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Working on the polish layout, at the moment, but it seems you have drawn two additional provinces and Im a bit unsure of what they are?(the one above Poznan and the one above Lubusz)

The one above Poznan means Neumark - it's the correct place for it. Territory from the beginning of 14th century, including Santok, Drezdenko (Drzeń), Wałcz, Drawsko, Drahim, Człopa as baronies.

And about the second one, above Lubusz... It's territory of Cedynia, similar to your Neumark province. The question mark is putted in there, because it's too small and less important territory to make it a single province, though. There are 4 possibilities - add it to Neumark (and making it wildly wide), to Lubusz (better idea, if you don't mind Silesia bordering Pommerania in 13th century ...), to Stettin or keep it like that. Just remember to do something about baronies - i.e. Mysliborz should be there, not in Lubusz; you can also add Stargard, Chojna... oh, and Pyrzyce.

EDIT: And because I found out that you like adding such less important provinces (that would suit as barony as well, I think, like Monte Cassino), then you can keep it as single province - and let it stay in Pommerania. New Neumark should better be in greater Poland.

I see that you might need help also with baronies, To know what you've already add, I would need to have a look into your files, but it needs more free time than I will have now. If you might send me some list of provinces (first, verify what of my ideas you include ;)) and baronies for them, it would be much easier :) If not, you have to wait.



EDIT:

And hey - capital of Podlasie (county) is Jacwiez ?!? Please, it should be Drohiczyn !! You really need help with those baronies.

Also - I was thinking, if Lublin as single province was actually such good idea as I thought before. It would better suit as a barony instead, as it was taken by russian neighbours for quite short time. Better would be Wiślica (shown here as dark green) as a province, add baronies, etc. and should be better than that.
 
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The one above Poznan means Neumark - it's the correct place for it. Territory from the beginning of 14th century, including Santok, Drezdenko (Drzeń), Wałcz, Drawsko, Drahim, Człopa as baronies.

And about the second one, above Lubusz... It's territory of Cedynia, similar to your Neumark province. The question mark is putted in there, because it's too small and less important territory to make it a single province, though. There are 4 possibilities - add it to Neumark (and making it wildly wide), to Lubusz (better idea, if you don't mind Silesia bordering Pommerania in 13th century ...), to Stettin or keep it like that. Just remember to do something about baronies - i.e. Mysliborz should be there, not in Lubusz; you can also add Stargard, Chojna... oh, and Pyrzyce.

EDIT: And because I found out that you like adding such less important provinces (that would suit as barony as well, I think, like Monte Cassino), then you can keep it as single province - and let it stay in Pommerania. New Neumark should better be in greater Poland.


I see that you might need help also with baronies, To know what you've already add, I would need to have a look into your files, but it needs more free time than I will have now. If you might send me some list of provinces (first, verify what of my ideas you include ;)) and baronies for them, it would be much easier :) If not, you have to wait.



EDIT:

And hey - capital of Podlasie (county) is Jacwiez ?!? Please, it should be Drohiczyn !! You really need help with those baronies.

Also - I was thinking, if Lublin as single province was actually such good idea as I thought before. It would better suit as a barony instead, as it was taken by russian neighbours for quite short time. Better would be Wiślica (shown here as dark green) as a province, add baronies, etc. and should be better than that.

Podlaise/Jacwiez: Im usualy reworking 60 barronies at a time, so im mainly(If I have gotten hold of the info about the right capial, etc. I always apply it, but Poland isn't exactly easy to extract information about...) just putting them in the provinces where they belong/ is geographicly located(not perfectly acurate considering the CK2 projection, but at least its closer than some of PI placements(I have found barronies placed in provinces 3-400 hundred kilometers from where they are actually located:glare:)

edit- That Podlaise shown on the map isn't that just the Polish dominated part of it? most of area was under Lithuanian control...

