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You could do that, I'll update my traits to reflect HIP's new values as intended later.
 
@UrsusAtlanticus
They co-exist, but only on randomly generated characters. The fighter traits we use have a "random = no" line, so they won't be given randomly to new characters. When the trait is added with an event (by calling its name), only the latest in the load order will exist, which would be mine since it is in alphabetical order.

The issue of one of my event overwriting a "higher rank" trait given by HIP with a lower rank one is probably a flag issue that I'll need to find.
 
@GeneralUrist
I did comment on that, but @ the wrong guy... Here's the explanation:

I should make the trigger to click that button more accurate [for people without DLC]. Some crafts are indeed limited to some DLC, like the weapons. The blacksmith event that give them is limited to specific DLC so I cannot just give them away to non-dlc owners.
 
@GeneralUrist
I did comment on that, but @ the wrong guy... Here's the explanation:

I should make the trigger to click that button more accurate [for people without DLC]. Some crafts are indeed limited to some DLC, like the weapons. The blacksmith event that give them is limited to specific DLC so I cannot just give them away to non-dlc owners.
Ah, thanks. As a band-aid fix, could you make it so that the "contact artisans" event doesn't become available in the intrigue menu if the recepie you can make requires the DLC and the player doesn't have that DLC? Otherwise it's just maddening confusion.
 
I'm loving playing as a Sufi, but I've noticed that the Sufi societies copy the Christian monastic 'power' of a vow of celibacy. Unlike Christianity, Islam has no problem with sex as long as it is practiced within the 'correct' moral framework, so celibacy is not celebrated as a virtue as is in Christian tradition.

Would it be possible to replace this power with something more fitting with Islamic practices - perhaps something to do with Sufi asceticism, devotional practices (dhikr) or meditation (muraqaba)?
 
@GeneralUrist
Yeah I'll tweak the trigger so it stay disabled for those without the DLC if they have no valid recipee.

@Farabi
Celibacy is not a virtue in CK2 either, chaste is! (and I think that I've removed the chaste/lust stuff from their events)

Didn't really want to "add" content to these. At most, I could simply change the trait into a new one that doesn't lower fertility as much, add some other modifier to it and rename it to Focus on Meditation, or something like that. Could call that trait "muraqaba" but I am not sure if the tense/synthax/word would be right for the trait. Can someone "be" muraqaba in the same way that they can be content or zealous, or is there a more proper word for someone currently meditating?
 
Oh, on the subject of fertility, is it intended that the highest rank of the Sufi schools boosts fertility after all the lower ranks reduce it?
 
@Lewa263
We'll have to ask @Enriador , he is the one I've dumped all of the sufism/islam questions into including that one.

Working on an update for the Chivalry mod right now, nothing major, mostly small bugfixes and quality of life stuff. I'll do a small pass on all of my societies before doing any new content.
 
I've noticed that the Sufi societies copy the Christian monastic 'power' of a vow of celibacy. Unlike Christianity, Islam has no problem with sex as long as it is practiced within the 'correct' moral framework, so celibacy is not celebrated as a virtue as is in Christian tradition.

Celibacy was indeed unusual among Sufis, but it did exist - especially among women but also among men. I recommend Beyer and Clarke's The World's Religions: Continuities and Transformations for more information on the matter. The Haydariya sufis practise it to this day, for example.

From a gameplay perspective, it's actually pretty powerful and I don't think should be outright removed. Maybe the cost could be higher?

is it intended that the highest rank of the Sufi schools boosts fertility after all the lower ranks reduce it?

Only the highest rank of the Sunni order improves fertility, the Shia & Ibadi versions actually lowers it too. The inspiration came from the Dharmic orders (where Hindu monks get a bonus at the highest rank despite receiving maluses in the other three ranks).
 
The Orders of Chivalry # Latest Patch Notes
And here is a small update to the Orders of Chivalry. Mostly quality of life stuff and some compatibility with Ancient Religions Reborn.
1.2.2
==Changes and Balances
- Modified the Fighter Traits to have HIP's new values.
- Added a decision to cancel your request for military training.
- Some of the Livonian Order ranks were renamed: Rank1 into Dienende Schwester/Brüder, Rank2 into Ritterschwester/Ritterbrüder, rank3 into Komtur.
- Enabled the decision to destroy your merc/holy title (normaly only used with the true holy order rule) if you are somehow a king/emperor, so you can return to feudal.
- The decision to Stop Resting is now not limited to members of the societies.
- Incapable characters will be kicked from the Fighters Guilds.
- Added a tooltip/power to the Holy Order societies rank 4 stating that only AI can/should be rank 4, to clear confusion.
- The following holy order societies will be enabled when playing with Ancient Religions Reborn
-- The Fianna
-- The Red Dragon Knights
-- The Anubis Guard
-- The Horusian Guard
-- The Sacred Band
- Added flags so the special courtiers related to the demon spawn won't be witch hunted by Holy Orders as often.

