An update for the Great Trade League is finally here! Several small changes and tweaks alongside one long and rare quest chain!
Upload is both on steam and in the first post.

1.4
==New features
- Added a rare event chain to the "Go Shopping" decision about a certain female novel/anime character.
- Added sound effects to decisions that show/hide my decisions.
==Changes and Balances
- People with 20 stewardship or more can join regardless of their education.
- There is now more rank 2 than rank 1 when the game start.
- Rank 1 (peddlers) AI will rank to up faster to avoid a shortage or shipments in provinces.
- Reduced the duration of the modifiers about your levy guarding a caravan and the tax bonus it give to its destination.
- When receiving goods from caravans, the potential bonuses of the goods will be shown on the events' tooltips.
- When going to sell in the market, if an option would do nothing it is now hidden.
- Can only gift trade goods to members of the Great Trade League.
- You can now build the warehouse even if you do not have the mission, however it will cost some assets.
- The decision to build a warehouse is no longer High Priority.
- The ai will no longer try to build a warehouse only to not build one.
- The Center of Trade creation now have a minimum and maximum cost.
- The Center of Trade's tooltip was changed to tell that it is giving goods and shipments.
- The membership map now have a minimum and maximum cost.
- The membership map is now named Trade Routes map, and will show provinces with shipments instead of members.
- Most decisions cannot be taken if in Hiding, in Seclusion, or out traveling.
- Increased the Trade Master title opinion bonus, making them like you more and less likely to leave.
- Apprentices cannot be Trade Masters.
- Councillors can now be Trade Masters.
==Bugfixes and optimization
- Sending a caravan while your levy is away guarding it will not refresh the negative levy modifier duration.
- AIs will use a custom decision for their caravans so they doesn't check every counties in the world every year.
- Increased the ai_check_interval for all goods investments into provinces. Will do a custom decision like the caravan for AI later.
- Owning both Gold and Silver will properly let you contact artisans.
- Cannot have 2 warehouses artifact of the same type anymore, if extra warehouse artifacts are looted, the worst one will instantly be sold.
- The ai will no longer try to build a warehouse only to not build one.
- In case the AI really want 2 bad warehouses, an extra event at the load/start of a game will destroy one.
- Apprentices will lose their apprenticeship when their master dies.
- AI will no longer set a trade master if you disabled the minor title.
- An event will now clear the old flags of the delivery mission if it was cancelled.
1.4.1
==Bugfixes and optimization
- Corrected to path to the society's ranks pictures.
- Crafting a weapon of tier 1 or 2 should now work, paradox had renamed them.
- The warehouse looting event during a siege is now actually being called.
- Corrected my portrait's LUA.
- The extra warehouse cleaning event will trigger only if the AI has a warehouse.
- Removed an old unused scripted trigger.
==New features
- Added a rare event chain to the "Go Shopping" decision about a certain female novel/anime character.
- Added sound effects to decisions that show/hide my decisions.
==Changes and Balances
- People with 20 stewardship or more can join regardless of their education.
- There is now more rank 2 than rank 1 when the game start.
- Rank 1 (peddlers) AI will rank to up faster to avoid a shortage or shipments in provinces.
- Reduced the duration of the modifiers about your levy guarding a caravan and the tax bonus it give to its destination.
- When receiving goods from caravans, the potential bonuses of the goods will be shown on the events' tooltips.
- When going to sell in the market, if an option would do nothing it is now hidden.
- Can only gift trade goods to members of the Great Trade League.
- You can now build the warehouse even if you do not have the mission, however it will cost some assets.
- The decision to build a warehouse is no longer High Priority.
- The ai will no longer try to build a warehouse only to not build one.
- The Center of Trade creation now have a minimum and maximum cost.
- The Center of Trade's tooltip was changed to tell that it is giving goods and shipments.
- The membership map now have a minimum and maximum cost.
- The membership map is now named Trade Routes map, and will show provinces with shipments instead of members.
- Most decisions cannot be taken if in Hiding, in Seclusion, or out traveling.
- Increased the Trade Master title opinion bonus, making them like you more and less likely to leave.
- Apprentices cannot be Trade Masters.
- Councillors can now be Trade Masters.
==Bugfixes and optimization
- Sending a caravan while your levy is away guarding it will not refresh the negative levy modifier duration.
- AIs will use a custom decision for their caravans so they doesn't check every counties in the world every year.
- Increased the ai_check_interval for all goods investments into provinces. Will do a custom decision like the caravan for AI later.
- Owning both Gold and Silver will properly let you contact artisans.
- Cannot have 2 warehouses artifact of the same type anymore, if extra warehouse artifacts are looted, the worst one will instantly be sold.
- The ai will no longer try to build a warehouse only to not build one.
- In case the AI really want 2 bad warehouses, an extra event at the load/start of a game will destroy one.
- Apprentices will lose their apprenticeship when their master dies.
- AI will no longer set a trade master if you disabled the minor title.
- An event will now clear the old flags of the delivery mission if it was cancelled.
1.4.1
==Bugfixes and optimization
- Corrected to path to the society's ranks pictures.
- Crafting a weapon of tier 1 or 2 should now work, paradox had renamed them.
- The warehouse looting event during a siege is now actually being called.
- Corrected my portrait's LUA.
- The extra warehouse cleaning event will trigger only if the AI has a warehouse.
- Removed an old unused scripted trigger.
Upload is both on steam and in the first post.
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