Still would love some help with Polish barronies:), and there is no rush(I have a Transnational Litigation exam the 8th of May so I won't have new version ready until after anyway), will have a map ready tomorow(without positions etc.) with the Polish and Bohemian changes and the new rivers/topography which I would like to have your verdict on, if you have time for it?:)

Lublin, hmm the reason I choose it was that it appeard to be a suitable way to get Belz an extra county(I know it was borderline between Sandomierz province, Brest and Chelm. Which is also the reason I made it so small(realtive to the later voviodeship), since I didn't wan't to steal Sandomierz's territory. Can you think of a couny that could be used instead? Can add Wiślica reguardless but I would like to get Belz that extra county(Vladimir Wolyinski was part of it at one point in time, but that sort of has to be in Volhyina)

As for importantce of provinces, I try to keep to the most important ones(but of course that also change during the time period), but its also a matter of balance and besides San Germano was independend during most of the period.
 
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Im starting to think that the Neumark you have made might not fit the period to well(Neumark is a difficult entity to work with, since it was moved so much, during the hundred years that folowed the fall of the Oborites), the area above lubusz has to be in there(Prenzlau) and it can't go much further north than I had drawn orignally(Stettin), on the other hand the Neumark of the 14th century is way more eastern than the original was(since it had just been drastictly expanded, and the markgrave of Brandenburg had transferred some of the western territories to the mark of Brandenburg).
Also, since Im planning on keeping it in Wendland wouldn't the one you have drawn eat a bit much of the otherwise core Polish territores?not being Polish Im a bit unsure about this, but I have a feeling that its a bit hard on Poland

btw you are right about Stargard and Pyrzyce, they ought to be in Neumark.


edit- Okay a little preliminary drawing of Poland/Bohemia(not recomended for consumption:p)
http://www.mediafire.com/download.php?ukg3on3ug3ar7gp
Most of europe is a bit messed up due to the new rivers and topgrahy but I will get it sorted out in a week or two.(btw the rivers of Narew and Vistula is not positioned/drawn correctly, so they can't be relied on in their current state when assesing where Plock/Czersk/Rawa/krakow should be)

Am I getting closer?:unsure:

Pondering scrabbing Neumark entirely and the duchy of Pomerlia(it seems it just describe the area around Gdansk?) and just have the Duchy of Pommmernia with 4 provinces in it, I think it would also make Pommernia more historical correct both in scope and in relative power.
 
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Wendel: do you have a link with some info on that?(from what I remember Vendel is in Sweden, and that is also what I get when searching on it...), but if you are correct, it might be a better name
See etymologi http://da.wikipedia.org/wiki/Vendsyssel.

Lolland-Falster: would using the old(relativly speaking, it was from 1714) county of Knuthenborg(the barrony is mentioned in 1372 as Aarsmarke) as a startingpoint not suit as well? Seems like it would confine the province to Lolland-Falster. I would prefer if Sjælland could remain as a 6 barrony county(I think it ought to be the most powerfull province in Scandinavia, considering the % of the total population living there in the CK2 period), and then giveing Lolland-Falster two-three baronies.
Sounds good about Lolland-Falster. Though I am not sure Sjælland was the most powerful province in Scandinavia, Skåne and Slesvig was also considered quite densely populated and rich areas.
 

Hmm, there is not a lot of aditional background when checking that reference(its some guys own homepage, mainly stating what books he likes to read and then lists where the old ringborge is located(actually a good thing I read this, since I had forgotten to add two of them as barronies)), searching on Vendlland and Vindland dosn't give any additional hints about this(the only hits one gets, is about Wendland and Vinland). Im not ruleing out using it, but I would like to have something more substancial before doing so.


-edit had overlooked the wikipages part with Ælnoth(considering how integrated a part of socity, saxon clergy was, its a good reason to use it)

Wendel it is then.

Sounds good about Lolland-Falster. Though I am not sure Sjælland was the most powerful province in Scandinavia, Skåne and Slesvig was also considered quite densely populated and rich areas

If Slesvig is with Ribe included, it might have been close. But considering how big a part of the population lived in the area around Roskilde I still belive that Sjæland would have about 1,5-2 times more people.(besides I think that, the royal courts decession to move to Roskilde from Ribe underlines where the wealth and power was most concentrated...)
 
