@mightnight
Got some stuff for the Great Trade League in the oven (sent to spell checker), mostly fixes, quality of life stuff and influence related things (powers' costs are based on the society influence, AI joining rate, a trade war and so on).
Meanwhile the thieves societies are slowly taking shapes. The societies themselves exist and the AIs can join them, the event chain to join one of them is done, tweaking a councillor's powers to fight against them... Everything is so connected that I cannot focus on one thing, I have to build everything at the same time. Like you cannot see the societies at all in the list unless you discover them via events, but you need to see them to join and there is no events or situations created yet as the joining / powers / quests are not done!
Got some stuff for the Great Trade League in the oven (sent to spell checker), mostly fixes, quality of life stuff and influence related things (powers' costs are based on the society influence, AI joining rate, a trade war and so on).
Meanwhile the thieves societies are slowly taking shapes. The societies themselves exist and the AIs can join them, the event chain to join one of them is done, tweaking a councillor's powers to fight against them... Everything is so connected that I cannot focus on one thing, I have to build everything at the same time. Like you cannot see the societies at all in the list unless you discover them via events, but you need to see them to join and there is no events or situations created yet as the joining / powers / quests are not done!