Not needing too many dlcs to make the mod worthy turns me on (OwO). Excellent mod and waiting for the new update.
For being most true to the source all Northern states would have to be Polish. There is one common tongue which would be Polish. Surname-wise the books give us a wide variety of origins of names, explained by the conjunction of spheres. But to me saying "Aedirn should be German because ...] is equally wrong as portrayed in the mod.
Since "everything is clearly Polish" was seen as rather boring the kingdoms were each given an identity derived from a European nation.
Reasons for each are rather arbitrary (since canon info about some of them is ultra-scarce):
- Redania, mostly because of the COA is usually seen as Poland
- Novigrad has parallels with Gdánsk/Danzig
- Temeria, the old rival of Redania was made German-ish (yet France, based on the fleur-de-lis in the COA makes also sense)
- Brugge - mixture of German and Czech; the ruling dynasty (in the mod!) was inspired by the Vítkovci of Southern Bohemia
- Kaedwen, has parallels with Russia: Huge, vast, cold, not very densely populated, yet militarily strong
- Toussaint, that very, very French place.
- Aedirn, in the mod, has places and names that are a mixture German and French. Additional place names are taken from Alsace, a region that has been francisized in the 20th century.
- To keep Romance languages close to each other Lyria&Rivia got to be Italian
- Western petty kingdoms, Cidaris, Verden, Kerack with their Viking tendencies was turned Scandinavian (Norwegian, Danish, Swedish)
- Kovir, has parallels to the Baltic nations -> Lithuanian, Latvian, (Old-Prussian)
- Cintra - an odd choice - is Scots
- the Nilfgaardian nations are mostly rather obscure, not too much is known about them, yet they are big and need names for lots of counties and baronies. Therefore some of them are odd in terms of real-world parallel:
- Ebbing, hungarian. Reasoning was mostly that Matilda de Nementh-Uyvar, one of the few known characters from there has a very Hungarian looking name.
- Metinna, anglicised Irish
- Nazair, anglo-saxon
- Geso, spanish
- Etolia, Roman (portrayed as almost non-existant at the start of the game -> Nilfgaardianized)
- Maecht, saxon
For some reason I always regretted Metinna the most. For a possible WitcherKings for Crusader Kings 3 a new concept for the cultures would make sense. Nations should be distinct, yet in a reasonable way. Kingdoms conquered by Nilfgaard 20 years ago should feel different than the core of the empire. And maybe break off of Nilfgaard when it is in a weak state.
At the start of the Witcher 2, Isengrim is supposed to have travelled east with Dijkstra and Boreas Mun, never to be seen again. CD Projekt created Iorweth as a carbon copy of him (shares looks, scars and history). Iorweth was supposed to show up in Velen in Witcher 3 but that questline was cut from the game. Isengrim or Iorweth could of course be made leaders of the Vrihedd brigade. But keep in mind that that brigade had all its officers (but those two) executed and itself was disbanded.
For being most true to the source all Northern states would have to be Polish. There is one common tongue which would be Polish. Surname-wise the books give us a wide variety of origins of names, explained by the conjunction of spheres. But to me saying "Aedirn should be German because ...] is equally wrong as portrayed in the mod.
Since "everything is clearly Polish" was seen as rather boring the kingdoms were each given an identity derived from a European nation.
Reasons for each are rather arbitrary (since canon info about some of them is ultra-scarce):
- Redania, mostly because of the COA is usually seen as Poland
- Novigrad has parallels with Gdánsk/Danzig
- Temeria, the old rival of Redania was made German-ish (yet France, based on the fleur-de-lis in the COA makes also sense)
- Brugge - mixture of German and Czech; the ruling dynasty (in the mod!) was inspired by the Vítkovci of Southern Bohemia
- Kaedwen, has parallels with Russia: Huge, vast, cold, not very densely populated, yet militarily strong
- Toussaint, that very, very French place.
- Aedirn, in the mod, has places and names that are a mixture German and French. Additional place names are taken from Alsace, a region that has been francisized in the 20th century.
- To keep Romance languages close to each other Lyria&Rivia got to be Italian
- Western petty kingdoms, Cidaris, Verden, Kerack with their Viking tendencies was turned Scandinavian (Norwegian, Danish, Swedish)
- Kovir, has parallels to the Baltic nations -> Lithuanian, Latvian, (Old-Prussian)
- Cintra - an odd choice - is Scots
- the Nilfgaardian nations are mostly rather obscure, not too much is known about them, yet they are big and need names for lots of counties and baronies. Therefore some of them are odd in terms of real-world parallel:
- Ebbing, hungarian. Reasoning was mostly that Matilda de Nementh-Uyvar, one of the few known characters from there has a very Hungarian looking name.
- Metinna, anglicised Irish
- Nazair, anglo-saxon
- Geso, spanish
- Etolia, Roman (portrayed as almost non-existant at the start of the game -> Nilfgaardianized)
- Maecht, saxon
For some reason I always regretted Metinna the most. For a possible WitcherKings for Crusader Kings 3 a new concept for the cultures would make sense. Nations should be distinct, yet in a reasonable way. Kingdoms conquered by Nilfgaard 20 years ago should feel different than the core of the empire. And maybe break off of Nilfgaard when it is in a weak state.
At the start of the Witcher 2, Isengrim is supposed to have travelled east with Dijkstra and Boreas Mun, never to be seen again. CD Projekt created Iorweth as a carbon copy of him (shares looks, scars and history). Iorweth was supposed to show up in Velen in Witcher 3 but that questline was cut from the game. Isengrim or Iorweth could of course be made leaders of the Vrihedd brigade. But keep in mind that that brigade had all its officers (but those two) executed and itself was disbanded.
I am with you on this stuff. If we would be making a mod for CK3 (and I'd be totally willing to participate if people were so inclined) I would suggest to do it in the way you suggest. The cultures of Nilfgaard being my biggest pet-peeves with my map making work on the Witcher mod. Metinna, for instance, is an Anglo-Irish mix. My fault but also something I always regretted.
That being said: Certain names to be exclusive for certain culture does make sense to me. If you see a Henselt, clearly he is from Kaedwen. But with those cultures where there isn't much known about them that is hard to do.
Just for the record:
- Maribor is a German city name. "Marburg" bent to look and sound more Slovenian. Only coined in 1836 during a time of national awakenings.
- Kovir/Poviss is clearly mirrored after the Baltic region in lore. Thyssen is a name most prominently used by the German Thyssen family that founded the Thyssenkrupp company that is still existing. Tancred is a name mostly seen in connection with the Norman rulers of Sicily that participated in the crusades -> Tancrède de Hauteville.
Of the other nations like Hakland, Zerrikania, Hannu, Zangwebar, Barsa, and Ofir even less is known than of the nations already in the game. No canon or even semi-canon maps exist. The references to these lands are so scarce I could easily quote them all here. Adding these lands to a mod would need an even greater amount of fan fiction than we have already seen in this mod.Beyond Nilfgaard there are other nations like Zanguevar, etc
Of the other nations like Hakland, Zerrikania, Hannu, Zangwebar, Barsa, and Ofir even less is known than of the nations already in the game. No canon or even semi-canon maps exist. The references to these lands are so scarce I could easily quote them all here. Adding these lands to a mod would need an even greater amount of fan fiction than we have already seen in this mod.
Hey there, just to let you know that I am currently working on a Witcher mod for CK3 with my team
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