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I modded this mod a historically (added some empires like Italy and Africa just so every province is in an empire and made the byzantine and rus empires a bit bigger because those are the ones me and a friend of mine are playing with).

I renamed the byzantine empire to "Eastern Roman Empire" and now wish to form the "Roman Empire" with a nice red color not unlike Norway. Since land has difficulty to be in several de jures at once I thought I found a good use for the Latin Empire and came up with this piece of code:

Code:
e_latin_empire = {
		color={ 188 0 7 }
	        color2={ 220 220 220 }
		capital = 333 #Rome
		title = "CEASAR"
		allow = {
			
			FROM = {
				OR = {
				culture_group = greek
				culture_group = italian
			}
				OR= {
					AND = {
						has_landed_title = e_italy
							OR = {
								has_landed_title = e_byzantium
									AND = {
										has_landed_title = c_byzantion
										has_landed_title = k_greece
									}
									AND = {
										has_landed_title = c_byzantion
										has_landed_title = k_anatolia
									}
							}
					}
					AND = {
						has_landed_title = e_byzantium
							OR = {
								has_landed_title = e_italy
									AND = {
										has_landed_title = c_roma
										has_landed_title = k_italy
									}
									AND = {
										has_landed_title = c_roma
										has_landed_title = k_sicily
									}
							}
					}
				}	
			}
		}
		gain_effect = { FROM = { prestige = 2000	} }
}


If you have both Byzantium and a proper part of Italy with at least Rome or if you have the empire of Italy and a proper part of Byzantium with byzantion and either Greek or Italian culture you should be able to reinstate the roman empire (and a nice prestige boost). Only if you have both empires you are not required to get the capitals.

But since it takes a lot of game time (easiest way would be to conquer a muslim Sicily starting as Byzantium, but with patch 1.05 and the joining in religious defense this shouldn't happen to often like before) I cant test it that easily and non-de jure titles do not show their requirements in game. So can anyone see if my code is correct?

Offcourse, feel free to use any of the code :happy:

Edit: Also changes title to Ceasar (latin for emperor). But it doesn't work, you only need byzantium to be able to form the latin empire :(
 
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I modded this mod a historically (added some empires like Italy and Africa just so every province is in an empire and made the byzantine and rus empires a bit bigger because those are the ones me and a friend of mine are playing with).

I renamed the byzantine empire to "Eastern Roman Empire" and now wish to form the "Roman Empire" with a nice red color not unlike Norway. Since land has difficulty to be in several de jures at once I thought I found a good use for the Latin Empire and came up with this piece of code:

Code:
e_latin_empire = {
		color={ 188 0 7 }
	        color2={ 220 220 220 }
		capital = 333 #Rome
		title = "CEASAR"
		allow = {
			
			FROM = {
				OR = {
				culture_group = greek
				culture_group = italian
			}
				OR= {
					AND = {
						has_landed_title = e_italy
							OR = {
								has_landed_title = e_byzantium
									AND = {
										has_landed_title = c_byzantion
										has_landed_title = k_greece
									}
									AND = {
										has_landed_title = c_byzantion
										has_landed_title = k_anatolia
									}
							}
					}
					AND = {
						has_landed_title = e_byzantium
							OR = {
								has_landed_title = e_italy
									AND = {
										has_landed_title = c_roma
										has_landed_title = k_italy
									}
									AND = {
										has_landed_title = c_roma
										has_landed_title = k_sicily
									}
							}
					}
				}	
			}
		}
		gain_effect = { FROM = { prestige = 2000	} }
}


If you have both Byzantium and a proper part of Italy with at least Rome or if you have the empire of Italy and a proper part of Byzantium with byzantion and either Greek or Italian culture you should be able to reinstate the roman empire (and a nice prestige boost). Only if you have both empires you are not required to get the capitals.

But since it takes a lot of game time (easiest way would be to conquer a muslim Sicily starting as Byzantium, but with patch 1.05 and the joining in religious defense this shouldn't happen to often like before) I cant test it that easily and non-de jure titles do not show their requirements in game. So can anyone see if my code is correct?