==Bugfixes and optimization
- Unused Lady-in-waiting trait is now hidden to avoid confusion.
- Added a safeguard to stop bounty hunter from hunting you after you've cleared your bounty if you cleared it while they were on the way already.
- Some localization changes to the societies requirements.
- Unpluralized advice.
- Updated Nova Monumenta Iaponiae Historica and Elder Kings compatibility files.
I'll tweak the Sufi Schools next, mostly some safeguards for the Shia and Ibadi societies to prevent their extinction and something about that celibate trait.

And since I've mentioned Ancient Religion Reborn, I've been doing some arts for him:
WOFISji.png
l0d7efV.png
tJO9evP.png
uR2LUog.png
fUAe3Pm.png
Mostly for his new Warriors Lodges and Devil Cults societies. There is a few more to make.

If there is any interest, I could also add to my mod the few Holy Order that ARR has over CK2plus (Knights of Saint Boudicca, Legio Hellenica, Men of Steel, Sickles, The Burning Blades)
 
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@Farabi
Celibacy is not a virtue in CK2 either, chaste is! (and I think that I've removed the chaste/lust stuff from their events)

Didn't really want to "add" content to these. At most, I could simply change the trait into a new one that doesn't lower fertility as much, add some other modifier to it and rename it to Focus on Meditation, or something like that. Could call that trait "muraqaba" but I am not sure if the tense/synthax/word would be right for the trait. Can someone "be" muraqaba in the same way that they can be content or zealous, or is there a more proper word for someone currently meditating?

Haha technically true, yes - it's not in the list of 7 green virtues. If you're going for a trait swap I'm not sure meditation is necessarily the right thing to go for anyway. Perhaps adopting an ascetic lifestyle (zuhd) with the trait 'Sufi ascetic' (zahid) would be suitable? If you're really good at coding, maybe even make it so that people with the trait use the commoner clothing set!

Celibacy was indeed unusual among Sufis, but it did exist - especially among women but also among men. I recommend Beyer and Clarke's The World's Religions: Continuities and Transformations for more information on the matter. The Haydariya sufis practise it to this day, for example.

I must admit, sufism is not my special area of expertise in Islam or Islamic history, so thanks for the book recommendation! But celibacy really is and was the exception, not the rule, especially in Arab society during the medieval era. I think it would be odd for 'mainstream' game societies to venture quite so far into what may be regarded as a fringe practice.
 
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celibacy really is and was the exception, not the rule, including among sufis, especially in Arab Muslim society during the medieval era. I think it would be odd for 'mainstream' game societies to venture quite so far into what may be regarded as a fringe practice.

I agree. Thankfully, the AI barely uses the celibacy decisions, and a player always has the choice to simply ignore the option!
 
@Enriador @Farabi
Here's what the trait would be, sort-of like celibate, specially when stacked with the society minus fertility modifier, but a healthy/lustful character should still be able to make babies. -10% tax look harsher than it is, as it is only for your demesne, +5 Muslim opinion is somewhat strong too considering you are surrounded by them.
xnPOjoW.png

(I'll have to check later for the portraits' clothes, it can be complicated because of the DLCs they require)

And here are last 2 art requests from ARR. The previous post had 4 warriors' lodges and 1 devil cult, these are the two remaining devil cults:
9XKdknb.png
IpxZzsz.png

[/spolier]
 
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@Maal, that's excellent, I love it! It looks quite well-balanced too. I'm guessing the 'opposite trait' in game terms is Greed?

(Just one small typographical note, though - I think that should read 'shuns'.)
 
The Sufi Schools # Latest Patch Notes
And now the small update for the Sufi Schools is uploaded here, but not on the Steam Workshop. This update add a trait and it could mess up people's saves with the automatic update of steam. I'll upload it there when Paradox's "wonders" update is released if it ain't too far, else I'll just do it in a few weeks.
1.2
==Changes and Balances
- Increased the odds of Ibadi and Shiite characters joining their societies.
- Added an AI only decision for Rank 4 Ibadi and Shiite that will create random members for the society if it is too small.
- Each society now has a decision that pious counts and above can use to "recreate" empty societies anhd fill them with members.
- The decision to add/remove the Celibate trait was changed to a Zahid trait. Compared to Celibate:
-- It only has a -30% fertility modifier instead of -1000%, but it also has a -10% national tax modifier.
-- It trade the +5 christian church opinion for +5 toward all muslims. The +1 monthly piety is untouched.
-- The decision to remove the new trait is available to all characters with the trait, but to receive it you need to be in the societies.
-- All references/instances to the celibate trait in events are replaced with the new Zahid trait.
==Bugfixes and optimization
- The "build a mosque" mission should properly complete itself.

Next I'll do a check-up/bugfix on the Great Trade League.
 
Lovely!!! Can't wait for what's next in The Great Trade League as well.