = d_flanders has_landed_title = d_brittany has_landed_title = k_france has_landed_title = k_byrgundy has_landed_title = k_navarre } }
this is the tiles that you need to hold to from the empire(seems like I misspelled burgundyo)
If you wan't to remove all protection of the title(so that you just need 50% of the territories) then delete
Code:# Creation/usurpation trigger allow = { AND = { has_landed_title = d_flanders has_landed_title = d_brittany has_landed_title = k_france has_landed_title = k_burgundy has_landed_title = k_navarre } }
alternativly replace some of the titles with some you prefer instead
Most changes in landedfiles requires that you start a new game, but luckely that dosn't apply for creation/usurption triggers![]()
Thanks for the clarification there. I just tried correcting the name of burgundy in the mod to see if it would work, as I had the titles mentioned on my character. I still wasn't able to create the empire though. Got it to work by simply removing the requirements though, like you mentioned. I'll just have to remember to put em back when I'm playing another realm soon I suppose.