Offcourse, feel free to use any of the code :happy:

Edit: Also changes title to Ceasar (latin for emperor). But it doesn't work, you only need byzantium to be able to form the latin empire :(

Was actually thinking about doing something with the Latinempire(shouldn't creation be restricted to catholics?), before I got myself into the Polish situation, I was working on introducing it, along with the other crusader states and their greek counterparts(the greek ones in anatolia is made with correct titles adreess etc, they just need a better peice of creation protection)

Im not sure that, the code would work. Best way to test it would probably be to make a similar placebo code on a small entity/one where the requirement is already filled at the game start
and see if that works.

One thing though, if you are after a combined romanempire, closet skelaton actually made one http://forum.paradoxplaza.com/forum/showthread.php?601745-1.05-Reworked-Kingdoms-and-Titles
its on page four.
 
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Imperator is closer to Emperor, Caesar was a personal name that took on connotations of authority and is the route word for Tsar (which is a slavic/russian rank equivalent to Emperor), but really, Imperator is closer to Emperor if you want to latinise it.
 
(shouldn't creation be restricted to catholics?)

I won't go into theological debates, as it's quicksand terrain, but basically the schism was created only because there was a difference in the interpretation of the Pope's supremacy and power, other than that, the christian doctrine doesn't really matter as the Roman Empire only existed pre-schism and pre Pope supremacy.

For Orthodox, reuniting the roman empire would only be the rightful thing to do and a way to eliminate the catholicism (viewed as an heresy by orthodoxs), for Catholics, reuniting the roman empire would unite the imperium under the authority of both the pope and the emperor chosen by the former.
 
I modded this mod a historically (added some empires like Italy and Africa just so every province is in an empire and made the byzantine and rus empires a bit bigger because those are the ones me and a friend of mine are playing with).

I renamed the byzantine empire to "Eastern Roman Empire" and now wish to form the "Roman Empire" with a nice red color not unlike Norway. Since land has difficulty to be in several de jures at once I thought I found a good use for the Latin Empire and came up with this piece of code:

Code:
e_latin_empire = {
		color={ 188 0 7 }
	        color2={ 220 220 220 }
		capital = 333 #Rome
		title = "CEASAR"
		allow = {
			
			FROM = {
				OR = {
				culture_group = greek
				culture_group = italian
			}
				OR= {
					AND = {
						has_landed_title = e_italy
							OR = {
								has_landed_title = e_byzantium
									AND = {
										has_landed_title = c_byzantion
										has_landed_title = k_greece
									}
									AND = {
										has_landed_title = c_byzantion
										has_landed_title = k_anatolia
									}
							}
					}
					AND = {
						has_landed_title = e_byzantium
							OR = {
								has_landed_title = e_italy
									AND = {
										has_landed_title = c_roma
										has_landed_title = k_italy
									}
									AND = {
										has_landed_title = c_roma
										has_landed_title = k_sicily
									}
							}
					}
				}	
			}
		}
		gain_effect = { FROM = { prestige = 2000	} }
}


If you have both Byzantium and a proper part of Italy with at least Rome or if you have the empire of Italy and a proper part of Byzantium with byzantion and either Greek or Italian culture you should be able to reinstate the roman empire (and a nice prestige boost). Only if you have both empires you are not required to get the capitals.

But since it takes a lot of game time (easiest way would be to conquer a muslim Sicily starting as Byzantium, but with patch 1.05 and the joining in religious defense this shouldn't happen to often like before) I cant test it that easily and non-de jure titles do not show their requirements in game. So can anyone see if my code is correct?

Offcourse, feel free to use any of the code :happy:

Edit: Also changes title to Ceasar (latin for emperor). But it doesn't work, you only need byzantium to be able to form the latin empire :(

How much do you now about roman history? Well during late empire Ceasar was name junior emperor, who would co ruler/succesor of senior emperor call the Augustus, and that stuck in west untill it fall, ERE names change quite a bit by the time of game. Even Crisis of the Third Era the offical emperor was one proclaim Augustus by the senate.
 
Imperator is closer to Emperor, Caesar was a personal name that took on connotations of authority and is the route word for Tsar (which is a slavic/russian rank equivalent to Emperor), but really, Imperator is closer to Emperor if you want to latinise it.

However, since Greek was the primary language of the Eastern Roman Empire, particularly after 476, I believe the correct title should be 'Basileus.'
 
The title autokratōr was also revived by the early 9th century (and appears in coins from 912 on). It was reserved for the senior ruling emperor among several co-emperors (symbasileis), who exercised actual power. The term megas basileus ("Great Emperor") was also sometimes used for the same purpose.[11] Thus, by the Palaiologan period, the full style of the Emperor was finalized in the phrase "X, in Christ the God faithful Emperor and Autocrat of the Romans" (Greek: "Χ, ἐν Χριστῷ τῷ Θεῷ πιστός βασιλεύς καὶ αὐτοκράτωρ Ῥωμαίων", "Χ, en Christō tō Theō pistós basileus kai autokratōr Rhōmaíōn").

this wiki quote turn qoute from places, but this give idea of title of Roman Emperor during this game time period.

for example even throught in German they HRE Kaiser, the latine name for the title was Imperator Augustus.
 
However, since Greek was the primary language of the Eastern Roman Empire, particularly after 476, I believe the correct title should be 'Basileus.'

yep Baselius for ERE

and Megas Komnenos for Nikea and Trebizond
 
I won't go into theological debates, as it's quicksand terrain, but basically the schism was created only because there was a difference in the interpretation of the Pope's supremacy and power, other than that, the christian doctrine doesn't really matter as the Roman Empire only existed pre-schism and pre Pope supremacy.

For Orthodox, reuniting the roman empire would only be the rightful thing to do and a way to eliminate the catholicism (viewed as an heresy by orthodoxs), for Catholics, reuniting the roman empire would unite the imperium under the authority of both the pope and the emperor chosen by the former.

Sorry I think you misunderstood me(Im afraid I didn't explain myself very clearly:blush:) what I meant was that I would make the Latin empire(as in the 4th crusade) playable, I was not talking about the romanempire .
 
Like I said, I modded it ahistorically :p
there is nothing wrong with that, and even though it dosn't fit the mod version, Im very glad of your input(its nice for modders to get an Idea of how people is actually using the game and mods)
 
I noticed on the first page "To form the empire of Brittania your current character must: Be of Irish, Saxon, English, Norman or Scottish culture. Hold two of the kingdoms of Wales, England and Scotland."

I noticed that Welsh is not included as one of the cultures, although Wales is one of the thrones one must hold to form the empire. I'm sure this is simply a minor oversight as the work you've done otherwise is excellent.
 
I noticed on the first page "To form the empire of Brittania your current character must: Be of Irish, Saxon, English, Norman or Scottish culture. Hold two of the kingdoms of Wales, England and Scotland."

I noticed that Welsh is not included as one of the cultures, although Wales is one of the thrones one must hold to form the empire. I'm sure this is simply a minor oversight as the work you've done otherwise is excellent.

Thanks, and yes it is, Welsh is included I just forgot to write it in the thread

thanks for telling me(between map modding and exams one can get a bit confused:blush:)
 
When will the next update come aasmul?:p

Best guess would be two weeks.
Im adding the mercator mod(and expanding it/reworking more rivers and terrain) so I have to redraw at least 2-300 provinces:mad:, on top of that there will be a boat load of new FOAs, 10-20 extra provinces(will remove a few useless ones( for instance will Kalanthi and Kola be joined into one province) in the process in order to keep down the total number, more entites(4th crusade entites, aside from the latin empire will be de jure but with creation protection keeping them from being formed by the ERE emperor or one of his vassals). Anyway its a lot of work, so in the range of 10 to 14 days

One upside to modding rivers is that Kongeåen and Eideren can finally arive to the world of CK2:p
 
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